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Sorcerer Pets dying in Endless Archive

  • virtus753
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    jaws343 wrote: »
    It's as much of a problem in the Bastian Nymics. Constantly needing to re-summon pets because it is not classed as a dungeon, trial, or arena.

    This begs the question: Are Major and Minor Slayer and Aegis functioning in EA?

    I’d like to see the results on that, but also worth noting that EA is explicitly called an “arena” in the official announcement: https://www.elderscrollsonline.com/en-us/updates/endlessarchive

    If arena bonuses don’t work in EA, then the announcement would need to be corrected to avoid misleading players, as “arena” is a technical term in this game and comes with implications regarding the content. If EA isn’t counted as part of the dungeon/arena/trial content where Slayer and Aegis function, then it also shouldn’t be drawing its own content from there or offering bind-on-pickup equipment like that content does. (Aside from the Prophet’s items from the main questline, I can’t think right now of any source of BoP equipment that isn’t dungeons, arenas, or trials. The Golden respects that rule as well—gear is BoP if it comes from there, BoE if not.)
  • Turtle_Bot
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    @ZOS_Kevin @ZOS_GinaBruno Can we please get a comment on this issue? It's really frustrating a lot of players... for instance, the leader of one of my guilds has one character that he plays, a Sorc.. he's a *great* player, he's DPS'd, healed and tanked every dlc dungeon trifecta in the game on that character; but when we go into EA it's quickly a struggle session because he has no reliable/effective source of self-heals when his clanfear insta-dies from arc 3 boss onwards, I really just don't understand why EA is setup to make Sorcs not viable when you already have rules in place to make pets immune to damage in all other group PVE content.

    @ZOS_Kevin A comment on this issue would be really nice please.

    I've tried to break up this post as best I could, to help make it easier to read and follow, since it will be a long read.

    This issue also relates back to something I brought up around this time last year about sorcerers being forced into using pets and the state of no-pet builds.
    Part of what I brought up back then was that no other sorcerer build was comparable to using the pets and this applied to any and every role in the game, healing, tanking and dps.

    This thread, alongside the countless others and the instant application of the small buffs given to sorcerer in U37, raises a really big question mark over the response we got last year to the concerns myself and many others raised back then, the response which stated that "The team thought that Sorcerer was fine and was not in need of any adjustments".


    This thread is further evidence that sorcerer is still, very much, not fine, and is in real need of an update. The best build the class has in terms of using class skills (pet build) is only viable due to being hard carried by a programmed work around or exception that essentially gives the pets "God-mode" in content.
    Meanwhile, using pets in whatever content that the programmed "God-mode" protection is not applied (PvP, Endless Archive, etc) the pets are a massive liability due to their numerous downsides instead of actually helping the class complete that content at a level that other classes have zero issue with completing the content at.

    It is clear from the issues raised in this thread that the pets are clearly not good enough to survive in actual content with their current stats without their programmed "God-mode", and their issues have long been hidden behind what I can only assume was supposed to be a short term work around, that was implemented long ago to not have the class completely fall off altogether when previous reworks/changes (see huge nerfs) were made back in 2018, but a more appropriate and permanent fix (as far as we, the customers can tell) has never been looked at (or at least, it hasn't been communicated with us) since then.

    This brings me back to the original points I raised last year:
    • The mechanics/metrics/attributes of the pets is simply too outdated to be used in the modern state of ESO considering their numerous downsides.
    • Non-pet builds are significantly further behind the pet builds and have been for a significantly long time now which needs addressing.


    This requires some thorough explaining as the Endless Archive is the shiny new content we all got this DLC for and while myself and many other sorc mains would love to participate more in it, "to give it a real, good, honest try", to quote yourself from another thread, the lackluster state of the class itself when its top end build is excluded from the content because the only thing making its top end build feasible in the first place was a forgotten about (never implemented for this content) and this was compounded with the release state of the class set that, as per the parse numbers and combat metrics provided almost daily in the feedback during the entire 5 week PTS cycle have shown, actively makes your build worse to run it over other more generic and easier to obtain and use equivalent sets and was even behind much older sets that have long since been power crept (despite the unprecedented amount of feedback given regarding the set throughout the entire PTS cycle).

    An explanation with open and honest communication regarding this is important here. Because the lack of explanation, compounded by the lack of engagement and serious lack of communication relating to the given hard-data based feedback regarding Sorcerer and its class set from this past PTS cycle has been, quite frankly, bordering on insulting, with how little there has been for Sorcerer when the other classes all seemed to just get something implemented that was very close to what they asked for, for only a fraction of the feedback provided.


    Please understand, this is not a swipe at you Kevin and I apologize in advanced if anything comes off that way. What you do around here to try and keep the communication going is very commendable and greatly appreciated. I just wish there were more on the team like you, who do engage with us here on the forums to help work through and alleviate the growing number of concerns that many here have and to help many here to understand the teams vision behind, not only the Sorcerer class, but the game and games balance as a whole.

    I am just hoping to help you (you, as in ZOS as a whole, not anyone specifically) to understand (and hopefully you can pass on this information to the team) regarding how Sorcerer players are feeling with the state of the class, the state of communication regarding the class and its many issues, the lack of review of the changes made (in general, not just with Sorcerer) and that this feeling/feedback is not just something that has happened overnight (or only over this 1 patch), but that it is something that has been building for a long time now that has finally reached a real breaking point where the class is just feeling like its being deliberately excluded from any and all future content.


    P.s. Many of us Sorcerer mains have been (and likely still would be) happy to sit down and discuss the class in a constructive manner, brainstorm some ideas with the team that will help to fill that gap between how the players see the class and how the team sees the class.
    Many simple small suggestions have, already, also been provided on many threads from the past 3-6 months, that can be looked at (see implemented) for the short term, while this discussion about the long term state of the class and it's direction is happening.
  • hexnotic
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    I’ve been maining an oakensorc pet build with overload ult for some time now… It’s totally unplayable when it starts to get difficult in EA. This needs to get fixed! :(
  • finehair
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    If pets were meant to be unkillable, why do they have health bars? Summon them again? Or adapt to the situation by slotting any other heal. Not every build is viable in every content. Some are going to experience more difficulties compared to others. When I did it first with my warden I was wondering where the hell was my bear disappearing constantly. Then I remembered it can also die from the last boss aoe.
  • hexnotic
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    finehair wrote: »
    If pets were meant to be unkillable, why do they have health bars? Summon them again? Or adapt to the situation by slotting any other heal. Not every build is viable in every content. Some are going to experience more difficulties compared to others. When I did it first with my warden I was wondering where the hell was my bear disappearing constantly. Then I remembered it can also die from the last boss aoe.

    Yep, I’m re rolling to a mag dk for EA. There’s no other option, lol. It seems like the pets dying all the time in EA is unintended, so every above comment for clarification.

    Edited by hexnotic on November 12, 2023 12:16PM
  • Turtle_Bot
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    finehair wrote: »
    If pets were meant to be unkillable, why do they have health bars? Summon them again? Or adapt to the situation by slotting any other heal. Not every build is viable in every content. Some are going to experience more difficulties compared to others. When I did it first with my warden I was wondering where the hell was my bear disappearing constantly. Then I remembered it can also die from the last boss aoe.

    Slot another heal, sure let me just check what other heal options sorcerer has access to, oh wait..
  • jaws343
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    finehair wrote: »
    If pets were meant to be unkillable, why do they have health bars? Summon them again? Or adapt to the situation by slotting any other heal. Not every build is viable in every content. Some are going to experience more difficulties compared to others. When I did it first with my warden I was wondering where the hell was my bear disappearing constantly. Then I remembered it can also die from the last boss aoe.

    Pets are literally unkillable in every other arena, dungeon, and trial.
  • Galeriano
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    jaws343 wrote: »
    finehair wrote: »
    If pets were meant to be unkillable, why do they have health bars? Summon them again? Or adapt to the situation by slotting any other heal. Not every build is viable in every content. Some are going to experience more difficulties compared to others. When I did it first with my warden I was wondering where the hell was my bear disappearing constantly. Then I remembered it can also die from the last boss aoe.

    Pets are literally unkillable in every other arena, dungeon, and trial.

    They die in solo arenas and it's intended design.
    Edited by Galeriano on November 12, 2023 2:38PM
  • phileunderx2
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    There are group dungeons that pets die in also. Crypt of hearts the second boss they die often. Most people don't experience this as they are in a group. But run it solo on a low cp/dps build and you will see them die.
    I've also had them die on the last boss of city of ash1 as well.
  • Galeriano
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    Turtle_Bot wrote: »
    finehair wrote: »
    If pets were meant to be unkillable, why do they have health bars? Summon them again? Or adapt to the situation by slotting any other heal. Not every build is viable in every content. Some are going to experience more difficulties compared to others. When I did it first with my warden I was wondering where the hell was my bear disappearing constantly. Then I remembered it can also die from the last boss aoe.

    Slot another heal, sure let me just check what other heal options sorcerer has access to, oh wait..

    It's actually not that bad as it looks like. In all honesty when properly build You dont need instant cast burst heals that much in EA. In case of sorc pale order and crit surge already provide You with lots of healing and on top of that You can get 25k instant cast class shield. For later arcs You want to build tanky anyway so Your health won't be jumping up and down like crazy and when needed You can just pop the shield and HoTs will do the job underneath. You also have dark deal which does pretty nice job when combined with shields.

    Here is an example of stats on a setup that works nice. Keep in mind these are base values so they will be increased with visions. So You are basically a tank with 48k HP , almost at resistance cap plus You also have reliable acces to minor+major protection ,major evasion, 6-12% dmg reduction from defensive CP(usefull in later arcs) and if You want another 6% unique dmg reduction from BRP dual wield, all of that toped off with really high HoT healing. Marauders in setups like these are childs play up until like arc 6.

    e9uyvp61iezn.png

    Sorc really isn't in a tragic spot. It's not a coincidence current 2nd best score in solo leaderboards on PC EU belongs to a sorc who reached arc 10-4-3. Having pets that don't die in EA could be actually a bit too much because imagine for example what would be happening if clannfear would be able to keep aggro on marauders while also providing You with instant heals having 15k+ tooltip.
    Edited by Galeriano on November 12, 2023 8:51PM
  • Tannus15
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    Galeriano wrote: »
    jaws343 wrote: »
    finehair wrote: »
    If pets were meant to be unkillable, why do they have health bars? Summon them again? Or adapt to the situation by slotting any other heal. Not every build is viable in every content. Some are going to experience more difficulties compared to others. When I did it first with my warden I was wondering where the hell was my bear disappearing constantly. Then I remembered it can also die from the last boss aoe.

    Pets are literally unkillable in every other arena, dungeon, and trial.

    They die in solo arenas and it's intended design.

    they made pets immune to a bunch of mechanics in vMA because they were useless in there. specifically poison flowers, the ice water and spinning blades. there are others, but those were the most obvious ones.

    in particular the mechanics of thoat make any melee pet instantly die. so scamp / clannfear and warden bear are just unusable.

    the fact is that sorc has too much of it's damage tied up in the prey damage buff and pet damage.

    sorcs have been literally begging for non pet builds to get some buffs for years now and it's more than a little frustrating for the latest content to come out for pets to be useless while nothing, literally nothing has been done to address the problem we've been pointing out over and over again.

    Add to the fact that the sorc class set from EA is easily the worst set and the only set to not get reworked during the PTS and I don't know what else to say.

    I mean, it's so bad that skinny's video on class sets basically says don't use it, ever, anywhere.
  • Turtle_Bot
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    Tannus15 wrote: »
    the fact is that sorc has too much of it's damage tied up in the prey damage buff and pet damage.

    sorcs have been literally begging for non pet builds to get some buffs for years now and it's more than a little frustrating for the latest content to come out for pets to be useless while nothing, literally nothing has been done to address the problem we've been pointing out over and over again.

    Add to the fact that the sorc class set from EA is easily the worst set and the only set to not get reworked during the PTS and I don't know what else to say.

    I mean, it's so bad that skinny's video on class sets basically says don't use it, ever, anywhere.

    Thanks for putting this into such simple and short explanations (I tend to over explain things)

    @Galeriano I agree that for PvE, sorc overall (if we include the pets) is not completely dead, my issues are more in general and related much more to no-pet sorcerer.

    As Tannus pointed out, these are some extremely long standing issues, especially regarding no-pet builds (which make necro and warden dps look good by comparison) and sorcerers having far too much of their kit (both in terms of healing and damage) forced into the pets/prey and that we aren't getting any communication on this long standing issue from ZOS.

    This was compounded by ZOS further not communicating with us about the sorcerer class set, despite all of the feedback (including countless threads in the PTS section as well as on the official class set feedback thread) being unanimous with hard data (parses/CMX) to back it up, that the set was the worst set of all of them and was in dire need of a complete redesign to make it even remotely comparable to the other class sets.


    @ZOS_Kevin @ZOS_GinaBruno You have both asked multiple times in the past about how to improve communication. Addressing the 3 issues here would go a long way to improving communication and opening the conversation up to help the community (and sorc players in general) feel more included and much less ignored.
    • The state of no-pet sorcerer where it is significantly behind the other classes in terms of DPS and has almost no group utility that allows it to have a role as a support/healer.
    • Sorcerers being forced to use pets to keep up with the other classes for every role, this goes against the "play how you want" ideal/goal that was outlined within the latest statement regarding combat that was released a few years back.
    • The complete ignoring/lack of communication of 99% of the feedback regarding the Sorcerer class set Monolith of Storms. (The only feedback that was listened to was that the set didn't crit, which was a bug fix and not a change based on player given feedback).
    • The lack of even a single comment on this thread alone regarding the issue surrounding pets taking damage from mechanics in the endless archive.
    As outlined in numerous posts now (both here and on many other threads), these issues with sorcerer and communication regarding sorcerer have been going on for a long time now and there has been almost no response to any of them, especially on any of them over the past year.
    Many of us don't even know if these threads are being seen, let alone if they are being passed on to the appropriate teams to get their feedback on these issues and open up a constructive dialogue to help bring everyone onto the same page. At the moment it just seems like we are being completely ignored.
  • Turtle_Bot
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    btw, I'm not sure how people can say that no-pet sorcerer is fine while at the same time complain about the state of warden and necro DPS.

    The most recent build video I could find for no-pet sorcerer that also used meta proc sets (pillar + rele + zaan + kilt) is 7 months old now (pre-Nekrom) and it had a 110k DPS parse (makes those 120-125k necro/warden parses look pretty good now don't it).

    https://www.youtube.com/watch?v=3b3jGBz3A0g

    Every single other sorcerer build video that I could find within the past year was either a pet build using both pets + atro + prey, or a completely non-meta build that parsed at sub-90k.

    We can see that no-pet sorcerer is, at best, 20% behind the other classes for DPS and it still technically uses 1 pet (atro) to get this DPS, even when running the meta proc set-ups that every class uses and parses at 120k (necro/warden) to 130k+ (other classes/pets).
    This doesn't even take into account that no-pet sorcerer has no real AoE advantage or group utility/support/healing over pet builds outside of running regenerative ward (the weaker morph of hardened ward that only provides minor intellect/endurance) and absorption field (heal morph of negate) at which point you're better off running the globally available reviving barrier for an equal heal but a massive ward on top that also lasts longer too or give up and run atro which provides the AoE stun while also providing group wide major berserk.

    Everything sorcerer has is tied to the pets, from healing to damage to group utility, it is all tied to the pets.

    The class is not even close to being on par to even the "bottom tier" necro or warden without the pets + prey. If people still think that's not "being forced to use pets", I give up, there's no reasonable constructive dialogue to be had at that point...
  • Pixiepumpkin
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    My bear keeps dying as well. He is hard to keep alive on some boss fights in the endless archive.
    "𝕰𝖛𝖊𝖓 𝕲𝖔𝖉𝖘 𝖉𝖎𝖘𝖑𝖎𝖐𝖊 𝖙𝖍𝖊 𝖆𝖇𝖘𝖔𝖑𝖚𝖙𝖊, 𝖋𝖔𝖗 𝖎𝖙 𝖘𝖙𝖎𝖓𝖐𝖘 𝖔𝖋 𝖘𝖔𝖒𝖊𝖙𝖍𝖎𝖓𝖌 𝖑𝖆𝖗𝖌𝖊𝖗 𝖙𝖍𝖆𝖓 𝖙𝖍𝖊𝖒𝖘𝖊𝖑𝖛𝖊𝖘." ― Sotha Sil
    PC/NA
  • Braffin
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    Digiman wrote: »
    [snip]

    Maybe you don't know, but no-pet sorcerer wasn't only a viable option for several years after launch, but definitely meta for quite some time.

    Nobody wants to remove the ability to play with pets in a viable way from those, which enjoy this playstyle.

    In fact it's the other way around: no-pet sorc was taken away from us, thus most of the players enjoying this playstyle either switched to other classes or completely left the game.

    For example I used a no-pet sorcerer for trials until around 2016. Nowadays I barely use this toon anymore, because I don't enjoy playing with pets and not using them simply isn't viable anymore.

    [edited to remove quote]
    Edited by ZOS_Icy on November 13, 2023 2:51PM
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • kindred
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    Pets and companions shouldn't be able to die period unless you die. They should be like ff14 trust companions. They do not die ever unless you die first.
  • Ragged_Claw
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    It's also really annoying that you get a vision that increases pet damage, I tried using it, but at boss fights both pets are dead within seconds so it was worthless and I wasted a buff for that run.
    PC EU & NA
  • emilyhyoyeon
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    Seems reasonable enough to me that at least pets get the same treatment in EA as they do in solo arenas like vMA with the mushrooms and other stuff.

    I haven't done EA duo. Do pets take damage while you're duo? If so they should make them function as they do in other group arenas then too and take no damage.
    IGN @ emilypumpkin, imperial pumpkin seller & ghost hunter
    PC EU
    main TES character: Tullanisse Starborne, altmer battlemage & ayleid researcher
  • Tannus15
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    Seems reasonable enough to me that at least pets get the same treatment in EA as they do in solo arenas like vMA with the mushrooms and other stuff.

    I haven't done EA duo. Do pets take damage while you're duo? If so they should make them function as they do in other group arenas then too and take no damage.

    yes they do, and even if you have a tank Thoat's aoe will delete the scamp immediately and the wider aoe's later in the fight will kill the bird.
    It's also really annoying that you get a vision that increases pet damage, I tried using it, but at boss fights both pets are dead within seconds so it was worthless and I wasted a buff for that run.

    this does help the atro but it's of most benefit to necros
    Braffin wrote: »
    Digiman wrote: »
    [snip]

    Maybe you don't know, but no-pet sorcerer wasn't only a viable option for several years after launch, but definitely meta for quite some time.

    Nobody wants to remove the ability to play with pets in a viable way from those, which enjoy this playstyle.

    In fact it's the other way around: no-pet sorc was taken away from us, thus most of the players enjoying this playstyle either switched to other classes or completely left the game.

    For example I used a no-pet sorcerer for trials until around 2016. Nowadays I barely use this toon anymore, because I don't enjoy playing with pets and not using them simply isn't viable anymore.

    [edited to remove quote]

    I also used to run no pet back in the day, though that was largely because pets were terrible back then. crit chance and spell damage didn't affect pets, only max mag, so building for pets gutted the rest of your damage.

    They fixed pets, but then nerfed everything else to compensate.
    It used to be the most important things about sorc rotation was high uptime on wall and liquid lightning, frag procs and execute.
    in 2016 I remember the dps was the same between bound aegis and the bird.
  • Turtle_Bot
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    Braffin wrote: »
    Digiman wrote: »
    [snip]

    Maybe you don't know, but no-pet sorcerer wasn't only a viable option for several years after launch, but definitely meta for quite some time.

    Nobody wants to remove the ability to play with pets in a viable way from those, which enjoy this playstyle.

    In fact it's the other way around: no-pet sorc was taken away from us, thus most of the players enjoying this playstyle either switched to other classes or completely left the game.

    For example I used a no-pet sorcerer for trials until around 2016. Nowadays I barely use this toon anymore, because I don't enjoy playing with pets and not using them simply isn't viable anymore.

    [edited to remove quote]

    I remember those days of petless sorc being part of the meta as well, I completed vMoL and Vet Craglorn trials (including my first ever Vet trial, vAA), with my petless magsorc back then and it a lot of was fun.

    Part of why I chose sorcerer originally when I first started back in 2015 was that whole mage theme the class had, but sadly, that has long since been deleted in favor of giving everything the class has to the pets...

    My magsorc is my main, so I won't ever completely stop playing that char, but it had been getting harder and harder for years, until it finally reached a point last year where I just gave up and switched to pets because forcing myself to keep playing without pets was just holding me back too much to remain viable in the harder level content that I wanted to keep playing.
  • ZhuJiuyin
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    It's really frustrating to be limited to pet builds. sorc's identification with black magic and lightning summons is all but cancelled.
    Most of sorc's skills are outdated/useless in pvp and pve, and the lower skill coefficients than other classes force sorc to rely on non-sorc class skills (especially aoe and spam).
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • Toxic_Hemlock
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    I don't have a pet sorc build, but if I may chime in here, I would give EA another go if they could make my tank companion lasts more than 4 seconds to the last boss of arc 1.

    I have sharp slotted with two heals and he still died to it, although he doesn't, even when facing the other edited trial bosses most times.

    Other arcs I don't much care about, mind you, I might try to go to higher arcs if my companion was more useful.
  • Turtle_Bot
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    I don't have a pet sorc build, but if I may chime in here, I would give EA another go if they could make my tank companion lasts more than 4 seconds to the last boss of arc 1.

    I have sharp slotted with two heals and he still died to it, although he doesn't, even when facing the other edited trial bosses most times.

    Other arcs I don't much care about, mind you, I might try to go to higher arcs if my companion was more useful.

    As someone pointed out earlier, switching your companion to either a DD or a healer role would help them last a lot longer. It will require you to tank up a bit though so you can tank the hits, but this can be easily accomplished by getting around 27k to 30k health, slotting an emergency heal and your classes armor buff (if you feel you need it, resolving vigor is good as well as its a short but strong HoT that also gives minor resolve).
    For the first arc especially, you don't need much, a typical PvP set-up will be more than good enough for this.
  • katorga
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    Sorc - sergeants mail, alessian order, oakensoul 5-7 heavy. infused health regen on jewels. Sharpend and penetration CP. Gets me through 3 arcs (as far as I can tolerate b4 boredom takes over). I have similar double bar build that works about the same, using infused prismatic regen instead of health.

    Hardened ward + 6-8K health regen gets me through almost everything. DPS is at about the bare minimum.
  • Necrotech_Master
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    Jaimeh wrote: »
    Ironically, there is a vision that increases pet damage, you know, for the whole 5 seconds the pet is alive :sweat_smile:

    i think that buffs stuff other than sorc pets and the warden bear

    it also buffs necromancer pets like blastbones (i havent tested with the skeletal archer/mage, or other temp pet summons like maw of the infernal or aegis caller)

    also havent tested with warden "pets" such as the cliff racer

    mainly havent tested because its generally just a very bad vision, i would say its still slightly better than the +xp or +gold modifiers which are 100% absolutely worthless

    my experience is that pets such as the warden bear and companions will frequently die at some bosses and any tho'at fight

    like zha'jassa the forgotten, even the freaking warden bear gets cursed when it uses that mechanic, not like the pets or companions even have any semblance of knowledge of cleansing
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Toxic_Hemlock
    Toxic_Hemlock
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    Turtle_Bot wrote: »
    I don't have a pet sorc build, but if I may chime in here, I would give EA another go if they could make my tank companion lasts more than 4 seconds to the last boss of arc 1.

    I have sharp slotted with two heals and he still died to it, although he doesn't, even when facing the other edited trial bosses most times.

    Other arcs I don't much care about, mind you, I might try to go to higher arcs if my companion was more useful.

    As someone pointed out earlier, switching your companion to either a DD or a healer role would help them last a lot longer. It will require you to tank up a bit though so you can tank the hits, but this can be easily accomplished by getting around 27k to 30k health, slotting an emergency heal and your classes armor buff (if you feel you need it, resolving vigor is good as well as its a short but strong HoT that also gives minor resolve).
    For the first arc especially, you don't need much, a typical PvP set-up will be more than good enough for this.

    Well I broke down and tried again today with a tankier arcanist (34k health). I set up Ember to be both healer and DD, Still died to final boss in arc 1 by standing in red. I died soon afterwards to 27k damage from seeker shards (always die to these btw) while my shield was down. I was using sanguine alter (lasts longer) as I don't have any PvP assault lines unlocked on my arcanist. My sets are deadly and hexos wielding a lightning staff. Unless my companion can last long enough for me to kill tho'at, it is useless for me to keep trying. Everyone says the arcanist is OP, but I'm not seeing it TBH. IMO the area is far to small for that fight anyways and the 3rd person camera view gets lost when near a wall.

    The definition of insanity is doing the same thing over and over again and expecting different results.
    Albert Einstein was on to something there. Thanks for your help though.
  • Necrotech_Master
    Necrotech_Master
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    Turtle_Bot wrote: »
    I don't have a pet sorc build, but if I may chime in here, I would give EA another go if they could make my tank companion lasts more than 4 seconds to the last boss of arc 1.

    I have sharp slotted with two heals and he still died to it, although he doesn't, even when facing the other edited trial bosses most times.

    Other arcs I don't much care about, mind you, I might try to go to higher arcs if my companion was more useful.

    As someone pointed out earlier, switching your companion to either a DD or a healer role would help them last a lot longer. It will require you to tank up a bit though so you can tank the hits, but this can be easily accomplished by getting around 27k to 30k health, slotting an emergency heal and your classes armor buff (if you feel you need it, resolving vigor is good as well as its a short but strong HoT that also gives minor resolve).
    For the first arc especially, you don't need much, a typical PvP set-up will be more than good enough for this.

    Well I broke down and tried again today with a tankier arcanist (34k health). I set up Ember to be both healer and DD, Still died to final boss in arc 1 by standing in red. I died soon afterwards to 27k damage from seeker shards (always die to these btw) while my shield was down. I was using sanguine alter (lasts longer) as I don't have any PvP assault lines unlocked on my arcanist. My sets are deadly and hexos wielding a lightning staff. Unless my companion can last long enough for me to kill tho'at, it is useless for me to keep trying. Everyone says the arcanist is OP, but I'm not seeing it TBH. IMO the area is far to small for that fight anyways and the 3rd person camera view gets lost when near a wall.

    The definition of insanity is doing the same thing over and over again and expecting different results.
    Albert Einstein was on to something there. Thanks for your help though.

    if your dying to seeker shards, your not interrupting the little blob adds when they are channeling

    their channel ramps up their dmg to eventually become lethal, essentially they cannot be ignored

    arc 1 tho'at you dont have to worry about any phases other than the human form (the melee attacks, the sword heavy, the eye beam after she throws the sword, and the mirror shield (dont use direct dmg on mirror shield) are the only things the human tho'at does), so if you arent doing a lot of dmg you need to focus the blobs as they come up, or at minimum interrupt them if they are channeling
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Toxic_Hemlock
    Toxic_Hemlock
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    Turtle_Bot wrote: »
    I don't have a pet sorc build, but if I may chime in here, I would give EA another go if they could make my tank companion lasts more than 4 seconds to the last boss of arc 1.

    I have sharp slotted with two heals and he still died to it, although he doesn't, even when facing the other edited trial bosses most times.

    Other arcs I don't much care about, mind you, I might try to go to higher arcs if my companion was more useful.

    As someone pointed out earlier, switching your companion to either a DD or a healer role would help them last a lot longer. It will require you to tank up a bit though so you can tank the hits, but this can be easily accomplished by getting around 27k to 30k health, slotting an emergency heal and your classes armor buff (if you feel you need it, resolving vigor is good as well as its a short but strong HoT that also gives minor resolve).
    For the first arc especially, you don't need much, a typical PvP set-up will be more than good enough for this.

    Well I broke down and tried again today with a tankier arcanist (34k health). I set up Ember to be both healer and DD, Still died to final boss in arc 1 by standing in red. I died soon afterwards to 27k damage from seeker shards (always die to these btw) while my shield was down. I was using sanguine alter (lasts longer) as I don't have any PvP assault lines unlocked on my arcanist. My sets are deadly and hexos wielding a lightning staff. Unless my companion can last long enough for me to kill tho'at, it is useless for me to keep trying. Everyone says the arcanist is OP, but I'm not seeing it TBH. IMO the area is far to small for that fight anyways and the 3rd person camera view gets lost when near a wall.

    The definition of insanity is doing the same thing over and over again and expecting different results.
    Albert Einstein was on to something there. Thanks for your help though.

    if your dying to seeker shards, your not interrupting the little blob adds when they are channeling

    their channel ramps up their dmg to eventually become lethal, essentially they cannot be ignored

    arc 1 tho'at you dont have to worry about any phases other than the human form (the melee attacks, the sword heavy, the eye beam after she throws the sword, and the mirror shield (dont use direct dmg on mirror shield) are the only things the human tho'at does), so if you arent doing a lot of dmg you need to focus the blobs as they come up, or at minimum interrupt them if they are channeling

    Thanks for the insight, but I usually just kill adds while my companion keeps the boss busy, like I do with other bosses, but as they are dead in under 5 seconds and the boss has a tendency to crowd me, they are kinda useless in that fight. Interrupting is another thing I am not great at. I know about the mirror, but thanks for letting me know in case I didn't. I may try it again sometime, but as runs take an hour and dying is never fun to me, I may just hope they make the companions and other pets less stupid in the coming months...

    Honestly if a half blind, reflex challenged old foggy like me can live long enough to actually see past the thirty second mark with that boss, I see no reason why a fully purple equipped companion is useless in there, same goes for pets I assume.

    Edit: clarity
    Edited by Toxic_Hemlock on November 14, 2023 7:48PM
  • Necrotech_Master
    Necrotech_Master
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    Turtle_Bot wrote: »
    I don't have a pet sorc build, but if I may chime in here, I would give EA another go if they could make my tank companion lasts more than 4 seconds to the last boss of arc 1.

    I have sharp slotted with two heals and he still died to it, although he doesn't, even when facing the other edited trial bosses most times.

    Other arcs I don't much care about, mind you, I might try to go to higher arcs if my companion was more useful.

    As someone pointed out earlier, switching your companion to either a DD or a healer role would help them last a lot longer. It will require you to tank up a bit though so you can tank the hits, but this can be easily accomplished by getting around 27k to 30k health, slotting an emergency heal and your classes armor buff (if you feel you need it, resolving vigor is good as well as its a short but strong HoT that also gives minor resolve).
    For the first arc especially, you don't need much, a typical PvP set-up will be more than good enough for this.

    Well I broke down and tried again today with a tankier arcanist (34k health). I set up Ember to be both healer and DD, Still died to final boss in arc 1 by standing in red. I died soon afterwards to 27k damage from seeker shards (always die to these btw) while my shield was down. I was using sanguine alter (lasts longer) as I don't have any PvP assault lines unlocked on my arcanist. My sets are deadly and hexos wielding a lightning staff. Unless my companion can last long enough for me to kill tho'at, it is useless for me to keep trying. Everyone says the arcanist is OP, but I'm not seeing it TBH. IMO the area is far to small for that fight anyways and the 3rd person camera view gets lost when near a wall.

    The definition of insanity is doing the same thing over and over again and expecting different results.
    Albert Einstein was on to something there. Thanks for your help though.

    if your dying to seeker shards, your not interrupting the little blob adds when they are channeling

    their channel ramps up their dmg to eventually become lethal, essentially they cannot be ignored

    arc 1 tho'at you dont have to worry about any phases other than the human form (the melee attacks, the sword heavy, the eye beam after she throws the sword, and the mirror shield (dont use direct dmg on mirror shield) are the only things the human tho'at does), so if you arent doing a lot of dmg you need to focus the blobs as they come up, or at minimum interrupt them if they are channeling

    Thanks for the insight, but I usually just kill adds while my companion keeps the boss busy, like I do with other bosses, but as they are dead in under 5 seconds and the boss has a tendency to crowd me, they are kinda useless in that fight. Interrupting is another thing I am not great at. I know about the mirror, but thanks for letting me know in case I didn't. I may try it again sometime, but as runs take an hour and dying is never fun to me, I may just hope they make the companions and other pets less stupid in the coming months...

    Honestly if a half blind, reflex challenged old foggy like me can live long enough to actually see past the thirty second mark with that boss, I see no reason why a fully purple equipped companion is useless in there, same goes for pets I assume.

    Edit: clarity

    to be honest i dont know why the companions and pets (sorc and warden) are so heavily penalized in there, tho'at itself with the ice pools on every melee attack is basically anti-melee pet (tank companions and such)

    even blackrose prison is not as punishing to pets and companions (though the companions still die a lot in there, not as quickly as archive though)

    if your having problems with the interrupts or targeting the blobs i would suggest aoes, elemental susceptibility, and playing a warden with crystallized slabs shield (the slabs reflect a projectile and stun the attacker, which will stop the shard from channeling without you needing to pay attention or focus it)

    having a ranged companion does help keep them alive a bit longer, though they will still likely end up dying from something else like the eye beams
    Edited by Necrotech_Master on November 14, 2023 7:57PM
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • Tyrant_Tim
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    Honestly, it seems the best way to farm out the Sorc set would be to either run a Sorc tank or farm out the currency on another class.

    I’m sure more people would be mad about this but the set isn’t worth the time anyway.
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