As much as I'm inclined to agree that the "meta" needs to change....I think we have a much different idea of what META looks like. Single target DOT pressure in open world Cyrodiil means next to nothing when you're playing outnumbered. They're gonna get outside heals and you won't bring anyone down. The pvp this game was built around relies heavily on burst damage. DOT's are more of a liability than anything.
Complaining about DOT's means you're either playing BG's, dueling, or trying to play Cyrodiil in a manner that it was not meant to be played (1vX). I can tell you that the vast majority of 1vXers are NOT running single target DOT builds. Dying to them means you have to build better or get better in the skill department.
Personally it just feels like if you're not running the current meta, whether it's the Vate/Maarselok/Dragons appetite/Masters DW or the bomber meta, you're going to struggle with getting kills or even having a fair chance in Cyro. Not to mention, everyone is a tank anymore, lol, Cyro would be more enjoyable if there was more variety in fights and the sets but meta builds are always going to be a thing
IZZEFlameLash wrote: »Personally it just feels like if you're not running the current meta, whether it's the Vate/Maarselok/Dragons appetite/Masters DW or the bomber meta, you're going to struggle with getting kills or even having a fair chance in Cyro. Not to mention, everyone is a tank anymore, lol, Cyro would be more enjoyable if there was more variety in fights and the sets but meta builds are always going to be a thing
Yeah, my meta sorc secures kill a lot faster than my off-meta DK lol.
I'm actually quite happy this became the new meta. I agree it's gotten a bit predictable, and predictable can get boring after some time. But at least it seems to have reduced the amount of unkillable tanks in Cyro. Everyone hitting with a wet noodle and nobody dying was the real "disgusting" no-skill meta. Despite what a lot of people think, running Maarselok/Vateshran/Masters successfully requires at least a bit of skill. If you put a newbie with that combo against an experienced player in no-proc sets, the beams alone won't be enough for the first player to get the upper hand.
In my opinion it's like this... You can wear off-meta sets as long as you're a good player on a meta class. And you can be very successful of course until you run into someone good like you with the meta sets AND a meta class.
If you want to play templar sorc or Necro then you'd better wear meta sets or you won't have much success except the pugliest of the pugs.
And it isn't so much... Well, I don't know. NB works because they can pretty much kill anyone with just their class kit. DK and Warden work because, if you're willing to give yourself carpal tunnel, you can actually outheal the bullcrap and even find a second or two to turn the tables.
I don't play templar... I hear they're trash, but on Xbox NA I frequently run into templars that just seem to hit so hard I'm left confused and not sure what the truth is. And I don't mean Beam either.
Necro... Ironically, somebody needs to Necro the Necro, cuz it's hard to find anyway. In my limited experience playing one the survivability is good. So my gut tells me you could maybe do good with one, but you'd have to use the meta arena weapons.
Sorc feels the worst to me personally. I understand that a sorc in the meta setup is one of the best... But I can't seem to muster much offense against anyone good wearing anything else. Sorc has always been strong for me, personally, Xing potato's or even in 1v1s against decent players. But against DKs or Wardens, for example, eventually I need to break off from my own offense and that's when I know I'm going to lose in 10 seconds.
As much as I'm inclined to agree that the "meta" needs to change....I think we have a much different idea of what META looks like. Single target DOT pressure in open world Cyrodiil means next to nothing when you're playing outnumbered. They're gonna get outside heals and you won't bring anyone down. The pvp this game was built around relies heavily on burst damage. DOT's are more of a liability than anything.
Complaining about DOT's means you're either playing BG's, dueling, or trying to play Cyrodiil in a manner that it was not meant to be played (1vX). I can tell you that the vast majority of 1vXers are NOT running single target DOT builds. Dying to them means you have to build better or get better in the skill department.
OtarTheMad wrote: »Part of the problem could literally just be that there are too many sets in the game. I love theorycrafting so it’s a bit different for me, I like to try to make sets that don’t make sense work well or at least passable and fun.
The issue is that all of that is time consuming. Not everyone has hours upon hours and months upon months to go through different set combos to see if they work well together. It’s easier to just go to YouTube or where a streamer is and see if their build is good and basically copy it and conform it to your playstyle. That takes maybe a day or two, much easier.
So when something becomes overpowered or over-performs or is just kind of strong it is amplified because you’ll have so many others just taking that build and running it.
Turtle_Bot wrote: »OtarTheMad wrote: »Part of the problem could literally just be that there are too many sets in the game. I love theorycrafting so it’s a bit different for me, I like to try to make sets that don’t make sense work well or at least passable and fun.
The issue is that all of that is time consuming. Not everyone has hours upon hours and months upon months to go through different set combos to see if they work well together. It’s easier to just go to YouTube or where a streamer is and see if their build is good and basically copy it and conform it to your playstyle. That takes maybe a day or two, much easier.
So when something becomes overpowered or over-performs or is just kind of strong it is amplified because you’ll have so many others just taking that build and running it.
The meta chasers definitely exacerbate the issue, for sure. But there's more to it than just that. As a theorycrafter myself, I am always trying different sets, to see what I can make work, the issue is that everything either takes drastically more work to line up, that even if it performs better, its not worth running due to the effort involved, or it is just flat out significantly, objectively worse than a meta set-up.
Something that would help a lot imo would be to reduce the downsides and improve the benefits of light armor passives to make that armor type more appealing to work with as an alternative to medium armor considering its huge built in downside significantly lower mitigation values. Doing this would have the benefit of providing a soft check on the current tank meta, as more people will have more light armor pieces slotted (reducing their armor values), and will have more natural pen and crit chance to help even more against the tanks.
If I were to adjust light armor, I'd make the following 2 changes:
- First would be to remove the bonus damage taken from martial (stamina) attacks, it shouldn't have been given this downside since the significantly lower armor value means that you're naturally taking more damage from all sources already.
- Second would be to change the reduced cost of bash attacks (which medium armor has) to increased healing done so that light armor matches medium armor for healing due to medium armors bonus to weapon/spell damage.
This would allow light armor to be an alternative to medium armor that doesn't drop your base healing compared to running medium armor and doesn't compound the issue of low armor values with the additional martial damage taken making anyone wearing it far too squishy unless the light armor set itself is defensive in nature (see RC/buffer of swift/etc).
SandandStars wrote: »nerfs to light armor were nerfs to magsorc
more nerfs to magsorc incoming
RoxyPhoenix wrote: »[snip]
Turtle_Bot wrote: »And no, I was not bashing you, I was merely pointing out what you have stated regarding broken sets/bugged skills etc. being all sorc has left at this stage.
RoxyPhoenix wrote: »Turtle_Bot wrote: »Too many sorcs running around currently because of exactly the perma negate bug and no other reason. Can't have sorcs be that strong, gotta nerf the [snip] out of them, U35 style (despite it being an over-abused bug on 1 previously niche, PvP focused ultimate and not the class itself being why they are everywhere).
It's a shame, because since magblade was updated last year (2022), magsorc (and petless magsorc in particular) is the longest running class without a proper update/rework to bring it into modern ESO out of all of the classes/specs, but this bug is going to ensure that it will not happen anytime soon, or even in the medium term.
[snip]