I just want to play my stamNB competitively in PvE again. I was talking about this in another thread, but it's like ZOS has completely turned a blind eye on how some specs are severely under-performing, while DKs are still reigning supreme. In the case of NBs most of the nerfs were because of PvP/PvE imbalances, but why should the players pay because ZOS can't come up with a solution to their balance issues which doesn't gut a spec entirely out of a game mode... It's one of my biggest issues with ESO in the last few years, and no matter how many posts people make with data aggregated from ESO logs on the monopoly of DKs on end game raiding, and the absence of other specs, they seem to never pay attention, and only coming up with more DK buffs. I don't even know at this point...
Turtle_Bot wrote: »OtarTheMad wrote: »Let’s not be blind to the fact that you can get all of the content done in this game on any class, even one as dead and useless as Necromancer.
Sure, at the top you might have some of the same classes but that’s only one playstyle and you only picked from 3 trials… that is not the whole game, only a small part.
I am not sure the game will ever be truly balanced but they can surely get classes to a place where all are fun, smooth and people who want to play them… can. I think a lot of people just follow meta vs playing something they find more fun.
Lets also not ignore the fact that for the latest content there is a minimum difference of 17% between the top class and the rest.
The issue with having this huge balance difference between the classes at the top is that flows down through the rest of the playerbase.
The game doesn't have to be perfectly 100% balanced, but the fact that it is that big of a gap between the top and the rest is showing a glaringly massive issue here between the classes.
Sure I could include an old trial such as AS, but considering that's the only trial in the game that doesn't have large numbers of grouped adds at any point, it is also quite an old trial with no similar content created since, including it creates a false reading in the data that is outside of the norm for how content is being designed.
OtarTheMad wrote: »Turtle_Bot wrote: »OtarTheMad wrote: »Let’s not be blind to the fact that you can get all of the content done in this game on any class, even one as dead and useless as Necromancer.
Sure, at the top you might have some of the same classes but that’s only one playstyle and you only picked from 3 trials… that is not the whole game, only a small part.
I am not sure the game will ever be truly balanced but they can surely get classes to a place where all are fun, smooth and people who want to play them… can. I think a lot of people just follow meta vs playing something they find more fun.
Lets also not ignore the fact that for the latest content there is a minimum difference of 17% between the top class and the rest.
The issue with having this huge balance difference between the classes at the top is that flows down through the rest of the playerbase.
The game doesn't have to be perfectly 100% balanced, but the fact that it is that big of a gap between the top and the rest is showing a glaringly massive issue here between the classes.
Sure I could include an old trial such as AS, but considering that's the only trial in the game that doesn't have large numbers of grouped adds at any point, it is also quite an old trial with no similar content created since, including it creates a false reading in the data that is outside of the norm for how content is being designed.
Players seeking the top score are always going to seek out whatever gives them that advantage. It has been this way for a very long time if not since launch. To balance classes based on trials isn’t the way to go because you have so many other modes in the game, it just wouldn’t balance anything since dungeons, overland, other PvE, BGs, dueling, Cyrodiil etc. are not taken into consideration.
However, for argument sake let’s say ZOS does what others are asking and nerfs DKs and Arcanist, tone them down. Players seeking top scores are just going to hover to the next flavor of the month and go into trials and flood the top with that class. It’s why there is always a rotating class on top because other game modes aren’t really taken into consideration and honestly… that is frustrating.
That is more frustrating than the distance between classes because a lot of the player base doesn’t do trials. Here is an example:
When necro dropped on live servers even to this day players say it was OP because it dominated Sunspire trials (believe it was Sunspire). However, that’s not the case. I’ve heard other top players talk about it and it was Major Vulnerability that was OP… the players hated the necro class itself because it was clunky and skills didn’t work all the time but they wanted top scores. That skewed the perspective and players thought necro was OP when it was opposite.
Do some classes need help? Sure. Necro is rip and has been since about 2020. Templars and Sorcs could also use some adjustments. I feel that Warden, NB, Arcanist and DK are in a good spot. To nerfs those down to classes that need help doesn’t seem like the best decision but it always seems like that’s the path taken. How about we bring Templar, sorc and necro UP to those guys. However, like I mentioned, to make adjustments to classes based on what the top of the leaderboard players do is a bad move. You do that and in a month you’ll be typing the same thread just with different classes you’re asking to nerf.
Players looking to get on the leaderboard are going to run the best race/class/build and there will always be a best race/class/build. Even if the advantage is miniscule they are still going to run the best. Looking at the top players preferences isn't going to give a good indication of how all the different classes play.
You need several individuals to hit the dummies on every class many many times and then also run each class through multiple trials with nothing in the rest of the group changing to start getting an idea of actual differences in performance. Just seeing what is most popular at the top doesn't help.
Thy_Game_Is_Over wrote: »This is how marketing works. When something is new it's preferred and gets buffed and ahs bonuses so everyone buys it. when something else is new that which is not new gets a degree of ignoring. When warden came out it was preferred. then necro. now arcanist.
But by all means and come to the forums waxing philosophical with outrage against the machine about how life isn't fair. Congrats on that discovery btw.
This game operates according to it's marketing practices, not according to fairness or balance. Making money and promoting the new shiny is their intent.
Cheers!
I'm glad someone finally brought this up to zos (and gave such detailed data), hats off to you.
I used to be a NB main. The only NB in the top 100 of the RG rankings is Wavenumber, who is the best NB player in the world that I know. Now, however, you can see on the rankings that his first time playing Arcanist surpassed his NB which had been practicing for over two years by 20k+.
How is that fair?
I'm glad someone finally brought this up to zos (and gave such detailed data), hats off to you.
I used to be a NB main. The only NB in the top 100 of the RG rankings is Wavenumber, who is the best NB player in the world that I know. Now, however, you can see on the rankings that his first time playing Arcanist surpassed his NB which had been practicing for over two years by 20k+.
How is that fair?
I will say it again, this thread is cherry picked data and presented in a misleading way. Arcanist and DK are great and "easy to play (this is subjective)," but if I'm a DPS in a trial I know that the way to pad my DPS numbers is to aim my beam at the adds while hitting the boss, as opposed to just hitting the boss.
Turtle_Bot wrote: »@ZOS_GinaBruno @ZOS_Kevin @ZOS_BrianWheeler @ZOS_Gilliam
There are some extremely serious balance issues between the classes in the game currently.
We have over a years worth of data now since the Update 35 combat reworks, which is showing that 5 of the 7 classes are currently significantly lagging behind of the top 2 and are in dire need of huge direct reworks that buff them massively to catch up to within a reasonable level of the current top 2 classes for actual in game content.
Here are the ESOLOGS for the overall (across all classes) top 100 DPS for the 3 most recent trials in ESO:
RockGrove (RG):
https://www.esologs.com/zone/rankings/15#boss=51
Dreadsail Reef (DSR):
https://www.esologs.com/zone/rankings/16#boss=54
Sanity's Edge (SE):
https://www.esologs.com/zone/rankings/17#boss=57
As I'm sure many of us know, DK has been the strongest class for both PvE and PvP content for well over a year now and that the other classes are just too far behind it. With Arcanist being the new class, it is naturally going to be strong, but it is clearly even stronger still than DK to the point that the other 5 classes are almost not worth playing at all. We have the hard data and it has been available for a long time now via logs such as these.
Lets look at the data shall we?You have the Arcanist in the top spot (1st place) with IN CONTENT peak DPS in these 3 trials of:
- 132k in RG
- 159k in DSR
- and lastly, a whopping 171k DPS (for 7 minutes duration) in SE.
The other class that is consistently at the top (2nd place) for IN CONTENT DPS in these 3 trials is the DK with:
- 109k in RG
- 141k in DSR
- and again a whopping 169k DPS (for 7 minutes duration) in SE.
Top 100 performances of the other 5 classes for each of these trials shall we?
RG:
2 Templars, highest rank 77th with DPS of 98.5k
0 Necros
0 Sorcerers
2 NBs, highest rank 64th with DPS of barely over 100k
0 Wardens
DSR:
6 Templars, highest rank is 30th with DPS of 133k
7 Necros, highest rank 47th with DPS of 121k
3 Sorcerers (all stamina + pet builds), highest rank 57th with DPS of just under 119k
0 NBs
0 Wardens
SE:
10 Templars, highest rank is 37th with DPS of 121k
12 Necros, highest rank 43rd with DPS of 117k
3 Sorcerers (all stamina + pet builds), highest rank 82nd with DPS of 99k
0 NBs
0 Wardens
Compare these to the highest DPS of DK and Arcanist for each of these trials we can see the following results for the best performances of each of the other 5 classes:RG:
NB is 25% behind Arcanist and 9% behind DK.
Templar is 26% behind Arcanist and 10% behind DK.
Sorc, Necro and warden just don't exist in the top 100 for this trial at all. They are that far behind.
DSR:
Templar is 17% behind Arcanist and 6% behind DK.
Necro is 24% behind Arcanist and 14% behind DK.
Stam-(Pet)-Sorcerer is 25% behind Arcanist and 16% behind DK.
NB and Warden just don't exist in the top 100 for this trial at all. They are that far behind.
SE:
Templar is 30% behind Arcanist and 29% behind DK.
Necro is 32% behind Arcanist and 31% behind DK.
Stam-(Pet)-Sorcerer is a whopping 42% behind Arcanist and 41% behind DK.
Again, NB and Warden just don't exist in the top 100 for this trial at all. They are that far behind.
It is abundantly clear that there are 2 classes that are miles ahead of the other 5 classes for IN CONTENT DPS values which is completely contradicting what the trial dummy parses are telling us. Even the most diverse spread of classes among these 3 trials (in Sanity's Edge) had 75% of the top 100 DPS fairly evenly split between Arcanist and DK and its not even close for the remaining 5 classes, with the next best class (Templar) being effectively 30% behind both Arcanist and DK.
Across all 3 of these trials, DK and Arcanist combined account for an average of 85% of the top 100 DPS spots (96%, 84% and 75% from RG, DSR and SE respectively). If the classes were even remotely balanced for actual in game content that number should be closer to 28% of the top 100 slots for those 2 classes combined.
What can we learn from this data?1. Arcanist is bare minimum 17% ahead of every class bar DK
2. DK is minimum 6% ahead of the next best class (Templar)
3. The third best class for clearing end game content (Templar) is on average 24% behind the best class.
4. The remaining 4 classes cannot be averaged to see how far behind they are on average because they don't exist for 1 (or more) of the top 100 for these trials.
5. NB, Stamina pet Sorcerer and Necro are barely hanging on as DPS, but only for specific trials/scenarios.
6. Warden is just not a viable DPS option at all, neither is Magicka/no-pet sorcerer.
7. Trying to balance the game based on the results of trial dummy parses is just not working because a trial dummy parse is not representative in any way shape or form of actual in game content.
So my questions to the ZOS team (combat and balance team in particular) that need to be addressed are as follows:
1. How much longer do we need to gather data for? We have a years worth of data, testing, feedback, etc. by now (more actually, since U35 was June last year (2022) and we are currently near the end of September this year (2023)) and clearly nothing has changed even with the few changes to class balance that were made over the past 5 patches.
2. How long does this data "need to bake for" until it is baked enough for the team to realise that something drastic needs to be done to bring the other 5 classes up to a level near enough to the top 2 classes?
3. When will we see a shift in how classes are balanced to be based on actual in game content design instead of based on dummy parses and spreadsheets that clearly do not represent the current state of content design and its design philosophy?
4. Why are the 2 traditional DPS classes (NB and Sorcerer) so far behind what is traditionally supposed to be the tank class (DK)?
5. Relating these balance issues to the new class sets, why does DK get what is supposed to be 2 extremely rare buffs (major + minor heroism) that have been known to cause huge balance issues with the class as recently as 1 year ago, on a set that has a laughably trivial proc requirement that essentially has a 100% up time when the class is clearly already performing well above all the other classes except Arcanist, meanwhile the other classes get either:
- A generic proc set, but worse (Sorcerer)
- A set that is strong but awkward to use (NB)
- A set that has a huge downside (Templar)
- Or sets that don't do anything to help or make the class unique in some way? (Necro/Warden).
There's a lot that needs answering/explaining here and I worry that leaving these issues unanswered and not addressed until maybe next patch will only serve to severely harm the game at a point where it may just end up being too late to save it, especially since there are plenty of amazing games being released currently/near future.
At the very least a guide (that is actually adhered to and followed) on what the team plans to do for their next round of balance changes to bring the classes closer together in power and address these concerns would help. By proposing changes early to get early feedback while they are still in the design stage, where things can be easily changed or completely redesigned if needed, will help to remove a lot of the current animosity, anger and fear surrounding new patches. It would also serve to generate a lot of hype since it gets the community involved in helping to potentially shape (or at least know) the direction of their favourite class.
I will say it again, this thread is cherry picked data and presented in a misleading way. Arcanist and DK are great and "easy to play (this is subjective)," but if I'm a DPS in a trial I know that the way to pad my DPS numbers is to aim my beam at the adds while hitting the boss, as opposed to just hitting the boss.
I disagree with your argument about cherrypick. This thread counts the top 100 ranking's classes for each trial as a source of statistical data on well-performing classes. So far in U39, most of the HM trials have less than 500 records (this includes healers and tanks). Exactly how many stats do you need to make you think it's not cherry-picked data?
Regarding the other part of your argument, I'd say that AOE damage is meaningful; damage against adds is meaningful. It's not what you called 'pad DPS'. Not killing frogs fast enough in Oaxiltso or wraiths in Bahsei can be a serious threat to healers or DDs, not to mention watchings in Xalvakka. Let alone the fact that in many cases Arcanist is superior to other classes even in terms of single-target damage without adds. Xalvakka's top tier Arcanist's damage to bosses is much higher than the first non-Arcanist or DK's class's damage to bosses
Additionally, esolog provides Damage To Bosses Ranking, and using RG as an example, I've tallied up the non-Arcanist and DK classes in the top 100 for you since you insist on damage to bosses being so meaingful
Oaxiltso
https://www.esologs.com/zone/rankings/15#boss=49&class=DPS&metric=bossdps
2 Blades
2 Temps
0 Others
Flame-Herald Bahsei
https://www.esologs.com/zone/rankings/15#boss=50&class=DPS&metric=bossdps
2 Blades
2 Temps
2 Necros
0 Others
Xalvakka
https://www.esologs.com/zone/rankings/15#boss=51&class=DPS&metric=bossdps
2 Blades
2 Temps
2 Sorcs
0 Others
For the rest of the trials, check it out for yourself.
OtarTheMad wrote: »But it is cherry picked because it’s only based on trials and trials is only a small part of the game. I would hope that the devs don’t make any sort of balance changes based on trials data from esologs. You know how many players avoid trials?
OtarTheMad wrote: »But it is cherry picked because it’s only based on trials and trials is only a small part of the game. I would hope that the devs don’t make any sort of balance changes based on trials data from esologs. You know how many players avoid trials?
Esolog also contains data from Arena and Dungeons. Although the sample size is smaller compared to Trials, you can notice that Arcanist still has an overwhelming advantage. Out of all 33 Dungeons which have logs Arcanists occupy the first place in DPS in 30 of them.
https://www.esologs.com/zone/rankings/10#metric=dps
I called esolog data because it provides the most comprehensive and detailed class data we have access to. If you can provide more comprehensive data source, please link. That could be pretty helpful to this topic.