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The Endless Archive is perfect ...

Zodiarkslayer
Zodiarkslayer
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[Snip]

I am genuinely worried about the path that ZOS has chosen for ESO.
Endless Archive is going to he the most grindy content that they have released yet. And on a scale that I have never seen before in any game that I played. It essentially is endless.

This is going to cause so much burn outs in players, that I am worried for many of my friends in game, their mental health and the general health of the game.
PLEASE ZOS, PLEASE PLEASE PLEASE reevaluate your stance on the Endless Archive.

Personally, I have chosen to never set foot in it and am going to recommend the same to anyone who will listen. Yes, even if the lead for the next uber powerful op ptw mythic is only dropping there.
My health is worth more than that.

[Edited for bait]
Edited by ZOS_Volpe on October 5, 2023 6:24PM
If anyone here says: OH! But, PVP! I swear I'll ...

Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • Katheriah
    Katheriah
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    Well, if I look at the rewards I don't think a lot of people will be triggered to actually be in here a whole day.

    Also, with the difficulty ramping up, it might become too difficult fast. Do we know how long people are currently hanging out in that place?
  • Soarora
    Soarora
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    I think it’s fun but I like the bookshelf save feature someone mentioned around here somewhere, and the idea of cutting arc length down. Arcs take like 30+ minutes each which is crazy for something that can’t be saved.
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  • mdjessup4906
    mdjessup4906
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    The endless part should be endless content generation and gradually increasing difficulty to test your skill, not endless time spent stuck [Snip] in front of your screen to get anywhere meaningful.

    Why they thought having no progress save feature is a good idea is completely beyond me. And no, it won't *** with the leaderboards if they design it right. We don't need a pve version of Emperor grind.

    [Edited for rude/inappropriate content]
    Edited by ZOS_Volpe on October 4, 2023 8:01PM
  • mdjessup4906
    mdjessup4906
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    Katheriah wrote: »
    Well, if I look at the rewards I don't think a lot of people will be triggered to actually be in here a whole day.

    Also, with the difficulty ramping up, it might become too difficult fast. Do we know how long people are currently hanging out in that place?

    Before the patch, average high score run was something like 12 hours. Haven't seen any post patch yet.
  • NoticeMeArkay
    NoticeMeArkay
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    I'm very much looking forward to run the endless archives solo and with a friend.

    I like the concept of how one proceeds, how the difficulty increases, I like that I'll be able to unlock desirable rewards by putting some effort into it instead of watching them being placed in the store instead, I like the visual style of the concept itself. The entrance hall looks absolutely stunning by the way and the arenas themselves are fun to stop in after the fight and have a little look around. I like the idea of unlocking randomly generated buffs, keeping each run different from another.

    I also like that it doesn't safe my progress. I'm happy to be met with something else than trials for which I have to properly prepare for first. Unlike trials where I gear up once and can stick to that build for over a year. A section of the game where defeat really means defeat and where I can test out the survivability of my builds to a more unforgiving degree than arenas and trials. I'm tired of two shotting overland mobs, killing world bosses in both base game and dlc zones in under 5 minutes and where the only sense of difficulty (After collecting every setpiece from the arenas we got) are the trials.
    Where I'm not only dependent heavily on the capability of 11 other people but where the rewards feel more like a participant trophy than anyting.

    I get that it's not for everyone. But I'm happy that I'm finally getting something that brings that ol' mmo-style feeling of progressing ingame back. I'm very much looking forward to it.
    For everybody else, there's so much other stuff to do in this game where you won't have to worry about losing progress. Apart from arenas of course, once you teleport out of them you also have to start from the beginning again.

    Also if you're wondering how fast EA increases in difficulty: Very slowly. I ran a few rounds on PTS when it had just released and it doesn't hit you like a truck. The increase of difficulty felt fine and very much casual friendly.
  • NoticeMeArkay
    NoticeMeArkay
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    ...[Snip]. [...]
    [...] Personally, I have chosen to never set foot in it and am going to recommend the same to anyone who will listen. Yes, even if the lead for the next uber powerful op ptw mythic is only dropping there.
    My health is worth more than that.

    [Snip]. It reads exactly as you describe it. You never sat foot in there. You judge something without any given experience and go as far as to feel like you need to warn others of it. Why do that?

    Go have a try at it. If not for fun then at least to find a basis for your point. (Who knows, maybe you'll end up enjoying it?)
    And if the increase in difficulty feels uncomfortable to you, you can always stick to the first levels to farm the currency you need to unlock those rewards you are particular interested in. The great thing about EA is that there's a way for everybody.


    [Edited for removed quote and content]
    Edited by ZOS_Volpe on October 4, 2023 8:00PM
  • mdjessup4906
    mdjessup4906
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    The save feature should be optional, and is primarily there so people aren't punished for taking breaks or losing a 5 hour run because their cat knocked over their router. Basic qol stuff.
  • Aleris
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    wow so no save feature? does that mean that if i want the top tier rewards i must force myself to play 12 hours in a row? :O and what if I lose internet for 5 minutes, does it keep it saved for a bit at least?
  • mdjessup4906
    mdjessup4906
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    Aleris wrote: »
    wow so no save feature? does that mean that if i want the top tier rewards i must force myself to play 12 hours in a row? :O and what if I lose internet for 5 minutes, does it keep it saved for a bit at least?

    In its current implementation, basically yes.

    I think you can get back in if it's only been a few minutes, like for other instanced content, but given how it can take 5 minutes just to get to the character screen sometimes, that's not terribly helpful.
    Edited by mdjessup4906 on October 4, 2023 5:15PM
  • Lugaldu
    Lugaldu
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    Aleris wrote: »
    wow so no save feature? does that mean that if i want the top tier rewards i must force myself to play 12 hours in a row? :O and what if I lose internet for 5 minutes, does it keep it saved for a bit at least?

    Yes, you have to force yourself to play 12 hours in a row and when your internet connection gets interrrupted for 6 minutes, then you have to start all over again. Its like in Monopoly, "go back to start..."
  • Lylith
    Lylith
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    Lugaldu wrote: »
    Aleris wrote: »
    wow so no save feature? does that mean that if i want the top tier rewards i must force myself to play 12 hours in a row? :O and what if I lose internet for 5 minutes, does it keep it saved for a bit at least?

    Yes, you have to force yourself to play 12 hours in a row and when your internet connection gets interrrupted for 6 minutes, then you have to start all over again. Its like in Monopoly, "go back to start..."

    yeah, given the tenuous reliability of my isp, that's a no-go.

    imagine being 22 hours in and getting a 'eso has stopped working' popup, or a ctd followed by 'this account is already connected.'

    oh joy.

    nfw.
  • Aleris
    Aleris
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    Aleris wrote: »
    wow so no save feature? does that mean that if i want the top tier rewards i must force myself to play 12 hours in a row? :O and what if I lose internet for 5 minutes, does it keep it saved for a bit at least?

    In its current implementation, basically yes.

    I think you can get back in if it's only been a few minutes, like for other instanced content, but given how it can take 5 minutes just to get to the character screen sometimes, that's not terribly helpful.

    well it's still in PTS.. maybe they will add it
  • Veinblood1965
    Veinblood1965
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    Basically it will be like being new to Maelstrom Arena on Vet without saving progress. I'll need a new brain.
  • ikzaa
    ikzaa
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    It's optional, I'm 8 years old here and I still don't know Imperial City, I've never been to Maelstorm Arena, Blackrose Prison, Dragonstar Arena, Deadlands and many more places.

    If you feel the obligation to do, the problem is not ZOS, it is [Snip] the person who feels obliged.

    [Snip]

    [Edited for minor bait]
    Edited by ZOS_Volpe on October 5, 2023 6:20PM
  • Tenthirty2
    Tenthirty2
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    Right now for me the only benefit I see is XP grinding and not worrying about the rewards or leaderboard scores.
    TBH the class sets look like nothing I'm interested in so the draw of EA for me is just curiosity.
    It's not a bad idea, the design looks cool so I'll prolly run around in it a couple times like I did Bastian Nymic and then go back to other content :)
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  • OtarTheMad
    OtarTheMad
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    I might do Arc 1 over and over just to get the Fortunes I need for some of the Hermaeus Mora themed furniture but after that I’ll probably never go in again… just seems like it’s a huge grind. I’m not sure who the target audience is but it’s not me.
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Hi there,

    We have gone ahead and moved this thread to a category we think is more suitable for this topic, Public Test Server.

    If you have not already, please feel free to leave constructive feedback here regarding the Endless Archive.

    Thank you for your understanding.
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    Forum Rules | Code of Conduct | Terms of Service | Home Page | Help Site
    Staff Post
  • Toxic_Hemlock
    Toxic_Hemlock
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    I bought Necrom for this feature alone TBH. It was advertised as rouge like and that had me interested as I have always enjoyed those and I only tend to solo. Although I though it to be ambitious, to say the least, I had hopes it could be close to a rogue like if they knew the genre.

    Let the buyer beware is I guess my main message here, as it has turned out to be less "explore new areas, and find new things" to little more that an "endless arena" . I am not trying to be harsh here, but even with giving them HUGE leeway on what they would constitute a rogue like game they have missed the mark so completely

    There is no exploration, like you could find in dungeons, to open secret areas/bosses. There are no random chests, or other treasure to be discovered by not taking the "less travelled path". Once you have done the first arc you need only know the rest will be exactly the same but with increased difficulty. To be fair you have the buffs offered, and the portals to the unknown but they seem more tacked on to add randomness, than something meant to be discovered.

    I realize that we are far to late in the PTS for any real change, and that is too bad, I had hopes for this content.

    Edit: spelling
    Edited by Toxic_Hemlock on October 5, 2023 1:26AM
  • FantasticFreddie
    FantasticFreddie
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    I bought Necrom for this feature alone TBH. It was advertised as rouge like and that had me interested as I have always enjoyed those and I only tend to solo. Although I though it to be ambitious, to say the least, I had hopes it could be close to a rogue like if they knew the genre.

    Let the buyer beware is I guess my main message here, as it has turned out to be less "explore new areas, and find new things" to little more that an "endless arena" . I am not trying to be harsh here, but even with giving them HUGE leeway on what they would constitute a rogue like game they have missed the mark so completely

    There is no exploration, like you could find in dungeons, to open secret areas/bosses. There are no random chests, or other treasure to be discovered by not taking the "less travelled path". Once you have done the first arc you need only know the rest will be exactly the same but with increased difficulty. To be fair you have the buffs offered, and the portals to the unknown but they seem more tacked on to add randomness, than something meant to be discovered.

    I realize that we are far to late in the PTS for any real change, and that is too bad, I had hopes for this content.

    Edit: spelling

    Is now a bad time to tell you that the Endless Archive will be base game?
    You don't need Necrom for it.
  • Toxic_Hemlock
    Toxic_Hemlock
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    I bought Necrom for this feature alone TBH. It was advertised as rouge like and that had me interested as I have always enjoyed those and I only tend to solo. Although I though it to be ambitious, to say the least, I had hopes it could be close to a rogue like if they knew the genre.

    Let the buyer beware is I guess my main message here, as it has turned out to be less "explore new areas, and find new things" to little more that an "endless arena" . I am not trying to be harsh here, but even with giving them HUGE leeway on what they would constitute a rogue like game they have missed the mark so completely

    There is no exploration, like you could find in dungeons, to open secret areas/bosses. There are no random chests, or other treasure to be discovered by not taking the "less travelled path". Once you have done the first arc you need only know the rest will be exactly the same but with increased difficulty. To be fair you have the buffs offered, and the portals to the unknown but they seem more tacked on to add randomness, than something meant to be discovered.

    I realize that we are far to late in the PTS for any real change, and that is too bad, I had hopes for this content.

    Edit: spelling

    Is now a bad time to tell you that the Endless Archive will be base game?
    You don't need Necrom for it.

    Yea we found that out during the stream, beforehand I believed it to be in the DLC, hence why I bought it...

    Like I said "let the buyer beware". Well at least the non-eso+ players can enjoy it, if it is their cup of tea.
  • Bushido2513
    Bushido2513
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    Not every piece of content in this game will be for everyone. ESO is pretty much play what you like or are forced to grind and call it a day.

    I've never really met anyone that said I love ever single piece of content in this game. EA might not hit for you but I'm sure someone will say the same down the road to content you like. It's just give and take really.
  • Wolf_Eye
    Wolf_Eye
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    I do have a number of concerns about it.

    I mean, there's no save button (so no breaks to the bathroom, getting food/drinks). Whoever gets the high score will be people willing to not sleep for a few days and/or people who have others living with them who will shake the mouse/controller every so often while the player sleeps. Probably the latter, as that would be the easiest.

    I think what also concerns me is that there is no "skipping" feature. So those who have been wanting a harder overland experience will be forced to do the "Easy stages" each and every time just to get to the more challenging ones. I am not among those who want harder overland, but I can't imagine that those who do will be happy with having to sort through easy trash mobs just to get to what they want.

    And those who do not have a lot of time to play the game will not be able to get very far and will have to resort to grinding only the first few floors over and over to hopefully (eventually) save up enough of the new currency to get what they want.

    ~~
    Edited by Wolf_Eye on October 5, 2023 5:14AM
  • ZOS_Volpe
    ZOS_Volpe
    admin
    Hi there,

    We've removed some back and forth as well as some non-constructive comments. Please remember that while it’s all right to disagree or even debate with each other, provoking conflict, baiting, inciting, mocking, etc. is never acceptable on our forums.

    Thank you for your understanding.
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