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I'd Still Pay For An Unarmed Class/WeaponSkills

Akisohida
Akisohida
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Say what you will; An Unarmed skill tree or class would make me happy as can be.
Edited by ZOS_Hadeostry on October 20, 2023 3:45AM
  • tsaescishoeshiner
    tsaescishoeshiner
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    I'd love unarmed!

    And not as cool as a skill line, but it could instead be a good Mythic item. Takes a weapon slot, usable on both bars, gives some weapon and spell damage and a unique effect/buff/debuff for light attacks or core combat skills.

    Or the Undaunted ultimate could be a toggle/passive that activates unarmed brawler mode lol.
    PC-NA
    in-game: @tsaescishoeshiner
  • jtm1018
    jtm1018
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    Yes please, been begging for this since launch.
    Unarmed skill line please, by the divines.
    Let the people of tamriel have unarmed skills.
  • cyclonus11
    cyclonus11
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    And give Argonians a tail swipe like the Iksar monks in EQ!
  • SkaraMinoc
    SkaraMinoc
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    +1 for Unarmed skill
    PC NA
  • ArchMikem
    ArchMikem
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    Unarmed Stamina AND Magicka!
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  • SandandStars
    SandandStars
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    I would love this as well.

    However, given the current extreme class and gear imbalances in pvp…

    Forget it.
  • Erickson9610
    Erickson9610
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    I'd joke about Werewolf Transformation being the only true way to access an "Unarmed" skill line, given how Werewolf in ESO can have augmented light and heavy attack capabilities. Not to mention how in previous Elder Scrolls games, you would always gain a boost to your Hand-to-Hand skill (and also the "Unarmored" skill where applicable) whenever you transformed into a werewolf.

    For clarity, in previous Elder Scrolls games, "Hand-to-Hand" referred to the skill of attacking foes with your fists, and "Unarmored" referred to the skill of reducing or dodging incoming damage without any armor on. Do you mean that you'd like a skill line for not wearing any armor, a skill line for not using any weapons, or both?

    Regardless of which, I would consider trying out both if either was an option. I imagine there might need to be new animations made for the Active Abilities of either skill line, and I'd imagine that the Passive Abilities would likely be focused on light and heavy attacking or granting Evasion. I don't imagine that any motifs would need to be made, though.

    The question now is, would an "Unarmored" or a "Hand-to-Hand" skill line really be worth using in the end? You are losing out on item set slots, which include the associated traits, enchantments, and armor/damage. It would be fun for roleplaying purposes and for giving more build options, but don't expect those skill lines to be remotely comparable to the power of fully-upgraded equipment.
    Edited by Erickson9610 on October 18, 2023 5:06AM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • edward_frigidhands
    edward_frigidhands
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    Unarmed combat being equal in any way to armed combat makes no sense.

  • kyatos_binarini
    kyatos_binarini
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    I would double pay for 1h only skill line
  • BlackRaidho
    BlackRaidho
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    Totally unarmed maybe not, due to the inability to balance it with skills, but a special "gloves" weapon skill-line within a new class "Monk" can be very fun.
  • LunaFlora
    LunaFlora
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    yea it would be awesome
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  • Bobargus
    Bobargus
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    I'd personally prefer it as a skill line, rather than a class. That includes the spear as well.
  • Jazraena
    Jazraena
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    Unarmed combat being equal in any way to armed combat makes no sense.

    I could see it if it involved actual magic. Otherwise, agreed.
  • BlackRaidho
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    Bobargus wrote: »
    I'd personally prefer it as a skill line, rather than a class. That includes the spear as well.

    Sure, but you can add this as a weapon skill-line, maybe a nunchaku XD
  • o_Primate_o
    o_Primate_o
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    Mythic would be best. idk how you'd add skill line...?

    1. Jab
    2. Leg sweep (aoe)
    3. Spit in faces (up to three reduced damage / blind)
    4. Sleeperhold (channeled dot or hot)
    5. Knee to the family jewels (dot or combat control)

    half-kidding but you get the idea.
    Xbox NA as o Primate o
  • Vaqual
    Vaqual
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    If the unarmed skills can be used with weapons and maybe get a strong passive without weapons that would be cool. If it is just an explicitly unarmed skill line I think other weapons would be more interesting first, like spears. Because technically you can already build kinda working unarmed builds, if you are just messing around. Of course they are not competitive.
  • Akisohida
    Akisohida
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    Unarmed combat being equal in any way to armed combat makes no sense.

    Ah yes, in the game where stars in the sky are actually holes into other realities, there are cat and lizard people, magic exists, and ghosts exist...Unarmed combat being as strong as a sword would be too absurd?
  • Jazraena
    Jazraena
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    Yes. It would be.

    Fantasy settings still have rules. What isn't explicitly fantastic works as we know it. Verisimilitude must be maintained.

    If it actively incorporated magic an argument can be made. If not, you just get your hands chopped off. We know this works this way because people in Tamriel do in fact use swords to chop off things made of skin and flesh.
  • Akisohida
    Akisohida
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    Jazraena wrote: »
    Yes. It would be.

    Fantasy settings still have rules. What isn't explicitly fantastic works as we know it. Verisimilitude must be maintained.

    If it actively incorporated magic an argument can be made. If not, you just get your hands chopped off. We know this works this way because people in Tamriel do in fact use swords to chop off things made of skin and flesh.

    Gauntlets and vambraces exist explicitly to limit hand chopping when in combat.

    I would not say no to magical abilities, but every single class starts with Magika skills that have to be Morphed into Stamina skills.
    I'd love a class that works in reverse and relies more on sheer pugilistic combat instead of magical abilities.
  • Jazraena
    Jazraena
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    So we're talking about extremely heavy gauntlets + bracers only unarmed combat?

    Because I don't think that's what people want from such a skill line.
  • Akisohida
    Akisohida
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    Jazraena wrote: »
    So we're talking about extremely heavy gauntlets + bracers only unarmed combat?

    Because I don't think that's what people want from such a skill line.

    No. I'm just pointing out that armor exists, and you're saying unarmed combat, in a fantasy world, is impossible 'because swords'.
    I mean, the Monk in D&D does not have magical armor to protect his hands and feet; Do you also say that's too much for D&D?

    How about the fact that, on the topic of armor, a Guar can damage a character in full plate armor with chainmail? No way a simple beast should be biting through such heavy armor. I guess ESO is unplayable now.

    'Because realism' is a horrid excuse in a fantasy game.
  • Jazraena
    Jazraena
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    The D&D monk is filled with supernatural abilities to the brim.

    You are also misrepresenting what I said entirely, and I don't feel particularly inclined to continue a discussion filled with hyperbole.

    Fantasy is never an excuse to abandon all verisimilitude. It's a cop-out.
  • Drammanoth
    Drammanoth
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    Well, it took ZOS to create a new class a couple of years. Considering that a new class would be designed in 2039, we'd have to wait... circa 16 years to add a new skill line.

    So, not gonna happen :(
  • o_Primate_o
    o_Primate_o
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    Bracelets of Pugilistic Fury
    Xbox NA as o Primate o
  • Zurixadai
    Zurixadai
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    Number one thing I'm still hoping for, at this point, is the ability to spin-kick my enemies. Ever since I saw Encratis do it in Black Drake (and then basically every enemy since then), I've wanted the spin-kick. I grew up doing martial arts and gymnastics, I habitually roll a monk in every D&D campaign because I have a problem; this is the final dream. Let me kick with my legs!

    Seriously, the assets/animations are already there. The lore is already there (multiple characters talk about doing unarmed martial arts, multiple enemies use it against you, and the Temple of Two Moons Dance is literally right there). It's all already there; I don't need special player-only animations.

    For clarity, I don't really care how it's added. I'd personally prefer a class (just because unarmed martial prowess does seem a bit too esoteric to have just anyone doing; like, mage-esque sorcerers busting out kung fu feels weird to me). But hey, a weapon skill line would also be fine, even if I can't imagine them adding fist-like weapon models for motifs and such.

    Anyway yeah, let me kick.
    Wishlists:

    Gameplay Wishlist:
    -Winterhold [In all of its still-standing, pre-sunken, "rivaling Solitude" glory!]
    -Frost class/skill line [Wardens count!]
    -Unarmed/monk class or skill line
    -Polearms/spears skill line [Aedric Spear counts, but...]
    -Bound Weapons skill line [Casters should have more than sticks, yeah?]
    -More skill lines in general

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  • Jazraena
    Jazraena
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    The Khajiit Adepts do use weapons as well; some incorporate magic. Once could certainly do a fairly extensive class framework about them - not just unarmed, but also.
  • SandandStars
    SandandStars
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    then they could make proc sets where you tap somebody once and they take 4000 dmg every 2 seconds and explode for 20000 dmg at 10 sec.
    Edited by SandandStars on October 20, 2023 12:17AM
  • ZOS_Hadeostry
    Greetings,

    After further review we have decided to move this thread to a category we think is more appropriate for this topic, as it's mechanics related.

    Thank you for your understanding
    Staff Post
  • IZZEFlameLash
    IZZEFlameLash
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    Jazraena wrote: »
    The D&D monk is filled with supernatural abilities to the brim.

    You are also misrepresenting what I said entirely, and I don't feel particularly inclined to continue a discussion filled with hyperbole.

    Fantasy is never an excuse to abandon all verisimilitude. It's a cop-out.

    I'd have to agree. Fantasy does not mean certain logics should be abandoned. When some of more natural law type of logics get abandoned, they start breaking immersion. And I imagine unarmed will be super hard to balance correctly. This is something I am not at all for, alongside spellcrafting thing. These 2 things, ZOS cannot really get away with if left too weak or too strong.
    Imperials, the one and true masters of all mortal races of Tamriel
  • tsaescishoeshiner
    tsaescishoeshiner
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    I get what people are saying by "unarmed shouldn't be as strong as weapons," but ... Go re-fight Ri'Atahrashi in Southern Elsweyr and then tell me that lol. Monks and unarmed combat have a valid place in ESO imo, and you already CAN beat up enemies with unarmed—and sometimes players, if you try.

    Also, in some previous TES games, unarmed combat had a stamina-draining effect instead of dealing more damage. So in ESO, unarmed could also offer mobility, utility, buffs and debuffs etc. That does sound more like a build for PvP or maybe tanking (Skyrim-style wards at last?). For DPS, it mainly needs a nice offensive/recovery passive.
    PC-NA
    in-game: @tsaescishoeshiner
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