The frost bomb bug thread has been in the Bug Reports for more than two weeks, but today's patch still doesn't fix it, and there's no schedule for it. If the topic of U39 is QoL (and without much new content), why has such a pernicious bug been around for so long?
The frost bomb bug thread has been in the Bug Reports for more than two weeks, but today's patch still doesn't fix it, and there's no schedule for it. If the topic of U39 is QoL (and without much new content), why has such a pernicious bug been around for so long?
Kevin said it was planned for the second incremental, which i think is the next patch
Haven't noticed any more bugs, certainly noticed quite a few bugs fixed. Very happy with U39.
SaintJohnHM wrote: »The frost bomb bug thread has been in the Bug Reports for more than two weeks, but today's patch still doesn't fix it, and there's no schedule for it. If the topic of U39 is QoL (and without much new content), why has such a pernicious bug been around for so long?
Kevin said it was planned for the second incremental, which i think is the next patch
please share that link
and every patch we'll see sigifcant bugs/issues introduced despite the months-long testing environment they utilize.
CameraBeardThePirate wrote: »Why do they even have a PTS?
ZOS_GinaBruno wrote: »We just recently verified the fix for this, so it should go into our next incremental patch (currently scheduled for Sept 18).
MetallicMonk wrote: »They just go into the office to keep the lights on.
katanagirl1 wrote: »I keep coming back to my post and want to clarify some things, and also add more comments about U39.
First of all, by using the quotes I did not mean to imply that the people working on this game are just goofing off and partying all the time. It’s just that there is a reason why you go into work and have supervisors who make sure you get the job done. Working from home is not very efficient with so many distractions like pets and kids and 100 other things that you’d rather be doing other than work. It’s also more efficient when the people you work with are just in the next office and you can walk over and talk to them anytime.
With regards to U39 and the fact that we have been asking for bug fixes for some time - yes we need them, but with Covid we got less content and more bugs because of the work from home environment. We were willing to put up with that given the circumstances and the hope that when Covid was over, the quality and content of the game would return to normal. It has not as of yet.
So, I would like to say that if the guys working on this game have not returned to the office yet, and that is why the quality and content have not returned to previous levels, then that explains why U39 was a disappointment on both levels. I am also afraid that the bug fixes become a permanent part of the updates going forward and it is not fair to the players who purchase this game to have to pay for updates that don’t fix the bugs and short us by not providing new content.
EDIT: dang typo even after proofreading
katanagirl1 wrote: »I keep coming back to my post and want to clarify some things, and also add more comments about U39.
First of all, by using the quotes I did not mean to imply that the people working on this game are just goofing off and partying all the time. It’s just that there is a reason why you go into work and have supervisors who make sure you get the job done. Working from home is not very efficient with so many distractions like pets and kids and 100 other things that you’d rather be doing other than work. It’s also more efficient when the people you work with are just in the next office and you can walk over and talk to them anytime.
With regards to U39 and the fact that we have been asking for bug fixes for some time - yes we need them, but with Covid we got less content and more bugs because of the work from home environment. We were willing to put up with that given the circumstances and the hope that when Covid was over, the quality and content of the game would return to normal. It has not as of yet.
So, I would like to say that if the guys working on this game have not returned to the office yet, and that is why the quality and content have not returned to previous levels, then that explains why U39 was a disappointment on both levels. I am also afraid that the bug fixes become a permanent part of the updates going forward and it is not fair to the players who purchase this game to have to pay for updates that don’t fix the bugs and short us by not providing new content.
EDIT: dang typo even after proofreading
Okay I am as frustrated as anyone with ZOS at times but WFH has absolutely nothing to do with this. You have absolutely no proof of any of this and are just making assumptions. There are tons of studies overall that completely disagree with all of your assumptions. Companies, ZOS included, are more profitable than ever.
Facts: people who are not productive from the office, yes probably aren't going to be productive at home. But the inverse is true as well, hard workers will be hard workers from home too. And there is a lot of people in between those two zones. It is just the nature of people.But none of that really matters. If an employee isn't meeting deadlines it is the responsibility of management or project/team leads to be on top of them. I know a lot of developers in real life. Almost all of them do something like scrum for project management. You can't exactly just not do anything. You are held to standards and timelines with constant follow up.
So just because some people can't work effectively from home doesn't mean everyone can't.
There is also a saying I heard from a lot of developers. It goes like this "99 bugs in the code, 99 bugs in the code! Take one down, patch it around. 127 bugs in the code." It is a very common issue in bug fixing to create other bugs. I do think ZOS could improve in how often they send out patches (no more stadia) and how they prioritize fixing bugs. Priority will always go to bugs that affect their bottom line like the crown store, not when gameplay is broken like block bug. However we shouldn't see bugs around for months at a time. But I don't think questioning the work ethic of the developers is a fair criticism.
Hmmm. Before I retired (for the 4th and last time) I worked for a mid-sized trucking company. I ran the fuels desk, making sure the drivers bought at the cheapest possible price. I also sub-managed the payroll department, and filled in for the office manager when she had other things taking up her time.
I lived then (and do so now) in a remote mountain area in the US desert southwest. Much of my "work life" was actually WFH - and this was in 2002-2005. WFH is not new.... and for the company and myself, WFH meant that I could even during winters when snow was deep enough that I couldn't - with a 4wd heavy duty Ford 250 diesel - leave here at 5:30 am to be at work in town at 7 am.
No one ever indicated to me that my WFH situation over 5 winters was "less productive". In fact, I found it much easier to be far more productive without the "generalized office fugue" that exists everywhere.
I also disagree with that. Software development does NOT require face-to-face meetings to be effective.katanagirl1 wrote: »Hmmm. Before I retired (for the 4th and last time) I worked for a mid-sized trucking company. I ran the fuels desk, making sure the drivers bought at the cheapest possible price. I also sub-managed the payroll department, and filled in for the office manager when she had other things taking up her time.
I lived then (and do so now) in a remote mountain area in the US desert southwest. Much of my "work life" was actually WFH - and this was in 2002-2005. WFH is not new.... and for the company and myself, WFH meant that I could even during winters when snow was deep enough that I couldn't - with a 4wd heavy duty Ford 250 diesel - leave here at 5:30 am to be at work in town at 7 am.
No one ever indicated to me that my WFH situation over 5 winters was "less productive". In fact, I found it much easier to be far more productive without the "generalized office fugue" that exists everywhere.
Ugh, I can’t win. I didn’t mean to offend anyone.
Maybe that worked for you in that particular job. That is not the kind of work I did so I can’t comment on it.
Software development involves a lot of meetings with other programmers, because each person does a certain task in the code, there are a lot of interfaces that have to be defined and set up properly, and those pieces all have to fit together and work the way they were designed. Everyone being physically located in the same office facilitates that development greatly.
katanagirl1 wrote: »I had hoped in my clarification that I would also be saying that working from home, if that is the case here, is less productive even if you are a hard worker, just by the nature of the environment. Sorry if you took that any other way.
77% of those who work remotely at least a few times per month show increased productivity, with 30% doing more work in less time and 24% doing more work in the same period of time according to a survey by ConnectSolutions.
A recent study by the Harvard Business Review found that remote employees are more productive than their on-site workers/ office workers. The reason is that they are less likely to take time off and quit. A separate study highlights that employees who work remotely can save up to $4,500 annually on commuting costs.
Further to it, employees working remotely reported much higher job satisfaction than office workers. This job satisfaction leads to employee productivity of remote workers. Research shows that on average, workers who are satisfied with their jobs are 31% more productive.
We're all overthinking it. Based on observations in the game, like how fillet fish is the first option in the crafting station, the "can't sell icon when buying items", etc, I can safely assume that the DEVELOPERS who code the game, DO NOT PLAY THE GAME. No sane player would make those choices, at least players who have played this game for a decent amount of time.
katanagirl1 wrote: »MetallicMonk wrote: »They just go into the office to keep the lights on.
I don’t mean this to be snarky, but I am not sure they ever went back to the office. I think they may still be “working from home” due to Covid 3.5 years ago.
Haven't noticed any more bugs, certainly noticed quite a few bugs fixed. Very happy with U39.
Likely because the current developers simply cannot make adjustments to the code without breaking things.
There is also a saying I heard from a lot of developers. It goes like this "99 bugs in the code, 99 bugs in the code! Take one down, patch it around. 127 bugs in the code." It is a very common issue in bug fixing to create other bugs.
katanagirl1 wrote: »So, I would like to say that if the guys working on this game have not returned to the office yet, and that is why the quality and content have not returned to previous levels, then that explains why U39 was a disappointment on both levels.
Okay I am as frustrated as anyone with ZOS at times but WFH has absolutely nothing to do with this. You have absolutely no proof of any of this and are just making assumptions. There are tons of studies overall that completely disagree with all of your assumptions. Companies, ZOS included, are more profitable than ever.
spartaxoxo wrote: »Multiple studies have shown that work from home increases worker productivity.