boi_anachronism_ wrote: »This is because of the massive out cry after 35. It brought huge changes to the game as far as combat. People don't love massive meta swings and lets be honest, combat changes, adjustments to sets and so forth are generally affecting raiders more then anyone else but also pvp to a great degree. A lot of raiders quit and a lot of guilds dispanded. It was universally panned by zos's own stream team. Now granted it is a much smaller part of the community, its a vocal one and comprised of some of the longest term players in the game. Causal players by and large do not read patch notes or visit the forums. The biggest effect for them was the advent of HA builds. Beyond that they dont really seem to care that much unless it helps with solo play which generally amounts to an "oh thats cool" or after 35 "i dont see a difference" where combat oriented players saw a huge one.
They have been treading lightly since then. Thats why.
TechMaybeHic wrote: »It went from Update 35 having a lot of people unhappy by mass class changes wrecking several classes and making others just standout like a sore thumb, to them then just saying "OK they don't like these mass changes so small changes only while we let them bake." Meanwhile; leaving all the changes that were hated by many in update 35 mostly the standard. Then the small tweaks have only seemed to make it worse by somehow managing to buff stronger classes and missing the mark on others.
Just can't win with big changes or small changes so long as the gameplay is not understood
boi_anachronism_ wrote: »This is because of the massive out cry after 35. It brought huge changes to the game as far as combat. People don't love massive meta swings and lets be honest, combat changes, adjustments to sets and so forth are generally affecting raiders more then anyone else but also pvp to a great degree. A lot of raiders quit and a lot of guilds dispanded. It was universally panned by zos's own stream team. Now granted it is a much smaller part of the community, its a vocal one and comprised of some of the longest term players in the game. Causal players by and large do not read patch notes or visit the forums. The biggest effect for them was the advent of HA builds. Beyond that they dont really seem to care that much unless it helps with solo play which generally amounts to an "oh thats cool" or after 35 "i dont see a difference" where combat oriented players saw a huge one.
They have been treading lightly since then. Thats why.
That’s a fallacy. Massive changes are different than numerous needed changes. You don’t have to massively change combat or entire categories of spells in order to provide buffs to underpowered abilities.
Every patch each class gets 0-5 total changes with the same excuse over and over as I quoted from each patch stating why there won’t be many changes.
Significant changes? What in the world are you talking about? I’m talking about changes that make classes better to play, be that through gameplay or by raw numbers making abilities good enough to be included in a build. Also, you WANT the changes you make to affect combat, that’s the whole point.
This is NOT what was done in update 35 and in many previous updates like the 100% buff to all dots and then the 66% nerf to all dots a few patches later. Those changes affected the game in drastic ways across the board, that’s what players were getting tired of.
They could also (get this, it’s a crazy idea) add new skills or weapons to the game. Insane, I know. Do know that if you play one of the original classes, that it’s been since SUMMERSET since any new combat related skills were added to the game?
At this point, it's hard to say that they're just "treading lightly".
It really seems as though they have zero interest in addressing the obvious issues with the game. They loudly proclaimed that "we're not in maintenance mode!" And "we're going to continue to support ESO", but outside if the new class, what real changes were made to combat? Outside of the endless dungeon, what development has been done to the game?
If a change was made 6 to 9 months ago, how long does it actually take to come up with something of a solution or a direction to move in? The stagnation is harmful. A report can be ran right now to see what items are commonly being used in cyrodiil across all accounts within the past 3 months.
That report will show that Master DW and Way of fire is being used. Go back 6 months. Same thing. 9 months? Same thing. How much longer does it need to bake in there that everyone's using the same thing?
Run a report on what classes are commonly used in cyrodiil and the results will show. It'd be different if it was impossible to get the data, but the data is there. Nothings happening and that's apart of the frustration.
U35 was a disaster because historically whenever zos wanted to touch light/heavy attacks, they get a more than uniting and collective negative reaction. This time they just went ahead with it anyways and craglorn never recovered.