Well, if I look at the rewards I don't think a lot of people will be triggered to actually be in here a whole day.
Also, with the difficulty ramping up, it might become too difficult fast. Do we know how long people are currently hanging out in that place?
Zodiarkslayer wrote: »...[Snip]. [...]
[...] Personally, I have chosen to never set foot in it and am going to recommend the same to anyone who will listen. Yes, even if the lead for the next uber powerful op ptw mythic is only dropping there.
My health is worth more than that.
wow so no save feature? does that mean that if i want the top tier rewards i must force myself to play 12 hours in a row? :O and what if I lose internet for 5 minutes, does it keep it saved for a bit at least?
wow so no save feature? does that mean that if i want the top tier rewards i must force myself to play 12 hours in a row? :O and what if I lose internet for 5 minutes, does it keep it saved for a bit at least?
wow so no save feature? does that mean that if i want the top tier rewards i must force myself to play 12 hours in a row? :O and what if I lose internet for 5 minutes, does it keep it saved for a bit at least?
Yes, you have to force yourself to play 12 hours in a row and when your internet connection gets interrrupted for 6 minutes, then you have to start all over again. Its like in Monopoly, "go back to start..."
mdjessup4906 wrote: »wow so no save feature? does that mean that if i want the top tier rewards i must force myself to play 12 hours in a row? :O and what if I lose internet for 5 minutes, does it keep it saved for a bit at least?
In its current implementation, basically yes.
I think you can get back in if it's only been a few minutes, like for other instanced content, but given how it can take 5 minutes just to get to the character screen sometimes, that's not terribly helpful.
Toxic_Hemlock wrote: »I bought Necrom for this feature alone TBH. It was advertised as rouge like and that had me interested as I have always enjoyed those and I only tend to solo. Although I though it to be ambitious, to say the least, I had hopes it could be close to a rogue like if they knew the genre.
Let the buyer beware is I guess my main message here, as it has turned out to be less "explore new areas, and find new things" to little more that an "endless arena" . I am not trying to be harsh here, but even with giving them HUGE leeway on what they would constitute a rogue like game they have missed the mark so completely
There is no exploration, like you could find in dungeons, to open secret areas/bosses. There are no random chests, or other treasure to be discovered by not taking the "less travelled path". Once you have done the first arc you need only know the rest will be exactly the same but with increased difficulty. To be fair you have the buffs offered, and the portals to the unknown but they seem more tacked on to add randomness, than something meant to be discovered.
I realize that we are far to late in the PTS for any real change, and that is too bad, I had hopes for this content.
Edit: spelling
FantasticFreddie wrote: »Toxic_Hemlock wrote: »I bought Necrom for this feature alone TBH. It was advertised as rouge like and that had me interested as I have always enjoyed those and I only tend to solo. Although I though it to be ambitious, to say the least, I had hopes it could be close to a rogue like if they knew the genre.
Let the buyer beware is I guess my main message here, as it has turned out to be less "explore new areas, and find new things" to little more that an "endless arena" . I am not trying to be harsh here, but even with giving them HUGE leeway on what they would constitute a rogue like game they have missed the mark so completely
There is no exploration, like you could find in dungeons, to open secret areas/bosses. There are no random chests, or other treasure to be discovered by not taking the "less travelled path". Once you have done the first arc you need only know the rest will be exactly the same but with increased difficulty. To be fair you have the buffs offered, and the portals to the unknown but they seem more tacked on to add randomness, than something meant to be discovered.
I realize that we are far to late in the PTS for any real change, and that is too bad, I had hopes for this content.
Edit: spelling
Is now a bad time to tell you that the Endless Archive will be base game?
You don't need Necrom for it.