I want to propose three very simple improvements for companions to improve their effectiveness and overall usability in combat (overland, dungeons, endless archive, etc). Currently, their AI intelligence is about as simple as a rock. They completely ignore the fact that they stand around in fire like everything is totally fine. Most of the time that I've been using them, they prefer to roleplay as a carpet rather than engage in combat. Healers are fine - they just die too quickly. DPS companions are more useful as ranged simply because they are less likely to be able to stand in stupid and die. Tanks can only taunt one enemy at a time, and often die for the same reasons. Here are my proposals:
1. I want to propose that companions, in the future, are completely unable to die via ground AOEs and can only die from direct melee damage or ranged attacks. If the AI is not going to be improved to where they can engage in simple mechanics like this, they should be treated like pets in combat and unable to die to this kind of stuff.
2. Tank companions should 100% have an AOE taunt inherently available to make them desirable. There will never be a circumstance where companions' usefulness will surpass that of a player due to player sets. BUT - this would increase their effectiveness ten-fold.
3. Boost their damage and healing (buff them) by x %. That's for y'all to figure out math-wise, but they simply need to be buffed.
I would VASTLY prefer to see improvements to the system and its functionality rather than adding an endless number of useless companions. Are they fun? Sure. Their voice lines are hilarious - especially Sharp's "skill issue" one. BUT, in actual content, they're useless.
ESO YouTube Content Creator & Templar Tank/Healer Main
New Update For Companions Idea: 22 votes
No I do not agree

2 votes
I have a different suggestion