SandandStars wrote: »someone earlier noted that pvp was more fun due to more diverse options/sets and playing styles being viable after Blackwood and before u35.
that’s about when I started, and I agree completely.
every sweatfreak I see is on one of 2 classes and using the same gear/playing style.
pvp has devolved significantly in this game. i think u35 was such a bomb that afterward they were afraid to make the significant changes required to fix it.
now it’s in a mediocre limbo
Holycannoli wrote: »SandandStars wrote: »someone earlier noted that pvp was more fun due to more diverse options/sets and playing styles being viable after Blackwood and before u35.
that’s about when I started, and I agree completely.
every sweatfreak I see is on one of 2 classes and using the same gear/playing style.
pvp has devolved significantly in this game. i think u35 was such a bomb that afterward they were afraid to make the significant changes required to fix it.
now it’s in a mediocre limbo
Yeah U35 screwed up a lot of PvP builds and in some cases entire skills and morphs.
Holycannoli wrote: »SandandStars wrote: »someone earlier noted that pvp was more fun due to more diverse options/sets and playing styles being viable after Blackwood and before u35.
that’s about when I started, and I agree completely.
every sweatfreak I see is on one of 2 classes and using the same gear/playing style.
pvp has devolved significantly in this game. i think u35 was such a bomb that afterward they were afraid to make the significant changes required to fix it.
now it’s in a mediocre limbo
Yeah U35 screwed up a lot of PvP builds and in some cases entire skills and morphs.
edward_frigidhands wrote: »I think that is probably a better argument to have than most others.
For example rather everyone getting both standard crit resist and crit damage increase they could make people choose which one to apply to a character rather than providing both. The same as making stat/build choices in any other part of the game. Sacrificing one at the expense of another, the way anything else in the game is designed.