AcadianPaladin wrote: »I'm on nonsteam PC NA and there are too darn many players for me. Actually, the server breaks the game up into instances and what it really means is that I'd like to see more instances with smaller populations in each instance.
Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.
You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.
I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.
ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.
(All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.
You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.
I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.
ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.
(All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
ForzaRammer wrote: »Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.
You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.
@ForzaRammer,
I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.
ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.
(All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
Ever heard of how sampling works? All samples are minority of the population.
If you wish to claim sampling bias, at least state why it’s biased.
ForzaRammer wrote: »Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.
You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.
I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.
ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.
(All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
Ever heard of how sampling works? All samples are minority of the population.
If you wish to claim sampling bias, at least state why it’s biased.
I would 100% support this ONLY if they added a Looking For Group utility that allowed making custom listing, like “looking for more to help with this world boss”.AcadianPaladin wrote: »I'm on nonsteam PC NA and there are too darn many players for me. Actually, the server breaks the game up into instances and what it really means is that I'd like to see more instances with smaller populations in each instance.
Yup. Agreed.
ForzaRammer wrote: »Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.
You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.
I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.
ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.
(All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
Ever heard of how sampling works? All samples are minority of the population.
If you wish to claim sampling bias, at least state why it’s biased.
With Steam in particular there was several years where players looking to start the game were warned away from Steam because of problems. Players that started on Steam got away from Steam for those same problems. You can still from time to time see a post telling interested players they should stay away from Steam.
ForzaRammer wrote: »Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.
You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.
@ForzaRammer,
I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.
ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.
(All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
Ever heard of how sampling works? All samples are minority of the population.
If you wish to claim sampling bias, at least state why it’s biased.
Could you elaborate a bit on the point you're trying to make? I'm not quite grasping it.
OP was worried about jumping into ESO because it only has 14,000 players.
I explained to OP that 14,000 is a *concurrent Steam player* number, not total number of people playing on steam.
I stated that popular *opinion* is that there are more PC players playing via ESO's launcher than Steam.
I stated that the game still is still lively and still a top MMO.
Which part did I get wrong?
ForzaRammer wrote: »ForzaRammer wrote: »Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.
You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.
I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.
ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.
(All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
Ever heard of how sampling works? All samples are minority of the population.
If you wish to claim sampling bias, at least state why it’s biased.
With Steam in particular there was several years where players looking to start the game were warned away from Steam because of problems. Players that started on Steam got away from Steam for those same problems. You can still from time to time see a post telling interested players they should stay away from Steam.
1. These posts already existed 6 years ago, whatever influences it has on “ratio of steam player over total pc player count” now, by the same logic, already affected the ratio 3 years ago
2. I doubt this effect is even big, i’ve heard bunch of complains but never heard a single person buy another copy of the game and start over
Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.
You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.
I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.
ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.
(All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
ForzaRammer wrote: »Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.
You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.
I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.
ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.
(All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
Ever heard of how sampling works? All samples are minority of the population.
If you wish to claim sampling bias, at least state why it’s biased.
With Steam in particular there was several years where players looking to start the game were warned away from Steam because of problems. Players that started on Steam got away from Steam for those same problems. You can still from time to time see a post telling interested players they should stay away from Steam.
SilverPigtail wrote: »to find gilds, groups or player to fight against in PvP?
Thank you so much for answering, and have a good night!
If you wanna joint for PvP, dont do It.
[Snip]
SilverPigtail wrote: »SilverPigtail wrote: »to find gilds, groups or player to fight against in PvP?
Thank you so much for answering, and have a good night!
[Snip]
That's pretty common in mmo's sadly... But is it related to the balance or something?
[Snip]
There is no way for us to know how many people are playing ESO. The only people who have that data are ZOS and they don't share it.
I can tell you that on the PC EU server I always see other players in whichever zone I'm in, towns all seem busy and I frequently see guilds advertising. I rarely group up with people outside of my guilds, but I often see people calling out groups for daily quests in chat, and when I've queued for random normal dungeons during the Undaunted event the queues haven't been very long.
SilverPigtail wrote: »Hi people,
I've been wondering about this some time but I want to dedicate some hundred hours to TESO. I'm a bit reticent about the player count. In Steam, there are around 14.000 players. I know that we need to count the players that are currently playing in the non-Steam version and consoles. So, is that a good ammount of players for an mmo? Do you have problems to find gilds, groups or player to fight against in PvP?
Thank you so much for answering, and have a good night!
ForzaRammer wrote: »ForzaRammer wrote: »Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.
You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.
I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.
ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.
(All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
Ever heard of how sampling works? All samples are minority of the population.
If you wish to claim sampling bias, at least state why it’s biased.
With Steam in particular there was several years where players looking to start the game were warned away from Steam because of problems. Players that started on Steam got away from Steam for those same problems. You can still from time to time see a post telling interested players they should stay away from Steam.
1. These posts already existed 6 years ago, whatever influences it has on “ratio of steam player over total pc player count” now, by the same logic, already affected the ratio 3 years ago
2. I doubt this effect is even big, i’ve heard bunch of complains but never heard a single person buy another copy of the game and start over
you haven't been paying attention.
SilverPigtail wrote: »Hi people,
I've been wondering about this some time but I want to dedicate some hundred hours to TESO. I'm a bit reticent about the player count. In Steam, there are around 14.000 players. I know that we need to count the players that are currently playing in the non-Steam version and consoles. So, is that a good ammount of players for an mmo? Do you have problems to find gilds, groups or player to fight against in PvP?
Thank you so much for answering, and have a good night!
The number of players is at a healthy number for the game. I have no issue finding groups. Like any game, it may take trying a couple of guilds before finding the one that is right for you and actually active. When I started I found a guild that boasted 500 members yet many had not logged in for months and the leadership did not organize much.
In the end, I ended up finding two pretty good guilds. It is worth taking the time to find a guild for you.
Ps5eu seems pretty healthy in player population at least there are players everywhere
laniakea_0 wrote: »this ought to be changed so that you get the notification that you would be loosing a ticket but be able to do it anyway if you really wanted to. another way would be to still grant enough tickets to max out but hold the remaining tickets you would've gained. you should then be able to get that rest once you do the activity again that day after spending some tickets.
Twohothardware wrote: »On PS5 NA it's the lowest numbers I've seen since I started playing the game. After Necrom and then now the crown gifting being disabled numbers have fallen way off.
It's about 11:00 AM right now and in Gray Host theres 1 bar on each Alliance and all the other Campaigns are dead.
I say Steam is an minority, ESO on Steam also had serious problems some years ago, think they are fixed. But why steam as the game has its own launcher and auto update.Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.
You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.
I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.
ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.
(All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
ForzaRammer wrote: »Popular opinion is that Steam is the *minority* of installs for PC users (and I agree). Whether it's 40% or 5%, no one knows.
You're quoting concurrent player peaks and averages from Steam, not the actual number of Steam players that regularly play ESO. In August, there was an *average* of 14k players on the PC server at any given time, with a peak of over 22,000 players logged in at the same time.
I'm not trying to claim that the game is at all time highs or anything, but on my server (PC-NA), the game is still very lively.
ESO is remains one of the most popular MMOs, you aren't going to have issues in that regard, imo.
(All of that said, Starfield is taking a bite out of ESO right now, curious to see how long that's an issue).
Ever heard of how sampling works? All samples are minority of the population.
If you wish to claim sampling bias, at least state why it’s biased.
With Steam in particular there was several years where players looking to start the game were warned away from Steam because of problems. Players that started on Steam got away from Steam for those same problems. You can still from time to time see a post telling interested players they should stay away from Steam.
SilverPigtail wrote: »SilverPigtail wrote: »Hi people,
I've been wondering about this some time but I want to dedicate some hundred hours to TESO. I'm a bit reticent about the player count. In Steam, there are around 14.000 players. I know that we need to count the players that are currently playing in the non-Steam version and consoles. So, is that a good ammount of players for an mmo? Do you have problems to find gilds, groups or player to fight against in PvP?
Thank you so much for answering, and have a good night!
The number of players is at a healthy number for the game. I have no issue finding groups. Like any game, it may take trying a couple of guilds before finding the one that is right for you and actually active. When I started I found a guild that boasted 500 members yet many had not logged in for months and the leadership did not organize much.
In the end, I ended up finding two pretty good guilds. It is worth taking the time to find a guild for you.Ps5eu seems pretty healthy in player population at least there are players everywhere
"Healthy"! That's the word I was looking for to describe the player-count. Thank you!laniakea_0 wrote: »this ought to be changed so that you get the notification that you would be loosing a ticket but be able to do it anyway if you really wanted to. another way would be to still grant enough tickets to max out but hold the remaining tickets you would've gained. you should then be able to get that rest once you do the activity again that day after spending some tickets.
Sorry for not understanding you, but, what do you mean?
laniakea_0 wrote: »SilverPigtail wrote: »SilverPigtail wrote: »Hi people,
I've been wondering about this some time but I want to dedicate some hundred hours to TESO. I'm a bit reticent about the player count. In Steam, there are around 14.000 players. I know that we need to count the players that are currently playing in the non-Steam version and consoles. So, is that a good ammount of players for an mmo? Do you have problems to find gilds, groups or player to fight against in PvP?
Thank you so much for answering, and have a good night!
The number of players is at a healthy number for the game. I have no issue finding groups. Like any game, it may take trying a couple of guilds before finding the one that is right for you and actually active. When I started I found a guild that boasted 500 members yet many had not logged in for months and the leadership did not organize much.
In the end, I ended up finding two pretty good guilds. It is worth taking the time to find a guild for you.Ps5eu seems pretty healthy in player population at least there are players everywhere
"Healthy"! That's the word I was looking for to describe the player-count. Thank you!laniakea_0 wrote: »this ought to be changed so that you get the notification that you would be loosing a ticket but be able to do it anyway if you really wanted to. another way would be to still grant enough tickets to max out but hold the remaining tickets you would've gained. you should then be able to get that rest once you do the activity again that day after spending some tickets.
Sorry for not understanding you, but, what do you mean?
I mean you should be able to loot some of the tickets you would get. just enough to hit the ticket cap. and if you spend some of them and do the activity again that day, you should be able to get the tickets you didn't previously have space for. not being able to loot only some of the tickets if the total amount would surpass the ticket cap is not well designed.