People underestimate how much desirable are Transmutes for players that don't get them easily - if you don't do ToT, don't do BGs, don't do Pledges or Random... The best alternative are those juicy 50 Monthly from Cyro. But many don't want to die to players that crouch on them and write bad things.
People underestimate how much desirable are Transmutes for players that don't get them easily - if you don't do ToT, don't do BGs, don't do Pledges or Random... The best alternative are those juicy 50 Monthly from Cyro. But many don't want to die to players that crouch on them and write bad things.
There's one thing about all those things that won't be involved in your suggestion(except for maybe super easy pledges). Other players.
All those other things are designed so you to interact and play with/against others, what you're suggesting takes away that element from the earning of transmutes.
"Let me cook"...
Xbox EU.
I always play in Ravenwatch because it's the emptiest and I just want to farm my Monthly Transmutes. The downside is this Campaign does not allow Proc Sets nor Champion Points - this means that if I want to simply do scouting missions because I enjoy the scenery I can't take advantage of the unlimited stamina my character has already unlocked! (And have to change build since I use 2 proc sets)
Since many players asked (and I DON'T agree with that) that Cyrodiil would become a completely PVE zone, I think a solution could be making Ravenwatch Campaign able to use CPs and Procs BUT "you are unable to do damage to other players" - here's the explanation:
I've seen many times players in Ravenwatch being chill and cooperating even if on different Alliances. Do you know that often 2 Alliances farm APs rotating the conquest of the same single Keep? It's lovely. I even jumped from one Alliance to the other because they were slower - no one touched me or said anything bad.
On the other hand it happened I was alone, Tank Warden frost staff, and one single player decided to "destroy me"... Attacking me for 5+ minutes straight while I kept my health at 100% just blocking and walking backwards for miles. I had to slaughterfish myself to get rid of that annoying player who then proceeded to insult me in chat.
Since the former experience is the one a lot of people search and love to have, and the latter experience is what a lot of players want to avoid, I think the solution I proposed above would be a nice fix. To be clear, the conquest component of PvP with resources etc would remain, it's just the damage Player to Player I would delete. OR, if people want Ravenwatch untouched, add a new Campaign as I depicted it.
Please, Devs, consider it. Thank you for listening
(Edited to avoid receiving a mod edit.)
In short:
- Only in Ravenwatch Campaign, disable damage Player to Player.
- enable CPs and Procs in Ravenwatch.
- alternatively, add a new Campaign like this to make PvErs happy without hurting PvPers.
boi_anachronism_ wrote: »I do have to point out that AP is Alliance Points. The Alliances are at war, you get ap for fighting for your side in cyro. Having co-op people from opposing Alliances kinda doesnt make much sense to me but thats just my opinion..
Yeah, I don't mean that the game must force the 3 alliances to cooperate. What I meant is that I already see Alliances cooperate at times in Ravenwatch so that they can farm AP faster. Probably (I don't really know) because like me, they are players that swap character so they can get to 25K AP the most times and get the most Transmutes.
People underestimate how much desirable are Transmutes for players that don't get them easily - if you don't do ToT, don't do BGs, don't do Pledges or Random... The best alternative are those juicy 50 Monthly from Cyro. But many don't want to die to players that crouch on them and write bad things.
boi_anachronism_ wrote: »With things as they stand currently in cyro if player simply want to run around questing, fishing ect i recommend trying this: craft fortified brass and another resistance heavy set, purple is fine and cheap, slot wild hunt and celarity if you have the cp for it. Basically just make a fast, tanky build with a ton of heals and shields. Gankers will get just get annoyed and give up. Ive done this plenty when i just want to get something done and not be bothered and never had an issue.
"Let me cook"...
Xbox EU.
I always play in Ravenwatch because it's the emptiest and I just want to farm my Monthly Transmutes. The downside is this Campaign does not allow Proc Sets nor Champion Points - this means that if I want to simply do scouting missions because I enjoy the scenery I can't take advantage of the unlimited stamina my character has already unlocked! (And have to change build since I use 2 proc sets)
Since many players asked (and I DON'T agree with that) that Cyrodiil would become a completely PVE zone, I think a solution could be making Ravenwatch Campaign able to use CPs and Procs BUT "you are unable to do damage to other players" - here's the explanation:
I've seen many times players in Ravenwatch being chill and cooperating even if on different Alliances. Do you know that often 2 Alliances farm APs rotating the conquest of the same single Keep? It's lovely. I even jumped from one Alliance to the other because they were slower - no one touched me or said anything bad.
On the other hand it happened I was alone, Tank Warden frost staff, and one single player decided to "destroy me"... Attacking me for 5+ minutes straight while I kept my health at 100% just blocking and walking backwards for miles. I had to slaughterfish myself to get rid of that annoying player who then proceeded to insult me in chat.
Since the former experience is the one a lot of people search and love to have, and the latter experience is what a lot of players want to avoid, I think the solution I proposed above would be a nice fix. To be clear, the conquest component of PvP with resources etc would remain, it's just the damage Player to Player I would delete. OR, if people want Ravenwatch untouched, add a new Campaign as I depicted it.
Please, Devs, consider it. Thank you for listening
(Edited to avoid receiving a mod edit.)
In short:
- Only in Ravenwatch Campaign, disable damage Player to Player.
- enable CPs and Procs in Ravenwatch.
- alternatively, add a new Campaign like this to make PvErs happy without hurting PvPers.
I'm probably just against the idea and therefore unable to see some of your points with the right perspective but... It almost sounds like you're admitting to boosting and looking for a better place to do it.
Like who's supposed to be the bad guy in your story? The guy that followed you for a mile trying to kill you? Or the two alliances handing the OBJ back and fourth, including you?
While I can appreciate that sometimes alliances may cooperate with eachother for various legitimate reasons, I don't think it is entirely appropriate for you to find this "good" and fighting bad." What exact PvE reasons do you have for being there? Why do you need AP?
But. I'm not honestly trying to chastise you for boosting, or even really accusing you of it. I just think you should know that it is important to some real PvPers where they fall on the leaderboard-- whether they are trying for Emp or just waiting for End of Campaign rewards. And people that boost to gain AP and climb that ladder, illegitimately, are cheaters.
Now obviously if an entire campaign was devoted to this then boosting wouldn't be a thing. Or I mean it would be a thing but nobody in that campaign would be hurt by it. So okay. But what about the real PvPers in the other campaigns? Some of whom rely on their AP gain to buy things for themselves or even possibly to sell.
I would theoretically be fine with a campaign like this. But frankly I'd like to see the AP gain turned off... No golden vendor, no style pages, no Emperor, and no End of Campaign rewards or Rewards for the Worthy. In which case... Would you even want it anymore?
So again I ask... Why exactly do you want this? If it's to buy things with AP without fighting I'd have to say I'm firmly against it. If you just think sieging castles is fun but PvP isn't... Then I hope maybe there is a way to make you happy. But not by wrecking the AP economy. Or by undermining real PvPers-- who don't have a lot of content made just for them, and maybe should be allowed the integrity of what they do have.
"Let me cook"...
Xbox EU.
I always play in Ravenwatch because it's the emptiest and I just want to farm my Monthly Transmutes. The downside is this Campaign does not allow Proc Sets nor Champion Points - this means that if I want to simply do scouting missions because I enjoy the scenery I can't take advantage of the unlimited stamina my character has already unlocked! (And have to change build since I use 2 proc sets)
Since many players asked (and I DON'T agree with that) that Cyrodiil would become a completely PVE zone, I think a solution could be making Ravenwatch Campaign able to use CPs and Procs BUT "you are unable to do damage to other players" - here's the explanation:
I've seen many times players in Ravenwatch being chill and cooperating even if on different Alliances. Do you know that often 2 Alliances farm APs rotating the conquest of the same single Keep? It's lovely. I even jumped from one Alliance to the other because they were slower - no one touched me or said anything bad.
On the other hand it happened I was alone, Tank Warden frost staff, and one single player decided to "destroy me"... Attacking me for 5+ minutes straight while I kept my health at 100% just blocking and walking backwards for miles. I had to slaughterfish myself to get rid of that annoying player who then proceeded to insult me in chat.
Since the former experience is the one a lot of people search and love to have, and the latter experience is what a lot of players want to avoid, I think the solution I proposed above would be a nice fix. To be clear, the conquest component of PvP with resources etc would remain, it's just the damage Player to Player I would delete. OR, if people want Ravenwatch untouched, add a new Campaign as I depicted it.
Please, Devs, consider it. Thank you for listening
(Edited to avoid receiving a mod edit.)
In short:
- Only in Ravenwatch Campaign, disable damage Player to Player.
- enable CPs and Procs in Ravenwatch.
- alternatively, add a new Campaign like this to make PvErs happy without hurting PvPers.
I'm probably just against the idea and therefore unable to see some of your points with the right perspective but... It almost sounds like you're admitting to boosting and looking for a better place to do it.
Like who's supposed to be the bad guy in your story? The guy that followed you for a mile trying to kill you? Or the two alliances handing the OBJ back and fourth, including you?
While I can appreciate that sometimes alliances may cooperate with eachother for various legitimate reasons, I don't think it is entirely appropriate for you to find this "good" and fighting bad." What exact PvE reasons do you have for being there? Why do you need AP?
But. I'm not honestly trying to chastise you for boosting, or even really accusing you of it. I just think you should know that it is important to some real PvPers where they fall on the leaderboard-- whether they are trying for Emp or just waiting for End of Campaign rewards. And people that boost to gain AP and climb that ladder, illegitimately, are cheaters.
Now obviously if an entire campaign was devoted to this then boosting wouldn't be a thing. Or I mean it would be a thing but nobody in that campaign would be hurt by it. So okay. But what about the real PvPers in the other campaigns? Some of whom rely on their AP gain to buy things for themselves or even possibly to sell.
I would theoretically be fine with a campaign like this. But frankly I'd like to see the AP gain turned off... No golden vendor, no style pages, no Emperor, and no End of Campaign rewards or Rewards for the Worthy. In which case... Would you even want it anymore?
So again I ask... Why exactly do you want this? If it's to buy things with AP without fighting I'd have to say I'm firmly against it. If you just think sieging castles is fun but PvP isn't... Then I hope maybe there is a way to make you happy. But not by wrecking the AP economy. Or by undermining real PvPers-- who don't have a lot of content made just for them, and maybe should be allowed the integrity of what they do have.
I said it over and over: Transmutes. Specifically, transmutes while enjoying Cyrodiil. And getting "persecuted" by players while I'm solo and not even assaulting keeps it's not fun, to me at least.
I'll tell you this story: during Whitestreak Mayhem I hopped in Ravenwatch to level to 10 my Alts. I typed X in chat and joined a random group.
My men were farming a Keep rotating with another Alliance. Occasionally someone will open fire but would be put in line instantly by the others, otherwise killed (happened to me too).
At one point someone, without anyone else noticing, has completely repaired all the walls and doors, so that both Alliances had to stop.
When my Alliance found the other one having to siege from the start, we automatically, everyone, just stopped on our mounts and watched till they conquered the keep - and keep in mind it was night in Ravenwatch, we were not hundreds, but more like less than 20 in total between the two factions.
You can call it however you want, I found it respectful and hilarious in a way. That gave me good vibes and encouraged me to come back in Cyro.
This is what I mean when I say these welcoming experiences in the region can help people get in touch with the region, the sieging mechanics, etc, so that WHEN and IF they decide they want a more aggressive approach they can just swap Campaign and get the full "I'll smash you" experience many loves and many don't.
I don't know the situation on PC servers. I can talk only for Xbox EU.
Edit: I didn't mean to be rude.
@boi_anachronism_ sorry for the tag, but since you asked me to elaborate more I thought you would have appreciated the notice
"Let me cook"...
Xbox EU.
I always play in Ravenwatch because it's the emptiest and I just want to farm my Monthly Transmutes. The downside is this Campaign does not allow Proc Sets nor Champion Points - this means that if I want to simply do scouting missions because I enjoy the scenery I can't take advantage of the unlimited stamina my character has already unlocked! (And have to change build since I use 2 proc sets)
Since many players asked (and I DON'T agree with that) that Cyrodiil would become a completely PVE zone, I think a solution could be making Ravenwatch Campaign able to use CPs and Procs BUT "you are unable to do damage to other players" - here's the explanation:
I've seen many times players in Ravenwatch being chill and cooperating even if on different Alliances. Do you know that often 2 Alliances farm APs rotating the conquest of the same single Keep? It's lovely. I even jumped from one Alliance to the other because they were slower - no one touched me or said anything bad.
On the other hand it happened I was alone, Tank Warden frost staff, and one single player decided to "destroy me"... Attacking me for 5+ minutes straight while I kept my health at 100% just blocking and walking backwards for miles. I had to slaughterfish myself to get rid of that annoying player who then proceeded to insult me in chat.
Since the former experience is the one a lot of people search and love to have, and the latter experience is what a lot of players want to avoid, I think the solution I proposed above would be a nice fix. To be clear, the conquest component of PvP with resources etc would remain, it's just the damage Player to Player I would delete. OR, if people want Ravenwatch untouched, add a new Campaign as I depicted it.
Please, Devs, consider it. Thank you for listening
(Edited to avoid receiving a mod edit.)
In short:
- Only in Ravenwatch Campaign, disable damage Player to Player.
- enable CPs and Procs in Ravenwatch.
- alternatively, add a new Campaign like this to make PvErs happy without hurting PvPers.
I'm probably just against the idea and therefore unable to see some of your points with the right perspective but... It almost sounds like you're admitting to boosting and looking for a better place to do it.
Like who's supposed to be the bad guy in your story? The guy that followed you for a mile trying to kill you? Or the two alliances handing the OBJ back and fourth, including you?
While I can appreciate that sometimes alliances may cooperate with eachother for various legitimate reasons, I don't think it is entirely appropriate for you to find this "good" and fighting bad." What exact PvE reasons do you have for being there? Why do you need AP?
But. I'm not honestly trying to chastise you for boosting, or even really accusing you of it. I just think you should know that it is important to some real PvPers where they fall on the leaderboard-- whether they are trying for Emp or just waiting for End of Campaign rewards. And people that boost to gain AP and climb that ladder, illegitimately, are cheaters.
Now obviously if an entire campaign was devoted to this then boosting wouldn't be a thing. Or I mean it would be a thing but nobody in that campaign would be hurt by it. So okay. But what about the real PvPers in the other campaigns? Some of whom rely on their AP gain to buy things for themselves or even possibly to sell.
I would theoretically be fine with a campaign like this. But frankly I'd like to see the AP gain turned off... No golden vendor, no style pages, no Emperor, and no End of Campaign rewards or Rewards for the Worthy. In which case... Would you even want it anymore?
So again I ask... Why exactly do you want this? If it's to buy things with AP without fighting I'd have to say I'm firmly against it. If you just think sieging castles is fun but PvP isn't... Then I hope maybe there is a way to make you happy. But not by wrecking the AP economy. Or by undermining real PvPers-- who don't have a lot of content made just for them, and maybe should be allowed the integrity of what they do have.
I said it over and over: Transmutes. Specifically, transmutes while enjoying Cyrodiil. And getting "persecuted" by players while I'm solo and not even assaulting keeps it's not fun, to me at least.
I'll tell you this story: during Whitestreak Mayhem I hopped in Ravenwatch to level to 10 my Alts. I typed X in chat and joined a random group.
My men were farming a Keep rotating with another Alliance. Occasionally someone will open fire but would be put in line instantly by the others, otherwise killed (happened to me too).
At one point someone, without anyone else noticing, has completely repaired all the walls and doors, so that both Alliances had to stop.
When my Alliance found the other one having to siege from the start, we automatically, everyone, just stopped on our mounts and watched till they conquered the keep - and keep in mind it was night in Ravenwatch, we were not hundreds, but more like less than 20 in total between the two factions.
You can call it however you want, I found it respectful and hilarious in a way. That gave me good vibes and encouraged me to come back in Cyro.
This is what I mean when I say these welcoming experiences in the region can help people get in touch with the region, the sieging mechanics, etc, so that WHEN and IF they decide they want a more aggressive approach they can just swap Campaign and get the full "I'll smash you" experience many loves and many don't.
I don't know the situation on PC servers. I can talk only for Xbox EU.
Edit: I didn't mean to be rude.
@boi_anachronism_ sorry for the tag, but since you asked me to elaborate more I thought you would have appreciated the notice
boi_anachronism_ wrote: »With things as they stand currently in cyro if player simply want to run around questing, fishing ect i recommend trying this: craft fortified brass and another resistance heavy set, purple is fine and cheap, slot wild hunt and celarity if you have the cp for it. Basically just make a fast, tanky build with a ton of heals and shields. Gankers will get just get annoyed and give up. Ive done this plenty when i just want to get something done and not be bothered and never had an issue.
I've got four master anglers; I didn't do anything like that for fishing in Cyro. I just went in on my characters geared as is, and over the four of them, I never got killed, and even several times fished with op-fac players. I just picked low pop campaigns.
Still doing that on two more, though if the damned events don't taper off, it'll take the rest of my game-playing life to finish these two!
"Let me cook"...
Xbox EU.
I always play in Ravenwatch because it's the emptiest and I just want to farm my Monthly Transmutes. The downside is this Campaign does not allow Proc Sets nor Champion Points - this means that if I want to simply do scouting missions because I enjoy the scenery I can't take advantage of the unlimited stamina my character has already unlocked! (And have to change build since I use 2 proc sets)
Since many players asked (and I DON'T agree with that) that Cyrodiil would become a completely PVE zone, I think a solution could be making Ravenwatch Campaign able to use CPs and Procs BUT "you are unable to do damage to other players" - here's the explanation:
I've seen many times players in Ravenwatch being chill and cooperating even if on different Alliances. Do you know that often 2 Alliances farm APs rotating the conquest of the same single Keep? It's lovely. I even jumped from one Alliance to the other because they were slower - no one touched me or said anything bad.
On the other hand it happened I was alone, Tank Warden frost staff, and one single player decided to "destroy me"... Attacking me for 5+ minutes straight while I kept my health at 100% just blocking and walking backwards for miles. I had to slaughterfish myself to get rid of that annoying player who then proceeded to insult me in chat.
Since the former experience is the one a lot of people search and love to have, and the latter experience is what a lot of players want to avoid, I think the solution I proposed above would be a nice fix. To be clear, the conquest component of PvP with resources etc would remain, it's just the damage Player to Player I would delete. OR, if people want Ravenwatch untouched, add a new Campaign as I depicted it.
Please, Devs, consider it. Thank you for listening
(Edited to avoid receiving a mod edit.)
In short:
- Only in Ravenwatch Campaign, disable damage Player to Player.
- enable CPs and Procs in Ravenwatch.
- alternatively, add a new Campaign like this to make PvErs happy without hurting PvPers.
I'm probably just against the idea and therefore unable to see some of your points with the right perspective but... It almost sounds like you're admitting to boosting and looking for a better place to do it.
Like who's supposed to be the bad guy in your story? The guy that followed you for a mile trying to kill you? Or the two alliances handing the OBJ back and fourth, including you?
While I can appreciate that sometimes alliances may cooperate with eachother for various legitimate reasons, I don't think it is entirely appropriate for you to find this "good" and fighting bad." What exact PvE reasons do you have for being there? Why do you need AP?
But. I'm not honestly trying to chastise you for boosting, or even really accusing you of it. I just think you should know that it is important to some real PvPers where they fall on the leaderboard-- whether they are trying for Emp or just waiting for End of Campaign rewards. And people that boost to gain AP and climb that ladder, illegitimately, are cheaters.
Now obviously if an entire campaign was devoted to this then boosting wouldn't be a thing. Or I mean it would be a thing but nobody in that campaign would be hurt by it. So okay. But what about the real PvPers in the other campaigns? Some of whom rely on their AP gain to buy things for themselves or even possibly to sell.
I would theoretically be fine with a campaign like this. But frankly I'd like to see the AP gain turned off... No golden vendor, no style pages, no Emperor, and no End of Campaign rewards or Rewards for the Worthy. In which case... Would you even want it anymore?
So again I ask... Why exactly do you want this? If it's to buy things with AP without fighting I'd have to say I'm firmly against it. If you just think sieging castles is fun but PvP isn't... Then I hope maybe there is a way to make you happy. But not by wrecking the AP economy. Or by undermining real PvPers-- who don't have a lot of content made just for them, and maybe should be allowed the integrity of what they do have.
I said it over and over: Transmutes. Specifically, transmutes while enjoying Cyrodiil. And getting "persecuted" by players while I'm solo and not even assaulting keeps it's not fun, to me at least.
I'll tell you this story: during Whitestreak Mayhem I hopped in Ravenwatch to level to 10 my Alts. I typed X in chat and joined a random group.
My men were farming a Keep rotating with another Alliance. Occasionally someone will open fire but would be put in line instantly by the others, otherwise killed (happened to me too).
At one point someone, without anyone else noticing, has completely repaired all the walls and doors, so that both Alliances had to stop.
When my Alliance found the other one having to siege from the start, we automatically, everyone, just stopped on our mounts and watched till they conquered the keep - and keep in mind it was night in Ravenwatch, we were not hundreds, but more like less than 20 in total between the two factions.
You can call it however you want, I found it respectful and hilarious in a way. That gave me good vibes and encouraged me to come back in Cyro.
This is what I mean when I say these welcoming experiences in the region can help people get in touch with the region, the sieging mechanics, etc, so that WHEN and IF they decide they want a more aggressive approach they can just swap Campaign and get the full "I'll smash you" experience many loves and many don't.
I don't know the situation on PC servers. I can talk only for Xbox EU.
Edit: I didn't mean to be rude.
@boi_anachronism_ sorry for the tag, but since you asked me to elaborate more I thought you would have appreciated the notice"Let me cook"...
Xbox EU.
I always play in Ravenwatch because it's the emptiest and I just want to farm my Monthly Transmutes. The downside is this Campaign does not allow Proc Sets nor Champion Points - this means that if I want to simply do scouting missions because I enjoy the scenery I can't take advantage of the unlimited stamina my character has already unlocked! (And have to change build since I use 2 proc sets)
Since many players asked (and I DON'T agree with that) that Cyrodiil would become a completely PVE zone, I think a solution could be making Ravenwatch Campaign able to use CPs and Procs BUT "you are unable to do damage to other players" - here's the explanation:
I've seen many times players in Ravenwatch being chill and cooperating even if on different Alliances. Do you know that often 2 Alliances farm APs rotating the conquest of the same single Keep? It's lovely. I even jumped from one Alliance to the other because they were slower - no one touched me or said anything bad.
On the other hand it happened I was alone, Tank Warden frost staff, and one single player decided to "destroy me"... Attacking me for 5+ minutes straight while I kept my health at 100% just blocking and walking backwards for miles. I had to slaughterfish myself to get rid of that annoying player who then proceeded to insult me in chat.
Since the former experience is the one a lot of people search and love to have, and the latter experience is what a lot of players want to avoid, I think the solution I proposed above would be a nice fix. To be clear, the conquest component of PvP with resources etc would remain, it's just the damage Player to Player I would delete. OR, if people want Ravenwatch untouched, add a new Campaign as I depicted it.
Please, Devs, consider it. Thank you for listening
(Edited to avoid receiving a mod edit.)
In short:
- Only in Ravenwatch Campaign, disable damage Player to Player.
- enable CPs and Procs in Ravenwatch.
- alternatively, add a new Campaign like this to make PvErs happy without hurting PvPers.
I'm probably just against the idea and therefore unable to see some of your points with the right perspective but... It almost sounds like you're admitting to boosting and looking for a better place to do it.
Like who's supposed to be the bad guy in your story? The guy that followed you for a mile trying to kill you? Or the two alliances handing the OBJ back and fourth, including you?
While I can appreciate that sometimes alliances may cooperate with eachother for various legitimate reasons, I don't think it is entirely appropriate for you to find this "good" and fighting bad." What exact PvE reasons do you have for being there? Why do you need AP?
But. I'm not honestly trying to chastise you for boosting, or even really accusing you of it. I just think you should know that it is important to some real PvPers where they fall on the leaderboard-- whether they are trying for Emp or just waiting for End of Campaign rewards. And people that boost to gain AP and climb that ladder, illegitimately, are cheaters.
Now obviously if an entire campaign was devoted to this then boosting wouldn't be a thing. Or I mean it would be a thing but nobody in that campaign would be hurt by it. So okay. But what about the real PvPers in the other campaigns? Some of whom rely on their AP gain to buy things for themselves or even possibly to sell.
I would theoretically be fine with a campaign like this. But frankly I'd like to see the AP gain turned off... No golden vendor, no style pages, no Emperor, and no End of Campaign rewards or Rewards for the Worthy. In which case... Would you even want it anymore?
So again I ask... Why exactly do you want this? If it's to buy things with AP without fighting I'd have to say I'm firmly against it. If you just think sieging castles is fun but PvP isn't... Then I hope maybe there is a way to make you happy. But not by wrecking the AP economy. Or by undermining real PvPers-- who don't have a lot of content made just for them, and maybe should be allowed the integrity of what they do have.
I said it over and over: Transmutes. Specifically, transmutes while enjoying Cyrodiil. And getting "persecuted" by players while I'm solo and not even assaulting keeps it's not fun, to me at least.
I'll tell you this story: during Whitestreak Mayhem I hopped in Ravenwatch to level to 10 my Alts. I typed X in chat and joined a random group.
My men were farming a Keep rotating with another Alliance. Occasionally someone will open fire but would be put in line instantly by the others, otherwise killed (happened to me too).
At one point someone, without anyone else noticing, has completely repaired all the walls and doors, so that both Alliances had to stop.
When my Alliance found the other one having to siege from the start, we automatically, everyone, just stopped on our mounts and watched till they conquered the keep - and keep in mind it was night in Ravenwatch, we were not hundreds, but more like less than 20 in total between the two factions.
You can call it however you want, I found it respectful and hilarious in a way. That gave me good vibes and encouraged me to come back in Cyro.
This is what I mean when I say these welcoming experiences in the region can help people get in touch with the region, the sieging mechanics, etc, so that WHEN and IF they decide they want a more aggressive approach they can just swap Campaign and get the full "I'll smash you" experience many loves and many don't.
I don't know the situation on PC servers. I can talk only for Xbox EU.
Edit: I didn't mean to be rude.
@boi_anachronism_ sorry for the tag, but since you asked me to elaborate more I thought you would have appreciated the notice
You weren't rude, for the record. And I'm not trying to be rude either. But what you're describing is cheating.
I understand the need for transmutes. I would be fine with the campaign you're talking about giving transmutes. But not AP, as I mentioned.
And until that happens it would be very respectful of you to stop boosting. I feel like you probably don't play in Cyrodiil very hardcore so I doubt you're going to pass anyone up for Emporer... But the people you're helping may. It is cheating. And while the devs don't seem able or willing to do much about it it is nevertheless a big problem. Especially in the less populated campaigns. And you would perhaps be wise to stop admitting to it.
That's just friendly advice.
Edit 1: and btw, I don't even have idea of how to "boost" anyone, never even heard of that before. But if you mean helping someone becoming emperor... Isn't that a normal practice advertised by many and bought with gold by many? What's new? I thought it was generally accepted, since it's regularly discussed during every PvP event. (And no, never been an emperor myself and I gave up on that).
Edit 2: Also, the reason why I'm bringing up these "sinful" anecdotal stories is because I'm advocating for a "new Campaign" where this would be the purpose of the game. I'm not saying everyone should do that now.
It's literally in the title.
i would be super happy with a pve campaign for cyrodiil.
a new campaign would be better than replacing ravenwatch though.
WaywardArgonian wrote: »Edit 1: and btw, I don't even have idea of how to "boost" anyone, never even heard of that before. But if you mean helping someone becoming emperor... Isn't that a normal practice advertised by many and bought with gold by many? What's new? I thought it was generally accepted, since it's regularly discussed during every PvP event. (And no, never been an emperor myself and I gave up on that).
Of course you can do a push for emperor. What you cannot do is coordinate between multiple alliances to generate 'fake' AP ticks, such as continually flipping an outpost or keep between two alliances without any actual combat happening. There is a well-known incident of this happening a few years ago at Bleakers outpost, and the people caught doing it got bans/suspensions for it. ZOS has gone on record before to take action that 'goes against the spirit of Cyrodiil', and cross-alliance cooperation to generate a permanent AP flow falls under that. After that incident, players who got caught doing such things on a smaller level have been removed from the emp leaderboard and/or suspended.Edit 2: Also, the reason why I'm bringing up these "sinful" anecdotal stories is because I'm advocating for a "new Campaign" where this would be the purpose of the game. I'm not saying everyone should do that now.
It's literally in the title.
The fact that you are able to get transmutes, AP, ranks and achievements such as Emperor through PVP is intentional. You do the effort, you get the reward; this is game design 101. Giving players the possibility to get the same rewards without putting in any effort is bad game design.
If you want transmutes, there are other ways to get them. If you want AP, you have to do PVP.
I will support this only if all other zones have a PVP option.
I will support this only if all other zones have a PVP option.
Honestly, I'm not against a separate instance of each zone where PvP is enabled, but I really would not expect it to be done because probably it requires a lot of work and would create a situation where the population seems lower.
I will support this only if all other zones have a PVP option.
Honestly, I'm not against a separate instance of each zone where PvP is enabled, but I really would not expect it to be done because probably it requires a lot of work and would create a situation where the population seems lower.
That's exactly why you probably won't get your way either.
this is by far the dumbest thing i read on the Eso Forum in a long time if not ever. And if you look at the state of the forum that says a lot.
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You are realy asking for PLAYER VS PLAYER rewards in a PLAYER VS NPC environment ?