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Negate perma bug

  • Mall0ry
    Mall0ry
    And some more strange new (?) bugs are going on, some of my mates were affected by completely greyed out skill bars (couldn't swap bars, too) and that effect occured after contact with NBs.
    Hear the singing of our blades
    death has come, foes be afraid!


    EU PC GH AD only. Please give Cyro some love, Zos!
  • hao98
    hao98
    Soul Shriven
    People have been exploiting this bug on large groups and it makes Cyrodiil unplayable. I've already reported 2 people for exploiting the bug and attached video evidence. Ticket references: 231105-004866 and 231105-004845. Please fix this bug quickly and ban the people who are exploiting it.
  • Ralamil
    Ralamil
    ✭✭✭✭
    Glad I checked my ESO+ sub and saw it was running out in six days. I really only play this game for PvP, and I have no faith in ZOS's ability to fix this quickly. Might as well save some money while they drag their feet, since I know they won't compensate players for a fundamentally broken product unless legally obligated.

    They can barely be bothered to communicate with the player base, despite having admitted fault in that area in the past.
    Karn Wild-Blood - PC NA AD Nord Warden
  • spiderlair88646
    We have had to cancel our group due to this bug. It's making pvp unplayable. Please fix this soon. Can we please have a status update? @ZOS_GinaBruno @ZOS_Kevin
  • Photosniper89
    Photosniper89
    ✭✭✭✭✭
    We have had to cancel our group due to this bug. It's making pvp unplayable. Please fix this soon. Can we please have a status update? @ZOS_GinaBruno @ZOS_Kevin

    This! We all know if this was PvE it would have been fixed and communicated out the butt about how they are working on it.

    This breaks PvP. We have cancelled every single raid since this bug first appeared. Now you have people running around spamming negates and dying on purpose over and over again.

    This is an absolute joke.
  • LostToTheSea
    LostToTheSea
    ✭✭✭
    As someone who has gone from leading every scale of raid to small scaling/solo play.. If this bug only impacted ballgroups, then honestly this would be a bug worth leaving in the game.
  • Photosniper89
    Photosniper89
    ✭✭✭✭✭
    As someone who has gone from leading every scale of raid to small scaling/solo play.. If this bug only impacted ballgroups, then honestly this would be a bug worth leaving in the game.

    I hate to tell you but we have already got around this. Yeah, it's a pain in the ass to deal with but us "ball groups" just adapt to changes like usual.

    An min/max group that regularly runs together will ALWAYS dominate the pugs. I hate to tell you...
  • Ralamil
    Ralamil
    ✭✭✭✭
    As someone who has gone from leading every scale of raid to small scaling/solo play.. If this bug only impacted ballgroups, then honestly this would be a bug worth leaving in the game.

    If you need to rely on exploits to deal with "ballgroups," perhaps you shouldn't have been leading "every scale of raid" this whole time.

    @ZOS_GinaBruno @ZOS_Kevin any time either of you would like to uphold that commitment to better communication... you've got a bunch of PvP folks waiting.
    Edited by Ralamil on November 6, 2023 10:11PM
    Karn Wild-Blood - PC NA AD Nord Warden
  • LostToTheSea
    LostToTheSea
    ✭✭✭
    As someone who has gone from leading every scale of raid to small scaling/solo play.. If this bug only impacted ballgroups, then honestly this would be a bug worth leaving in the game.

    I hate to tell you but we have already got around this. Yeah, it's a pain in the ass to deal with but us "ball groups" just adapt to changes like usual.

    An min/max group that regularly runs together will ALWAYS dominate the pugs. I hate to tell you...

    I'm well aware. I have run comp'd groups of varying optimization over the years, before largely retiring into Xing and zone chat banter. Fact is, pop caps are too low to justify groups that can easily handle x2 current server caps. It's mostly on the devs for not addressing set and crosshealing creep, but there's also a certain point where you realize that in current form it's unhealthy for the population and is actively keeping new/returning players from engaging in pvp (as it has been very obviously for quite some time now).

    The whole 'min/max group will ALWAYS dominate' spiel lost its luster when it the devs gifted ballgroups sets that entirely removed the thrill of a min/max group beating overwhelming odds, as well as hybridizing cross healing to where the amount of crutch is so real that it's trivial to even run in a comp'd group aiming to min/max. I've beat that subject to death over the years on NA. Players that avoid challenging PVP will continue to do so and simply put, this game has heavily catered to that crowd in and outside of group for years.
  • ForumSavant
    ForumSavant
    ✭✭✭✭
    As someone who has gone from leading every scale of raid to small scaling/solo play.. If this bug only impacted ballgroups, then honestly this would be a bug worth leaving in the game.

    I hate to tell you but we have already got around this. Yeah, it's a pain in the ass to deal with but us "ball groups" just adapt to changes like usual.

    An min/max group that regularly runs together will ALWAYS dominate the pugs. I hate to tell you...

    I'm well aware. I have run comp'd groups of varying optimization over the years, before largely retiring into Xing and zone chat banter. Fact is, pop caps are too low to justify groups that can easily handle x2 current server caps. It's mostly on the devs for not addressing set and crosshealing creep, but there's also a certain point where you realize that in current form it's unhealthy for the population and is actively keeping new/returning players from engaging in pvp (as it has been very obviously for quite some time now).

    The whole 'min/max group will ALWAYS dominate' spiel lost its luster when it the devs gifted ballgroups sets that entirely removed the thrill of a min/max group beating overwhelming odds, as well as hybridizing cross healing to where the amount of crutch is so real that it's trivial to even run in a comp'd group aiming to min/max. I've beat that subject to death over the years on NA. Players that avoid challenging PVP will continue to do so and simply put, this game has heavily catered to that crowd in and outside of group for years.

    I don't know how this devolved into a conversation about ballgroups, but group size used to go up to 24, and purge spamming was a huge problem then. You could survive anything if the group played well and was gear optimized. Groups are now half the size and plageubreak removes the ability of purge spamming from group. Obviously there are better sets that exist now then there used to be, but those don't add up to what an optimized group of 24 with equal skill could have done. I agree with the prior comment, if you wanna rely on an exploit to shut down ballgroups permanently, I don't know what kinda group you were leading. Even more so, there are no 12 man groups that can fight 2x the population cap, groups still get overwhelmed.
  • LostToTheSea
    LostToTheSea
    ✭✭✭
    As someone who has gone from leading every scale of raid to small scaling/solo play.. If this bug only impacted ballgroups, then honestly this would be a bug worth leaving in the game.

    I hate to tell you but we have already got around this. Yeah, it's a pain in the ass to deal with but us "ball groups" just adapt to changes like usual.

    An min/max group that regularly runs together will ALWAYS dominate the pugs. I hate to tell you...

    I'm well aware. I have run comp'd groups of varying optimization over the years, before largely retiring into Xing and zone chat banter. Fact is, pop caps are too low to justify groups that can easily handle x2 current server caps. It's mostly on the devs for not addressing set and crosshealing creep, but there's also a certain point where you realize that in current form it's unhealthy for the population and is actively keeping new/returning players from engaging in pvp (as it has been very obviously for quite some time now).

    The whole 'min/max group will ALWAYS dominate' spiel lost its luster when it the devs gifted ballgroups sets that entirely removed the thrill of a min/max group beating overwhelming odds, as well as hybridizing cross healing to where the amount of crutch is so real that it's trivial to even run in a comp'd group aiming to min/max. I've beat that subject to death over the years on NA. Players that avoid challenging PVP will continue to do so and simply put, this game has heavily catered to that crowd in and outside of group for years.

    I don't know how this devolved into a conversation about ballgroups, but group size used to go up to 24, and purge spamming was a huge problem then. You could survive anything if the group played well and was gear optimized. Groups are now half the size and plageubreak removes the ability of purge spamming from group. Obviously there are better sets that exist now then there used to be, but those don't add up to what an optimized group of 24 with equal skill could have done. I agree with the prior comment, if you wanna rely on an exploit to shut down ballgroups permanently, I don't know what kinda group you were leading. Even more so, there are no 12 man groups that can fight 2x the population cap, groups still get overwhelmed.

    Rely was an interesting choice of a word. My entire comment was an off-the-cuff comment towards health of the community/performance in general. Our groups excelled pre and post convergence/rush/etc. I know of 2 guilds off the top of my head that could effortlessly farm x2-x3 current pop caps. It's not because they are all superstar players. Even their leads/longest standing players will readily admit to how carried they are. The latter is why I stopped leading groups. There is a point where you're just lagging the server and taking fights that are auto-Ws in current pop cap w/ competent players. The best min/max group on NA ran 12 during the 24 era btw.
    Edited by LostToTheSea on November 6, 2023 10:52PM
  • LostToTheSea
    LostToTheSea
    ✭✭✭
    Ralamil wrote: »
    As someone who has gone from leading every scale of raid to small scaling/solo play.. If this bug only impacted ballgroups, then honestly this would be a bug worth leaving in the game.

    If you need to rely on exploits to deal with "ballgroups," perhaps you shouldn't have been leading "every scale of raid" this whole time.

    @ZOS_GinaBruno @ZOS_Kevin any time either of you would like to uphold that commitment to better communication... you've got a bunch of PvP folks waiting.

    I had missed this comment, but hello Karn :D
    This comment wasn't really meant for guilds such as the ones you run with at all, but I can understand the defensiveness towards my OP. I won't fully reveal, but you might pick up on the hint that I have led players from every guild on NA AD over the years. You included.
  • ForumSavant
    ForumSavant
    ✭✭✭✭
    As someone who has gone from leading every scale of raid to small scaling/solo play.. If this bug only impacted ballgroups, then honestly this would be a bug worth leaving in the game.

    I hate to tell you but we have already got around this. Yeah, it's a pain in the ass to deal with but us "ball groups" just adapt to changes like usual.

    An min/max group that regularly runs together will ALWAYS dominate the pugs. I hate to tell you...

    I'm well aware. I have run comp'd groups of varying optimization over the years, before largely retiring into Xing and zone chat banter. Fact is, pop caps are too low to justify groups that can easily handle x2 current server caps. It's mostly on the devs for not addressing set and crosshealing creep, but there's also a certain point where you realize that in current form it's unhealthy for the population and is actively keeping new/returning players from engaging in pvp (as it has been very obviously for quite some time now).

    The whole 'min/max group will ALWAYS dominate' spiel lost its luster when it the devs gifted ballgroups sets that entirely removed the thrill of a min/max group beating overwhelming odds, as well as hybridizing cross healing to where the amount of crutch is so real that it's trivial to even run in a comp'd group aiming to min/max. I've beat that subject to death over the years on NA. Players that avoid challenging PVP will continue to do so and simply put, this game has heavily catered to that crowd in and outside of group for years.

    I don't know how this devolved into a conversation about ballgroups, but group size used to go up to 24, and purge spamming was a huge problem then. You could survive anything if the group played well and was gear optimized. Groups are now half the size and plageubreak removes the ability of purge spamming from group. Obviously there are better sets that exist now then there used to be, but those don't add up to what an optimized group of 24 with equal skill could have done. I agree with the prior comment, if you wanna rely on an exploit to shut down ballgroups permanently, I don't know what kinda group you were leading. Even more so, there are no 12 man groups that can fight 2x the population cap, groups still get overwhelmed.

    Rely was an interesting choice of a word. My entire comment was an off-the-cuff comment towards health of the community/performance in general. Our groups excelled pre and post convergence/rush/etc. I know of 2 guilds off the top of my head that could effortlessly farm x2-x3 current pop caps. It's not because they are all superstar players. Even their leads/longest standing players will readily admit to how carried they are. The latter is why I stopped leading groups. There is a point where you're just lagging the server and taking fights that are auto-Ws in current pop cap w/ competent players. The best min/max group on NA ran 12 during the 24 era btw.

    You said you know of 2 guilds that could "effortlessly" farm up to 3x the current population cap. Name a single one.
  • Photosniper89
    Photosniper89
    ✭✭✭✭✭
    Back on topic. Can we please get an up date on this!!!!!!!!!!!
    @ZOS_GinaBruno @ZOS_Kevin
  • BardInSolitude
    BardInSolitude
    ✭✭✭
    Just bumping this post. What do y'all fellow Cyro enthusiasts think? Are we going to get an update soon?
    DC loyalist. Ball group afficionado. Bard.
  • Photosniper89
    Photosniper89
    ✭✭✭✭✭
    Just bumping this post. What do y'all fellow Cyro enthusiasts think? Are we going to get an update soon?

    Define... soon.

    Also sounds like all buffs are also getting stuck, not just negate. Go to cheesemonger and remove them.
  • cptfrog
    cptfrog
    ✭✭
    Any update on when this could be fixed? Any fixed date yet?
    Would be nice to know when its possible to host raids in cyrodiil again, just something to aim at.
    @ZOS_GinaBruno
  • Scraelos
    Scraelos
    ✭✭✭
    how to fix ball groups >:)
  • LoreToo
    LoreToo
    ✭✭✭
    Feels like no-mag-november :'(
  • BardInSolitude
    BardInSolitude
    ✭✭✭
    LoreToo wrote: »
    Feels like no-mag-november :'(

    If it were just no mag it'd be fine, but it's also no ulti. Running an only-stam comp with no ultimate is perhaps possible, but also extremely limiting.
    DC loyalist. Ball group afficionado. Bard.
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
    Hey all, just to update here, the fix is almost complete and we are currently planning to include it in the incremental patch on Monday, Nov 13.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • Photosniper89
    Photosniper89
    ✭✭✭✭✭
    Hey all, just to update here, the fix is almost complete and we are currently planning to include it in the incremental patch on Monday, Nov 13.

    Bless!!!! TY team!!!
  • Izanagi.Xiiib16_ESO
    Izanagi.Xiiib16_ESO
    ✭✭✭✭✭
    ✭✭✭
    Hey all, just to update here, the fix is almost complete and we are currently planning to include it in the incremental patch on Monday, Nov 13.

    @ZOS_GinaBruno
    Can the team explain why the effects of Negate couldn't be temporarily disabled on players via hotfix whilst the bug occurs and a full fix was investigated?

    I can understand not wanting to affect the entire game but there is already a differentiation on players vs monsters with this particular skill.

    @Solar_Breeze
    NA ~ Izanerys: Dracarys (Videos | Dracast)
    EU ~ Izanagi: Roleplay Circle (AOE Rats/ Zerg Squad / Banana Squad)
  • BardInSolitude
    BardInSolitude
    ✭✭✭
    Can the team explain why the effects of Negate couldn't be temporarily disabled on players via hotfix whilst the bug occurs and a full fix was investigated?

    Honestly, I'm glad a fix is ready so soon - if it works, it will have exceeded my expectations for ZOS, to be honest.
    DC loyalist. Ball group afficionado. Bard.
  • Ralamil
    Ralamil
    ✭✭✭✭
    I won't fully reveal, but you might pick up on the hint that I have led players from every guild on NA AD over the years.

    Well that's no fun.
    You included.

    Eh. If I'm known to you, then my comment shouldn't really come as a surprise. I still stand by what I said. Even if I find certain things in the game play annoying, I still don't approve of exploiting.
    Hey all, just to update here, the fix is almost complete and we are currently planning to include it in the incremental patch on Monday, Nov 13.

    Good news! Hopefully whatever went wrong here gets added to future QA checklists (assuming there are still QA folks) to ensure it doesn't get released in a broken state again.
    Karn Wild-Blood - PC NA AD Nord Warden
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭
    Hey all, just to update here, the fix is almost complete and we are currently planning to include it in the incremental patch on Monday, Nov 13.

    I don’t know when console gets the next patch, but please make sure we get the fixed version and not the bugged one.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Ecfigies
    Ecfigies
    ✭✭✭

    o585jhrzxaix.png

    Edited by Ecfigies on November 8, 2023 12:30AM
  • KiltMaster
    KiltMaster
    ✭✭✭✭
    I hope this is true that they are going to fix it soon ... I haven't played in Cyro since this first happened, and it is disappointing it has been this long :(
    PC/NA
    GM of "Kilts for Sale"
    twitch.tv/thekiltmaster
    He/Him
  • Asmelia
    Asmelia
    ✭✭✭
    me i am happy this bug pull out ball group, looking forward for more inc glitch stopping them to play
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