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What Sets do you think need adjusted/reworked.

FoJul
FoJul
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I think everyone can come up with at least 1 set they know off the top of their head they would love to see used more. Whether that being a slight or major adjustment, or even being reworked completely.

The sets I think that needs reworked are:

1.Valkyn Skoria
2.Viper's Sting
3. Way of Air
4. Ashen Grip
5. Grothdarr

These are just some I had off the top of my head.

@ZOS_GinaBruno @ZOS_Kraken can we get feedback on what you guy's think of some of the older sets?
  • Turtle_Bot
    Turtle_Bot
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    The ones I can think of are the majority of the shock damage sets. Outside of Monolith, most only really need small easy to implement tweaks to make them viable.

    1. Overwhelming Surge - Needs a lot more damage. Especially since its sustain is based on damage done by the set itself, not any shock damage done and equates to about 100-120 recovery (less than a single line of recovery) when at 5k spell damage (halve this again in PvP thanks to battle spirit reducing damage done).

    2. Lady Malygda
    - Needs more damage and a better secondary effect than Enervation.
    - The speed of this sets proc is good, its damage is bad though and enervation is mostly useless outside of fighting crit NBs, but they will hit you with a crit long before you hit them with this set.

    3. Monolith of Storms
    - Needs a complete rework as discussed countless times in the multiple feedback threads for the new class item sets.

    4. Mad Tinkerer
    - Needs a slight increase to its AoE, maybe a slight increase to its damage.
    - This set used to be a lot of fun to use, then they halved the radius of the fabricant making it very unreliable. It doesn't need its old AoE back, but a slight increase would help it a lot. Maybe a slight damage increase if they are feeling generous.

    5. Thunder Caller
    - Give it a different proc condition.
    - Fully charged HA is not good for a set that doesn't fit into HA builds in any other way.
    - The only time this set popped up at all was on a 1 shot HA gank build used on NB, outside of that however, its never seen use, despite being a decent proc set because of its proc condition.

    6. Kargaeda
    - Increase the speed and damage of the whirlwind or heavily reduce the cooldown.
    - The sets proc moves far too slow, it should either deal more damage and move a bit faster or it should have a much higher uptime on it via a heavily reduced cooldown.

    7. Auroran's Thunder
    - Reduce the cooldown or increase the damage.
    - It's a melee DoT set in a cone in front of you, bring it closer in power to PoN (ranged DoT set) by giving it a 75% uptime or increase its damage to warrant the 50% downtime.

    8. Archdruid Devyric
    - Make it an AoE around the target instead of a cone and reduce the delay on its proc (help it to actually land) and change its debuff to be similar to encratis (+5% shock damage taken + minor vulnerability instead of major vulnerability).
    - This set is really close to being a good (if niche) support dps set for PvE, it was just really awkward to land consistently in mobile fights and took away a lot from necro so changing it to minor vuln + unique shock increase would go part way to giving necro its major vuln uniqueness back.

    The only shock damage set that's ok is storm-cursed, but it suffers from other issues unrelated to the set itself. Namely shock damage/abilities in general being either:
    - super niche and can't fit it into the build (HA build)
    - just plain mediocre/bad (lightning flood, boundless storm, mages fury, shock clench/pulsar/tether)
    - or just not being able to proc proc sets at all (sorc pets)
  • Sleep724
    Sleep724
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    Buff them all. Let’s get some build diversity back.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Give Ritualist a better 2-4 piece so I can play Necro and have damage again.
  • BXR_Lonestar
    BXR_Lonestar
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    Revert Hybridization and damage scaling and bring back the OG max magika pet sorc build. I want to go back to melting things while wearing Crafty Alfiqi, Necropotence, and Maw.
  • xXCJsniperXx7
    xXCJsniperXx7
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    All of them.
  • Necrotech_Master
    Necrotech_Master
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    out of those 5 sets listed in the OP, at least grothdarr and skoria are still good

    vipers i liked because it was easy to proc, but with the scaling changes the dmg got nerfed too much

    what we really need cleaned up are sets which are basically identical due to hybridization

    hunding/julianos are virtually identical
    toothrow/treasure hunter are virtually identical

    as noted in another thread, the wise mage set is a straight up objectively worse version of infallible aether

    im sure theres far more sets that deserve an overhaul mainly because they are too similar to other existing sets
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • El_Borracho
    El_Borracho
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    I remember when Valkyn was OP in PVP. Definitely needs a buff
  • merpins
    merpins
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    If I just choose one type, it would be flat, non-proc sets. They're out of fashion due to the proc set meta. But most sets need buffs to get them in line with the meta. More options is a good thing for the game.
  • p00tx
    p00tx
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    Pretty much all of them. Given that PvP and PvE are impossible to co-balance for even the most gifted of game developers, the sets need to have separate conditional procs coded into their 5th skills. One designed to only damage players, and one designed to only damage non-player enemies. There are already a few sets with this condition coded in, but the rest need to be brought up to par. It would be a really unfortunate amount of work, but it would go a long way toward alleviating the constant balance and rebalance issues that tend to plague this game, keeping PvP and PvE at constant odds with one another. It might even save the company work in the long run if all new sets are created with this condition already in place.
    Edited by p00tx on October 5, 2023 12:18AM
    PC/Xbox NA Mindmender|Swashbuckler Supreme|Planes Breaker|Dawnbringer|Godslayer|Immortal Redeemer|Gryphon Heart|Tick-tock Tormentor|Dro-m'Athra Destroyer|Stormproof|Grand Overlord|Grand Mastercrafter|Master Grappler|Tamriel Hero
  • Quethrosar
    Quethrosar
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    i need a set that sais "look at player and he dies"
  • DrNukenstein
    DrNukenstein
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    Boost knight slayer to 12% health damage, swap the health and damage lines, and make it medium armor.

    Make Caluurion's legacy great again (or just remove the light/heavy attack condition)

    Make Stygian back barrable and work out of combat

    Remove the bogus "in combat" condition from frenzied momentum from about 2 patches back

    Make gossamer's major evasion last for 2 seconds since hots only tick every 2 seconds

    Every set that has a line of mag and stam should follow the innate axiom precedent and have those lines condensed to mag+stam. Having 2 separate lines of both is a bad thing in most cases

    Do something about Law of Julianos and Hundings rage.

    Give something to the impregnable 5 piece so that it isn't completely out done by Rallying Cry. Avoid nerfing Rallying Cry since that is the poster child for great set design.

    Make Plaguebreak work in PVE again, we learned our lesson

    Make Way of fire not proc on weapon dots. There is no way that is intended, even though that is how it is

    Buff all sets with conditions that require them to be double barred to compensate for the fact that they have to be double barred or remove those conditions if possible.

    Make specialized damage sets (like burning spell weave) significantly better than generalist damage sets (like New Moon Acolyte) when used in a specialized way

    replace one line on every pvp 5 piece with crit resist except for impregnable, transmutation, wizards riposte, and rallying cry

    Decide on a stat line value for crit damage and replace crit chance on some choice sets to make them stand out. This could be the big differentiator for hundings vs julianos

    Make Magma Incarnate relevant again by allowing for 100% up time

    There is at least one set that is completely useless for any build and could totally be the physical damage equivalent to War Maiden.

    Each and everyone of the upcoming class sets.
  • ESO_Nightingale
    ESO_Nightingale
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    Boost knight slayer to 12% health damage, swap the health and damage lines, and make it medium armor.

    Make Caluurion's legacy great again (or just remove the light/heavy attack condition)

    Make Stygian back barrable and work out of combat

    Remove the bogus "in combat" condition from frenzied momentum from about 2 patches back

    Make gossamer's major evasion last for 2 seconds since hots only tick every 2 seconds

    Every set that has a line of mag and stam should follow the innate axiom precedent and have those lines condensed to mag+stam. Having 2 separate lines of both is a bad thing in most cases

    Do something about Law of Julianos and Hundings rage.

    Give something to the impregnable 5 piece so that it isn't completely out done by Rallying Cry. Avoid nerfing Rallying Cry since that is the poster child for great set design.

    Make Plaguebreak work in PVE again, we learned our lesson

    Make Way of fire not proc on weapon dots. There is no way that is intended, even though that is how it is

    Buff all sets with conditions that require them to be double barred to compensate for the fact that they have to be double barred or remove those conditions if possible.

    Make specialized damage sets (like burning spell weave) significantly better than generalist damage sets (like New Moon Acolyte) when used in a specialized way

    replace one line on every pvp 5 piece with crit resist except for impregnable, transmutation, wizards riposte, and rallying cry

    Decide on a stat line value for crit damage and replace crit chance on some choice sets to make them stand out. This could be the big differentiator for hundings vs julianos

    Make Magma Incarnate relevant again by allowing for 100% up time

    There is at least one set that is completely useless for any build and could totally be the physical damage equivalent to War Maiden.

    Each and everyone of the upcoming class sets.

    Make winterborn apply 3 instances of chilled over it's duration and swap the mag recovery for crit.
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • QuasiGumbo
    QuasiGumbo
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    1. Necromancer

    2. Templar

    3. Delete Nightblade

    4. rework skoria into a dot solar barrage
  • AcadianPaladin
    AcadianPaladin
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    Restore Winter Respite's ability to help nearby allies instead of just group members. I'm talking PvE. If there are PvP concerns, that's what Battle Spirit is for.
    PC NA(no Steam), PvE, mostly solo
  • derkaiserliche
    derkaiserliche
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    Winterborn --> too low dmg even tho nice animation and ice wardens lack good thematic sets
  • Malprave
    Malprave
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    They should nerf Relequen. The set that pretty much single handedly destroyed diversity in the game. Oh wait, wait, I’m sorry, it’s years too late for that.
  • Necrotech_Master
    Necrotech_Master
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    Dekrypted wrote: »
    QuasiGumbo wrote: »
    1. Necromancer

    2. Templar

    3. Delete Nightblade

    4. rework skoria into a dot solar barrage

    I agree
    (Warrior's Fury, Voidcaller, Treasure Hunter, Toothrow, Hundings Rage, Julianos (they're all the same set), Veiled Heritance, "Troll" King, I think Skoria could use a rework (heard it wasnt working or something), I could go on

    skoria is working right now and still provides decent dmg

    it was broken at one point where it would only fire once during the fight and then it would fire again the rest of the fight, though it was unclear if that was because the animation was bugged and not showing, or if it was actually not firing at all (i never tested extensively, i just took off the set until it was fixed lol)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • boi_anachronism_
    boi_anachronism_
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    Turtle_Bot wrote: »
    The ones I can think of are the majority of the shock damage sets. Outside of Monolith, most only really need small easy to implement tweaks to make them viable.

    1. Overwhelming Surge - Needs a lot more damage. Especially since its sustain is based on damage done by the set itself, not any shock damage done and equates to about 100-120 recovery (less than a single line of recovery) when at 5k spell damage (halve this again in PvP thanks to battle spirit reducing damage done).

    2. Lady Malygda
    - Needs more damage and a better secondary effect than Enervation.
    - The speed of this sets proc is good, its damage is bad though and enervation is mostly useless outside of fighting crit NBs, but they will hit you with a crit long before you hit them with this set.

    3. Monolith of Storms
    - Needs a complete rework as discussed countless times in the multiple feedback threads for the new class item sets.

    4. Mad Tinkerer
    - Needs a slight increase to its AoE, maybe a slight increase to its damage.
    - This set used to be a lot of fun to use, then they halved the radius of the fabricant making it very unreliable. It doesn't need its old AoE back, but a slight increase would help it a lot. Maybe a slight damage increase if they are feeling generous.

    5. Thunder Caller
    - Give it a different proc condition.
    - Fully charged HA is not good for a set that doesn't fit into HA builds in any other way.
    - The only time this set popped up at all was on a 1 shot HA gank build used on NB, outside of that however, its never seen use, despite being a decent proc set because of its proc condition.

    6. Kargaeda
    - Increase the speed and damage of the whirlwind or heavily reduce the cooldown.
    - The sets proc moves far too slow, it should either deal more damage and move a bit faster or it should have a much higher uptime on it via a heavily reduced cooldown.

    7. Auroran's Thunder
    - Reduce the cooldown or increase the damage.
    - It's a melee DoT set in a cone in front of you, bring it closer in power to PoN (ranged DoT set) by giving it a 75% uptime or increase its damage to warrant the 50% downtime.

    8. Archdruid Devyric
    - Make it an AoE around the target instead of a cone and reduce the delay on its proc (help it to actually land) and change its debuff to be similar to encratis (+5% shock damage taken + minor vulnerability instead of major vulnerability).
    - This set is really close to being a good (if niche) support dps set for PvE, it was just really awkward to land consistently in mobile fights and took away a lot from necro so changing it to minor vuln + unique shock increase would go part way to giving necro its major vuln uniqueness back.

    The only shock damage set that's ok is storm-cursed, but it suffers from other issues unrelated to the set itself. Namely shock damage/abilities in general being either:
    - super niche and can't fit it into the build (HA build)
    - just plain mediocre/bad (lightning flood, boundless storm, mages fury, shock clench/pulsar/tether)
    - or just not being able to proc proc sets at all (sorc pets)
    Turtle_Bot wrote: »
    The ones I can think of are the majority of the shock damage sets. Outside of Monolith, most only really need small easy to implement tweaks to make them viable.

    1. Overwhelming Surge - Needs a lot more damage. Especially since its sustain is based on damage done by the set itself, not any shock damage done and equates to about 100-120 recovery (less than a single line of recovery) when at 5k spell damage (halve this again in PvP thanks to battle spirit reducing damage done).

    2. Lady Malygda
    - Needs more damage and a better secondary effect than Enervation.
    - The speed of this sets proc is good, its damage is bad though and enervation is mostly useless outside of fighting crit NBs, but they will hit you with a crit long before you hit them with this set.

    3. Monolith of Storms
    - Needs a complete rework as discussed countless times in the multiple feedback threads for the new class item sets.

    4. Mad Tinkerer
    - Needs a slight increase to its AoE, maybe a slight increase to its damage.
    - This set used to be a lot of fun to use, then they halved the radius of the fabricant making it very unreliable. It doesn't need its old AoE back, but a slight increase would help it a lot. Maybe a slight damage increase if they are feeling generous.

    5. Thunder Caller
    - Give it a different proc condition.
    - Fully charged HA is not good for a set that doesn't fit into HA builds in any other way.
    - The only time this set popped up at all was on a 1 shot HA gank build used on NB, outside of that however, its never seen use, despite being a decent proc set because of its proc condition.

    6. Kargaeda
    - Increase the speed and damage of the whirlwind or heavily reduce the cooldown.
    - The sets proc moves far too slow, it should either deal more damage and move a bit faster or it should have a much higher uptime on it via a heavily reduced cooldown.

    7. Auroran's Thunder
    - Reduce the cooldown or increase the damage.
    - It's a melee DoT set in a cone in front of you, bring it closer in power to PoN (ranged DoT set) by giving it a 75% uptime or increase its damage to warrant the 50% downtime.

    8. Archdruid Devyric
    - Make it an AoE around the target instead of a cone and reduce the delay on its proc (help it to actually land) and change its debuff to be similar to encratis (+5% shock damage taken + minor vulnerability instead of major vulnerability).
    - This set is really close to being a good (if niche) support dps set for PvE, it was just really awkward to land consistently in mobile fights and took away a lot from necro so changing it to minor vuln + unique shock increase would go part way to giving necro its major vuln uniqueness back.

    The only shock damage set that's ok is storm-cursed, but it suffers from other issues unrelated to the set itself. Namely shock damage/abilities in general being either:
    - super niche and can't fit it into the build (HA build)
    - just plain mediocre/bad (lightning flood, boundless storm, mages fury, shock clench/pulsar/tether)
    - or just not being able to proc proc sets at all (sorc pets)

    Arch druid is considered a must have for my pve trial and dungeon teams... it was mandatory for me to get for my tank. Necro is still tremendously used in pve regardless of arch druid being worn because major vuln will not always be in range when you have multiple targets during fights. Necros on a well organized team are also mandatory as supports. Im not sure what your background is but this is a great set and it really doesnt impact necro use in pve as they provide massive utility far beyond just major vuln. Etting rid of major vuln for arch druid would bin it as there are countless other sources of this buff.
  • LunaFlora
    LunaFlora
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    i think vicious serpent and false god's devotion should have the same bonus except for stamina/magicka.

    vicious serpent gets extra weapon and spell damage, but false god's doesn't. it seems weird as apart from that and the resource bonus they're exactly the same.
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • KlauthWarthog
    KlauthWarthog
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    LunaFlora wrote: »
    i think vicious serpent and false god's devotion should have the same bonus except for stamina/magicka.

    vicious serpent gets extra weapon and spell damage, but false god's doesn't. it seems weird as apart from that and the resource bonus they're exactly the same.

    They do... if you look at the perfected version of False Gods.
    I think the reasoning is that Vicious Serpent is equivalent to a perfected set for Sanctum Ophidia. It was a more frequent drop on veteran, anyway. Craglorn trial sets are weird.
    Edited by KlauthWarthog on October 11, 2023 3:00PM
  • fizl101
    fizl101
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    LunaFlora wrote: »
    i think vicious serpent and false god's devotion should have the same bonus except for stamina/magicka.

    vicious serpent gets extra weapon and spell damage, but false god's doesn't. it seems weird as apart from that and the resource bonus they're exactly the same.

    I think of it as the equivalent of perfected false gods with its extra line, and quick serpent (even though its not exactly the same) as its non perfected version. I reckon there was expected to be a progression from AA to SO
    Soupy twist
  • ecru
    ecru
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    Every single proc set in pve. People shouldn't be getting a substantial portion of their dps from simply being present. They're simply too good, to the point where there's little point in wearing anything else, since the stat gain of sets with "better" stats will not outweigh the damage from the proc. It boxes pve damage dealers into a very small niche, where procs and dots are 95% of their damage, and mag/stam and even your class hardly matters anymore. Everything basically plays the same now.
    Gryphon Heart
    Godslayer
    Dawnbringer
  • Sleep724
    Sleep724
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    Malprave wrote: »
    They should nerf Relequen. The set that pretty much single handedly destroyed diversity in the game. Oh wait, wait, I’m sorry, it’s years too late for that.

    Why is it always a nerf? Let’s buff other sets to give everyone more options.
    Edited by Sleep724 on October 12, 2023 3:19AM
  • LunaFlora
    LunaFlora
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    LunaFlora wrote: »
    i think vicious serpent and false god's devotion should have the same bonus except for stamina/magicka.

    vicious serpent gets extra weapon and spell damage, but false god's doesn't. it seems weird as apart from that and the resource bonus they're exactly the same.

    They do... if you look at the perfected version of False Gods.
    I think the reasoning is that Vicious Serpent is equivalent to a perfected set for Sanctum Ophidia. It was a more frequent drop on veteran, anyway. Craglorn trial sets are weird.

    yea i forgot about perfected and just got reminded quick serpent exists which i forgot
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • kojou
    kojou
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    1. Add Minor Slayer/Aegis to all trial sets.
    2. Add perfected sets for trials that do not have them.
    3. Add 5% damage to players/5% resistance from players damage to all sets that are Cyrodiil/Imperial City/Battlegrounds
    4. Add Perfected sets for PVP sets that drop from PvP daily quests

    Playing since beta...
  • Malprave
    Malprave
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    Sleep724 wrote: »
    Malprave wrote: »
    They should nerf Relequen. The set that pretty much single handedly destroyed diversity in the game. Oh wait, wait, I’m sorry, it’s years too late for that.

    Why is it always a nerf? Let’s buff other sets to give everyone more options.

    That was an attempt at humor. Yes, they should buff some things so they work. It cracks me up how many things they have gone out of their way to nerf over the years because they worked “ok” while some imbalances(game breaking relequen) have gone unscathed.

    The sets they have ruined for commiting the sin of working are legion. Now they are afraid to supply anything that works in even the slightest way.

    Anything from Necrom worth keeping other than Velothi? Bastion Nymic? No, and no. So I hope you played your heart out during that Telvanni event. I sure did. What an opportunity, I vendored that stuff like there was no tomorrow. Poor Nuzhimeh, she may never recover!
  • Alharion
    Alharion
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    Velidreth should have a reworked effect, as the balls are too easy to avoid compared to other sets, going anywhere but where they're supposed to...
  • IZZEFlameLash
    IZZEFlameLash
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    How about every old sets that aren't Bloodspawn and Balorgh. Old sets don't really see use anymore outside of those 2.
    Imperials, the one and true masters of all mortal races of Tamriel
  • endgamesmug
    endgamesmug
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    Old bloodspawn also old viper and tremorscale please to how they used to be.
  • Lumsdenml
    Lumsdenml
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    Assassin's Guile. Love the idea of this set, just doesn't have the damage output to make it worthwhile. Now if they changed it to make the poisons 200% stronger, this would be amazing!
    In game ID: @KnightOfTacoma
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    RIP Wraith of Tacoma - EP Lvl 10 Dragon Knight NA PC - Eaten by a dragon.
    RIP Red Knight of Tacoma - EP Lvl 50 Templar NA PC - Died at the Battle of Chalmen, March 18th, 2021.
    RIP Maharajah of Tacoma - EP Lvl 50 Templar NA PC - Lost in a sandstorm.
    RIP Vampire Of Tacoma - EP Lvl 50 Sorcerer NA PC - Fell asleep in the sun. RIP
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