The passives for the class are pretty much useless considering the toolkit we have.
MashmalloMan wrote: »The passives for the class are pretty much useless considering the toolkit we have.
Can you explain what you mean by this because imo Necro has overall the best class passives in the game. I'd say it's the gold standard for how some class passives should be redesigned.
Not saying I don't disagree with the sentiment, I think it's been very obvious that Necro crutched on harmony and major vuln so hard for so long that when those got nerfed, they basically lost the only things keeping them afloat.
MashmalloMan wrote: »5. Fix Blastbones. Make them untargettable projectiles that don't have health, so they can't be stunned, body block, and the AI can be removed as it wouldn't be necessary for path tracking.
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MashmalloMan wrote: »1. Change Rapid Rot passive from 10% DOT to 2% damage done per active summon
It's crazy how many of these threads exist and there's just nothing reciprocated from the "development" team. I have to make it a habit of putting that word in quotes only because there seems to be none of it as it relates to the class.
If I knew it'd end up like this, I wouldn't have paid for it.
There's just so many things involving this class that just make it painful to play.
Guess I could just tag @ZOS_GinaBruno and @ZOS_Kevin and pray they look at this one on top of the others that are here. At this point, the class should be free and those who paid should be refunded because what even is this class?
OtarTheMad wrote: »It's crazy how many of these threads exist and there's just nothing reciprocated from the "development" team. I have to make it a habit of putting that word in quotes only because there seems to be none of it as it relates to the class.
If I knew it'd end up like this, I wouldn't have paid for it.
There's just so many things involving this class that just make it painful to play.
Guess I could just tag @ZOS_GinaBruno and @ZOS_Kevin and pray they look at this one on top of the others that are here. At this point, the class should be free and those who paid should be refunded because what even is this class?
Agreed. It’s so weird because I’ve never seen a class so neglected and ignored before. It’s borderline odd. I’ve criticized ZOS on things but I’ve always tried to give them the benefit of the doubt because this game can’t be easy to maintain, change and upgrade. However, the lack of Necromancer buffs when their offensive skill are lacking and bugged blows my mind.
Almost makes me think they are holding off and going to do some huge Necromancer rework as part of another update but I don’t know.
Given the standard turnaround time for the "development" team is about 3 to 9 months per skill, we should see a huge rework in 2025.