Why is U39 the buggiest update yet?

SaintJohnHM
SaintJohnHM
✭✭✭✭✭
WIth food buffs dropping off, crashing during trials, trial mechs bugged (frozen tombs in vse), etc etc etc, how did this update become such a disappointment?

Do they test the changes the make before releasing them to us?

At least they didn't give us a new block bug, but still, this update made the game a lot less fun to play.
  • Casual Roleplaying PVE player PC/NA
  • Tank ~CP2600 'Sugar-Flame'
  • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
  • I make music: http://www.moonghostband.com.
  • OsUfi
    OsUfi
    ✭✭✭✭✭
    Haven't noticed any more bugs, certainly noticed quite a few bugs fixed. Very happy with U39.
  • Lykeion
    Lykeion
    ✭✭✭✭✭
    The frost bomb bug thread has been in the Bug Reports for more than two weeks, but today's patch still doesn't fix it, and there's no schedule for it. If the topic of U39 is QoL (and without much new content), why has such a pernicious bug been around for so long?
    Edited by Lykeion on September 6, 2023 3:28PM
  • fizl101
    fizl101
    ✭✭✭✭✭
    ✭✭
    Lykeion wrote: »
    The frost bomb bug thread has been in the Bug Reports for more than two weeks, but today's patch still doesn't fix it, and there's no schedule for it. If the topic of U39 is QoL (and without much new content), why has such a pernicious bug been around for so long?

    Edited because I'm a wally who read something on a different post to the one I thought :)
    Edited by fizl101 on September 6, 2023 4:35PM
    Soupy twist
  • SaintJohnHM
    SaintJohnHM
    ✭✭✭✭✭
    fizl101 wrote: »
    Lykeion wrote: »
    The frost bomb bug thread has been in the Bug Reports for more than two weeks, but today's patch still doesn't fix it, and there's no schedule for it. If the topic of U39 is QoL (and without much new content), why has such a pernicious bug been around for so long?

    Kevin said it was planned for the second incremental, which i think is the next patch

    please share that link
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • SaintJohnHM
    SaintJohnHM
    ✭✭✭✭✭
    OsUfi wrote: »
    Haven't noticed any more bugs, certainly noticed quite a few bugs fixed. Very happy with U39.

    That must be nice.

    I host a few trials per week with dozens of players in my guild, we don't understand why we keep losing (expensive) food buffs, keep getting kicked out of the game with internal errors, can't play vSE HM without broken frost tombs, etc etc etc etc.
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • Warhawke_80
    Warhawke_80
    ✭✭✭✭✭
    Papa...is that why I see NPC's airwalking now?
    ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
  • React
    React
    ✭✭✭✭✭
    ✭✭✭✭✭
    Likely because the current developers simply cannot make adjustments to the code without breaking things. They told us as much when they announced their "code rewrite" project in January of last year.

    It's a shame that a year and 9 months later, when they had originally told us the project would likely take one year to complete, we just received an update that basically stated they've made no progress and are back to square one.

    I don't see this getting any better as time goes on - they'll continue to lie to us about actually working towards improving the game, and every patch we'll see sigifcant bugs/issues introduced despite the months-long testing environment they utilize.

    Hate to see the game go this route, but it's been on the path for a very long time now and their complete failure to deliver on this project seems to be the final nail in the coffin to me.
    Edited by React on September 6, 2023 4:36PM
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • fizl101
    fizl101
    ✭✭✭✭✭
    ✭✭
    fizl101 wrote: »
    Lykeion wrote: »
    The frost bomb bug thread has been in the Bug Reports for more than two weeks, but today's patch still doesn't fix it, and there's no schedule for it. If the topic of U39 is QoL (and without much new content), why has such a pernicious bug been around for so long?

    Kevin said it was planned for the second incremental, which i think is the next patch

    please share that link

    100% my mistake, i read that in a post for a lead stuck behind a wall and thought I was reading the post for VSE. Sorry!
    Soupy twist
  • CameraBeardThePirate
    CameraBeardThePirate
    ✭✭✭✭✭
    ✭✭✭✭✭
    React wrote: »
    and every patch we'll see sigifcant bugs/issues introduced despite the months-long testing environment they utilize.

    This is a big part of the problem right here. They have a public test environment, but they absolutely do not utilize it.

    They don't take player feedback into account during the PTS (when was the last time they rolled back a major change mid PTS?).

    They don't take bugs reported during the PTS seriously (nearly every single patch the past 2 years has had major bugs reported during the PTS that were not fixed).

    Why do they even have a PTS? As it stands, it feels like it only serves to disappoint people. They almost never make meaningful changes during a PTS cycle. All they do is drop a bunch of changes (usually unpopular) and lie to our faces as they say "We'll be listening to feedback and keeping an eye on this!" but never actually do anything with the feedback they receive. It's absolutely ludicrous.
    Edited by CameraBeardThePirate on September 6, 2023 5:51PM
  • React
    React
    ✭✭✭✭✭
    ✭✭✭✭✭
    Why do they even have a PTS?

    It really seems like the primary function is just to drum up additional hype for the respective DLC, since there is often quite a bit of content produced around the PTS.

    Like you said, every single time there are bugs reported which end up going live. Sometimes these are even serious combat issues, that are reported in the first week, then allowed to go live (see block issues and gamepad issues from early this year).

    Most companies would delay a patch if it was going to introduce serious bugs that impact the core of the game. Zenimax chooses to knowingly allow these types of things to go live, and often does not fix them for 2-4 months following them going live.

    It's disgusting.

    Edited by React on September 6, 2023 6:36PM
    @ReactSlower - PC/NA - 2000+ CP
    React Faster - XB/NA - 1500+ CP
    Content
    Twitch.tv/reactfaster
    Youtube.com/@ReactFaster
  • adamsmith42
    adamsmith42
    ✭✭✭✭
    We just recently verified the fix for this, so it should go into our next incremental patch (currently scheduled for Sept 18).

    This is from another thread, but looks like it'll be 2 more weeks on a vSE fix
  • MetallicMonk
    MetallicMonk
    ✭✭✭✭✭
    They just go into the office to keep the lights on.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    They just go into the office to keep the lights on.

    I don’t mean this to be snarky, but I am not sure they ever went back to the office. I think they may still be “working from home” due to Covid 3.5 years ago.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    I keep coming back to my post and want to clarify some things, and also add more comments about U39.

    First of all, by using the quotes I did not mean to imply that the people working on this game are just goofing off and partying all the time. It’s just that there is a reason why you go into work and have supervisors who make sure you get the job done. Working from home is not very efficient with so many distractions like pets and kids and 100 other things that you’d rather be doing other than work. It’s also more efficient when the people you work with are just in the next office and you can walk over and talk to them anytime.

    With regards to U39 and the fact that we have been asking for bug fixes for some time - yes we need them, but with Covid we got less content and more bugs because of the work from home environment. We were willing to put up with that given the circumstances and the hope that when Covid was over, the quality and content of the game would return to normal. It has not as of yet.

    So, I would like to say that if the guys working on this game have not returned to the office yet, and that is why the quality and content have not returned to previous levels, then that explains why U39 was a disappointment on both levels. I am also afraid that the bug fixes become a permanent part of the updates going forward and it is not fair to the players who purchase this game to have to pay for updates that don’t fix the bugs and short us by not providing new content.

    EDIT: dang typo even after proofreading
    Edited by katanagirl1 on September 8, 2023 7:22PM
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • TKo_ROUSE
    TKo_ROUSE
    ✭✭✭✭
    I keep coming back to my post and want to clarify some things, and also add more comments about U39.

    First of all, by using the quotes I did not mean to imply that the people working on this game are just goofing off and partying all the time. It’s just that there is a reason why you go into work and have supervisors who make sure you get the job done. Working from home is not very efficient with so many distractions like pets and kids and 100 other things that you’d rather be doing other than work. It’s also more efficient when the people you work with are just in the next office and you can walk over and talk to them anytime.

    With regards to U39 and the fact that we have been asking for bug fixes for some time - yes we need them, but with Covid we got less content and more bugs because of the work from home environment. We were willing to put up with that given the circumstances and the hope that when Covid was over, the quality and content of the game would return to normal. It has not as of yet.

    So, I would like to say that if the guys working on this game have not returned to the office yet, and that is why the quality and content have not returned to previous levels, then that explains why U39 was a disappointment on both levels. I am also afraid that the bug fixes become a permanent part of the updates going forward and it is not fair to the players who purchase this game to have to pay for updates that don’t fix the bugs and short us by not providing new content.

    EDIT: dang typo even after proofreading

    Okay I am as frustrated as anyone with ZOS at times but WFH has absolutely nothing to do with this. You have absolutely no proof of any of this and are just making assumptions. There are tons of studies overall that completely disagree with all of your assumptions. Companies, ZOS included, are more profitable than ever.

    Facts: people who are not productive from the office, yes probably aren't going to be productive at home. But the inverse is true as well, hard workers will be hard workers from home too. And there is a lot of people in between those two zones. It is just the nature of people.But none of that really matters. If an employee isn't meeting deadlines it is the responsibility of management or project/team leads to be on top of them. I know a lot of developers in real life. Almost all of them do something like scrum for project management. You can't exactly just not do anything. You are held to standards and timelines with constant follow up.

    So just because some people can't work effectively from home doesn't mean everyone can't.

    There is also a saying I heard from a lot of developers. It goes like this "99 bugs in the code, 99 bugs in the code! Take one down, patch it around. 127 bugs in the code." It is a very common issue in bug fixing to create other bugs. I do think ZOS could improve in how often they send out patches (no more stadia) and how they prioritize fixing bugs. Priority will always go to bugs that affect their bottom line like the crown store, not when gameplay is broken like block bug. However we shouldn't see bugs around for months at a time. But I don't think questioning the work ethic of the developers is a fair criticism.

  • pklemming
    pklemming
    ✭✭✭✭✭
    Everquest had an active 'test' server to act as a buffer between prod code and live servers, where code would be pushed a couple of weeks earlier on Test to see what additional bugs we found.

    Test was a persistent server, with its own community. It was my primary server for close to 13 years. Some bugs made it live, but very few. Our reports were listened to, and code issues addressed. There were perks for playing this server, as an incentive for the possible buggy code and the looming possibility of a server wipe(That never happed after 2000), but it was always stated as a possibility.

    This is how you utilise a test server, not the utter &^%&* that is PTS. I used to go and submit feedback, but time and again, the stuff we reported went live, and I only go over there for parsing now.
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    TKo_ROUSE wrote: »
    I keep coming back to my post and want to clarify some things, and also add more comments about U39.

    First of all, by using the quotes I did not mean to imply that the people working on this game are just goofing off and partying all the time. It’s just that there is a reason why you go into work and have supervisors who make sure you get the job done. Working from home is not very efficient with so many distractions like pets and kids and 100 other things that you’d rather be doing other than work. It’s also more efficient when the people you work with are just in the next office and you can walk over and talk to them anytime.

    With regards to U39 and the fact that we have been asking for bug fixes for some time - yes we need them, but with Covid we got less content and more bugs because of the work from home environment. We were willing to put up with that given the circumstances and the hope that when Covid was over, the quality and content of the game would return to normal. It has not as of yet.

    So, I would like to say that if the guys working on this game have not returned to the office yet, and that is why the quality and content have not returned to previous levels, then that explains why U39 was a disappointment on both levels. I am also afraid that the bug fixes become a permanent part of the updates going forward and it is not fair to the players who purchase this game to have to pay for updates that don’t fix the bugs and short us by not providing new content.

    EDIT: dang typo even after proofreading

    Okay I am as frustrated as anyone with ZOS at times but WFH has absolutely nothing to do with this. You have absolutely no proof of any of this and are just making assumptions. There are tons of studies overall that completely disagree with all of your assumptions. Companies, ZOS included, are more profitable than ever.

    Facts: people who are not productive from the office, yes probably aren't going to be productive at home. But the inverse is true as well, hard workers will be hard workers from home too. And there is a lot of people in between those two zones. It is just the nature of people.But none of that really matters. If an employee isn't meeting deadlines it is the responsibility of management or project/team leads to be on top of them. I know a lot of developers in real life. Almost all of them do something like scrum for project management. You can't exactly just not do anything. You are held to standards and timelines with constant follow up.

    So just because some people can't work effectively from home doesn't mean everyone can't.

    There is also a saying I heard from a lot of developers. It goes like this "99 bugs in the code, 99 bugs in the code! Take one down, patch it around. 127 bugs in the code." It is a very common issue in bug fixing to create other bugs. I do think ZOS could improve in how often they send out patches (no more stadia) and how they prioritize fixing bugs. Priority will always go to bugs that affect their bottom line like the crown store, not when gameplay is broken like block bug. However we shouldn't see bugs around for months at a time. But I don't think questioning the work ethic of the developers is a fair criticism.

    Yes I am making an assumption, I freely admit that. I would like to have evidence to the contrary if someone has it, then the issue might be that the game is being short-staffed or too many inexperienced people working on the updates.

    I also know a few things about working for a big corporation and doing software development, that was my career before I got laid off and took an early retirement.

    I had hoped in my clarification that I would also be saying that working from home, if that is the case here, is less productive even if you are a hard worker, just by the nature of the environment. Sorry if you took that any other way.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    Hmmm. Before I retired (for the 4th and last time) I worked for a mid-sized trucking company. I ran the fuels desk, making sure the drivers bought at the cheapest possible price. I also sub-managed the payroll department, and filled in for the office manager when she had other things taking up her time.

    I lived then (and do so now) in a remote mountain area in the US desert southwest. Much of my "work life" was actually WFH - and this was in 2002-2005. WFH is not new.... and for the company and myself, WFH meant that I could even during winters when snow was deep enough that I couldn't - with a 4wd heavy duty Ford 250 diesel - leave here at 5:30 am to be at work in town at 7 am.

    No one ever indicated to me that my WFH situation over 5 winters was "less productive". In fact, I found it much easier to be far more productive without the "generalized office fugue" that exists everywhere.
    Edited by TaSheen on September 9, 2023 2:44AM
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • katanagirl1
    katanagirl1
    ✭✭✭✭✭
    ✭✭✭✭
    TaSheen wrote: »
    Hmmm. Before I retired (for the 4th and last time) I worked for a mid-sized trucking company. I ran the fuels desk, making sure the drivers bought at the cheapest possible price. I also sub-managed the payroll department, and filled in for the office manager when she had other things taking up her time.

    I lived then (and do so now) in a remote mountain area in the US desert southwest. Much of my "work life" was actually WFH - and this was in 2002-2005. WFH is not new.... and for the company and myself, WFH meant that I could even during winters when snow was deep enough that I couldn't - with a 4wd heavy duty Ford 250 diesel - leave here at 5:30 am to be at work in town at 7 am.

    No one ever indicated to me that my WFH situation over 5 winters was "less productive". In fact, I found it much easier to be far more productive without the "generalized office fugue" that exists everywhere.

    Ugh, I can’t win. I didn’t mean to offend anyone.

    Maybe that worked for you in that particular job. That is not the kind of work I did so I can’t comment on it.

    Software development involves a lot of meetings with other programmers, because each person does a certain task in the code, there are a lot of interfaces that have to be defined and set up properly, and those pieces all have to fit together and work the way they were designed. Everyone being physically located in the same office facilitates that development greatly.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
    ✭✭✭✭✭
    ✭✭✭
    TaSheen wrote: »
    Hmmm. Before I retired (for the 4th and last time) I worked for a mid-sized trucking company. I ran the fuels desk, making sure the drivers bought at the cheapest possible price. I also sub-managed the payroll department, and filled in for the office manager when she had other things taking up her time.

    I lived then (and do so now) in a remote mountain area in the US desert southwest. Much of my "work life" was actually WFH - and this was in 2002-2005. WFH is not new.... and for the company and myself, WFH meant that I could even during winters when snow was deep enough that I couldn't - with a 4wd heavy duty Ford 250 diesel - leave here at 5:30 am to be at work in town at 7 am.

    No one ever indicated to me that my WFH situation over 5 winters was "less productive". In fact, I found it much easier to be far more productive without the "generalized office fugue" that exists everywhere.

    Ugh, I can’t win. I didn’t mean to offend anyone.

    Maybe that worked for you in that particular job. That is not the kind of work I did so I can’t comment on it.

    Software development involves a lot of meetings with other programmers, because each person does a certain task in the code, there are a lot of interfaces that have to be defined and set up properly, and those pieces all have to fit together and work the way they were designed. Everyone being physically located in the same office facilitates that development greatly.
    I also disagree with that. Software development does NOT require face-to-face meetings to be effective.
    Edited by Beilin_Balreis_Colcan on September 9, 2023 5:50AM
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • WrathOfInnos
    WrathOfInnos
    ✭✭✭✭✭
    ✭✭✭✭✭
    @katanagirl1 You're right, but many will not admit that because it is an inconvenience (fighting traffic, putting on pants, interacting with humans). The most effective way for a team to work together is at work and together.
  • Titanium
    Titanium
    ✭✭✭
    We're all overthinking it. Based on observations in the game, like how fillet fish is the first option in the crafting station, the "can't sell icon when buying items", etc, I can safely assume that the DEVELOPERS who code the game, DO NOT PLAY THE GAME. No sane player would make those choices, at least players who have played this game for a decent amount of time.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    @katanagirl1 - I wasn't offended. I simply had an opposite experience. After retiring from that job, I went on to run my own website design and management business, and the client nearest to me was over a thousand miles away (the others in those first years were in various parts of EU). We never met, we conducted all the back and forth by email and occasionally by phone. I produced 5 sites for him in a week, and until he evolved into the client from hell (at which point I fired him) we kept things solid using email.

    I still have a couple of clients and even though they're local to me, we still "micromanage" by email. They're very busy people, and after my 10 years of working with them, we don't see any need to meet to discuss site changes.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    I had hoped in my clarification that I would also be saying that working from home, if that is the case here, is less productive even if you are a hard worker, just by the nature of the environment. Sorry if you took that any other way.

    Multiple studies have shown that work from home increases worker productivity.
    77% of those who work remotely at least a few times per month show increased productivity, with 30% doing more work in less time and 24% doing more work in the same period of time according to a survey by ConnectSolutions.
    A recent study by the Harvard Business Review found that remote employees are more productive than their on-site workers/ office workers. The reason is that they are less likely to take time off and quit. A separate study highlights that employees who work remotely can save up to $4,500 annually on commuting costs.

    Further to it, employees working remotely reported much higher job satisfaction than office workers. This job satisfaction leads to employee productivity of remote workers. Research shows that on average, workers who are satisfied with their jobs are 31% more productive.

    People are less likely to need to call in sick, spend less time talking to coworkers and management, etc. I very much doubt ESO is having troubles because of it. The studio is currently developing another game, they also took on a very difficult rewrite project while still attempting to maintain their new content pace.
    Edited by spartaxoxo on September 9, 2023 1:58PM
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Titanium wrote: »
    We're all overthinking it. Based on observations in the game, like how fillet fish is the first option in the crafting station, the "can't sell icon when buying items", etc, I can safely assume that the DEVELOPERS who code the game, DO NOT PLAY THE GAME. No sane player would make those choices, at least players who have played this game for a decent amount of time.

    Why is filet fish being the first option a bad thing? It is consistent with other stations, isn't it? Can't sell icon when buying items is a bug that is going to be fixed soon. It wasn't a design choice.
    Edited by spartaxoxo on September 9, 2023 1:59PM
  • SaintJohnHM
    SaintJohnHM
    ✭✭✭✭✭
    You're right, maybe the devs don't play the game, I'm not sure how they would be ok with all these bugs if they did. It doesn't explain their poor communication here in the forums etc, but it would make sense as to why they don't care about the game being broken.
    • Casual Roleplaying PVE player PC/NA
    • Tank ~CP2600 'Sugar-Flame'
    • I've completed all the dungeon trifectas. Swashbuckler Supreme, Godslayer, Gryphon Heart, Immortal Redeemer, Tick Tock Tormentor, Dawnbringer, and I'm looking for nice folks to complete more trial achieves with.
    • I make music: http://www.moonghostband.com.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    The devs definitely play the game. Or at least some do. One of them even used to stream it.
  • FantasticFreddie
    FantasticFreddie
    ✭✭✭✭✭
    ✭✭✭
    "Buggiest yet"? Do you guys not remember the absolute chaos that was Harrowstorm patch?
  • Jaimeh
    Jaimeh
    ✭✭✭✭✭
    ✭✭✭✭✭
    They just go into the office to keep the lights on.

    I don’t mean this to be snarky, but I am not sure they ever went back to the office. I think they may still be “working from home” due to Covid 3.5 years ago.

    Yup, I have the same impression, that they basically run this game with the least cost possible (because why do they release content with bugs reported on the PTS from the first week if they have enough people/resources to fix them?) and milk it as long as it lasts. Poor player base who still cares, and goes dutifully on the PTS, or reports bots and gold sellers (that are still there later) or generates content for the game... ESO is owned by a big company but for all intents and purposes it's as if it's managed by an indie dev group.
  • Elsonso
    Elsonso
    ✭✭✭✭✭
    ✭✭✭✭✭
    OsUfi wrote: »
    Haven't noticed any more bugs, certainly noticed quite a few bugs fixed. Very happy with U39.

    Yeah, there are bugs. Not sure how many are new bugs, or if the total number is more or less than before, but there are certainly unfixed bugs.
    React wrote: »
    Likely because the current developers simply cannot make adjustments to the code without breaking things.
    TKo_ROUSE wrote: »
    There is also a saying I heard from a lot of developers. It goes like this "99 bugs in the code, 99 bugs in the code! Take one down, patch it around. 127 bugs in the code." It is a very common issue in bug fixing to create other bugs.

    The above ditty is what I commonly refer to as "Out of Control" and if not checked, can result in what I then refer to as "Death Spiral". :neutral:

    While it is common for bug fixes to create other bugs, in my experience, this is directly correlated with how familiar the developer is with what they are working on. The more familiar, the fewer ancillary bugs. The more familiar, the less chance one of them gets into the released product.

    A regression test, and a good one at that, will be designed precisely to catch these sorts of things before they get into the final released product.

    As for how this applies to ESO... I am unable to speculate on the matter.
    TKo_ROUSE wrote: »
    So, I would like to say that if the guys working on this game have not returned to the office yet, and that is why the quality and content have not returned to previous levels, then that explains why U39 was a disappointment on both levels.

    Okay I am as frustrated as anyone with ZOS at times but WFH has absolutely nothing to do with this. You have absolutely no proof of any of this and are just making assumptions. There are tons of studies overall that completely disagree with all of your assumptions. Companies, ZOS included, are more profitable than ever.
    spartaxoxo wrote: »
    Multiple studies have shown that work from home increases worker productivity.

    I put less faith in studies than I do in what I can observe. Studies do not apply to every situation, and I don't think they apply to the creative side of a game studio where unhampered co-located collaboration between any of the team members improves things. When separated, technology gets in the way. In my experience, Slack messages can be ignored, misinterpreted, and can slow things down. Constant video conferences are intrusive and are hard to manage as the team gets larger. If the people are more accustomed to working co-located, then working from home will not be a boost in productivity.

    I have no idea how many people at ZOS work from home, by the way. Don't care, either! :smile:
    Edited by Elsonso on September 9, 2023 2:49PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 10992
    X/Twitter: ElsonsoJannus
Sign In or Register to comment.