spartaxoxo wrote: »The devs definitely play the game. Or at least some do. One of them even used to stream it.
I don't want to be negative all the time, but another annoying change...
Suppressing Companions in Favor of Assistants
When you have a Companion out and you summon an Assistant, your Companion will automatically be re-summoned when your Assistant is un-summoned.
WHY?
It's not a difficult task to summon/unsummon the assistant/companion the player wants.
Now when I dismiss Nuzhimeh, Sharp-As-Night gets re-summoned automatically (which is bad enough as he still won't shut up lol)
The player might want an alternative companion.
The game is making choices for us, which is more annoying than helpful IMO.
Another change not needed.
Thanks.
SaintJohnHM wrote: »WIth food buffs dropping off, crashing during trials, trial mechs bugged (frozen tombs in vse), etc etc etc, how did this update become such a disappointment?
Do they test the changes the make before releasing them to us?
At least they didn't give us a new block bug, but still, this update made the game a lot less fun to play.
I know that, but still, why?FantasticFreddie wrote: »I don't want to be negative all the time, but another annoying change...
Suppressing Companions in Favor of Assistants
When you have a Companion out and you summon an Assistant, your Companion will automatically be re-summoned when your Assistant is un-summoned.
WHY?
It's not a difficult task to summon/unsummon the assistant/companion the player wants.
Now when I dismiss Nuzhimeh, Sharp-As-Night gets re-summoned automatically (which is bad enough as he still won't shut up lol)
The player might want an alternative companion.
The game is making choices for us, which is more annoying than helpful IMO.
Another change not needed.
Thanks.
It doesn't summon a companion at random, it literally just resummons the companion that was active befofe you summoned your merchant or whatever.
I_killed_Vivec wrote: »[quote="Rikkadir;c-7955459"It's not a difficult task to summon/unsummon the assistant/companion the player wants.