Ren_TheRedFox wrote: »I think the title pretty much tells everyone what this post is about. It's ridiculous to see how 90% of the warden players in PvP like battlegrounds or even small group cyro have more than 40k hp and call themselves "healers" because they have a polar wind kit of 20k healing which is ridiculous in my opinion. Not only are they extremely tanky, but they also heal for a ton and that is really annoying. And that's only thanks to a single skill. Most of the high MMR wardens I've seen in Battleground, for example, have 41k HP and push one button to heal their entire group up to 100 percent health, and I personally don't think you can call them "healers" anymore because you need more than one skill to call yourself a healer. And before someone tells me, "But they use more than one skill" - of course they do. Pretty much all of them use "Vines" for minor lifesteal and "buddying seeds" as AoE heal and radiating regeneration and vigor for HoTs with the beautiful tree ult or life giver. But let's face it people .... these heals only heal for probably 1k with battle spirit and no one can tell me this is a good healing output for those skills. These "polar wind bots" make the PvP experience miserable for everyone else and that should definitely change. In my opinion a healer should not have 40k hp because I call these people "tanks". For example, my Templar healer has 30k hp and 28k magicka with 18k stamina and I wear 5 light armor to compensate for the mag recovery. It's a risky playstyle, but I also have a healing output and that's without spamming a single button.
What do you guys think about this issue?
AAAND in PvP I still get crushed, even in 1v1 duels. My 40K health + tanky build do absolute nothing against a bulldozer PvP guy, I can grant you that. I'm almost CP 2.000 and I lost many times to CP 1.000 in duels. It's just a matter of skill and these dudes are good! Definitely not me, which like many others would be nerfed even further if this skill get touched.
Pretending everyone should have a DD/DPS build, or anyway being low health makes no sense and deprive tanks of their playstyle.
Not everyone is spamming this build, so please just leave Warden mains alone.
- I won't argue further.
Ren_TheRedFox wrote: »I get all the arguments PvE wise people but let's be honest here .... pretty much every healing skill in ESO scales off your magicka or offensive stats. If your problem in PvE as a tank is staying alive well don't get me wrong but then I would reconsider my sets etc. and not a skill .... Polar Wind is overperforming in PvP and that is a fact ....
Ren_TheRedFox wrote: »I get all the arguments PvE wise people but let's be honest here .... pretty much every healing skill in ESO scales off your magicka or offensive stats. If your problem in PvE as a tank is staying alive well don't get me wrong but then I would reconsider my sets etc. and not a skill .... Polar Wind is overperforming in PvP and that is a fact ....
Yep. Lets just completely ignore the fact that necros, DK's & arcanists also have heals that scale off max health.....
Ren_TheRedFox wrote: »@NoSoup all these classes only heal themselves with these abilities while Polar Wind heals you and an ally .... In a BG if you heal with it 3 times in a row you'll heal your whole group and give them a lovely HoT .... and yes I also have seen several dps wardens running over 40k hp and only use Polarwind once to get their hp back .... and if they feel extra trolly they can just use Vines before using Polar Wind to get major mending if their hp is below 40% which increases their healing done drastically. Don't get me wrong, I have nothing against warden .... I love my warden healer, but at some point this ability robs players of their roles ... even in PvP ... in my opinion a healer shouldn't have 40k hp because they already have to be tanky and healy, but if you add that much hp to them they just become unkillable and that's also why I don't do it either.
Ren_TheRedFox wrote: »@SpiritKitten also for your information ... I have a warden healer with 32k hp and 27k resistances and I still survive and heal a lot ... Wardens have great access to HoTs to benefit from, and also for the argument that you get dogpiled etc. Of course you eventually die when a whole team pounces on you ..... that's pretty normal I'd say ...
Ren_TheRedFox wrote: »seems like a bunch of tanky playstyles to me tbh
Ren_TheRedFox wrote: »@Miracle19 I play against pretty good PvP players and still don't die that often .... and no, I don't need to play a respawn simulator if I have a good team with brawlers that can dish out the damage.
In addition, there are different healing styles.
Personally, I prefer the high healing output style with over 50% healing done, even if Battlespirit cuts it in half ....
Don't get me wrong, but this is my opinion about the "polar wind bot". It's boring and doesn't require much skill because stacking hp isn't hard, but managing your rss on a normal scaled healer and keeping your group alive is the real challenge for me at least.