Panderbander wrote: »
adamsmith42 wrote: »@ZOS_Kevin @ZOS_GinaBruno Can we please get a comment on this issue? It's really frustrating a lot of players... for instance, the leader of one of my guilds has one character that he plays, a Sorc.. he's a *great* player, he's DPS'd, healed and tanked every dlc dungeon trifecta in the game on that character; but when we go into EA it's quickly a struggle session because he has no reliable/effective source of self-heals when his clanfear insta-dies from arc 3 boss onwards, I really just don't understand why EA is setup to make Sorcs not viable when you already have rules in place to make pets immune to damage in all other group PVE content.
If pets were meant to be unkillable, why do they have health bars? Summon them again? Or adapt to the situation by slotting any other heal. Not every build is viable in every content. Some are going to experience more difficulties compared to others. When I did it first with my warden I was wondering where the hell was my bear disappearing constantly. Then I remembered it can also die from the last boss aoe.
If pets were meant to be unkillable, why do they have health bars? Summon them again? Or adapt to the situation by slotting any other heal. Not every build is viable in every content. Some are going to experience more difficulties compared to others. When I did it first with my warden I was wondering where the hell was my bear disappearing constantly. Then I remembered it can also die from the last boss aoe.
If pets were meant to be unkillable, why do they have health bars? Summon them again? Or adapt to the situation by slotting any other heal. Not every build is viable in every content. Some are going to experience more difficulties compared to others. When I did it first with my warden I was wondering where the hell was my bear disappearing constantly. Then I remembered it can also die from the last boss aoe.
If pets were meant to be unkillable, why do they have health bars? Summon them again? Or adapt to the situation by slotting any other heal. Not every build is viable in every content. Some are going to experience more difficulties compared to others. When I did it first with my warden I was wondering where the hell was my bear disappearing constantly. Then I remembered it can also die from the last boss aoe.
Pets are literally unkillable in every other arena, dungeon, and trial.
Turtle_Bot wrote: »If pets were meant to be unkillable, why do they have health bars? Summon them again? Or adapt to the situation by slotting any other heal. Not every build is viable in every content. Some are going to experience more difficulties compared to others. When I did it first with my warden I was wondering where the hell was my bear disappearing constantly. Then I remembered it can also die from the last boss aoe.
Slot another heal, sure let me just check what other heal options sorcerer has access to, oh wait..
If pets were meant to be unkillable, why do they have health bars? Summon them again? Or adapt to the situation by slotting any other heal. Not every build is viable in every content. Some are going to experience more difficulties compared to others. When I did it first with my warden I was wondering where the hell was my bear disappearing constantly. Then I remembered it can also die from the last boss aoe.
Pets are literally unkillable in every other arena, dungeon, and trial.
They die in solo arenas and it's intended design.
the fact is that sorc has too much of it's damage tied up in the prey damage buff and pet damage.
sorcs have been literally begging for non pet builds to get some buffs for years now and it's more than a little frustrating for the latest content to come out for pets to be useless while nothing, literally nothing has been done to address the problem we've been pointing out over and over again.
Add to the fact that the sorc class set from EA is easily the worst set and the only set to not get reworked during the PTS and I don't know what else to say.
I mean, it's so bad that skinny's video on class sets basically says don't use it, ever, anywhere.
[snip]
emilyhyoyeon wrote: »Seems reasonable enough to me that at least pets get the same treatment in EA as they do in solo arenas like vMA with the mushrooms and other stuff.
I haven't done EA duo. Do pets take damage while you're duo? If so they should make them function as they do in other group arenas then too and take no damage.
Ragged_Claw wrote: »It's also really annoying that you get a vision that increases pet damage, I tried using it, but at boss fights both pets are dead within seconds so it was worthless and I wasted a buff for that run.
[snip]
Maybe you don't know, but no-pet sorcerer wasn't only a viable option for several years after launch, but definitely meta for quite some time.
Nobody wants to remove the ability to play with pets in a viable way from those, which enjoy this playstyle.
In fact it's the other way around: no-pet sorc was taken away from us, thus most of the players enjoying this playstyle either switched to other classes or completely left the game.
For example I used a no-pet sorcerer for trials until around 2016. Nowadays I barely use this toon anymore, because I don't enjoy playing with pets and not using them simply isn't viable anymore.
[edited to remove quote]
[snip]
Maybe you don't know, but no-pet sorcerer wasn't only a viable option for several years after launch, but definitely meta for quite some time.
Nobody wants to remove the ability to play with pets in a viable way from those, which enjoy this playstyle.
In fact it's the other way around: no-pet sorc was taken away from us, thus most of the players enjoying this playstyle either switched to other classes or completely left the game.
For example I used a no-pet sorcerer for trials until around 2016. Nowadays I barely use this toon anymore, because I don't enjoy playing with pets and not using them simply isn't viable anymore.
[edited to remove quote]
Toxic_Hemlock wrote: »I don't have a pet sorc build, but if I may chime in here, I would give EA another go if they could make my tank companion lasts more than 4 seconds to the last boss of arc 1.
I have sharp slotted with two heals and he still died to it, although he doesn't, even when facing the other edited trial bosses most times.
Other arcs I don't much care about, mind you, I might try to go to higher arcs if my companion was more useful.
Ironically, there is a vision that increases pet damage, you know, for the whole 5 seconds the pet is alive
Turtle_Bot wrote: »Toxic_Hemlock wrote: »I don't have a pet sorc build, but if I may chime in here, I would give EA another go if they could make my tank companion lasts more than 4 seconds to the last boss of arc 1.
I have sharp slotted with two heals and he still died to it, although he doesn't, even when facing the other edited trial bosses most times.
Other arcs I don't much care about, mind you, I might try to go to higher arcs if my companion was more useful.
As someone pointed out earlier, switching your companion to either a DD or a healer role would help them last a lot longer. It will require you to tank up a bit though so you can tank the hits, but this can be easily accomplished by getting around 27k to 30k health, slotting an emergency heal and your classes armor buff (if you feel you need it, resolving vigor is good as well as its a short but strong HoT that also gives minor resolve).
For the first arc especially, you don't need much, a typical PvP set-up will be more than good enough for this.
Toxic_Hemlock wrote: »Turtle_Bot wrote: »Toxic_Hemlock wrote: »I don't have a pet sorc build, but if I may chime in here, I would give EA another go if they could make my tank companion lasts more than 4 seconds to the last boss of arc 1.
I have sharp slotted with two heals and he still died to it, although he doesn't, even when facing the other edited trial bosses most times.
Other arcs I don't much care about, mind you, I might try to go to higher arcs if my companion was more useful.
As someone pointed out earlier, switching your companion to either a DD or a healer role would help them last a lot longer. It will require you to tank up a bit though so you can tank the hits, but this can be easily accomplished by getting around 27k to 30k health, slotting an emergency heal and your classes armor buff (if you feel you need it, resolving vigor is good as well as its a short but strong HoT that also gives minor resolve).
For the first arc especially, you don't need much, a typical PvP set-up will be more than good enough for this.
Well I broke down and tried again today with a tankier arcanist (34k health). I set up Ember to be both healer and DD, Still died to final boss in arc 1 by standing in red. I died soon afterwards to 27k damage from seeker shards (always die to these btw) while my shield was down. I was using sanguine alter (lasts longer) as I don't have any PvP assault lines unlocked on my arcanist. My sets are deadly and hexos wielding a lightning staff. Unless my companion can last long enough for me to kill tho'at, it is useless for me to keep trying. Everyone says the arcanist is OP, but I'm not seeing it TBH. IMO the area is far to small for that fight anyways and the 3rd person camera view gets lost when near a wall.
The definition of insanity is doing the same thing over and over again and expecting different results.
Albert Einstein was on to something there. Thanks for your help though.
Necrotech_Master wrote: »Toxic_Hemlock wrote: »Turtle_Bot wrote: »Toxic_Hemlock wrote: »I don't have a pet sorc build, but if I may chime in here, I would give EA another go if they could make my tank companion lasts more than 4 seconds to the last boss of arc 1.
I have sharp slotted with two heals and he still died to it, although he doesn't, even when facing the other edited trial bosses most times.
Other arcs I don't much care about, mind you, I might try to go to higher arcs if my companion was more useful.
As someone pointed out earlier, switching your companion to either a DD or a healer role would help them last a lot longer. It will require you to tank up a bit though so you can tank the hits, but this can be easily accomplished by getting around 27k to 30k health, slotting an emergency heal and your classes armor buff (if you feel you need it, resolving vigor is good as well as its a short but strong HoT that also gives minor resolve).
For the first arc especially, you don't need much, a typical PvP set-up will be more than good enough for this.
Well I broke down and tried again today with a tankier arcanist (34k health). I set up Ember to be both healer and DD, Still died to final boss in arc 1 by standing in red. I died soon afterwards to 27k damage from seeker shards (always die to these btw) while my shield was down. I was using sanguine alter (lasts longer) as I don't have any PvP assault lines unlocked on my arcanist. My sets are deadly and hexos wielding a lightning staff. Unless my companion can last long enough for me to kill tho'at, it is useless for me to keep trying. Everyone says the arcanist is OP, but I'm not seeing it TBH. IMO the area is far to small for that fight anyways and the 3rd person camera view gets lost when near a wall.
The definition of insanity is doing the same thing over and over again and expecting different results.
Albert Einstein was on to something there. Thanks for your help though.
if your dying to seeker shards, your not interrupting the little blob adds when they are channeling
their channel ramps up their dmg to eventually become lethal, essentially they cannot be ignored
arc 1 tho'at you dont have to worry about any phases other than the human form (the melee attacks, the sword heavy, the eye beam after she throws the sword, and the mirror shield (dont use direct dmg on mirror shield) are the only things the human tho'at does), so if you arent doing a lot of dmg you need to focus the blobs as they come up, or at minimum interrupt them if they are channeling
Toxic_Hemlock wrote: »Necrotech_Master wrote: »Toxic_Hemlock wrote: »Turtle_Bot wrote: »Toxic_Hemlock wrote: »I don't have a pet sorc build, but if I may chime in here, I would give EA another go if they could make my tank companion lasts more than 4 seconds to the last boss of arc 1.
I have sharp slotted with two heals and he still died to it, although he doesn't, even when facing the other edited trial bosses most times.
Other arcs I don't much care about, mind you, I might try to go to higher arcs if my companion was more useful.
As someone pointed out earlier, switching your companion to either a DD or a healer role would help them last a lot longer. It will require you to tank up a bit though so you can tank the hits, but this can be easily accomplished by getting around 27k to 30k health, slotting an emergency heal and your classes armor buff (if you feel you need it, resolving vigor is good as well as its a short but strong HoT that also gives minor resolve).
For the first arc especially, you don't need much, a typical PvP set-up will be more than good enough for this.
Well I broke down and tried again today with a tankier arcanist (34k health). I set up Ember to be both healer and DD, Still died to final boss in arc 1 by standing in red. I died soon afterwards to 27k damage from seeker shards (always die to these btw) while my shield was down. I was using sanguine alter (lasts longer) as I don't have any PvP assault lines unlocked on my arcanist. My sets are deadly and hexos wielding a lightning staff. Unless my companion can last long enough for me to kill tho'at, it is useless for me to keep trying. Everyone says the arcanist is OP, but I'm not seeing it TBH. IMO the area is far to small for that fight anyways and the 3rd person camera view gets lost when near a wall.
The definition of insanity is doing the same thing over and over again and expecting different results.
Albert Einstein was on to something there. Thanks for your help though.
if your dying to seeker shards, your not interrupting the little blob adds when they are channeling
their channel ramps up their dmg to eventually become lethal, essentially they cannot be ignored
arc 1 tho'at you dont have to worry about any phases other than the human form (the melee attacks, the sword heavy, the eye beam after she throws the sword, and the mirror shield (dont use direct dmg on mirror shield) are the only things the human tho'at does), so if you arent doing a lot of dmg you need to focus the blobs as they come up, or at minimum interrupt them if they are channeling
Thanks for the insight, but I usually just kill adds while my companion keeps the boss busy, like I do with other bosses, but as they are dead in under 5 seconds and the boss has a tendency to crowd me, they are kinda useless in that fight. Interrupting is another thing I am not great at. I know about the mirror, but thanks for letting me know in case I didn't. I may try it again sometime, but as runs take an hour and dying is never fun to me, I may just hope they make the companions and other pets less stupid in the coming months...
Honestly if a half blind, reflex challenged old foggy like me can live long enough to actually see past the thirty second mark with that boss, I see no reason why a fully purple equipped companion is useless in there, same goes for pets I assume.
Edit: clarity