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Inventory full? No rare item for you.

  • tincanman
    tincanman
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    tincanman wrote: »
    tincanman wrote: »
    tincanman wrote: »
    I think it would be a handy qol feature if one could go to settings->interface and toggle 'show inventory' with configurable colours and numbers for 'green', 'amber' and 'red' status - just a simple current_inventory_used : maximum_inventory_spaces number, coloured(customisable) so a quick glance could broadly inform of current inventory state.

    Or we could just type "i" and look at the number at the bottom of the screen.

    meh, too slow.

    Anyway, why not have the feature? Wouldn't stop you from going slow-mode, if you wanted.

    It takes 2 seconds or less.

    Players should get into the habit of clearing out their bags before going fishing or entering a dungeon or any activity that generates loot.


    Please elaborate what issue specifically or problem having such a feature would cause you, given that, as described, it would be optional?

    It's an unnecessary use of resources.

    If by 'resources' you mean dev time, given that add-ons already exist that do this (so not universal to all platforms) it would be relatively trivial to implement (maybe the gui in the setting-interface a little longer). 'Unnecessary' seems rather subjective - I think it would help the OP and I would find the simplest variant personally handy.

    Options are good.

    But I suppose we'll have to agree to differ.

    Thanks.

  • whitecrow
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    It's the same with Nirncrux. You cannot harvest the node again to get it, it's gone.
  • ZOS_Hadeostry
    Greetings,

    After removing some unnecessary back and forth from this thread, we would like everyone to keep posts on the subject at hand, civil, and constructive.

    If there may be any questions in regards to the rules, please feel free to review them here
    Staff Post
  • Oblivion_Protocol
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    tincanman wrote: »
    If by 'resources' you mean dev time, given that add-ons already exist that do this (so not universal to all platforms) it would be relatively trivial to implement (maybe the gui in the setting-interface a little longer). 'Unnecessary' seems rather subjective - I think it would help the OP and I would find the simplest variant personally handy.

    Options are good.

    But I suppose we'll have to agree to differ.

    Thanks.

    Sure, it would be trivial to implement this. But you know what’s even more trivial and costs literally nothing? Checking your inventory. Press ‘I’, look at the number, and proceed from there. No need to spend time and money to fix a problem that has an easy and free solution.

    Edited by Oblivion_Protocol on October 23, 2023 4:42AM
  • zaria
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    Rageypoo wrote: »
    I believe an easy fix would be to do exactly as the antiquities system does; you cannot use this unless you have 5 open slots in your inventory.

    It wouldn't have to be 5, even 2 would be a good warning to have as a just in case. It's VERY easy in this game to lose track of your bag space because there is no indicator in the hud. Yes I am aware addons fix this, sometimes I play without addons.
    Agree, very good idea for activities like fishing or harvesting, you need 2-3 free inventory spaces to activate as in pick up resource or start fishing.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • SpacemanSpiff1
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    Nestor wrote: »
    Rageypoo wrote: »

    Please find a way to fix this.

    Keep some open bag space.....

    that's a bingo.
  • ThelerisTelvanni
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    I always have a problem with no inventory space!
    All the maps for materialy from the crafting quests, the tressure maps that are unice and don't stack, all the furniture crafting plans, all the master writs I did not come to do because some style page is missing, all the companion gear, all the furniture and all the other items. My inventory is always bursting! I have multiple alts to store stuff but they are full! I have all the chests for extra storage in my houses, as well as all the inventory increasing pets.

    I NEED MORE STORAGE!

    Please add more storage!

    That may be a overflow storage of things you get droped but can not carry. if inside the overflow storage you can of cause not directly use the item.

    An account wide bag for recepies, crafting plans and style pages like the existing crafting bag is something that might defenetly help!

    A account wide bag for furniture might help as well. No longer stuffiing everything into the unused homes, but having everything you need when you are decorationg a home!

    An armory for the companions where you can store unused items/sets for them as well might be awsome. Mirri is your tank now? One klick she weares the tank set. She is needes as a healer on an alt? No problem! One klick and she got the gear she needs! Wait basti needs Mirris Set now? No problem! One klick and he has it!

    I play with many alts and getting the stuff you need from one to the other is a pain! Especially since my bank is full and almost everything else too... I stoped playing some of my characters because there is no space for any items anymore.
  • Elsonso
    Elsonso
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    LunaFlora wrote: »
    check your inventory more often.

    This is what players have to do, not necessarily what they should need to do.

    The game should have an indicator, like the indicator about armor repair or weapon charge, that alerts the player. Additionally, all of those indicators should have an icon that appears when the condition is close, not just after it is a problem.

    This is a long standing UI issue with the game, and one that I don't expect they will ever address.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • SilverBride
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    I have only had my bags fill up once in all the years I've played and that was because I was running back to back dungeons and not paying attention to how much loot I was collecting. I never let that happen again.
    PCNA
  • rpa
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    I always cancel my eso+. I prefer no automatic recur and find eso+ expired when mats I habitually pick up from nodes I pass by fill my inventory. Other than that it occasionally happens when I get occupied with something like today into killing few WB for weekly endeavour and then doing 20 in row. (It was surprisingly quick out of prime time with oakensorc.)
    It's on me for not taking attention if I lose something because full inventory.
  • Amottica
    Amottica
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    tincanman wrote: »
    tincanman wrote: »
    tincanman wrote: »
    tincanman wrote: »
    I think it would be a handy qol feature if one could go to settings->interface and toggle 'show inventory' with configurable colours and numbers for 'green', 'amber' and 'red' status - just a simple current_inventory_used : maximum_inventory_spaces number, coloured(customisable) so a quick glance could broadly inform of current inventory state.

    Or we could just type "i" and look at the number at the bottom of the screen.

    meh, too slow.

    Anyway, why not have the feature? Wouldn't stop you from going slow-mode, if you wanted.

    It takes 2 seconds or less.

    Players should get into the habit of clearing out their bags before going fishing or entering a dungeon or any activity that generates loot.


    Please elaborate what issue specifically or problem having such a feature would cause you, given that, as described, it would be optional?

    It's an unnecessary use of resources.

    If by 'resources' you mean dev time, given that add-ons already exist that do this (so not universal to all platforms) it would be relatively trivial to implement (maybe the gui in the setting-interface a little longer). 'Unnecessary' seems rather subjective - I think it would help the OP and I would find the simplest variant personally handy.

    Options are good.

    But I suppose we'll have to agree to differ.

    Thanks.

    Development of an addon is not the same as adding the same feature to the game as the game is a rather complex set of code. Any dev that understands the size and complexity of such a game also understands that adding such a feature is not trivial as it touches multiple areas of the game which the addon does not have to contend with.

    So while I am not arguing about adding such a feature for those who do not want to check their inventory from time to time, it is not a trivial matter to implement.

  • Elsonso
    Elsonso
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    Amottica wrote: »
    Development of an addon is not the same as adding the same feature to the game as the game is a rather complex set of code. Any dev that understands the size and complexity of such a game also understands that adding such a feature is not trivial as it touches multiple areas of the game which the addon does not have to contend with.

    This is a UI feature to display inventory status. A lot of the game's UI is in LUA, same as all of the addons. For something like this, ZOS is probably going to do it much the same way an addon writer would do it. While the ZOS person will have to conform to standards that the addon writer can avoid, where ZOS really adds complexity is in scheduling, design, and quality assurance.
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Four_Fingers
    Four_Fingers
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    I need a button to press the button for me, oh wait... lol
  • Rageypoo
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    It wouldn't be as much of an issue if support was more helpful in recovering the missing item. My experience with support has always been less than productive.
  • Amottica
    Amottica
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    Elsonso wrote: »
    Amottica wrote: »
    Development of an addon is not the same as adding the same feature to the game as the game is a rather complex set of code. Any dev that understands the size and complexity of such a game also understands that adding such a feature is not trivial as it touches multiple areas of the game which the addon does not have to contend with.

    This is a UI feature to display inventory status. A lot of the game's UI is in LUA, same as all of the addons. For something like this, ZOS is probably going to do it much the same way an addon writer would do it. While the ZOS person will have to conform to standards that the addon writer can avoid, where ZOS really adds complexity is in scheduling, design, and quality assurance.

    And yes, Zenimax has to reach to a higher standard, or should. Have you seen what Zenimax adds that an addon already provides? They do it very differently. Lower quality.
  • Juju_beans
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    I've gotten into the habit of every so often pulling out my banker/vendor folks and clearing out my bags.
    It's really up to you to manage your bag space. We get plenty of slots plus instant on the spot banker/vendor.
  • Veinblood1965
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    Happened to me yesterday, after a blue fish the last one for the zone achievement. BMA inventory full. My next cast caught the same fish so not sure it it's luck or design.
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