TESO is, on the whole, a great game with a great evolution and lots of new features that always refresh the game with a little something. It's really cool to have an MMORPG like that, but there's one thing I deplore about the game, and that's the spells,
far too much thinking about magic (magic damage)...
I find that the game makes the creation of build much too dirigiste for stam and too limited in certain spells, certain class of the branches are hardly used because there is that full magic in choice and certain fate does not find really to use for certain build, there is also the werewolf which can only benefit from this "curse once transformed, it could deserve some passive when not transformed, because if one looks at vampire this last one can constantly use certain fate.
So, I really hope that this will be much more balanced for the next classes to come, because at the moment, I'm building an Arcanist in a stam direction and in terms of choice, it's very disappointing. What's more, if there was a future project to rebalance the existing classes, that wouldn't go amiss either, some of them would need to be reviewed for that too. I hope that this will be better studied in the future.