Ren_TheRedFox wrote: »@LittlePinkDot just asking out of curiosity .... but what does Arctic Blast's stun have to do with Polar Wind???? Arctic scales off offensive stats, while Polar Wind scales off health .... if you're a dps with high spell or weapon damage, Arctic Blasts should heal you pretty well????
Ren_TheRedFox wrote: »@LittlePinkDot yeah but what has the stun to do with the heal? They're still getting stunned after 2 seconds ... I know it sucks but I kinda don't understand why you would use Polar Wind instead of the stun?
Ren_TheRedFox wrote: »@Miracle19 I play against pretty good PvP players and still don't die that often .... and no, I don't need to play a respawn simulator if I have a good team with brawlers that can dish out the damage.
In addition, there are different healing styles.
Personally, I prefer the high healing output style with over 50% healing done, even if Battlespirit cuts it in half ....
Don't get me wrong, but this is my opinion about the "polar wind bot". It's boring and doesn't require much skill because stacking hp isn't hard, but managing your rss on a normal scaled healer and keeping your group alive is the real challenge for me at least.
Your preferred playstyle is the way you should play the game. But you can’t say being a “polar wind bot” doesn’t require much skill, as polar wind can’t ever save an entire team. Is it a very strong heal? Yes. But there are many other heals that are stronger.
I don’t disagree that you probably play against some good players. But there is a huge difference in good players, and some of the best, especially in premades or GVG scenarios where damage is extremely high.
Ren_TheRedFox wrote: »@gariondavey ok there is one thing I don't quite understand.
You're talking about premades and stuff like that, where people have very high damage output and are built for it ... but these people are pretty glass canon, if I understood correctly .... playing like that requires quite a bit of skill and a calm mindset .... I understand that you need a high healing output for these fights, but ... doesn't it show that people prefer more of a simple playstyle when it comes to healing, but a complex one when it comes to dps?
I'm only asking because I'm really curious about this. Because in my experience most people in cyro/ ball groups that I've been in and organized BGs have extremely high damage but less resistances ..... Wouldn't a healer with extremely high healing output be able to "overheal" the damage done to them? 40-50k also means you have to do a large amount of damage to kill them when they are healed, and in a premade or organized group people have vigor or radiating regeneration ... so there are cross heals, etc.
And that leads me to my last point here ..... all it does is support the stalemate tanky meta where no one dies because everyone is too tanky and spamming a heal, the scales of hp just supports the whole action. There are no more fights where people really die and that just makes the whole thing more boring.
But as I said, that's just my opinion on it ... You don't have to like it, but I think the points I made are not worth thinking about.
Ren_TheRedFox wrote: »@LittlePinkDot ohh ok now I know what you mean ... yeah the stun delay is annoying I agree on that one but at least they made it scale off your offensive stats which is better in my opinion ... the healing isn't that strong I agree on that cause I'm struggling with it too on my dps build but I personally would have scaled it off like Magicka ... would make more sense
Ren_TheRedFox wrote: »
btw guys isn't this lovely???
Because it's an AoE stun with a damage, status effect and heal on top of everything ?LittlePinkDot wrote: »Why was Warden not allowed to have an instant stun with a fraction of the range?
Ren_TheRedFox wrote: »
btw guys isn't this lovely???
Ren_TheRedFox wrote: »
btw guys isn't this lovely???
StaticWave wrote: »Standard DPS Warden build with Polar Wind and Dizzy Swang:
Front bar stats in CP without balorgh and debuffs:
Back bar stats:
Polar Wind tooltip with Major Mending and not a single healing CP:
Here's an Ice Staff build with better sustain and damage:
Warden is pretty stat dense and bar space efficient, like NB. Keep in mind, the examples above area all stat sets. Proc Warden retains all the tankiness and has FAR more damage lol. It's not really hard to make a decent Warden build. I'm technically a tanky brawler, yet I'm still able to provide amazing off-heals with Polar Wind and Budding Seeds. Now throw in a second Warden in a similar setup. Heck, throw in a 3rd one too lol. Good luck killing them honestly.
StaticWave wrote: »Standard DPS Warden build with Polar Wind and Dizzy Swang:
Front bar stats in CP without balorgh and debuffs:
Back bar stats:
Polar Wind tooltip with Major Mending and not a single healing CP:
Here's an Ice Staff build with better sustain and damage:
Warden is pretty stat dense and bar space efficient, like NB. Keep in mind, the examples above area all stat sets. Proc Warden retains all the tankiness and has FAR more damage lol. It's not really hard to make a decent Warden build. I'm technically a tanky brawler, yet I'm still able to provide amazing off-heals with Polar Wind and Budding Seeds. Now throw in a second Warden in a similar setup. Heck, throw in a 3rd one too lol. Good luck killing them honestly.
not hard to kill them if you have the proper damage