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Merge Brutal/Feral Pounce damage into the initial pounce

huskandhunger
huskandhunger
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The swipe effect sometimes disappears on Brutal Carnage swipe and werewolf would feel much smoother able to pounce at will like how it was before.
  • autocookies
    autocookies
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    deleted
    Edited by autocookies on March 13, 2024 3:31PM
    PC NA (Tank/DPS) - [PVE]
    Started ESO - Oct 2020

    Necro Main
    Tank main from 300cp - 1200cp at which point I switched to DPS - I was 100k on every class except werewolf. I cleared 115k on necro, but I am completely done with parsing. My hands won't let me anymore. Lucky there is still heavy attack and arcanist options available. Otherwise I would possibly have to give up eso entirely.

    [My toons]
    Note: Armory slots are separated by "|" below.
    • (Libitina Khalida) Dark Elf Necromancer: Off Tank | EC DPS
    • (Fresh Gator Meat) Argonian Dragonknight: Main Tank | ZK DPS
    • (Electro-Meowster) Khajiit Sorcerer: HA Solo | MK DPS
    • (Blood of Death) Dark Elf Nightblade: SPC/PA Healer
    • (Arctic Mist) Dark Elf Warden: ROJO Healer
    • (Affah Beta Gamma) Breton Templar: Mag DPS.
    • (autocookies) Imperial Arcanist: Stam DPS
    • (Aeriegil Forestbranch) Wood Elf Warden: PVP
    Thank you,
    Autocookies
  • Erickson9610
    Erickson9610
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    The swipe effect sometimes disappears on Brutal Carnage swipe

    Brutal Carnage has this strange requirement that there must be an enemy within range to cast, but it isn't guaranteed to hit them due to being an AoE. This means that you could cast the skill on a retreating enemy, but they won't get hit, despite them being in range for the initial check to determine if you can cast the ability — it's because they are out of range for the second check that they avoid the damage.

    On the contrary, Feral Carnage is not AoE, and it always hits a retreating enemy if they are in range for the initial check. There is only one check for Feral Carnage, whereas Brutal Carnage has two independent checks.

    It would make Brutal Carnage much easier to use if you could cast it without requiring an enemy in range for the first check. This is how other AoE skills like Infectious Claws work.

    Of course, this alone doesn't solve the issue with werewolves being locked out of their gap closer when the enemy gets out of range of either Carnage morph. It would be very much preferred if the effect of Carnage was just baked into the Pounce skill, since Carnage and its morphs cause issues in PvP and they take a separate GCD to proc which slows down DPS in PvE.
    Edited by Erickson9610 on October 12, 2023 8:29PM
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
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    Back to Pounce: Personally I feel the blue morph (Feral Pounce) should taunt, and the red morph (Brutal Pounce) The double press of that skill should be removed and made more like stampede but werewolfish (keeping basically everything the same but 1 press)... if this is done... I really hope the extra weapon and spell damage it provides will be added by default to the berserker form or for slotting the skill as these are very much needed to be able to use werewolf...

    Are you suggesting that Feral Pounce keep the Feral Carnage part, and Brutal Pounce/Carnage be condensed into one skill? That sounds like a clever solution to allow Werewolf to have a taunt in its toolkit — Feral Carnage would be the taunt, but if you just wanted to gap close to some enemy without taunting, you could just use Feral Pounce without using Feral Carnage.

    It would also mean that Brutal Pounce/Carnage being condensed into one skill would help out with DPS, since it is the damage dealer morph of the skill, anyway. Not to mention how much this would help werewolves catch up to enemies in PvP, like they could pre-Greymoor!
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
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    I think that when players cast Pounce, it should instead cast Carnage when in melee range of the target, and it should cast Pounce otherwise. This would solve two problems:
    1. We would be able to continue to use our gap closer on speeding enemies without being locked into the execute ability
    2. We wouldn't need to gap close in order to access our execute ability

    This is a much simpler solution to the problems with this ability in PvE and PvP. It is worth mentioning that with this change, you would still be able to Pounce -> Carnage, but only when you initially leap at the enemy from a distance.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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