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How's the player-count?

SilverPigtail
Hi people,

I've been wondering about this some time but I want to dedicate some hundred hours to TESO. I'm a bit reticent about the player count. In Steam, there are around 14.000 players. I know that we need to count the players that are currently playing in the non-Steam version and consoles. So, is that a good ammount of players for an mmo? Do you have problems to find gilds, groups or player to fight against in PvP?

Thank you so much for answering, and have a good night!
  • hiyde
    hiyde
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    Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.

    You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.

    I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.

    ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.

    (All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
    Edited by hiyde on September 12, 2023 11:57PM
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • AcadianPaladin
    AcadianPaladin
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    I'm on nonsteam PC NA and there are too darn many players for me. Actually, the server breaks the game up into instances and what it really means is that I'd like to see more instances with smaller populations in each instance.
    PC NA(no Steam), PvE, mostly solo
  • TaSheen
    TaSheen
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    I'm on nonsteam PC NA and there are too darn many players for me. Actually, the server breaks the game up into instances and what it really means is that I'd like to see more instances with smaller populations in each instance.

    Yup. Agreed.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • xclassgaming
    xclassgaming
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    hiyde wrote: »
    Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.

    You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.

    I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.

    ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.

    (All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).

    probably a month or two, depends when they also release that shattered space dlc i guess.
    Give us clannfear mounts!
  • ForzaRammer
    ForzaRammer
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    hiyde wrote: »
    Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.

    You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.

    I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.

    ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.

    (All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).

    Ever heard of how sampling works? All samples are minority of the population.

    If you wish to claim sampling bias, at least state why it’s biased.
  • hiyde
    hiyde
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    hiyde wrote: »
    Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.

    You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.

    @ForzaRammer,

    I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.

    ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.

    (All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).

    Ever heard of how sampling works? All samples are minority of the population.

    If you wish to claim sampling bias, at least state why it’s biased.

    Could you elaborate a bit on the point you're trying to make? I'm not quite grasping it.

    OP was worried about jumping into ESO because it only has 14,000 players.
    I explained to OP that 14,000 is a *concurrent Steam player* number, not total number of people playing on steam.
    I stated that popular *opinion* is that there are more PC players playing via ESO's launcher than Steam.
    I stated that the game still is still lively and still a top MMO.

    Which part did I get wrong?
    Edited by hiyde on September 13, 2023 12:20AM
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • kargen27
    kargen27
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    hiyde wrote: »
    Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.

    You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.

    I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.

    ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.

    (All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).

    Ever heard of how sampling works? All samples are minority of the population.

    If you wish to claim sampling bias, at least state why it’s biased.

    With Steam in particular there was several years where players looking to start the game were warned away from Steam because of problems. Players that started on Steam got away from Steam for those same problems. You can still from time to time see a post telling interested players they should stay away from Steam.
    and then the parrot said, "must be the water mines green too."
  • NeuroticPixels
    NeuroticPixels
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    TaSheen wrote: »
    I'm on nonsteam PC NA and there are too darn many players for me. Actually, the server breaks the game up into instances and what it really means is that I'd like to see more instances with smaller populations in each instance.

    Yup. Agreed.
    I would 100% support this ONLY if they added a Looking For Group utility that allowed making custom listing, like “looking for more to help with this world boss”.
    Check out the ReShade I made: Crispy Sharpness
  • ForzaRammer
    ForzaRammer
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    kargen27 wrote: »
    hiyde wrote: »
    Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.

    You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.

    I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.

    ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.

    (All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).

    Ever heard of how sampling works? All samples are minority of the population.

    If you wish to claim sampling bias, at least state why it’s biased.

    With Steam in particular there was several years where players looking to start the game were warned away from Steam because of problems. Players that started on Steam got away from Steam for those same problems. You can still from time to time see a post telling interested players they should stay away from Steam.

    1. These posts already existed 6 years ago, whatever influences it has on “ratio of steam player over total pc player count” now, by the same logic, already affected the ratio 3 years ago

    2. I doubt this effect is even big, i’ve heard bunch of complains but never heard a single person buy another copy of the game and start over
  • ForzaRammer
    ForzaRammer
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    hiyde wrote: »
    hiyde wrote: »
    Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.

    You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.

    @ForzaRammer,

    I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.

    ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.

    (All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).

    Ever heard of how sampling works? All samples are minority of the population.

    If you wish to claim sampling bias, at least state why it’s biased.

    Could you elaborate a bit on the point you're trying to make? I'm not quite grasping it.

    OP was worried about jumping into ESO because it only has 14,000 players.
    I explained to OP that 14,000 is a *concurrent Steam player* number, not total number of people playing on steam.
    I stated that popular *opinion* is that there are more PC players playing via ESO's launcher than Steam.
    I stated that the game still is still lively and still a top MMO.

    Which part did I get wrong?

    My bad, i read it as a statement regarding trend. Now I realize it’s not
  • hiyde
    hiyde
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    hiyde wrote: »

    Which part did I get wrong?

    My bad, i read it as a statement regarding trend. Now I realize it’s not

    No worries - thanks for the reply!
    @Hiyde GM/Founder - Bleakrock Barter Co (Trade Guild - PC/NA) | Blackbriar Barter Co (Trade Guild-PC/NA)
  • SeaGtGruff
    SeaGtGruff
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    One way to look at it is that there seem to be a lot of mat farmers and gold sellers in the game, which presumably means they think there's profit to be made. And out of all the people who actively play ESO, I'd hazard a guess that only a small percentage of them ever buy gold and gold mats for ESO on third-party websites using real money, so if the gold sellers are able to make some money that way, there must be a lot of people playing ESO.
    I've fought mudcrabs more fearsome than me!
  • kargen27
    kargen27
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    kargen27 wrote: »
    hiyde wrote: »
    Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.

    You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.

    I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.

    ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.

    (All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).

    Ever heard of how sampling works? All samples are minority of the population.

    If you wish to claim sampling bias, at least state why it’s biased.

    With Steam in particular there was several years where players looking to start the game were warned away from Steam because of problems. Players that started on Steam got away from Steam for those same problems. You can still from time to time see a post telling interested players they should stay away from Steam.

    1. These posts already existed 6 years ago, whatever influences it has on “ratio of steam player over total pc player count” now, by the same logic, already affected the ratio 3 years ago

    2. I doubt this effect is even big, i’ve heard bunch of complains but never heard a single person buy another copy of the game and start over

    you haven't been paying attention.
    and then the parrot said, "must be the water mines green too."
  • SilverPigtail
    hiyde wrote: »
    Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.

    You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.

    I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.

    ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.

    (All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).



    I see, that makes sense. I guessed that Starfield was taking some players from TESO.


    kargen27 wrote: »
    hiyde wrote: »
    Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.

    You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.

    I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.

    ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.

    (All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).

    Ever heard of how sampling works? All samples are minority of the population.

    If you wish to claim sampling bias, at least state why it’s biased.

    With Steam in particular there was several years where players looking to start the game were warned away from Steam because of problems. Players that started on Steam got away from Steam for those same problems. You can still from time to time see a post telling interested players they should stay away from Steam.

    What's the problem with Steam? I didn't experienced any. I've been playing there a lot of hours, paying the TESO + sub throught it without any issues.
    AstroST wrote: »
    to find gilds, groups or player to fight against in PvP?

    Thank you so much for answering, and have a good night!

    If you wanna joint for PvP, dont do It.
    [Snip]


    That's pretty common in mmo's sadly... But is it related to the balance or something?

    [Edited quote]
    Edited by ZOS_Volpe on September 13, 2023 9:14PM
  • Danikat
    Danikat
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    There is no way for us to know how many people are playing ESO. The only people who have that data are ZOS and they don't share it.

    I can tell you that on the PC EU server I always see other players in whichever zone I'm in, towns all seem busy and I frequently see guilds advertising. I rarely group up with people outside of my guilds, but I often see people calling out groups for daily quests in chat, and when I've queued for random normal dungeons during the Undaunted event the queues haven't been very long.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • SilverPigtail
    AstroST wrote: »
    AstroST wrote: »
    to find gilds, groups or player to fight against in PvP?

    Thank you so much for answering, and have a good night!

    [Snip]


    That's pretty common in mmo's sadly... But is it related to the balance or something?

    [Snip]

    [Snip]. Seems that, indeed, the PvP has a lot of problems that could make the experience a bit awkward. I've only tried it once when I started playing, but since I was new to the game, I couldn't do much. xD



    Danikat wrote: »
    There is no way for us to know how many people are playing ESO. The only people who have that data are ZOS and they don't share it.

    I can tell you that on the PC EU server I always see other players in whichever zone I'm in, towns all seem busy and I frequently see guilds advertising. I rarely group up with people outside of my guilds, but I often see people calling out groups for daily quests in chat, and when I've queued for random normal dungeons during the Undaunted event the queues haven't been very long.


    Yeah, I've encountered some players lately in the place where I am, but I wasn't sure if the community was "stable".

    [Edited quotes/removed content]
    Edited by ZOS_Volpe on September 13, 2023 9:12PM
  • Amottica
    Amottica
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    Hi people,

    I've been wondering about this some time but I want to dedicate some hundred hours to TESO. I'm a bit reticent about the player count. In Steam, there are around 14.000 players. I know that we need to count the players that are currently playing in the non-Steam version and consoles. So, is that a good ammount of players for an mmo? Do you have problems to find gilds, groups or player to fight against in PvP?

    Thank you so much for answering, and have a good night!

    The number of players is at a healthy number for the game. I have no issue finding groups. Like any game, it may take trying a couple of guilds before finding the one that is right for you and actually active. When I started I found a guild that boasted 500 members yet many had not logged in for months and the leadership did not organize much.

    In the end, I ended up finding two pretty good guilds. It is worth taking the time to find a guild for you.

  • ForzaRammer
    ForzaRammer
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    kargen27 wrote: »
    kargen27 wrote: »
    hiyde wrote: »
    Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.

    You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.

    I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.

    ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.

    (All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).

    Ever heard of how sampling works? All samples are minority of the population.

    If you wish to claim sampling bias, at least state why it’s biased.

    With Steam in particular there was several years where players looking to start the game were warned away from Steam because of problems. Players that started on Steam got away from Steam for those same problems. You can still from time to time see a post telling interested players they should stay away from Steam.

    1. These posts already existed 6 years ago, whatever influences it has on “ratio of steam player over total pc player count” now, by the same logic, already affected the ratio 3 years ago

    2. I doubt this effect is even big, i’ve heard bunch of complains but never heard a single person buy another copy of the game and start over

    you haven't been paying attention.

    I don’t want to turn into a debate about player count trend since it’s unrelated, but your explanation still can’t address my point 1.
  • laniakea_0
    laniakea_0
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    this ought to be changed so that you get the notification that you would be loosing a ticket but be able to do it anyway if you really wanted to. another way would be to still grant enough tickets to max out but hold the remaining tickets you would've gained. you should then be able to get that rest once you do the activity again that day after spending some tickets.
    Edited by laniakea_0 on September 13, 2023 9:25PM
  • XSTRONG
    XSTRONG
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    Ps5eu seems pretty healthy in player population at least there are players everywhere
  • SilverPigtail
    Amottica wrote: »
    Hi people,

    I've been wondering about this some time but I want to dedicate some hundred hours to TESO. I'm a bit reticent about the player count. In Steam, there are around 14.000 players. I know that we need to count the players that are currently playing in the non-Steam version and consoles. So, is that a good ammount of players for an mmo? Do you have problems to find gilds, groups or player to fight against in PvP?

    Thank you so much for answering, and have a good night!

    The number of players is at a healthy number for the game. I have no issue finding groups. Like any game, it may take trying a couple of guilds before finding the one that is right for you and actually active. When I started I found a guild that boasted 500 members yet many had not logged in for months and the leadership did not organize much.

    In the end, I ended up finding two pretty good guilds. It is worth taking the time to find a guild for you.
    XSTRONG wrote: »
    Ps5eu seems pretty healthy in player population at least there are players everywhere


    "Healthy"! That's the word I was looking for to describe the player-count. Thank you!

    laniakea_0 wrote: »
    this ought to be changed so that you get the notification that you would be loosing a ticket but be able to do it anyway if you really wanted to. another way would be to still grant enough tickets to max out but hold the remaining tickets you would've gained. you should then be able to get that rest once you do the activity again that day after spending some tickets.


    Sorry for not understanding you, but, what do you mean?
  • Twohothardware
    Twohothardware
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    On PS5 NA it's the lowest numbers I've seen since I started playing the game. After Necrom and then now the crown gifting being disabled numbers have fallen way off.

    It's about 11:00 AM right now and in Gray Host theres 1 bar on each Alliance and all the other Campaigns are dead.
  • ArchangelIsraphel
    ArchangelIsraphel
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    On PS5 NA it's the lowest numbers I've seen since I started playing the game. After Necrom and then now the crown gifting being disabled numbers have fallen way off.

    It's about 11:00 AM right now and in Gray Host theres 1 bar on each Alliance and all the other Campaigns are dead.

    PS5 player numbers aren't representative of PC numbers though, as the PS server is separate. OP Is asking about PC as they are referencing steam. Console population is always going to be lower than PC population.

    PC player numbers are absolutely fine, even with the absence of players who are currently playing other new/popular games right now. Large guilds are easy to find, especially trade guilds, and popular hubs for crafting are still packed at all hours of the day. In spite of having taken some major blows through bad development decisions, the games population continues to persist and has survived.

    Some DLC areas will seem quite empty, but that's usually the case when people are focusing on grinding in other areas of the game after new motifs/furnishing patterns drop or when there is an event.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • zaria
    zaria
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    hiyde wrote: »
    Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.

    You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.

    I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.

    ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.

    (All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
    I say Steam is an minority, ESO on Steam also had serious problems some years ago, think they are fixed. But why steam as the game has its own launcher and auto update.
    But I assume steam ESO population is very close to pc population in trend.

    Not picked up Starfield yet, might wait for moding.
    Games come out, remember then Hogwarts legacy was released, people dumped ult on ruins or in dungeons all the time.
    HL used R for an show magic or loot spell so you spammed it all the time, this did not translate to ESO but you got lots of wasted warhorns 😺. bind R=>/trumpetsolo
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Ragnarok0130
    Ragnarok0130
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    kargen27 wrote: »
    hiyde wrote: »
    Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.

    You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.

    I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.

    ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.

    (All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).

    Ever heard of how sampling works? All samples are minority of the population.

    If you wish to claim sampling bias, at least state why it’s biased.

    With Steam in particular there was several years where players looking to start the game were warned away from Steam because of problems. Players that started on Steam got away from Steam for those same problems. You can still from time to time see a post telling interested players they should stay away from Steam.

    That is extremely dated data. I've played ESO since closed beta and moved from the ZoS launcher to the Steam launcher as soon as it was available on Steam and have never had issues with Steam even when others claimed to (most of the time the issue is between the keyboard and monitor). I'd wager with Steam being the main store front for most PC gamers that majority of new ESO players play via Steam - especially when Steam advertises frequent ESO sales for $5.00 when you log in.
  • laniakea_0
    laniakea_0
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    Amottica wrote: »
    Hi people,

    I've been wondering about this some time but I want to dedicate some hundred hours to TESO. I'm a bit reticent about the player count. In Steam, there are around 14.000 players. I know that we need to count the players that are currently playing in the non-Steam version and consoles. So, is that a good ammount of players for an mmo? Do you have problems to find gilds, groups or player to fight against in PvP?

    Thank you so much for answering, and have a good night!

    The number of players is at a healthy number for the game. I have no issue finding groups. Like any game, it may take trying a couple of guilds before finding the one that is right for you and actually active. When I started I found a guild that boasted 500 members yet many had not logged in for months and the leadership did not organize much.

    In the end, I ended up finding two pretty good guilds. It is worth taking the time to find a guild for you.
    XSTRONG wrote: »
    Ps5eu seems pretty healthy in player population at least there are players everywhere


    "Healthy"! That's the word I was looking for to describe the player-count. Thank you!

    laniakea_0 wrote: »
    this ought to be changed so that you get the notification that you would be loosing a ticket but be able to do it anyway if you really wanted to. another way would be to still grant enough tickets to max out but hold the remaining tickets you would've gained. you should then be able to get that rest once you do the activity again that day after spending some tickets.


    Sorry for not understanding you, but, what do you mean?

    I mean you should be able to loot some of the tickets you would get. just enough to hit the ticket cap. and if you spend some of them and do the activity again that day, you should be able to get the tickets you didn't previously have space for. not being able to loot only some of the tickets if the total amount would surpass the ticket cap is not well designed.
    Edited by laniakea_0 on September 13, 2023 9:25PM
  • TaSheen
    TaSheen
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    laniakea_0 wrote: »
    Amottica wrote: »
    Hi people,

    I've been wondering about this some time but I want to dedicate some hundred hours to TESO. I'm a bit reticent about the player count. In Steam, there are around 14.000 players. I know that we need to count the players that are currently playing in the non-Steam version and consoles. So, is that a good ammount of players for an mmo? Do you have problems to find gilds, groups or player to fight against in PvP?

    Thank you so much for answering, and have a good night!

    The number of players is at a healthy number for the game. I have no issue finding groups. Like any game, it may take trying a couple of guilds before finding the one that is right for you and actually active. When I started I found a guild that boasted 500 members yet many had not logged in for months and the leadership did not organize much.

    In the end, I ended up finding two pretty good guilds. It is worth taking the time to find a guild for you.
    XSTRONG wrote: »
    Ps5eu seems pretty healthy in player population at least there are players everywhere


    "Healthy"! That's the word I was looking for to describe the player-count. Thank you!

    laniakea_0 wrote: »
    this ought to be changed so that you get the notification that you would be loosing a ticket but be able to do it anyway if you really wanted to. another way would be to still grant enough tickets to max out but hold the remaining tickets you would've gained. you should then be able to get that rest once you do the activity again that day after spending some tickets.


    Sorry for not understanding you, but, what do you mean?

    I mean you should be able to loot some of the tickets you would get. just enough to hit the ticket cap. and if you spend some of them and do the activity again that day, you should be able to get the tickets you didn't previously have space for. not being able to loot only some of the tickets if the total amount would surpass the ticket cap is not well designed.

    This isn't the thread about tickets. That would be here:

    https://forums.elderscrollsonline.com/en/discussion/642956/cannot-get-12th-ticket-when-i-have-11#latest
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Braffin
    Braffin
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    Depends on server afaik.

    Pc eu is lively, sometimes even crowded. Same goes for pc na afaik.

    On the other hand there are lots of complaints especially from players on xbox eu, that it's hard to get groups started due to low player count.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • NettleCarrier
    NettleCarrier
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    Many of us didn't have Steam as an option when we started, as that version wasn't added till later. Now there's also an Epic Games version that was given out for free which led to even more players. Population is NOT an issue in this game, even my casual trading guild has to clear out members who have been logged out for more than three weeks just to handle the applications that keep putting us at the 500 member cap. Most importantly, the level scaling nature of the game means that most every zone is populated all the time since people can just play wherever they like.
    GM of Gold Coast Corsairs - PCNA
  • Nestor
    Nestor
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    The game has a healthy lively population. If you focus is PvE Story content, which I assume from your hundreds of hours comment, this is a great game. PvP has some issues but can still be fun. End Game Raids it all depends on how you find people to group up. Join a good guild for those, you can have up to 5.

    I admit that I have been lost in space since Starfield launched, so the population may have taken a dip. However, the core player base will always be there.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

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