Change history and comparison of all Class Item Sets

ZhuJiuyin
ZhuJiuyin
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I compiled the change history and comparison table of all Class Item Sets in this PTS cycle
Let's see which set is the most valued by ZOS and which set is the abandoned child


Original V9.2.0
Basalt-Blooded Warrior – Dragonknight, Earthen Heart
2 – Adds 129 Magicka Recovery
3 – Adds 1206 Maximum Health
4 – Adds 129 Weapon and Spell Damage
5 –Casting an Earthen Heart ability grants you a Rock Stance buff for 20 seconds, with a 20 second cooldown. While on your Front Bar, you gain Molten Stance, granting you Major Heroism and Minor Heroism, generating 4 Ultimate every 1.5 seconds. While you are on your Back Bar, you gain Obsidian Stance, increasing your Healing Done and Damage Shields by 14%. Bar Swapping will swap your Stance automatically.

Wrathsun – Templar, Dawn’s Wrath
2 – Adds 129 Weapon and Spell Damage
3 – Adds 657 Critical Chance
4 – Adds 129 Weapon and Spell Damage
5 – When you deal damage with a Dawn’s Wrath ability, gain a stack of Sunlight for 10 seconds, once per attack. You can have 50 stacks max and gain 12 Magicka Recovery per stack. When at max stacks, your Dawn’s Wrath abilities deal 25% bonus damage and a Wrathful Nova is automatically cast on the enemy, but you cannot refresh Sunlight. When Sunlight expires at max stacks, you lose 50% of your current Magicka.

Monolith of Storms – Sorcerer, Storm Calling
2 – Adds 657 Critical Chance
3 – Adds 129 Weapon and Spell Damage
4 – Adds 129 Weapon and Spell Damage
5 – Dealing damage with a Storm Calling abilities' initial hit or every 5th tick, creates a Monolith near the enemy for 10 seconds, up to one every 1 second. You may have up to 3 Monoliths at a time. Monoliths link to your other Monoliths within 28 meters of each other, each link dealing 3064 Shock Damage every 2 seconds to enemies between and near them. An enemy can only take damage from this set once every 2 seconds.

Soulcleaver – Nightblade, Siphoning
2 – Adds 129 Weapon and Spell Damage
3 – Adds 1206 Maximum Health
4 – Adds 129 Weapon and Spell Damage
5 – While in combat and with at least 20 Ultimate, strengthen your Siphoning abilities at the cost of Ultimate: Increase the damage and healing of Siphoning abilities by 17% of your current Ultimate, up to 200 Ultimate, from a minimum of 3% to a maximum of 34%. Reduce the cost of Siphoning abilities by 15%. Casting a Siphoning ability while in combat drains you of 1% of your current Ultimate, with a minimum of 1.

Gardener of the Seasons – Warden, Green Balance
2 – Adds 4% Healing Done
3 – Adds 129 Magicka Recovery
4 – Adds 129 Weapon and Spell Damage
5 – Casting a Green Balance ability grants you Herald of Spring, causing your Green Balance overheals to apply Minor Heroism for 3 seconds. Casting 2 non-Green Balance class abilities within 2 seconds consumes Herald of Spring and grants you Harbinger of Fall for 10 seconds, causing your Green Balance Overheals to create an 8 meter area for 5 seconds, applying Major Maim to enemies and Minor Vitality to allies within. You can only create an area once every 5 seconds. You cannot gain Herald of Spring while Harbinger of Fall is active.

Nobility in Decay – Necromancer, Bone Tyrant
2 – Adds 1206 Maximum Health
3 – Adds 4% Healing Taken
4 – Adds 1206 Maximum Health
5 – Casting a Bone Tyrant ability while in combat grants you Beautiful Corpse, Minor Protection, and Minor Resolve for 16 seconds, reducing your damage by 5% and increasing your Armor by 2974. This can proc once every 20 seconds and is reduced by 2 seconds for each slotted Bone Tyrant ability. Casting a corpse consumer ability consumes Beautiful Corpse, treating you as a corpse.

Reawakened Hierophant – Arcanist, Curative Runeform
2 – Adds 1096 Maximum Magicka
3 – Adds 1096 Maximum Magicka
4 – Adds 1096 Maximum Magicka
5 – Casting a non-Ultimate Curative Runeform ability grants an effect for 6 seconds to your affected allies based on how many Crux you had. At 1 Crux, allies gain a damage shield that absorbs 3618 damage. At 2 Crux, allies gain Minor Heroism. At 3 Crux, allies gain Major Protection.
"是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • ZhuJiuyin
    ZhuJiuyin
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    V9.2.1
    Basalt-Bloody Warrior:
    This set now grants Rock Stance for 10 seconds after activating an Earthen Heart ability, down from 20 seconds, but this effect no longer has a cooldown.
    Removed the Minor Heroism effect from Molten Stance.

    Monolith of Storms:
    NO ANY CHANGES,only bug fixes

    Nobility in Decay:
    No change, only fix bugs

    Reawakened Heirophant:
    This set now offers 731 Magicka and Stamina for its 2, 3, and 4 piece bonuses, rather than 1096 Magicka for each, to properly reinforce the hybrid potential of the class.

    Soul Cleaver:
    No change, only fix bugs

    Gardener of the Seasons:
    No change, only fix bugs


    V9.2.2
    No major changes, just bug fixes


    V9.2.3
    Monolith of Storms:
    NO ANY CHANGES,only bug fixes


    Nobility in Decay: This set no longer grants Minor Resolve and Minor Protection in addition to Beautiful Corpse. Instead of these Minor buffs, it now grants you up to 12% Healing Taken and reduces your damage taken by up to 12%, both of which are based on your missing Health.

    Soulcleaver:
    This set’s bonuses to damage and healing done with Siphoning abilities no longer scale based on your Ultimate, and instead offer a flat 18% increase in damage and healing done and Cost Reduction for Siphoning abilities.
    This set no longer requires you to actively have 20 Ultimate to gain its effects (including the Ultimate drain). As such, this set now also applies to the Ultimate abilities from the Siphoning skill line.


    V9.2.4

    Basalt-Bloody Warrior:
    No change,only bug fix

    Gardener of Seasons:
    This set now grants Herald of Spring automatically after equipping the set, and no longer has a transition state requirement. You transition to Harbinger of Fall whenever you cast any healing ability while bracing (actively holding block) rather than requiring you to cast two non- Green Balance class abilities.
    Reduced the duration of Harbinger of Fall to 6 seconds, down from 10.
    Harbinger of Fall now applies Major Cowardice rather than Major Maim.

    Monolith of Storms:
    NO ANY CHANGES,only bug fixes

    Soulcleaver:
    No change,only bug fix

    Wrathsun:
    Reduced the maximum stack count of Sunlight to 40, down from 50.
    Fixed an issue where Sunlight could continuously refresh while at maximum stacks in some cases.
    Edited by ZhuJiuyin on October 17, 2023 3:48PM
    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • ESO_CenturionPlayer
    ESO_CenturionPlayer
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    This is the best way of looking at how our feedback is a complete waste of time.

    Either they aren’t reading the feedback or they don’t care. How else can this be interpreted?
  • ZhuJiuyin
    ZhuJiuyin
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    Comparison table of whether there are major changes in all class sets from V9.2.1 to V9.2.4

    cuu9fbnyo5g3.png

    Congratulations, all class sets except sorcerer have undergone major changes.
    So when will the sorcerer be removed from the game?

    "是燭九陰,是燭龍。"──by "The Classic of Mountains and Seas "English is not my first language,If something is ambiguous, rude due to context and translation issues, etc., please remind me, thanks.
  • ESO_CenturionPlayer
    ESO_CenturionPlayer
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    ZhuJiuyin wrote: »
    Comparison table of whether there are major changes in all class sets from V9.2.1 to V9.2.4

    cuu9fbnyo5g3.png

    Congratulations, all class sets except sorcerer have undergone major changes.
    So when will the sorcerer be removed from the game?

    As a sorc main, I have waited years for any bone to be thrown our way. It will never happen or at least it feels that way.

    The only real thing that would keep me in the game at this point is a class change token. Throngs of us have asked for this for repeatedly, but there is zero indication it will happen.
  • RaptorRodeoGod
    RaptorRodeoGod
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    Yeah Sorc is the red headed step child so to speak
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
  • ESO_CenturionPlayer
    ESO_CenturionPlayer
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    Yeah Sorc is the red headed step child so to speak

    without a class change token, the motivation to continue this game as a sorc main is becoming negligible.
  • RaptorRodeoGod
    RaptorRodeoGod
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    Yeah Sorc is the red headed step child so to speak

    without a class change token, the motivation to continue this game as a sorc main is becoming negligible.

    Yeah I'm considering remaking my Sorc character as an Arcanist... even though I already have an Arcanist... 😂
    Add a Scribing skill that works like Arcanist beam.
    ---
    Veteran players have been alienated and disengaged from Overland since One Tamriel, due to the lack of difficulty, and pushed into dungeons and trials; the minority of content in the Elder Scrolls Online. We can't take the repetition anymore, fix Overland engagement for Vet players. I don't even care if it's not combat related anymore, just make Overland engaging again.
    ---
    Overland difficulty scaling is desperately needed. 10 years. 6 paid expansions. 25 DLCs. 41 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. Make a self debuff mythic. Literally anything at this point.
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