May I know what you are writing? If it's a futuristic novel where grasshoppers rule the world, I think I'll have to sue you for plagiarism.
ShadowPaladin wrote: »I think the title of this thread is not true. The Undaunted Event isn't the worst event. At least not the event itself, if you take into account what OP wrote about his experience with rushing. The problem is more or less the behavior of quite a few players doing dungeons and how this behavior is amplified during this event (the rushing). Therefore I think the title should be changed from *Why Undaunted is the worst event* to *Why the Undaunted event shows that alot of players are Mega JERKS!!!* .
Btw., there wouldn't be any problems if the Devs would finally do something to stopp the stupid rushing, like for example:
- overhaul the terrain, so that all short-cuts/exploits are closed for good
- make it so that if mobs are skipped, they will spawn at the boss and receive a 1000% dmg increase buff (including the boss itself)
- make it so that certain doors etc. can only be opened be using a switch/lever, which is located in an area that normally would be skipped (for example the boss room in WS, the one which is a dead-end on the left side from the *Flame-Boss* at the stairs)
- make it so that you need *ALL* bosses for the Quests (random and pledges)
- etc.
Over the weekend I was getting a lot of the base game dungeons (As I previously posted) but I'm now getting a lot more DLC dungeons. Yesterday was my first run through Bal Sumnar and I also had Icereach and Scalecaller Peak.I enjoy the Undaunted Event. Short queues for random normal, so lots of transmute crystals and event boxes. Still find it curious that many random normal, I end up getting Fungal Grotto 1 or Elden Hollow 1. At least those don't take long.
mdjessup4906 wrote: »But yeah, never pug a quest if you actually want to finish it, event or not.
Ragnarok0130 wrote: »Hyperbole…hyperbole everywhere! I’m a healer main and since 2014 I’ve never been kicked for playing a real healer. I suspect there’s additional context to your situation.
I was aiming for light-hearted but I guess I missed! Truth is it could"ve been any number of reasons, it was a lower level character too, or maybe they didn't like my outfit! It was a lot of pink to be fair
ShadowPaladin wrote: »I think the title of this thread is not true. The Undaunted Event isn't the worst event. At least not the event itself, if you take into account what OP wrote about his experience with rushing. The problem is more or less the behavior of quite a few players doing dungeons and how this behavior is amplified during this event (the rushing). Therefore I think the title should be changed from *Why Undaunted is the worst event* to *Why the Undaunted event shows that alot of players are Mega JERKS!!!* .
Btw., there wouldn't be any problems if the Devs would finally do something to stopp the stupid rushing, like for example:
- overhaul the terrain, so that all short-cuts/exploits are closed for good
- make it so that if mobs are skipped, they will spawn at the boss and receive a 1000% dmg increase buff (including the boss itself)
- make it so that certain doors etc. can only be opened be using a switch/lever, which is located in an area that normally would be skipped (for example the boss room in WS, the one which is a dead-end on the left side from the *Flame-Boss* at the stairs)
- make it so that you need *ALL* bosses for the Quests (random and pledges)
- etc.
Wouldn't it be easier to just require that all groups remain within a certain distance of each other? So if someone runs ahead, they get teleported back to the group. And if the group splits into 2, then the front group can't do anything until person #3 joins them. With exceptions for dungeon mechanics as needed.
mdjessup4906 wrote: »But yeah, never pug a quest if you actually want to finish it, event or not.
On my necro healer I would queue for dungeons specifically that I hadn't ran yet just to do the quest for the skill point for when I hit 50 (already had CP200 waiting for me). I did it for the exp from the dungeon using exp scrolls obtained through daily log-ins or from level up rewards AND so I had the extra skill points. I literally printed out a JPG I made where I combined the "specific dungeon" selections and simply crossed dungeons off as I finished them with the quest completed. People should not be penalized for wanting to do a level appropriate dungeon with a quest in it simply because some a-hats want to rush to the last boss so they can speed through for an event reward.
I've actually had a-hats do that when I didn't even need the quest (daily random for the reward bag) but got left behind for the exact same reasons @lillybit listed for this even sucking so bad. In fact last night I was running a daily random normal (I believe its Blackheart Haven or whatever one where the last boss turns people into skeletons during the fight and it removed all of your stuff on your toolbar while you're transformed) and the tank did nothing but run ahead of everyone until he had to stop to fight a boss before being able to go through a door to get to the next area. He was a fake tank. He was CP 1200-ish. He had self heals. When he died he would pop up and continue on. Everyone else including me died repeatedly and were unable to get onto the next area before he ended up pulling another boss which locked us out of reviving because of the whole "can't release while an encounter is in progress" bull. One of our DPS left the group about 3/4 the way in. The replacement ended up in the same boat we were in even though he ported in where the tank was in the instance. I was 50 CP200 while the two dps were both still leveling. I think one was 39 and the other was maybe 31. Even with me and the other DPS speaking up at the very beginning that he needed to wait, he never once said anything nor did he slow down or let us catch up. The ONLY reason why we were able to get even 1 hit on the boss was because he died and we were at the door before the last boss's area. We still all died other than the tank right after we got to the and did a light attack so we could tag it. I was spamming TF out of Radiating Regeneration just praying to the dark one we each made it there in time to get the kill credit. Once the boss was dead the tank immediately left group while the rest of us were dead. I went through over 40 filled soul shards in that run alone. My only saving grace was the fact that I had a stack of 200 on me already filled prior to that run.
ShadowPaladin wrote: »
The only - more or less - reasonable solution for the rushing to stopp is to make rushing impossible by relocate NPCs, so that you can't elude them, close terrain exploits, so that you can't use shortcuts anymore, place switches/levers for doors so that you are forced to go to places/areas you would leave out without them, to open those doors and make it so that if you still skip adds (or if they get stuck in walls, because they followed you and ended up falling through the terrain ) they will spawn at the boss with a 1000% damage buff, pulverizing the rusher and the group, before despawing and respawing at their original location .
derkaiserliche wrote: »Yea the skipping every mob part is so annoying. I only play tanks and i often loose my mind when i aggro minions (not the typical skip ones) and then i see low cp players rushing away leaving me to clear the mobs alone.
Its totally disrespectful to me, since they never say a word or ask if its okay to play as they wish. Newer players often get confused then and dont know if they should clear with me or follow them to the boss and as a result the dungeon is ruined for everyone.
But since i dont want to get angry anymore (eso punishes calling someone out but not having a horrible attitude), i just leave the dungeon and hope they will have a horrible long and frustrating dungeon experience.
xclassgaming wrote: »Im sorry, but no. Midyear and any pvp related event is the worst.
I don't usually weigh in on things, but I really think @ZOS, needs to do something about The Undaunted Event . It's terrible for lowbie players. Especially new players. They don't know what they are doing and get no chance to do the dungeon quests or even figure out what the dungeon is about because so many high levels feel this event is for themselves and screw everyone else, run the dungeon as fast as possible and leave the newbies wondering what the heck just happened. It's awful.
Just remember though, YOU have the power. The KICK option is there for a reason! Kick the rushers, kick the fake tanks/healers. Unless they were smart enough to bring a friend; then all you can do is either rush along in the wake of the speedy Gonzaleses or leave and be punished with a 15 minute wait... Kicked players don't have to wait. They ought to wait too. They were usually kicked for a reason.
It's not just during the event I know, but this event really brings it out, the difference between lowbie players and selfish high levels. Not saying all high levels are selfish, I've had some wonderful pugs that were very helpful and I am not a new player so I know what I am getting into and usually leave if ppl rush things. But it is really sad and frustrating to think so many new players will be put off by this behaviour.
In the end though, I think the rushers will be the ones losing out, because no new players in the long run, means no players doing dungeons then the rushers will complain they have no one to run Scalecaller Peak with. Well guess what? That lowbie you scared off the game in that dungeon you rushed? Might just have been someone you could have done vet dungeons with, IF you had given them a chance!
ShadowPaladin wrote: »I think the title of this thread is not true. The Undaunted Event isn't the worst event. At least not the event itself, if you take into account what OP wrote about his experience with rushing. The problem is more or less the behavior of quite a few players doing dungeons and how this behavior is amplified during this event (the rushing). Therefore I think the title should be changed from *Why Undaunted is the worst event* to *Why the Undaunted event shows that alot of players are Mega JERKS!!!* .
Btw., there wouldn't be any problems if the Devs would finally do something to stopp the stupid rushing, like for example:
- overhaul the terrain, so that all short-cuts/exploits are closed for good
- make it so that if mobs are skipped, they will spawn at the boss and receive a 1000% dmg increase buff (including the boss itself)
- make it so that certain doors etc. can only be opened be using a switch/lever, which is located in an area that normally would be skipped (for example the boss room in WS, the one which is a dead-end on the left side from the *Flame-Boss* at the stairs)
- make it so that you need *ALL* bosses for the Quests (random and pledges)
- etc.
Wouldn't it be easier to just require that all groups remain within a certain distance of each other? So if someone runs ahead, they get teleported back to the group. And if the group splits into 2, then the front group can't do anything until person #3 joins them. With exceptions for dungeon mechanics as needed.
I don't usually weigh in on things, but I really think @ZOS, needs to do something about The Undaunted Event . It's terrible for lowbie players. Especially new players. They don't know what they are doing and get no chance to do the dungeon quests or even figure out what the dungeon is about because so many high levels feel this event is for themselves and screw everyone else, run the dungeon as fast as possible and leave the newbies wondering what the heck just happened. It's awful.
Just remember though, YOU have the power. The KICK option is there for a reason! Kick the rushers, kick the fake tanks/healers. Unless they were smart enough to bring a friend; then all you can do is either rush along in the wake of the speedy Gonzaleses or leave and be punished with a 15 minute wait... Kicked players don't have to wait. They ought to wait too. They were usually kicked for a reason.
It's not just during the event I know, but this event really brings it out, the difference between lowbie players and selfish high levels. Not saying all high levels are selfish, I've had some wonderful pugs that were very helpful and I am not a new player so I know what I am getting into and usually leave if ppl rush things. But it is really sad and frustrating to think so many new players will be put off by this behaviour.
In the end though, I think the rushers will be the ones losing out, because no new players in the long run, means no players doing dungeons then the rushers will complain they have no one to run Scalecaller Peak with. Well guess what? That lowbie you scared off the game in that dungeon you rushed? Might just have been someone you could have done vet dungeons with, IF you had given them a chance!
Now with the Group Finder comming out in update 40, I hope and believe there is a chance to change all that. I will use it to help people out - thinking new player´s here.
It´s a possitive thing ZoS did, adding the Group Finder.
I don't usually weigh in on things, but I really think @ZOS, needs to do something about The Undaunted Event . It's terrible for lowbie players. Especially new players. They don't know what they are doing and get no chance to do the dungeon quests or even figure out what the dungeon is about because so many high levels feel this event is for themselves and screw everyone else, run the dungeon as fast as possible and leave the newbies wondering what the heck just happened. It's awful.
Just remember though, YOU have the power. The KICK option is there for a reason! Kick the rushers, kick the fake tanks/healers. Unless they were smart enough to bring a friend; then all you can do is either rush along in the wake of the speedy Gonzaleses or leave and be punished with a 15 minute wait... Kicked players don't have to wait. They ought to wait too. They were usually kicked for a reason.
It's not just during the event I know, but this event really brings it out, the difference between lowbie players and selfish high levels. Not saying all high levels are selfish, I've had some wonderful pugs that were very helpful and I am not a new player so I know what I am getting into and usually leave if ppl rush things. But it is really sad and frustrating to think so many new players will be put off by this behaviour.
In the end though, I think the rushers will be the ones losing out, because no new players in the long run, means no players doing dungeons then the rushers will complain they have no one to run Scalecaller Peak with. Well guess what? That lowbie you scared off the game in that dungeon you rushed? Might just have been someone you could have done vet dungeons with, IF you had given them a chance!
Now with the Group Finder comming out in update 40, I hope and believe there is a chance to change all that. I will use it to help people out - thinking new player´s here.
It´s a possitive thing ZoS did, adding the Group Finder.
I don't usually weigh in on things, but I really think @ZOS, needs to do something about The Undaunted Event . It's terrible for lowbie players. Especially new players. They don't know what they are doing and get no chance to do the dungeon quests or even figure out what the dungeon is about because so many high levels feel this event is for themselves and screw everyone else, run the dungeon as fast as possible and leave the newbies wondering what the heck just happened. It's awful.
Just remember though, YOU have the power. The KICK option is there for a reason! Kick the rushers, kick the fake tanks/healers. Unless they were smart enough to bring a friend; then all you can do is either rush along in the wake of the speedy Gonzaleses or leave and be punished with a 15 minute wait... Kicked players don't have to wait. They ought to wait too. They were usually kicked for a reason.
It's not just during the event I know, but this event really brings it out, the difference between lowbie players and selfish high levels. Not saying all high levels are selfish, I've had some wonderful pugs that were very helpful and I am not a new player so I know what I am getting into and usually leave if ppl rush things. But it is really sad and frustrating to think so many new players will be put off by this behaviour.
In the end though, I think the rushers will be the ones losing out, because no new players in the long run, means no players doing dungeons then the rushers will complain they have no one to run Scalecaller Peak with. Well guess what? That lowbie you scared off the game in that dungeon you rushed? Might just have been someone you could have done vet dungeons with, IF you had given them a chance!
Now with the Group Finder comming out in update 40, I hope and believe there is a chance to change all that. I will use it to help people out - thinking new player´s here.
It´s a possitive thing ZoS did, adding the Group Finder.
Yeah, the upcoming group finder looks like we are finally able to specify our needs regarding teammates.
That's a good thing and will hopefully solve the problems some of you have with grouping atm without killing off the fun for others.
You see, no need for rigid rules in dungeons, no forced roles and no unnecessary disciplinary action against players but simply a choice to let us play how we want.
Arizona_Steve wrote: »I really wish there was an Undaunted public dungeon option for those of us that don't want to group.