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Proposal: convert Ravenwatch to a PVE-Coop Campaign (Objectives)

  • Braffin
    Braffin
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    If we ever see a PvE-Cyrodiil (that's what remains if you deactivate player-to-player-dmg, however you call it), it would have to come with all PvP- and group-related rewards excluded.

    Definitely no transmutes, as this currency is almost exclusively earned for participating in group-content, which is dependent on healthy queues. PvE-Cyrodiil wouldn't be that sort of content anymore.

    AP are eso's exclusive PvP-currency. Earning AP in PvE-Cyrodiil would be compareable to earning vouchers for doing a vet trial. Completely pointless.

    What remains for PvE-Cyrodiil is a big map with a quite nice landscape, while all quests in there could reward the player with gold, like they do in all other zones.

    If you want to have that, I've no problem with it.
    Edited by Braffin on November 3, 2023 8:11PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • EdjeSwift
    EdjeSwift
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    SkaiFaith wrote: »
    People underestimate how much desirable are Transmutes for players that don't get them easily - if you don't do ToT, don't do BGs, don't do Pledges or Random... The best alternative are those juicy 50 Monthly from Cyro. But many don't want to die to players that crouch on them and write bad things.

    There's one thing about all those things that won't be involved in your suggestion(except for maybe super easy pledges). Other players.

    All those other things are designed so you to interact and play with/against others, what you're suggesting takes away that element from the earning of transmutes.
    Antiquities Addict
  • SkaiFaith
    SkaiFaith
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    EdjeSwift wrote: »
    SkaiFaith wrote: »
    People underestimate how much desirable are Transmutes for players that don't get them easily - if you don't do ToT, don't do BGs, don't do Pledges or Random... The best alternative are those juicy 50 Monthly from Cyro. But many don't want to die to players that crouch on them and write bad things.

    There's one thing about all those things that won't be involved in your suggestion(except for maybe super easy pledges). Other players.

    All those other things are designed so you to interact and play with/against others, what you're suggesting takes away that element from the earning of transmutes.

    That's not properly true for 2 reasons:

    1) I can do Solo Vet Hard Mode Pledges for 5 Transmutes for "all" base game dungeons. I Just can't stand the time to go through that when Cyro can be way faster.

    2) what I am suggesting is not taking group activity away at all, just PvP. PvE Coop (which is the same of Pledges) would remain in the form of grouping to farm APs in Cyro, just not killing anyone. Why would I not interact? Instead I would interact more!

    People seems to think this would take away players but I think a lot of people that would never ever otherwise touch Cyro would do it instead, and maybe then find the courage to go to "real PvP" once they know the zone well enough.
    Edited by SkaiFaith on November 3, 2023 8:19PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • Holycannoli
    Holycannoli
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    There's really nothing to do in Cyrodiil without PvP though except collect the skyshards which should be removed in any PvE campaign.

    Nothing PvP should exist in a PvE campaign. No set vendors, no skyshards, nothing like that. And because of that what's the point in even having it PvE?
  • OBJnoob
    OBJnoob
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    SkaiFaith wrote: »
    "Let me cook"...
    Xbox EU.
    I always play in Ravenwatch because it's the emptiest and I just want to farm my Monthly Transmutes. The downside is this Campaign does not allow Proc Sets nor Champion Points - this means that if I want to simply do scouting missions because I enjoy the scenery I can't take advantage of the unlimited stamina my character has already unlocked! (And have to change build since I use 2 proc sets)

    Since many players asked (and I DON'T agree with that) that Cyrodiil would become a completely PVE zone, I think a solution could be making Ravenwatch Campaign able to use CPs and Procs BUT "you are unable to do damage to other players" - here's the explanation:

    I've seen many times players in Ravenwatch being chill and cooperating even if on different Alliances. Do you know that often 2 Alliances farm APs rotating the conquest of the same single Keep? It's lovely. I even jumped from one Alliance to the other because they were slower - no one touched me or said anything bad.

    On the other hand it happened I was alone, Tank Warden frost staff, and one single player decided to "destroy me"... Attacking me for 5+ minutes straight while I kept my health at 100% just blocking and walking backwards for miles. I had to slaughterfish myself to get rid of that annoying player who then proceeded to insult me in chat.

    Since the former experience is the one a lot of people search and love to have, and the latter experience is what a lot of players want to avoid, I think the solution I proposed above would be a nice fix. To be clear, the conquest component of PvP with resources etc would remain, it's just the damage Player to Player I would delete. OR, if people want Ravenwatch untouched, add a new Campaign as I depicted it.

    Please, Devs, consider it. Thank you for listening :)

    (Edited to avoid receiving a mod edit.)


    In short:
    - Only in Ravenwatch Campaign, disable damage Player to Player.
    - enable CPs and Procs in Ravenwatch.
    - alternatively, add a new Campaign like this to make PvErs happy without hurting PvPers.

    I'm probably just against the idea and therefore unable to see some of your points with the right perspective but... It almost sounds like you're admitting to boosting and looking for a better place to do it.

    Like who's supposed to be the bad guy in your story? The guy that followed you for a mile trying to kill you? Or the two alliances handing the OBJ back and fourth, including you?

    While I can appreciate that sometimes alliances may cooperate with eachother for various legitimate reasons, I don't think it is entirely appropriate for you to find this "good" and fighting bad." What exact PvE reasons do you have for being there? Why do you need AP?

    But. I'm not honestly trying to chastise you for boosting, or even really accusing you of it. I just think you should know that it is important to some real PvPers where they fall on the leaderboard-- whether they are trying for Emp or just waiting for End of Campaign rewards. And people that boost to gain AP and climb that ladder, illegitimately, are cheaters.

    Now obviously if an entire campaign was devoted to this then boosting wouldn't be a thing. Or I mean it would be a thing but nobody in that campaign would be hurt by it. So okay. But what about the real PvPers in the other campaigns? Some of whom rely on their AP gain to buy things for themselves or even possibly to sell.

    I would theoretically be fine with a campaign like this. But frankly I'd like to see the AP gain turned off... No golden vendor, no style pages, no Emperor, and no End of Campaign rewards or Rewards for the Worthy. In which case... Would you even want it anymore?

    So again I ask... Why exactly do you want this? If it's to buy things with AP without fighting I'd have to say I'm firmly against it. If you just think sieging castles is fun but PvP isn't... Then I hope maybe there is a way to make you happy. But not by wrecking the AP economy. Or by undermining real PvPers-- who don't have a lot of content made just for them, and maybe should be allowed the integrity of what they do have.
  • boi_anachronism_
    boi_anachronism_
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    SkaiFaith wrote: »
    I do have to point out that AP is Alliance Points. The Alliances are at war, you get ap for fighting for your side in cyro. Having co-op people from opposing Alliances kinda doesnt make much sense to me but thats just my opinion..

    Yeah, I don't mean that the game must force the 3 alliances to cooperate. What I meant is that I already see Alliances cooperate at times in Ravenwatch so that they can farm AP faster. Probably (I don't really know) because like me, they are players that swap character so they can get to 25K AP the most times and get the most Transmutes.

    People underestimate how much desirable are Transmutes for players that don't get them easily - if you don't do ToT, don't do BGs, don't do Pledges or Random... The best alternative are those juicy 50 Monthly from Cyro. But many don't want to die to players that crouch on them and write bad things.

    Some of this is opinion based obviously
    but i have found players that tend into ravens watch do it for 2 reasons.

    1) its not alliance locked, you can play with friends. Same reason folks go to blackreach.

    2) they find cheesy metas not fun to play against. In some senses i find it to be the purest skill pvp. Advantages of gear farming and cp do not exist in the same way. A level 45 player could beat a 2k player by just being more skilled at or understanding their playstyle better. Honestly it being empty i think can be attributed atleast in part to folks not being able to crutch of sets like DC. On the flip side it does make things like bomber builds pretty impossible so i get that folks may also find the lack of build diversity boring.

    As for transmutes they are designed to be a rarer currency. You get a whopping 50 from cyro. For comparison you would have to do one random dugeon, and all 3 pledges on hm for 2 days to get that amount that is a significant time commitment. Thats 8 dungeons at lets say 20 mins a piece, hms can take much longer for dlcs depending on the group. Its pushed many of my pve friends into trying cyro and actually finding they enjoy it. You get 50 for campaign win but also transmutes are common in reward boxes for taking keeps. I have netted over 100 in a day playing for an hour and a half ish with decent luck on the gold tranmute drops.

    With regard to a mode like an Alliance co-op i dont see how this would encourage pvers to want to fight other players if they could simply co op for the same rewards. Maybe you could elaborate more on that but i cant really grasp the correlation.
    Edited by boi_anachronism_ on November 3, 2023 9:23PM
  • Paralyse
    Paralyse
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    It takes me 30 minutes to an hour or less to earn my 50 Crystals in Cyrodiil (=Tier 1)

    Go take a few keeps, defend an objective, do quests in one of the three quest hubs, repair some doors or walls, buy a siege weapon and set it up at a random keep or tower somewhere and pound on the doors for a bit.

    I have no problem doing this on even high pop Cyro campaigns like Gray Host DC.

    I'm not usually a big PvP player, either, and can do these things wearing good old regular PvE gear.
    Paralyse, Sanguine's Tester - Enjoying ESO since beta. Trial clears: vSS HM, Crag HM's, vRG Oax HM, vMoL DD, vKA HM, vCR+1, vAS IR, vDSR, vSE
  • boi_anachronism_
    boi_anachronism_
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    With things as they stand currently in cyro if player simply want to run around questing, fishing ect i recommend trying this: craft fortified brass and another resistance heavy set, purple is fine and cheap, slot wild hunt and celarity if you have the cp for it. Basically just make a fast, tanky build with a ton of heals and shields. Gankers will get just get annoyed and give up. Ive done this plenty when i just want to get something done and not be bothered and never had an issue.
  • Hapexamendios
    Hapexamendios
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    There isn't enough PVE content to even justify this imo.
  • TaSheen
    TaSheen
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    With things as they stand currently in cyro if player simply want to run around questing, fishing ect i recommend trying this: craft fortified brass and another resistance heavy set, purple is fine and cheap, slot wild hunt and celarity if you have the cp for it. Basically just make a fast, tanky build with a ton of heals and shields. Gankers will get just get annoyed and give up. Ive done this plenty when i just want to get something done and not be bothered and never had an issue.

    I've got four master anglers; I didn't do anything like that for fishing in Cyro. I just went in on my characters geared as is, and over the four of them, I never got killed, and even several times fished with op-fac players. I just picked low pop campaigns.

    Still doing that on two more, though if the damned events don't taper off, it'll take the rest of my game-playing life to finish these two!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • SkaiFaith
    SkaiFaith
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    OBJnoob wrote: »
    SkaiFaith wrote: »
    "Let me cook"...
    Xbox EU.
    I always play in Ravenwatch because it's the emptiest and I just want to farm my Monthly Transmutes. The downside is this Campaign does not allow Proc Sets nor Champion Points - this means that if I want to simply do scouting missions because I enjoy the scenery I can't take advantage of the unlimited stamina my character has already unlocked! (And have to change build since I use 2 proc sets)

    Since many players asked (and I DON'T agree with that) that Cyrodiil would become a completely PVE zone, I think a solution could be making Ravenwatch Campaign able to use CPs and Procs BUT "you are unable to do damage to other players" - here's the explanation:

    I've seen many times players in Ravenwatch being chill and cooperating even if on different Alliances. Do you know that often 2 Alliances farm APs rotating the conquest of the same single Keep? It's lovely. I even jumped from one Alliance to the other because they were slower - no one touched me or said anything bad.

    On the other hand it happened I was alone, Tank Warden frost staff, and one single player decided to "destroy me"... Attacking me for 5+ minutes straight while I kept my health at 100% just blocking and walking backwards for miles. I had to slaughterfish myself to get rid of that annoying player who then proceeded to insult me in chat.

    Since the former experience is the one a lot of people search and love to have, and the latter experience is what a lot of players want to avoid, I think the solution I proposed above would be a nice fix. To be clear, the conquest component of PvP with resources etc would remain, it's just the damage Player to Player I would delete. OR, if people want Ravenwatch untouched, add a new Campaign as I depicted it.

    Please, Devs, consider it. Thank you for listening :)

    (Edited to avoid receiving a mod edit.)


    In short:
    - Only in Ravenwatch Campaign, disable damage Player to Player.
    - enable CPs and Procs in Ravenwatch.
    - alternatively, add a new Campaign like this to make PvErs happy without hurting PvPers.

    I'm probably just against the idea and therefore unable to see some of your points with the right perspective but... It almost sounds like you're admitting to boosting and looking for a better place to do it.

    Like who's supposed to be the bad guy in your story? The guy that followed you for a mile trying to kill you? Or the two alliances handing the OBJ back and fourth, including you?

    While I can appreciate that sometimes alliances may cooperate with eachother for various legitimate reasons, I don't think it is entirely appropriate for you to find this "good" and fighting bad." What exact PvE reasons do you have for being there? Why do you need AP?

    But. I'm not honestly trying to chastise you for boosting, or even really accusing you of it. I just think you should know that it is important to some real PvPers where they fall on the leaderboard-- whether they are trying for Emp or just waiting for End of Campaign rewards. And people that boost to gain AP and climb that ladder, illegitimately, are cheaters.

    Now obviously if an entire campaign was devoted to this then boosting wouldn't be a thing. Or I mean it would be a thing but nobody in that campaign would be hurt by it. So okay. But what about the real PvPers in the other campaigns? Some of whom rely on their AP gain to buy things for themselves or even possibly to sell.

    I would theoretically be fine with a campaign like this. But frankly I'd like to see the AP gain turned off... No golden vendor, no style pages, no Emperor, and no End of Campaign rewards or Rewards for the Worthy. In which case... Would you even want it anymore?

    So again I ask... Why exactly do you want this? If it's to buy things with AP without fighting I'd have to say I'm firmly against it. If you just think sieging castles is fun but PvP isn't... Then I hope maybe there is a way to make you happy. But not by wrecking the AP economy. Or by undermining real PvPers-- who don't have a lot of content made just for them, and maybe should be allowed the integrity of what they do have.

    I said it over and over: Transmutes. Specifically, transmutes while enjoying Cyrodiil. And getting "persecuted" by players while I'm solo and not even assaulting keeps it's not fun, to me at least.

    I'll tell you this story: during Whitestreak Mayhem I hopped in Ravenwatch to level to 10 my Alts. I typed X in chat and joined a random group.
    My men were farming a Keep rotating with another Alliance. Occasionally someone will open fire but would be put in line instantly by the others, otherwise killed (happened to me too).

    At one point someone, without anyone else noticing, has completely repaired all the walls and doors, so that both Alliances had to stop.
    When my Alliance found the other one having to siege from the start, we automatically, everyone, just stopped on our mounts and watched till they conquered the keep - and keep in mind it was night in Ravenwatch, we were not hundreds, but more like less than 20 in total between the two factions.

    You can call it however you want, I found it respectful and hilarious in a way. That gave me good vibes and encouraged me to come back in Cyro.
    This is what I mean when I say these welcoming experiences in the region can help people get in touch with the region, the sieging mechanics, etc, so that WHEN and IF they decide they want a more aggressive approach they can just swap Campaign and get the full "I'll smash you" experience many loves and many don't.

    I don't know the situation on PC servers. I can talk only for Xbox EU.

    Edit: I didn't mean to be rude.

    @boi_anachronism_ sorry for the tag, but since you asked me to elaborate more I thought you would have appreciated the notice :)
    Edited by SkaiFaith on November 3, 2023 10:59PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    SkaiFaith wrote: »
    OBJnoob wrote: »
    SkaiFaith wrote: »
    "Let me cook"...
    Xbox EU.
    I always play in Ravenwatch because it's the emptiest and I just want to farm my Monthly Transmutes. The downside is this Campaign does not allow Proc Sets nor Champion Points - this means that if I want to simply do scouting missions because I enjoy the scenery I can't take advantage of the unlimited stamina my character has already unlocked! (And have to change build since I use 2 proc sets)

    Since many players asked (and I DON'T agree with that) that Cyrodiil would become a completely PVE zone, I think a solution could be making Ravenwatch Campaign able to use CPs and Procs BUT "you are unable to do damage to other players" - here's the explanation:

    I've seen many times players in Ravenwatch being chill and cooperating even if on different Alliances. Do you know that often 2 Alliances farm APs rotating the conquest of the same single Keep? It's lovely. I even jumped from one Alliance to the other because they were slower - no one touched me or said anything bad.

    On the other hand it happened I was alone, Tank Warden frost staff, and one single player decided to "destroy me"... Attacking me for 5+ minutes straight while I kept my health at 100% just blocking and walking backwards for miles. I had to slaughterfish myself to get rid of that annoying player who then proceeded to insult me in chat.

    Since the former experience is the one a lot of people search and love to have, and the latter experience is what a lot of players want to avoid, I think the solution I proposed above would be a nice fix. To be clear, the conquest component of PvP with resources etc would remain, it's just the damage Player to Player I would delete. OR, if people want Ravenwatch untouched, add a new Campaign as I depicted it.

    Please, Devs, consider it. Thank you for listening :)

    (Edited to avoid receiving a mod edit.)


    In short:
    - Only in Ravenwatch Campaign, disable damage Player to Player.
    - enable CPs and Procs in Ravenwatch.
    - alternatively, add a new Campaign like this to make PvErs happy without hurting PvPers.

    I'm probably just against the idea and therefore unable to see some of your points with the right perspective but... It almost sounds like you're admitting to boosting and looking for a better place to do it.

    Like who's supposed to be the bad guy in your story? The guy that followed you for a mile trying to kill you? Or the two alliances handing the OBJ back and fourth, including you?

    While I can appreciate that sometimes alliances may cooperate with eachother for various legitimate reasons, I don't think it is entirely appropriate for you to find this "good" and fighting bad." What exact PvE reasons do you have for being there? Why do you need AP?

    But. I'm not honestly trying to chastise you for boosting, or even really accusing you of it. I just think you should know that it is important to some real PvPers where they fall on the leaderboard-- whether they are trying for Emp or just waiting for End of Campaign rewards. And people that boost to gain AP and climb that ladder, illegitimately, are cheaters.

    Now obviously if an entire campaign was devoted to this then boosting wouldn't be a thing. Or I mean it would be a thing but nobody in that campaign would be hurt by it. So okay. But what about the real PvPers in the other campaigns? Some of whom rely on their AP gain to buy things for themselves or even possibly to sell.

    I would theoretically be fine with a campaign like this. But frankly I'd like to see the AP gain turned off... No golden vendor, no style pages, no Emperor, and no End of Campaign rewards or Rewards for the Worthy. In which case... Would you even want it anymore?

    So again I ask... Why exactly do you want this? If it's to buy things with AP without fighting I'd have to say I'm firmly against it. If you just think sieging castles is fun but PvP isn't... Then I hope maybe there is a way to make you happy. But not by wrecking the AP economy. Or by undermining real PvPers-- who don't have a lot of content made just for them, and maybe should be allowed the integrity of what they do have.

    I said it over and over: Transmutes. Specifically, transmutes while enjoying Cyrodiil. And getting "persecuted" by players while I'm solo and not even assaulting keeps it's not fun, to me at least.

    I'll tell you this story: during Whitestreak Mayhem I hopped in Ravenwatch to level to 10 my Alts. I typed X in chat and joined a random group.
    My men were farming a Keep rotating with another Alliance. Occasionally someone will open fire but would be put in line instantly by the others, otherwise killed (happened to me too).

    At one point someone, without anyone else noticing, has completely repaired all the walls and doors, so that both Alliances had to stop.
    When my Alliance found the other one having to siege from the start, we automatically, everyone, just stopped on our mounts and watched till they conquered the keep - and keep in mind it was night in Ravenwatch, we were not hundreds, but more like less than 20 in total between the two factions.

    You can call it however you want, I found it respectful and hilarious in a way. That gave me good vibes and encouraged me to come back in Cyro.
    This is what I mean when I say these welcoming experiences in the region can help people get in touch with the region, the sieging mechanics, etc, so that WHEN and IF they decide they want a more aggressive approach they can just swap Campaign and get the full "I'll smash you" experience many loves and many don't.

    I don't know the situation on PC servers. I can talk only for Xbox EU.

    Edit: I didn't mean to be rude.

    @boi_anachronism_ sorry for the tag, but since you asked me to elaborate more I thought you would have appreciated the notice :)
    SkaiFaith wrote: »
    OBJnoob wrote: »
    SkaiFaith wrote: »
    "Let me cook"...
    Xbox EU.
    I always play in Ravenwatch because it's the emptiest and I just want to farm my Monthly Transmutes. The downside is this Campaign does not allow Proc Sets nor Champion Points - this means that if I want to simply do scouting missions because I enjoy the scenery I can't take advantage of the unlimited stamina my character has already unlocked! (And have to change build since I use 2 proc sets)

    Since many players asked (and I DON'T agree with that) that Cyrodiil would become a completely PVE zone, I think a solution could be making Ravenwatch Campaign able to use CPs and Procs BUT "you are unable to do damage to other players" - here's the explanation:

    I've seen many times players in Ravenwatch being chill and cooperating even if on different Alliances. Do you know that often 2 Alliances farm APs rotating the conquest of the same single Keep? It's lovely. I even jumped from one Alliance to the other because they were slower - no one touched me or said anything bad.

    On the other hand it happened I was alone, Tank Warden frost staff, and one single player decided to "destroy me"... Attacking me for 5+ minutes straight while I kept my health at 100% just blocking and walking backwards for miles. I had to slaughterfish myself to get rid of that annoying player who then proceeded to insult me in chat.

    Since the former experience is the one a lot of people search and love to have, and the latter experience is what a lot of players want to avoid, I think the solution I proposed above would be a nice fix. To be clear, the conquest component of PvP with resources etc would remain, it's just the damage Player to Player I would delete. OR, if people want Ravenwatch untouched, add a new Campaign as I depicted it.

    Please, Devs, consider it. Thank you for listening :)

    (Edited to avoid receiving a mod edit.)


    In short:
    - Only in Ravenwatch Campaign, disable damage Player to Player.
    - enable CPs and Procs in Ravenwatch.
    - alternatively, add a new Campaign like this to make PvErs happy without hurting PvPers.

    I'm probably just against the idea and therefore unable to see some of your points with the right perspective but... It almost sounds like you're admitting to boosting and looking for a better place to do it.

    Like who's supposed to be the bad guy in your story? The guy that followed you for a mile trying to kill you? Or the two alliances handing the OBJ back and fourth, including you?

    While I can appreciate that sometimes alliances may cooperate with eachother for various legitimate reasons, I don't think it is entirely appropriate for you to find this "good" and fighting bad." What exact PvE reasons do you have for being there? Why do you need AP?

    But. I'm not honestly trying to chastise you for boosting, or even really accusing you of it. I just think you should know that it is important to some real PvPers where they fall on the leaderboard-- whether they are trying for Emp or just waiting for End of Campaign rewards. And people that boost to gain AP and climb that ladder, illegitimately, are cheaters.

    Now obviously if an entire campaign was devoted to this then boosting wouldn't be a thing. Or I mean it would be a thing but nobody in that campaign would be hurt by it. So okay. But what about the real PvPers in the other campaigns? Some of whom rely on their AP gain to buy things for themselves or even possibly to sell.

    I would theoretically be fine with a campaign like this. But frankly I'd like to see the AP gain turned off... No golden vendor, no style pages, no Emperor, and no End of Campaign rewards or Rewards for the Worthy. In which case... Would you even want it anymore?

    So again I ask... Why exactly do you want this? If it's to buy things with AP without fighting I'd have to say I'm firmly against it. If you just think sieging castles is fun but PvP isn't... Then I hope maybe there is a way to make you happy. But not by wrecking the AP economy. Or by undermining real PvPers-- who don't have a lot of content made just for them, and maybe should be allowed the integrity of what they do have.

    I said it over and over: Transmutes. Specifically, transmutes while enjoying Cyrodiil. And getting "persecuted" by players while I'm solo and not even assaulting keeps it's not fun, to me at least.

    I'll tell you this story: during Whitestreak Mayhem I hopped in Ravenwatch to level to 10 my Alts. I typed X in chat and joined a random group.
    My men were farming a Keep rotating with another Alliance. Occasionally someone will open fire but would be put in line instantly by the others, otherwise killed (happened to me too).

    At one point someone, without anyone else noticing, has completely repaired all the walls and doors, so that both Alliances had to stop.
    When my Alliance found the other one having to siege from the start, we automatically, everyone, just stopped on our mounts and watched till they conquered the keep - and keep in mind it was night in Ravenwatch, we were not hundreds, but more like less than 20 in total between the two factions.

    You can call it however you want, I found it respectful and hilarious in a way. That gave me good vibes and encouraged me to come back in Cyro.
    This is what I mean when I say these welcoming experiences in the region can help people get in touch with the region, the sieging mechanics, etc, so that WHEN and IF they decide they want a more aggressive approach they can just swap Campaign and get the full "I'll smash you" experience many loves and many don't.

    I don't know the situation on PC servers. I can talk only for Xbox EU.

    Edit: I didn't mean to be rude.

    @boi_anachronism_ sorry for the tag, but since you asked me to elaborate more I thought you would have appreciated the notice :)

    You weren't rude, for the record. And I'm not trying to be rude either. But what you're describing is cheating.

    I understand the need for transmutes. I would be fine with the campaign you're talking about giving transmutes. But not AP, as I mentioned.

    And until that happens it would be very respectful of you to stop boosting. I feel like you probably don't play in Cyrodiil very hardcore so I doubt you're going to pass anyone up for Emporer... But the people you're helping may. It is cheating. And while the devs don't seem able or willing to do much about it it is nevertheless a big problem. Especially in the less populated campaigns. And you would perhaps be wise to stop admitting to it.

    That's just friendly advice.
  • boi_anachronism_
    boi_anachronism_
    ✭✭✭✭✭
    ✭✭
    TaSheen wrote: »
    With things as they stand currently in cyro if player simply want to run around questing, fishing ect i recommend trying this: craft fortified brass and another resistance heavy set, purple is fine and cheap, slot wild hunt and celarity if you have the cp for it. Basically just make a fast, tanky build with a ton of heals and shields. Gankers will get just get annoyed and give up. Ive done this plenty when i just want to get something done and not be bothered and never had an issue.

    I've got four master anglers; I didn't do anything like that for fishing in Cyro. I just went in on my characters geared as is, and over the four of them, I never got killed, and even several times fished with op-fac players. I just picked low pop campaigns.

    Still doing that on two more, though if the damned events don't taper off, it'll take the rest of my game-playing life to finish these two!

    Oh im sure. Its just that a lot of non pvp folks are concerned about this. It doesnt happen that much. You are usually far from keeps. Ive definitely done this in ic plenty for shards cause ppl camp em. Bless for doing angler. I dont have the patience lol
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it's a suggestion about a campaign.

    Thank you for your understanding
    Staff Post
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    OBJnoob wrote: »
    SkaiFaith wrote: »
    OBJnoob wrote: »
    SkaiFaith wrote: »
    "Let me cook"...
    Xbox EU.
    I always play in Ravenwatch because it's the emptiest and I just want to farm my Monthly Transmutes. The downside is this Campaign does not allow Proc Sets nor Champion Points - this means that if I want to simply do scouting missions because I enjoy the scenery I can't take advantage of the unlimited stamina my character has already unlocked! (And have to change build since I use 2 proc sets)

    Since many players asked (and I DON'T agree with that) that Cyrodiil would become a completely PVE zone, I think a solution could be making Ravenwatch Campaign able to use CPs and Procs BUT "you are unable to do damage to other players" - here's the explanation:

    I've seen many times players in Ravenwatch being chill and cooperating even if on different Alliances. Do you know that often 2 Alliances farm APs rotating the conquest of the same single Keep? It's lovely. I even jumped from one Alliance to the other because they were slower - no one touched me or said anything bad.

    On the other hand it happened I was alone, Tank Warden frost staff, and one single player decided to "destroy me"... Attacking me for 5+ minutes straight while I kept my health at 100% just blocking and walking backwards for miles. I had to slaughterfish myself to get rid of that annoying player who then proceeded to insult me in chat.

    Since the former experience is the one a lot of people search and love to have, and the latter experience is what a lot of players want to avoid, I think the solution I proposed above would be a nice fix. To be clear, the conquest component of PvP with resources etc would remain, it's just the damage Player to Player I would delete. OR, if people want Ravenwatch untouched, add a new Campaign as I depicted it.

    Please, Devs, consider it. Thank you for listening :)

    (Edited to avoid receiving a mod edit.)


    In short:
    - Only in Ravenwatch Campaign, disable damage Player to Player.
    - enable CPs and Procs in Ravenwatch.
    - alternatively, add a new Campaign like this to make PvErs happy without hurting PvPers.

    I'm probably just against the idea and therefore unable to see some of your points with the right perspective but... It almost sounds like you're admitting to boosting and looking for a better place to do it.

    Like who's supposed to be the bad guy in your story? The guy that followed you for a mile trying to kill you? Or the two alliances handing the OBJ back and fourth, including you?

    While I can appreciate that sometimes alliances may cooperate with eachother for various legitimate reasons, I don't think it is entirely appropriate for you to find this "good" and fighting bad." What exact PvE reasons do you have for being there? Why do you need AP?

    But. I'm not honestly trying to chastise you for boosting, or even really accusing you of it. I just think you should know that it is important to some real PvPers where they fall on the leaderboard-- whether they are trying for Emp or just waiting for End of Campaign rewards. And people that boost to gain AP and climb that ladder, illegitimately, are cheaters.

    Now obviously if an entire campaign was devoted to this then boosting wouldn't be a thing. Or I mean it would be a thing but nobody in that campaign would be hurt by it. So okay. But what about the real PvPers in the other campaigns? Some of whom rely on their AP gain to buy things for themselves or even possibly to sell.

    I would theoretically be fine with a campaign like this. But frankly I'd like to see the AP gain turned off... No golden vendor, no style pages, no Emperor, and no End of Campaign rewards or Rewards for the Worthy. In which case... Would you even want it anymore?

    So again I ask... Why exactly do you want this? If it's to buy things with AP without fighting I'd have to say I'm firmly against it. If you just think sieging castles is fun but PvP isn't... Then I hope maybe there is a way to make you happy. But not by wrecking the AP economy. Or by undermining real PvPers-- who don't have a lot of content made just for them, and maybe should be allowed the integrity of what they do have.

    I said it over and over: Transmutes. Specifically, transmutes while enjoying Cyrodiil. And getting "persecuted" by players while I'm solo and not even assaulting keeps it's not fun, to me at least.

    I'll tell you this story: during Whitestreak Mayhem I hopped in Ravenwatch to level to 10 my Alts. I typed X in chat and joined a random group.
    My men were farming a Keep rotating with another Alliance. Occasionally someone will open fire but would be put in line instantly by the others, otherwise killed (happened to me too).

    At one point someone, without anyone else noticing, has completely repaired all the walls and doors, so that both Alliances had to stop.
    When my Alliance found the other one having to siege from the start, we automatically, everyone, just stopped on our mounts and watched till they conquered the keep - and keep in mind it was night in Ravenwatch, we were not hundreds, but more like less than 20 in total between the two factions.

    You can call it however you want, I found it respectful and hilarious in a way. That gave me good vibes and encouraged me to come back in Cyro.
    This is what I mean when I say these welcoming experiences in the region can help people get in touch with the region, the sieging mechanics, etc, so that WHEN and IF they decide they want a more aggressive approach they can just swap Campaign and get the full "I'll smash you" experience many loves and many don't.

    I don't know the situation on PC servers. I can talk only for Xbox EU.

    Edit: I didn't mean to be rude.

    @boi_anachronism_ sorry for the tag, but since you asked me to elaborate more I thought you would have appreciated the notice :)
    SkaiFaith wrote: »
    OBJnoob wrote: »
    SkaiFaith wrote: »
    "Let me cook"...
    Xbox EU.
    I always play in Ravenwatch because it's the emptiest and I just want to farm my Monthly Transmutes. The downside is this Campaign does not allow Proc Sets nor Champion Points - this means that if I want to simply do scouting missions because I enjoy the scenery I can't take advantage of the unlimited stamina my character has already unlocked! (And have to change build since I use 2 proc sets)

    Since many players asked (and I DON'T agree with that) that Cyrodiil would become a completely PVE zone, I think a solution could be making Ravenwatch Campaign able to use CPs and Procs BUT "you are unable to do damage to other players" - here's the explanation:

    I've seen many times players in Ravenwatch being chill and cooperating even if on different Alliances. Do you know that often 2 Alliances farm APs rotating the conquest of the same single Keep? It's lovely. I even jumped from one Alliance to the other because they were slower - no one touched me or said anything bad.

    On the other hand it happened I was alone, Tank Warden frost staff, and one single player decided to "destroy me"... Attacking me for 5+ minutes straight while I kept my health at 100% just blocking and walking backwards for miles. I had to slaughterfish myself to get rid of that annoying player who then proceeded to insult me in chat.

    Since the former experience is the one a lot of people search and love to have, and the latter experience is what a lot of players want to avoid, I think the solution I proposed above would be a nice fix. To be clear, the conquest component of PvP with resources etc would remain, it's just the damage Player to Player I would delete. OR, if people want Ravenwatch untouched, add a new Campaign as I depicted it.

    Please, Devs, consider it. Thank you for listening :)

    (Edited to avoid receiving a mod edit.)


    In short:
    - Only in Ravenwatch Campaign, disable damage Player to Player.
    - enable CPs and Procs in Ravenwatch.
    - alternatively, add a new Campaign like this to make PvErs happy without hurting PvPers.

    I'm probably just against the idea and therefore unable to see some of your points with the right perspective but... It almost sounds like you're admitting to boosting and looking for a better place to do it.

    Like who's supposed to be the bad guy in your story? The guy that followed you for a mile trying to kill you? Or the two alliances handing the OBJ back and fourth, including you?

    While I can appreciate that sometimes alliances may cooperate with eachother for various legitimate reasons, I don't think it is entirely appropriate for you to find this "good" and fighting bad." What exact PvE reasons do you have for being there? Why do you need AP?

    But. I'm not honestly trying to chastise you for boosting, or even really accusing you of it. I just think you should know that it is important to some real PvPers where they fall on the leaderboard-- whether they are trying for Emp or just waiting for End of Campaign rewards. And people that boost to gain AP and climb that ladder, illegitimately, are cheaters.

    Now obviously if an entire campaign was devoted to this then boosting wouldn't be a thing. Or I mean it would be a thing but nobody in that campaign would be hurt by it. So okay. But what about the real PvPers in the other campaigns? Some of whom rely on their AP gain to buy things for themselves or even possibly to sell.

    I would theoretically be fine with a campaign like this. But frankly I'd like to see the AP gain turned off... No golden vendor, no style pages, no Emperor, and no End of Campaign rewards or Rewards for the Worthy. In which case... Would you even want it anymore?

    So again I ask... Why exactly do you want this? If it's to buy things with AP without fighting I'd have to say I'm firmly against it. If you just think sieging castles is fun but PvP isn't... Then I hope maybe there is a way to make you happy. But not by wrecking the AP economy. Or by undermining real PvPers-- who don't have a lot of content made just for them, and maybe should be allowed the integrity of what they do have.

    I said it over and over: Transmutes. Specifically, transmutes while enjoying Cyrodiil. And getting "persecuted" by players while I'm solo and not even assaulting keeps it's not fun, to me at least.

    I'll tell you this story: during Whitestreak Mayhem I hopped in Ravenwatch to level to 10 my Alts. I typed X in chat and joined a random group.
    My men were farming a Keep rotating with another Alliance. Occasionally someone will open fire but would be put in line instantly by the others, otherwise killed (happened to me too).

    At one point someone, without anyone else noticing, has completely repaired all the walls and doors, so that both Alliances had to stop.
    When my Alliance found the other one having to siege from the start, we automatically, everyone, just stopped on our mounts and watched till they conquered the keep - and keep in mind it was night in Ravenwatch, we were not hundreds, but more like less than 20 in total between the two factions.

    You can call it however you want, I found it respectful and hilarious in a way. That gave me good vibes and encouraged me to come back in Cyro.
    This is what I mean when I say these welcoming experiences in the region can help people get in touch with the region, the sieging mechanics, etc, so that WHEN and IF they decide they want a more aggressive approach they can just swap Campaign and get the full "I'll smash you" experience many loves and many don't.

    I don't know the situation on PC servers. I can talk only for Xbox EU.

    Edit: I didn't mean to be rude.

    @boi_anachronism_ sorry for the tag, but since you asked me to elaborate more I thought you would have appreciated the notice :)

    You weren't rude, for the record. And I'm not trying to be rude either. But what you're describing is cheating.

    I understand the need for transmutes. I would be fine with the campaign you're talking about giving transmutes. But not AP, as I mentioned.

    And until that happens it would be very respectful of you to stop boosting. I feel like you probably don't play in Cyrodiil very hardcore so I doubt you're going to pass anyone up for Emporer... But the people you're helping may. It is cheating. And while the devs don't seem able or willing to do much about it it is nevertheless a big problem. Especially in the less populated campaigns. And you would perhaps be wise to stop admitting to it.

    That's just friendly advice.

    Honestly, I didn't touch Cyro for 5 years while playing. Only in the last 2 years I entered Ravenwatch to get Transmutes, and what I'm just saying is that for a player like me, scared of people, seeing such a welcoming experience where no one wanted to kill me unless I try to ruin their farm (In case it wasn't clear, I don't organize any "boost", I happen to be there and find it a fast way to get my Transmutes) was a good thing, pushing me to return in Cyro.

    Before that I had only 1 experience in Cyro. IC really. In 2017 I got killed over and over by the same people who wouldn't let me take 2 steps outside of sewers. Is that fun? Maybe for them. To me it ruined my experience so bad I didn't touch PvP for 5 years. But still people argue that my idea push away players, while throwing random newbies on the battleground to die countless times encourages them to keep dying happily.
    Sorry but I can't see that - just my pov.

    Edit 1: and btw, I don't even have idea of how to "boost" anyone, never even heard of that before. But if you mean helping someone becoming emperor... Isn't that a normal practice advertised by many and bought with gold by many? What's new? I thought it was generally accepted, since it's regularly discussed during every PvP event. (And no, never been an emperor myself and I gave up on that).

    Edit 2: Also, the reason why I'm bringing up these "sinful" anecdotal stories is because I'm advocating for a "new Campaign" where this would be the purpose of the game. I'm not saying everyone should do that now.
    It's literally in the title.
    Edited by SkaiFaith on November 4, 2023 11:59AM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • WaywardArgonian
    WaywardArgonian
    ✭✭✭✭✭
    SkaiFaith wrote: »
    Edit 1: and btw, I don't even have idea of how to "boost" anyone, never even heard of that before. But if you mean helping someone becoming emperor... Isn't that a normal practice advertised by many and bought with gold by many? What's new? I thought it was generally accepted, since it's regularly discussed during every PvP event. (And no, never been an emperor myself and I gave up on that).

    Of course you can do a push for emperor. What you cannot do is coordinate between multiple alliances to generate 'fake' AP ticks, such as continually flipping an outpost or keep between two alliances without any actual combat happening. There is a well-known incident of this happening a few years ago at Bleakers outpost, and the people caught doing it got bans/suspensions for it. ZOS has gone on record before to take action that 'goes against the spirit of Cyrodiil', and cross-alliance cooperation to generate a permanent AP flow falls under that. After that incident, players who got caught doing such things on a smaller level have been removed from the emp leaderboard and/or suspended.
    Edit 2: Also, the reason why I'm bringing up these "sinful" anecdotal stories is because I'm advocating for a "new Campaign" where this would be the purpose of the game. I'm not saying everyone should do that now.
    It's literally in the title.

    The fact that you are able to get transmutes, AP, ranks and achievements such as Emperor through PVP is intentional. You do the effort, you get the reward; this is game design 101. Giving players the possibility to get the same rewards without putting in any effort is bad game design.

    If you want transmutes, there are other ways to get them. If you want AP, you have to do PVP.
    PC/EU altaholic | Smallscale & ballgroup healer | Former Empanada of Ravenwatch | @ degonyte in-game | Nibani Ilath-Pal (AD Nightblade) - AvA rank 50 | Jehanne Teymour (AD Sorcerer) - AvA rank 50 | Niria Ilath-Pal (AD Templar) - AvA rank 50
  • RaikaNA
    RaikaNA
    ✭✭✭✭✭
    LunaFlora wrote: »
    i would be super happy with a pve campaign for cyrodiil.
    a new campaign would be better than replacing ravenwatch though.

    I'm offended as someone who plays in Ravenwatch as a primary campaign regularly. You already have 20+ dungeons and trials to satisfy your pve needs... Now you want more PVE content...by wanting to turn Cyrodill into a pve zone. What else do you desire? Pve battlegrounds?

    No No no no no no no no no
  • BenTSG
    BenTSG
    ✭✭✭✭
    I wouldn't want Ravenwatch removed. The procs and CP being disabled make the PvP feel a lot better to me personally.

    A little PvE activity centered around the war though does sound interesting. If it was done properly at least, probably less rewards then the actual PvP, if not different rewards entirely.

    I just want something to happen with this war.
  • xMetalheartx
    xMetalheartx
    ✭✭✭✭
    When I did my PvE- stuff in Cyro I met like 2 people. Nobody cares about the dungeons, skyshard or settlements. Considering that you probably do this just once per char I don't see the needs for an extra campaign
    @Sir_Metalheat
    Member of ACE - the Small-scale-Guild of ESO
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    SkaiFaith wrote: »
    Edit 1: and btw, I don't even have idea of how to "boost" anyone, never even heard of that before. But if you mean helping someone becoming emperor... Isn't that a normal practice advertised by many and bought with gold by many? What's new? I thought it was generally accepted, since it's regularly discussed during every PvP event. (And no, never been an emperor myself and I gave up on that).

    Of course you can do a push for emperor. What you cannot do is coordinate between multiple alliances to generate 'fake' AP ticks, such as continually flipping an outpost or keep between two alliances without any actual combat happening. There is a well-known incident of this happening a few years ago at Bleakers outpost, and the people caught doing it got bans/suspensions for it. ZOS has gone on record before to take action that 'goes against the spirit of Cyrodiil', and cross-alliance cooperation to generate a permanent AP flow falls under that. After that incident, players who got caught doing such things on a smaller level have been removed from the emp leaderboard and/or suspended.
    Edit 2: Also, the reason why I'm bringing up these "sinful" anecdotal stories is because I'm advocating for a "new Campaign" where this would be the purpose of the game. I'm not saying everyone should do that now.
    It's literally in the title.

    The fact that you are able to get transmutes, AP, ranks and achievements such as Emperor through PVP is intentional. You do the effort, you get the reward; this is game design 101. Giving players the possibility to get the same rewards without putting in any effort is bad game design.

    If you want transmutes, there are other ways to get them. If you want AP, you have to do PVP.

    Thank you so much @WaywardArgonian I've given you an insightful, I had no idea of the story you've taken to my attention - that's mind blowing to me! And a huge piece of info that should definitely be more known, since as I said there are people who can find themselves involuntarily taking part in those kind of behaviours.

    As for APs they were not my main focus, I only care for Transmutes in Cyro. I'm in the process of leveling Alts to farm the monthly ones, I just despise being nuked when I'm there alone just trying to get my Crystals doing PvE XD
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    NO. Some people like playing off-campaigns to avoid the faction stack. There are only 2 PvP zones in the entire game. Stop asking to make one PvE just so you can get your achievements easily.

    News flash - playing an off campaign during non-primetime hours might as well be PvE. You could go hours without seeing another player. Buck up and play the game like everyone else instead of asking for an easy out because you don't like getting killed by other players.
  • Rogue_WolfESO
    Rogue_WolfESO
    ✭✭✭✭
    Game is 99% pve anyway. Might as well take the other 1%
  • Lumsdenml
    Lumsdenml
    ✭✭✭✭✭
    I will support this only if all other zones have a PVP option.
    In game ID: @KnightOfTacoma
    Main: Black Knight of Tacoma - EP Lvl 50/CP 2160 Nightblade NA PC - Grand Master Crafter, adventurer and part time ganker. Rank 35 - Palatine Grade 1
    PVP Main:Knight of Tacoma - EP Lvl 50 Templar NA PC - Rank 29 - Brigadier Grade 1 - Ravenwatch veteran. Blood for the Pact!
    Guild: The Disenfranchised - ZZ!
    Obituary:
    RIP Priest of Tacoma - EP Lvl 22 Dragon Knight NA PC Kyne - Lost in the Garden of Shadows.
    RIP.Viscount of Tacoma - EP Lvl 18 Dragon Knight NA PC Kyne - Lost in the war.
    RIP. Squire of Tacoma - EP Lvl 50 Templar NA PC - Died of Knahaten Flu.
    RIP Reaper of Tacoma - EP Lvl 50 Templar NA PC - Died of Consumption.
    RIP Sovereign of Tacoma - EP Lvl 32 NightBlade NA PC Kyne - Lost at The Battle of Brindle, December 13, 2018.
    RIP Dauphin of Tacoma - EP Lvl 50 Templar NA PC Kyne - Overdosed on Skooma.
    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    Lumsdenml wrote: »
    I will support this only if all other zones have a PVP option.

    Honestly, I'm not against a separate instance of each zone where PvP is enabled, but I really would not expect it to be done because probably it requires a lot of work and would create a situation where the population seems lower.
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    SkaiFaith wrote: »
    Lumsdenml wrote: »
    I will support this only if all other zones have a PVP option.

    Honestly, I'm not against a separate instance of each zone where PvP is enabled, but I really would not expect it to be done because probably it requires a lot of work and would create a situation where the population seems lower.

    That's exactly why you probably won't get your way either.
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    OBJnoob wrote: »
    SkaiFaith wrote: »
    Lumsdenml wrote: »
    I will support this only if all other zones have a PVP option.

    Honestly, I'm not against a separate instance of each zone where PvP is enabled, but I really would not expect it to be done because probably it requires a lot of work and would create a situation where the population seems lower.

    That's exactly why you probably won't get your way either.

    Not sure about that - sure I won't get it, but it's not the same amount of work, and the population perceived I think would increase, since PvErs would join more the zone they otherwise avoid.

    Edit: yes, there's people actively avoiding to step foot in Cyro right now. They love the zone, they love the PvE side, they even love sieging probably, but they just can't bare to be massacred and crouched on out of nowhere.
    And by the way, I can't stress it enough, I'm not asking to change the whole Cyrodiil PvP, just one campaign...
    Edited by SkaiFaith on November 18, 2023 5:36PM
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
  • OBJnoob
    OBJnoob
    ✭✭✭✭✭
    You're right-- the reverse would be more work. Still your idea is a perfect microcosm of the other.
  • RaikaNA
    RaikaNA
    ✭✭✭✭✭
    Lumsdenml wrote: »
    I will support this only if all other zones have a PVP option.

    Yeah, I agree. It would be cool if I could bring my bomber to Alik'r desert and start bombing the Dolmen farmers or farm XP farmers in spellscar in craglorn. That would be cool! :)
  • StShoot
    StShoot
    ✭✭✭✭
    this is by far the dumbest thing i read on the Eso Forum in a long time if not ever. And if you look at the state of the forum that says a lot.

    I mean there are some realy good suggestions how to deal with the dwindling pop of no cp ravenwatch, i saw stuff like adding procsets back ( i know its hard to imagen these days but back than no cp and cp had nearly equal pops) or to make it a gvg zone (groups/guilds).But this is not one of them.
    You are realy asking for PLAYER VS PLAYER rewards in a PLAYER VS NPC environment ? OK than i want my perfected Raid and Arena gear after winning a duell infront of that arena, Raid or dungeon. How can ZoS dare to give out certain rewards for certain content you do? xD
  • SkaiFaith
    SkaiFaith
    ✭✭✭✭✭
    StShoot wrote: »
    this is by far the dumbest thing i read on the Eso Forum in a long time if not ever. And if you look at the state of the forum that says a lot.

    ...
    You are realy asking for PLAYER VS PLAYER rewards in a PLAYER VS NPC environment ?

    I was specifically asking for Transmutes, as of reward. They drop from PvE too, and now I can get them easily sending my Alts to die in the Infinite Archive.
    So no worries, you'll never see me and other PvErs in Cyrodiil again, hope you don't mind the desert (but probably you play on PC where PvP in Ravenwatch is still somewhat played, I guess).
    A: "We, as humans, should respect and take care of each other like in a Co-op, not a PvP 🌸"
    B: "Too many words. Words bad. Won't read. ⚔️"
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