spartaxoxo wrote: »No, I disagree. Cyrodiil already struggles with population so I don't think it's a good idea to put in a PvE campaign.
i would be super happy with a pve campaign for cyrodiil.
a new campaign would be better than replacing ravenwatch though.
spartaxoxo wrote: »No, I disagree. Cyrodiil already struggles with population so I don't think it's a good idea to put in a PvE campaign.
Technically Cyrodiil would become much more populated, just not by "involuntary PvPers".
Right now Ravenwatch it's completely empty most of the time on Xbox EU; this would revamp it, imo...
TybaltKaine wrote: »I'd be fine with a new server for PVE so long as it takes skyshards out. This way, you can get to see the design and stories of Cyro, but if you want those sweet skyshards you need to actually enter the PVP zone and take some risk to get them.
Right now, there isn't much actual incentive for a PVE player to go to Cyro except to get those skyshards and snatch a couple of titles. This would give those who want to see the story an outlet to do so, and still leave a population booster in place for traditional PVP servers.
I'd also suggest that the PVE server not award AP in any way shape or form. No farming for the tort recipes either. Hide all the goodies in actual PVP. Tort recipes, AP, outfits, all that jazz that you actually have to PVP for.
Give them the zone to explore so they can get the lore books and the dolmens done essentially.
spartaxoxo wrote: »spartaxoxo wrote: »No, I disagree. Cyrodiil already struggles with population so I don't think it's a good idea to put in a PvE campaign.
Technically Cyrodiil would become much more populated, just not by "involuntary PvPers".
Right now Ravenwatch it's completely empty most of the time on Xbox EU; this would revamp it, imo...
Cyrodiil is PvP content. PvP would become less populated.
i would be super happy with a pve campaign for cyrodiil.
a new campaign would be better than replacing ravenwatch though.
But I wouldn't call it PvE. If it's full PvE there's no mean to earn the 50 Transmutes. Instead I want it PvP, but just with APs, and not with player kills, so that I can earn Transmutes farming keeps cooperating with other players instead of fighting them.
spartaxoxo wrote: »spartaxoxo wrote: »No, I disagree. Cyrodiil already struggles with population so I don't think it's a good idea to put in a PvE campaign.
Technically Cyrodiil would become much more populated, just not by "involuntary PvPers".
Right now Ravenwatch it's completely empty most of the time on Xbox EU; this would revamp it, imo...
Cyrodiil is PvP content. PvP would become less populated.
And here's where I got you @spartaxoxo XP
ToT is considered PvP and you aren't killing any player there... That's what I'm asking for: you'd still have PvP in a "who gather the most APs" form, conquering resources etc... just not killing people from behind while they are scouting a place they run 10 minutes to reach.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »No, I disagree. Cyrodiil already struggles with population so I don't think it's a good idea to put in a PvE campaign.
Technically Cyrodiil would become much more populated, just not by "involuntary PvPers".
Right now Ravenwatch it's completely empty most of the time on Xbox EU; this would revamp it, imo...
Cyrodiil is PvP content. PvP would become less populated.
And here's where I got you @spartaxoxo XP
ToT is considered PvP and you aren't killing any player there... That's what I'm asking for: you'd still have PvP in a "who gather the most APs" form, conquering resources etc... just not killing people from behind while they are scouting a place they run 10 minutes to reach.
Tales is still one player competing against another player.
PvP means Player vs Player. That means two players competing against one other. One person wins, the other loses.
It doesn't have to involve killing (although Cyrodiil is a player killing type of PvP in particular) but it does have to involve players being against one another rather than working together.
Two players that are cooperating to take down an NPC is PvE content.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »No, I disagree. Cyrodiil already struggles with population so I don't think it's a good idea to put in a PvE campaign.
Technically Cyrodiil would become much more populated, just not by "involuntary PvPers".
Right now Ravenwatch it's completely empty most of the time on Xbox EU; this would revamp it, imo...
Cyrodiil is PvP content. PvP would become less populated.
And here's where I got you @spartaxoxo XP
ToT is considered PvP and you aren't killing any player there... That's what I'm asking for: you'd still have PvP in a "who gather the most APs" form, conquering resources etc... just not killing people from behind while they are scouting a place they run 10 minutes to reach.
Tales is still one player competing against another player.
PvP means Player vs Player. That means two players competing against one other. One person wins, the other loses.
It doesn't have to involve killing (although Cyrodiil is a player killing type of PvP in particular) but it does have to involve players being against one another rather than working together.
Two players that are cooperating to take down an NPC is PvE content.
I get what you are saying, but since I intend to maintain APs, those would be the PvP aspect, competing for the person who gathers the most - it's still competition, it's still leaderboard. Instead of being more of a Deathmatch it would become more of a conquer the hill. I don't see the "it's not PvP" claim to be accurate.
Twohothardware wrote: »So a Cyrodiil campaign where the only thing you can do is capture keeps unopposed and do short daily quests from the towns?
We already have one. It’s called Ravenwatch.
Araneae6537 wrote: »i would be super happy with a pve campaign for cyrodiil.
a new campaign would be better than replacing ravenwatch though.
But I wouldn't call it PvE. If it's full PvE there's no mean to earn the 50 Transmutes. Instead I want it PvP, but just with APs, and not with player kills, so that I can earn Transmutes farming keeps cooperating with other players instead of fighting them.
How is it PvP if players cannot fight one another? Isn’t that what PvP is? Players can choose not to, of course, and I try to let players be who are clearly on PvE quest or collecting skyshards. But the way to earn AP is via PvP activities in PvP content. I don’t think that should change.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »No, I disagree. Cyrodiil already struggles with population so I don't think it's a good idea to put in a PvE campaign.
Technically Cyrodiil would become much more populated, just not by "involuntary PvPers".
Right now Ravenwatch it's completely empty most of the time on Xbox EU; this would revamp it, imo...
Cyrodiil is PvP content. PvP would become less populated.
And here's where I got you @spartaxoxo XP
ToT is considered PvP and you aren't killing any player there... That's what I'm asking for: you'd still have PvP in a "who gather the most APs" form, conquering resources etc... just not killing people from behind while they are scouting a place they run 10 minutes to reach.
Tales is still one player competing against another player.
PvP means Player vs Player. That means two players competing against one other. One person wins, the other loses.
It doesn't have to involve killing (although Cyrodiil is a player killing type of PvP in particular) but it does have to involve players being against one another rather than working together.
Two players that are cooperating to take down an NPC is PvE content.
I get what you are saying, but since I intend to maintain APs, those would be the PvP aspect, competing for the person who gathers the most - it's still competition, it's still leaderboard. Instead of being more of a Deathmatch it would become more of a conquer the hill. I don't see the "it's not PvP" claim to be accurate.
A leaderboard doesn't make the content itself PvP. Maelstrom is PvE content. Rock Grove Trial is PvE content. The actual gameplay is PvE because the opponent is an NPC and not another human being.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »No, I disagree. Cyrodiil already struggles with population so I don't think it's a good idea to put in a PvE campaign.
Technically Cyrodiil would become much more populated, just not by "involuntary PvPers".
Right now Ravenwatch it's completely empty most of the time on Xbox EU; this would revamp it, imo...
Cyrodiil is PvP content. PvP would become less populated.
And here's where I got you @spartaxoxo XP
ToT is considered PvP and you aren't killing any player there... That's what I'm asking for: you'd still have PvP in a "who gather the most APs" form, conquering resources etc... just not killing people from behind while they are scouting a place they run 10 minutes to reach.
Tales is still one player competing against another player.
PvP means Player vs Player. That means two players competing against one other. One person wins, the other loses.
It doesn't have to involve killing (although Cyrodiil is a player killing type of PvP in particular) but it does have to involve players being against one another rather than working together.
Two players that are cooperating to take down an NPC is PvE content.
I get what you are saying, but since I intend to maintain APs, those would be the PvP aspect, competing for the person who gathers the most - it's still competition, it's still leaderboard. Instead of being more of a Deathmatch it would become more of a conquer the hill. I don't see the "it's not PvP" claim to be accurate.
A leaderboard doesn't make the content itself PvP. Maelstrom is PvE content. Rock Grove Trial is PvE content. The actual gameplay is PvE because the opponent is an NPC and not another human being.
That's a legitimate observation, fair point. But in those instances the victory isn't dictated by the leaderboard, while in Cyrodiil victory is totally based on leaderboards, as of the Alliance with more points at the end - or am I wrong? Not an expert, I admit.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »No, I disagree. Cyrodiil already struggles with population so I don't think it's a good idea to put in a PvE campaign.
Technically Cyrodiil would become much more populated, just not by "involuntary PvPers".
Right now Ravenwatch it's completely empty most of the time on Xbox EU; this would revamp it, imo...
Cyrodiil is PvP content. PvP would become less populated.
And here's where I got you @spartaxoxo XP
ToT is considered PvP and you aren't killing any player there... That's what I'm asking for: you'd still have PvP in a "who gather the most APs" form, conquering resources etc... just not killing people from behind while they are scouting a place they run 10 minutes to reach.
Tales is still one player competing against another player.
PvP means Player vs Player. That means two players competing against one other. One person wins, the other loses.
It doesn't have to involve killing (although Cyrodiil is a player killing type of PvP in particular) but it does have to involve players being against one another rather than working together.
Two players that are cooperating to take down an NPC is PvE content.
I get what you are saying, but since I intend to maintain APs, those would be the PvP aspect, competing for the person who gathers the most - it's still competition, it's still leaderboard. Instead of being more of a Deathmatch it would become more of a conquer the hill. I don't see the "it's not PvP" claim to be accurate.
A leaderboard doesn't make the content itself PvP. Maelstrom is PvE content. Rock Grove Trial is PvE content. The actual gameplay is PvE because the opponent is an NPC and not another human being.
That's a legitimate observation, fair point. But in those instances the victory isn't dictated by the leaderboard, while in Cyrodiil victory is totally based on leaderboards, as of the Alliance with more points at the end - or am I wrong? Not an expert, I admit.
The way the alliance gathers points is what makes the gameplay PvP.
There's really only a singular thing that defines PvP. If during the course of gameplay, your primary opponent is another player.
The way Cyrodiil's leaderboard is structured is to ensure that the leaderboard is an alliance vs alliance thing, it's about group vs solo. It has no bearing on the primary content.
The primary gameplay of Cyrodiil is defined as PvP because the primary opponent is other players. It would become a PvE Cyrodiil if players ceased to be each other's primary opponent through the gameplay itself.
PvE co-op to do what, the ~20 daily fetch quests?
Most players are introduced to PvP when they go to Cyrodiil or Imperial City for PvE activities. Some of those players find they actually like PvP and stick around. If there were a PvE option and that is what this suggestion is players may never experience PvP.
PvP needs new players and this idea takes away the incentive to try PvP. This idea has the potential to cause harm to an already fragile PvP population.
spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »spartaxoxo wrote: »No, I disagree. Cyrodiil already struggles with population so I don't think it's a good idea to put in a PvE campaign.
Technically Cyrodiil would become much more populated, just not by "involuntary PvPers".
Right now Ravenwatch it's completely empty most of the time on Xbox EU; this would revamp it, imo...
Cyrodiil is PvP content. PvP would become less populated.
And here's where I got you @spartaxoxo XP
ToT is considered PvP and you aren't killing any player there... That's what I'm asking for: you'd still have PvP in a "who gather the most APs" form, conquering resources etc... just not killing people from behind while they are scouting a place they run 10 minutes to reach.
Tales is still one player competing against another player.
PvP means Player vs Player. That means two players competing against one other. One person wins, the other loses.
It doesn't have to involve killing (although Cyrodiil is a player killing type of PvP in particular) but it does have to involve players being against one another rather than working together.
Two players that are cooperating to take down an NPC is PvE content.
I get what you are saying, but since I intend to maintain APs, those would be the PvP aspect, competing for the person who gathers the most - it's still competition, it's still leaderboard. Instead of being more of a Deathmatch it would become more of a conquer the hill. I don't see the "it's not PvP" claim to be accurate.
A leaderboard doesn't make the content itself PvP. Maelstrom is PvE content. Rock Grove Trial is PvE content. The actual gameplay is PvE because the opponent is an NPC and not another human being.
That's a legitimate observation, fair point. But in those instances the victory isn't dictated by the leaderboard, while in Cyrodiil victory is totally based on leaderboards, as of the Alliance with more points at the end - or am I wrong? Not an expert, I admit.
The way the alliance gathers points is what makes the gameplay PvP.
There's really only a singular thing that defines PvP. If during the course of gameplay, your primary opponent is another player.
The way Cyrodiil's leaderboard is structured is to ensure that the leaderboard is an alliance vs alliance thing, it's about group vs solo. It has no bearing on the primary content.
The primary gameplay of Cyrodiil is defined as PvP because the primary opponent is other players. It would become a PvE Cyrodiil if players ceased to be each other's primary opponent through the gameplay itself.
Wait, I don't think I get this. Help me understand: are you saying that in Cyrodiil what determines if you are winning your opponent is if you kill him and not if your Alliance is on top of APs at the end? Is this right?
In my eyes PvP could be a fishing contest in ESO: 2 players see who gets the most fish in same time - technically they are "fighting the fish" but the contest is between the two players. Looking it this way you should understand my reasoning behind why I consider my suggestion still PvP.
Most players are introduced to PvP when they go to Cyrodiil or Imperial City for PvE activities. Some of those players find they actually like PvP and stick around. If there were a PvE option and that is what this suggestion is players may never experience PvP.
PvP needs new players and this idea takes away the incentive to try PvP. This idea has the potential to cause harm to an already fragile PvP population.
This is well put and I appreciate the insight.
I just wanted to point out that this seems more reasonable than saying "it would hurt PvP population", since that statement to a poor soul of a PvEer sounds a bit like "let us have our sacrificial victims" XD
Tommy_The_Gun wrote: »I can totally see IC & Cyro as a new chapter / dlc zones with a plot involving time travel to the times before / after Three Banners War. So it would be an entirely different zone with no PvP at all, but more like TES IV Oblivion, with quests and exploration and entirely different sets, achievements & rewards.
boi_anachronism_ wrote: »I do have to point out that AP is Alliance Points. The Alliances are at war, you get ap for fighting for your side in cyro. Having co-op people from opposing Alliances kinda doesnt make much sense to me but thats just my opinion..