SaffronCitrusflower wrote: »
Gate camping EP, which is in last place by 3k points right now too by the way.
EP nightcapping for the win, they own everything yet again. 3 bars EP, 1 AD, 1 DC. GG
EP nightcapping for the win, they own everything yet again. 3 bars EP, 1 AD, 1 DC. GG
so everyone else in the world shouldnt pvp unless its USA prime time?
i mean USA primetime is night and day capping for oceanic region, so should US players stop playing during those times? i mean you are so against "night capping", even tho you are doing the same to other regions
Izanagi.Xiiib16_ESO wrote: »
@DizzyMac Scoring should be representative of the playerbase. This is why the scoring should be adjusted based on the population ratio's regardless of timezone.
if its 3-1-1 then it should be worth a fraction of the points compared to whilst the campaign is 3-3-3 with points being at the maximum when all 3 factions are locked.
This should be done either by increased evaluations (preferred because it more accurately tracks map state during those high population times). Or adjust points gain.
Low pop bonus could then be removed for affecting points and simply replaced with a better incentive for players at those lower population times.
Izanagi.Xiiib16_ESO wrote: »
@DizzyMac Scoring should be representative of the playerbase. This is why the scoring should be adjusted based on the population ratio's regardless of timezone.
if its 3-1-1 then it should be worth a fraction of the points compared to whilst the campaign is 3-3-3 with points being at the maximum when all 3 factions are locked.
This should be done either by increased evaluations (preferred because it more accurately tracks map state during those high population times). Or adjust points gain.
Low pop bonus could then be removed for affecting points and simply replaced with a better incentive for players at those lower population times.
Izanagi.Xiiib16_ESO wrote: »
@DizzyMac Scoring should be representative of the playerbase. This is why the scoring should be adjusted based on the population ratio's regardless of timezone.
if its 3-1-1 then it should be worth a fraction of the points compared to whilst the campaign is 3-3-3 with points being at the maximum when all 3 factions are locked.
This should be done either by increased evaluations (preferred because it more accurately tracks map state during those high population times). Or adjust points gain.
Low pop bonus could then be removed for affecting points and simply replaced with a better incentive for players at those lower population times.
I see what you are saying, but you already have PCNA - Greyhost AD using low-pop to their advantage. They get it 8-10 hours per day. and in some cases its been 380 points for the eval. They go from 3 bars to 1 bar 20 mins before an eval and log back in 5 mins after , at exactly the same time each day - then they (daisyrae) complain about things that dont suit them... really....
Izanagi.Xiiib16_ESO wrote: »
@DizzyMac Scoring should be representative of the playerbase. This is why the scoring should be adjusted based on the population ratio's regardless of timezone.
if its 3-1-1 then it should be worth a fraction of the points compared to whilst the campaign is 3-3-3 with points being at the maximum when all 3 factions are locked.
This should be done either by increased evaluations (preferred because it more accurately tracks map state during those high population times). Or adjust points gain.
Low pop bonus could then be removed for affecting points and simply replaced with a better incentive for players at those lower population times.
I see what you are saying, but you already have PCNA - Greyhost AD using low-pop to their advantage. They get it 8-10 hours per day. and in some cases its been 380 points for the eval. They go from 3 bars to 1 bar 20 mins before an eval and log back in 5 mins after , at exactly the same time each day - then they (daisyrae) complain about things that dont suit them... really....
I wasn't going to reply to this nonsense, but I have some free time.
1. AD does not have low pop for 8-10 hours, if we did we would be way ahead of DC and not neck to neck.
2. AD has been pushing so hard this camp, please do not insult their achievements by trying to claim it's just low pop.
3. AD and DC gets low pop in the morning because they are both low popped. It bounces between both factions. If you like, I can take photos too of every time DC gets it and post it here.
4. I am not complaining about anything. Either you haven't read anything I wrote or you are choosing to ignore it. I simply started a conversation. I never complained or insulted anyone.
5. I wish AD could do what you care suggesting, but actually AD has too many people with lives, jobs, and family to be three bars in the morning. We barely make it to two bars in the afternoon. It's actually DC who is pop locked at every hour of the day.
That is all and have a blessed day, babes!
Izanagi.Xiiib16_ESO wrote: »
@DizzyMac Scoring should be representative of the playerbase. This is why the scoring should be adjusted based on the population ratio's regardless of timezone.
if its 3-1-1 then it should be worth a fraction of the points compared to whilst the campaign is 3-3-3 with points being at the maximum when all 3 factions are locked.
This should be done either by increased evaluations (preferred because it more accurately tracks map state during those high population times). Or adjust points gain.
Low pop bonus could then be removed for affecting points and simply replaced with a better incentive for players at those lower population times.
I see what you are saying, but you already have PCNA - Greyhost AD using low-pop to their advantage. They get it 8-10 hours per day. and in some cases its been 380 points for the eval. They go from 3 bars to 1 bar 20 mins before an eval and log back in 5 mins after , at exactly the same time each day - then they (daisyrae) complain about things that dont suit them... really....
I wasn't going to reply to this nonsense, but I have some free time.
1. AD does not have low pop for 8-10 hours, if we did we would be way ahead of DC and not neck to neck.
2. AD has been pushing so hard this camp, please do not insult their achievements by trying to claim it's just low pop.
3. AD and DC gets low pop in the morning because they are both low popped. It bounces between both factions. If you like, I can take photos too of every time DC gets it and post it here.
4. I am not complaining about anything. Either you haven't read anything I wrote or you are choosing to ignore it. I simply started a conversation. I never complained or insulted anyone.
5. I wish AD could do what you care suggesting, but actually AD has too many people with lives, jobs, and family to be three bars in the morning. We barely make it to two bars in the afternoon. It's actually DC who is pop locked at every hour of the day.
That is all and have a blessed day, babes!
If you arent logged in to see it, how do you know?
i will gladly screenshot every time i see AD low pop and post in a thread next campaign if you like
People still claiming that AD has a coordinated effort to get low pop bonus are hilarious. You should join AD for a camp and you’ll see it’s like herding cats. Which makes sense with all the Khajiit. AD can’t even coordinate to attack the same outpost yet is somehow able to log off en masse to get low pop? 😂😂😂
I didn't see you posting about this when DC was doing the same thing for over a year, and it's only been this way with EP leading for 1.5 camps so far.
silentxthreat wrote: »best fix it limit the players that can join depending on how many are online on the other sides. if only 20 ep are on then only 20 dc can log on before there is a queue. if a night crew of 80 people want to play pvdoor well many of them can sit in queue all night or switch sides and pvp with each other
silentxthreat wrote: »best fix it limit the players that can join depending on how many are online on the other sides. if only 20 ep are on then only 20 dc can log on before there is a queue. if a night crew of 80 people want to play pvdoor well many of them can sit in queue all night or switch sides and pvp with each other
That would be nice, but how would we decide which faction sets the cap limit? Should it be based on whichever faction has the lowest population? Also, how long would this be for? It does seem a little unfair for those who have prime time at that hour. Then there's the fact that I don't think ZOS would be able to increase and decrease the cap throughout the night.
I don't think the problem is the number of people; I think the problem is the intentions of the players who play those hours. A friend of mine from my guild said the best comment ever, and I'll share it here.
"Taking the whole map is fine, it's the not letting them even take back a resource that kind of sucks. Mostly just standing around waiting for nothing to happen."
She believes that if those who play at this hour take everything, they should move on to Blackreach or something and allow the other factions a chance to get their stuff back. Instead, they use their large population as an advantage to knock down any person, even if that person is just trying to get resources, and that's wrong.
With that being said, it seems like those who play at this hour have split between AD and EP. This is a good start, but I think they could also have some split off to DC. I think them playing on all three factions would also help make it a little more balanced. Just my two cents on it.
silentxthreat wrote: »best fix it limit the players that can join depending on how many are online on the other sides. if only 20 ep are on then only 20 dc can log on before there is a queue. if a night crew of 80 people want to play pvdoor well many of them can sit in queue all night or switch sides and pvp with each other
That would be nice, but how would we decide which faction sets the cap limit? Should it be based on whichever faction has the lowest population? Also, how long would this be for? It does seem a little unfair for those who have prime time at that hour. Then there's the fact that I don't think ZOS would be able to increase and decrease the cap throughout the night.
I don't think the problem is the number of people; I think the problem is the intentions of the players who play those hours. A friend of mine from my guild said the best comment ever, and I'll share it here.
"Taking the whole map is fine, it's the not letting them even take back a resource that kind of sucks. Mostly just standing around waiting for nothing to happen."
She believes that if those who play at this hour take everything, they should move on to Blackreach or something and allow the other factions a chance to get their stuff back. Instead, they use their large population as an advantage to knock down any person, even if that person is just trying to get resources, and that's wrong.
With that being said, it seems like those who play at this hour have split between AD and EP. This is a good start, but I think they could also have some split off to DC. I think them playing on all three factions would also help make it a little more balanced. Just my two cents on it.
I can't help but notice your view on this issue has changed somewhat now that it's your faction doing the night capping and gate keeping.
silentxthreat wrote: »best fix it limit the players that can join depending on how many are online on the other sides. if only 20 ep are on then only 20 dc can log on before there is a queue. if a night crew of 80 people want to play pvdoor well many of them can sit in queue all night or switch sides and pvp with each other
That would be nice, but how would we decide which faction sets the cap limit? Should it be based on whichever faction has the lowest population? Also, how long would this be for? It does seem a little unfair for those who have prime time at that hour. Then there's the fact that I don't think ZOS would be able to increase and decrease the cap throughout the night.
I don't think the problem is the number of people; I think the problem is the intentions of the players who play those hours. A friend of mine from my guild said the best comment ever, and I'll share it here.
"Taking the whole map is fine, it's the not letting them even take back a resource that kind of sucks. Mostly just standing around waiting for nothing to happen."
She believes that if those who play at this hour take everything, they should move on to Blackreach or something and allow the other factions a chance to get their stuff back. Instead, they use their large population as an advantage to knock down any person, even if that person is just trying to get resources, and that's wrong.
With that being said, it seems like those who play at this hour have split between AD and EP. This is a good start, but I think they could also have some split off to DC. I think them playing on all three factions would also help make it a little more balanced. Just my two cents on it.
I can't help but notice your view on this issue has changed somewhat now that it's your faction doing the night capping and gate keeping.
1. My faction is not night capping. 2. How has my view changed? Please elaborate. 3. If I recall, but I'm not going back to reread it all, I said that we need a solution that doesn't hinder those who play at that hour, but makes it balanced. Thus having them on all three factions rather than one or two would make it balanced. What part of that is different?
AD is night capping and gate keeping like madmen this campaign on PC NA. That's why they are so far in the lead.