SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »I think it would be a handy qol feature if one could go to settings->interface and toggle 'show inventory' with configurable colours and numbers for 'green', 'amber' and 'red' status - just a simple current_inventory_used : maximum_inventory_spaces number, coloured(customisable) so a quick glance could broadly inform of current inventory state.
Or we could just type "i" and look at the number at the bottom of the screen.
meh, too slow.
Anyway, why not have the feature? Wouldn't stop you from going slow-mode, if you wanted.
It takes 2 seconds or less.
Players should get into the habit of clearing out their bags before going fishing or entering a dungeon or any activity that generates loot.
Please elaborate what issue specifically or problem having such a feature would cause you, given that, as described, it would be optional?
It's an unnecessary use of resources.
If by 'resources' you mean dev time, given that add-ons already exist that do this (so not universal to all platforms) it would be relatively trivial to implement (maybe the gui in the setting-interface a little longer). 'Unnecessary' seems rather subjective - I think it would help the OP and I would find the simplest variant personally handy.
Options are good.
But I suppose we'll have to agree to differ.
Thanks.
Agree, very good idea for activities like fishing or harvesting, you need 2-3 free inventory spaces to activate as in pick up resource or start fishing.I believe an easy fix would be to do exactly as the antiquities system does; you cannot use this unless you have 5 open slots in your inventory.
It wouldn't have to be 5, even 2 would be a good warning to have as a just in case. It's VERY easy in this game to lose track of your bag space because there is no indicator in the hud. Yes I am aware addons fix this, sometimes I play without addons.
check your inventory more often.
SilverBride wrote: »SilverBride wrote: »SilverBride wrote: »I think it would be a handy qol feature if one could go to settings->interface and toggle 'show inventory' with configurable colours and numbers for 'green', 'amber' and 'red' status - just a simple current_inventory_used : maximum_inventory_spaces number, coloured(customisable) so a quick glance could broadly inform of current inventory state.
Or we could just type "i" and look at the number at the bottom of the screen.
meh, too slow.
Anyway, why not have the feature? Wouldn't stop you from going slow-mode, if you wanted.
It takes 2 seconds or less.
Players should get into the habit of clearing out their bags before going fishing or entering a dungeon or any activity that generates loot.
Please elaborate what issue specifically or problem having such a feature would cause you, given that, as described, it would be optional?
It's an unnecessary use of resources.
If by 'resources' you mean dev time, given that add-ons already exist that do this (so not universal to all platforms) it would be relatively trivial to implement (maybe the gui in the setting-interface a little longer). 'Unnecessary' seems rather subjective - I think it would help the OP and I would find the simplest variant personally handy.
Options are good.
But I suppose we'll have to agree to differ.
Thanks.
Development of an addon is not the same as adding the same feature to the game as the game is a rather complex set of code. Any dev that understands the size and complexity of such a game also understands that adding such a feature is not trivial as it touches multiple areas of the game which the addon does not have to contend with.
Development of an addon is not the same as adding the same feature to the game as the game is a rather complex set of code. Any dev that understands the size and complexity of such a game also understands that adding such a feature is not trivial as it touches multiple areas of the game which the addon does not have to contend with.
This is a UI feature to display inventory status. A lot of the game's UI is in LUA, same as all of the addons. For something like this, ZOS is probably going to do it much the same way an addon writer would do it. While the ZOS person will have to conform to standards that the addon writer can avoid, where ZOS really adds complexity is in scheduling, design, and quality assurance.