Werewolf Should be Allowed to Sneak

  • Icy_Waffles
    Icy_Waffles
    ✭✭✭✭✭
    They really should, especially since some dungeon mechanics require it…

    Give absolutely no bonus to sneak or sneak damage for sure, but a werewolf sneaking up is pretty terrifying and…. lore accurate so thats even covered too lol
  • Artim_X
    Artim_X
    ✭✭✭✭✭
    I agree wholeheartedly! If a werewolf is hunting they should be able to go into stealth and as the op has shown, the animations are already in the game.

    Another cool thing that could be added is alternative kill animations for werewolf that replace the blade of woe/vamp feeding. More RP shenanigans are always nice.

    Variety is the spice of life!.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Burn/Stun
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    • Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Inferno/Lightning Staff (infused/shock enchant), and Rage of the Ursauk jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build), and Power Overload.
    • Ability-Bar 2: Crushing Shock/Storm Pulsar, Streak, Flame/Shock Reach, Unstable Wall of Fire/Storms, Twilight Tormentor (Twilight Matriarch for solo roleplay variant of build) and Fiery/Thunderous Rage.
    Electric-Heal
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    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
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    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Mother Ciannait's (1 light and 1 medium. Divines and Max Mag Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), CP restoration staff (Infused with hardening enchant), and CP ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact for regular and NoCP build/Oblivion's Foe for dot build (medium chest and body pieces light. All Impenetrable. Max Mag Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Max Mag Enchants). Knight Slayer/Pariah jewelry/Plaguebreak for dot build (bloodthirsty with spell damage enchant)/lightning staff (infused with oblivion enchant for regular and noCP build/absorb magicka enchant and Sharpened for dot build. Sharpened for dot build)/restoration staff (infused with oblivion enchant regular and noCP build/absorb magicka enchant and Sharpened for dot build).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Empowered Ward, and Shatter Soul.
    Dawnfang
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    • My casual one bar heavy attack Templar build that only utilizes Aedric Spear abilities.
    • Gear: 5 Infallible Aether (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (Infused/shock enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward, and Crescent Sweep.
    Duskfang
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    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on head and everything else Magicka Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Max Health Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant/Stealth-Draining Poison IX), and Knight Slayer jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with Spell Damage Enchant).
    • Ability-Bar 1:Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver (Shatter Soul).
    PvE Starter Gear
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    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
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    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
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    • PvP: The Lover for penetration when playing a sorc or temp.
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
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    • DPS Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Biting Aura, Thaumaturge, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvE Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Fighting Finesse, Master-at-Arms, Weapons Expert, Biting Aura, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
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    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Erickson9610
    Erickson9610
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    Artim_X wrote: »
    Another cool thing that could be added is alternative kill animations for werewolf that replace the blade of woe/vamp feeding. More RP shenanigans are always nice.

    I agree! I miss the werewolf killmove animations in TES V: Skyrim. It would be so cool to have some of those animations made for werewolves in ESO when they sneak up and pounce on unsuspecting people.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
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    @ZOS_PhilipDraven @ZOS_BrianWheeler

    Is there any chance that Werewolf will be allowed to crouch/sneak, and would it be possible for werewolves to have "assassination" animations (like the Blade of Woe or Vampire feeding) made? It would mean a lot to us Werewolf players to be able to do these things.

    The ability to sneak would allow Werewolf to complete Thieves Guild Heists without Invisibility potions, while the ability to assassinate would allow Werewolf to complete Dark Brotherhood Sacraments without accruing a bounty. Further, being allowed to crouch would allow Werewolf to complete March of Sacrifices from beginning to end without needing to drop form at all.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • ZOS_Kevin
    ZOS_Kevin
    Community Manager
    Not sure if any conversations around this have happened recently, but we'll pass them teams to review in the new year.
    Community Manager for ZeniMax Online Studio and Elder Scrolls OnlineDev Tracker | Service Alerts | ESO Twitter
    Staff Post
  • Panderbander
    Panderbander
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    ZOS_Kevin wrote: »
    Not sure if any conversations around this have happened recently, but we'll pass them teams to review in the new year.

    I am all here for the team to talk about werewolf for once. Stealth would be a big win, but there's a whole lot more that can be improved while you're at it.
    Edited by Panderbander on December 21, 2023 4:14AM
    Leader of Lycan Syndicate, PC NA's tri-faction werewolf guild.~~~Played since the beta, got the monkey.~~~"The blood of the pack is now yours. They are your only family, your only allegiance!"
  • IncultaWolf
    IncultaWolf
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    @ZOS_Kevin @ZOS_BrianWheeler

    The new houseguest Hildegard mentions being able to successfully sneak as a werewolf, would be awesome if we could do dark brotherhood and thieves guild quests as a player werewolf.

    I like the fact that the houseguest can transform randomly into a werewolf also, pretty cool feature! :)
  • Erickson9610
    Erickson9610
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    @ZOS_Kevin @ZOS_BrianWheeler

    The new houseguest Hildegard mentions being able to successfully sneak as a werewolf, would be awesome if we could do dark brotherhood and thieves guild quests as a player werewolf.

    I like the fact that the houseguest can transform randomly into a werewolf also, pretty cool feature! :)

    2o2ax2rncpfo.png
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Erickson9610
    Erickson9610
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    ZOS_Kevin wrote: »
    Not sure if any conversations around this have happened recently, but we'll pass them teams to review in the new year.

    This news has had me over the moon when I first heard it. Many of us have been talking about what this could potentially mean for our favorite playstyle. Thank you!
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • KaironBlackbard
    KaironBlackbard
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    5 months later still viable
  • huskandhunger
    huskandhunger
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    I would like to sneak please 🥺

    af3msnodxcaq.gif


  • Foxtrot39
    Foxtrot39
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    The idea of giving WW a "sneak kill animation" like vamp or BoW has does sounds enticing
    Edited by Foxtrot39 on May 11, 2024 12:48AM
  • KaironBlackbard
    KaironBlackbard
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    ooo, that would be cool
  • Lance_Caugheyb14_ESO
    I'll bump for giving werewolves more options, it would just be fun to allow a little more variety and interaction.
  • Vaqual
    Vaqual
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    If the jabs guy does the animation:

    gkp0jet9hu47.gif


  • huskandhunger
    huskandhunger
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    Vaqual wrote: »
    If the jabs guy does the animation:

    gkp0jet9hu47.gif


    Lol yess 🤣
  • ViggyBoi
    ViggyBoi
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    See the massive thing is its already in the game so why not let us use it?
  • sneakymitchell
    sneakymitchell
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    For most part the whole werewolf has been different than other eso titles. Adding more things to it just make it more fun to play. Even if only use 1 bar. Be interesting to have more skills to swap around or sneaking around. Since scribing will just be adding skills. I’m sure the devs can add more scribing skills in future.
    NA-Xbox one- Ebonheart Pact- Nord Tank DK
    PC-NA Ebonheart Pact Nord Stam Templar
  • KaironBlackbard
    KaironBlackbard
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    I wonder what a werewolf would do with a second bar full of scribing skills...
  • IncultaWolf
    IncultaWolf
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    @ZOS_Finn @ZOS_Kevin @ZOS_GinaBruno

    I'd love to be able to sneak while playing my werewolf. I get locked out of certain mechanics and content because of not being able to crouch, such as the laser puzzle in Graven Deep.
  • autocookies
    autocookies
    ✭✭✭
    Would really appreciate this functionally even as a werewolf tank, it would allow werewolves to not have to DeWolf to turn on the Spaulder of Ruin. o:)
    PC NA (Tank/DPS) - [PVE]
    Started ESO - Oct 2020

    Necro Main
    Tank main from 300cp - 1200cp at which point I switched to DPS - I was 100k on every class except werewolf. I cleared 115k on necro, but I am completely done with parsing. My hands won't let me anymore. Lucky there is still heavy attack and arcanist options available. Otherwise I would possibly have to give up eso entirely.

    [My toons]
    Note: Armory slots are separated by "|" below.
    • (Libitina Khalida) Dark Elf Necromancer: Off Tank | EC DPS
    • (Fresh Gator Meat) Argonian Dragonknight: Main Tank | ZK DPS
    • (Electro-Meowster) Khajiit Sorcerer: HA Solo | MK DPS
    • (Blood of Death) Dark Elf Nightblade: SPC/PA Healer
    • (Arctic Mist) Dark Elf Warden: ROJO Healer
    • (Affah Beta Gamma) Breton Templar: Mag DPS.
    • (autocookies) Imperial Arcanist: Stam DPS
    • (Aeriegil Forestbranch) Wood Elf Warden: PVP
    Thank you,
    Autocookies
  • Erickson9610
    Erickson9610
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    ZOS_Kevin wrote: »
    Not sure if any conversations around this have happened recently, but we'll pass them teams to review in the new year.

    It's been about a year since I've created this thread. Have there been any developments since then? @ZOS_Kevin


    Most of the Werewolf players I speak to would actually prefer the ability to crouch before receiving any Scribing skills for the Werewolf skill line. Even if a theoretical Werewolf Grimoire were to grant the user Invisibility, that still wouldn't be enough to enable the use of sets like Sentry and Darloc Brae, and it still wouldn't allow Werewolves to crouch under the lasers in Graven Deep. Crouching is a fundamental game mechanic that is disabled for Werewolves, and Invisibility isn't enough of a workaround.


    Since we know the Q4 update this year won't have support for Werewolf sneaking, is this something we can hope for within the next few years?
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • Dojohoda
    Dojohoda
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    Big dawgs could sneak as long as it is upwind. :wink:
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Erickson9610
    Erickson9610
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    Werewolf "sneaking" animations already exist in-game. Below is a screenshot of a player who is crouched. Due to a visual bug, they are shown on the client side as being in Werewolf form, when in actuality, they are in human form. This allows me to see the "unused" Werewolf stealth animations that would otherwise never be seen.
    zhzd6bu6twur.png

    EDIT: Here is a video of some of the usually inaccessible Werewolf animations, courtesy of @IncultaWolf. This is only possible with the aforementioned visual bug; I am not actually in Werewolf form in this video.
    https://www.youtube.com/watch?v=P2xkQSbr6io
    • 0:00 to 0:18: I toggle between crouching and uncrouching. To get an idea what the uninterrupted idle crouch animation looks like, see the next video.
    • 0:18 to 0:38: I showcase the movement animations for crouching with weapons sheathed and toggle walk enabled. This is the prowling animation that werewolf NPCs use.
    • 0:38 to end: I showcase various animations using emotes. In chronological order, they are /kneelpray, /begone, /crouch, and /playdead. Additionally, other emotes like /take, /smash, and /cower have been known to work, but those are not shown in this video.

    Further, you can see this animation for yourself in-game if you use an Invisibility potion while in Werewolf form and sheathe your weapons. Here is a video of what that idle stealth animation looks like:
    https://youtu.be/eYMqCqBr1zQ
    Also notice the animations of the NPC werewolves in the background. They use different animations than the player does, but the fact that these animations already exist in the game means that allowing Werewolf to sneak wouldn't require new animations to be made.

    Apparently, there are even animations for "swiftly sneaking". I couldn't record video footage, but here are two screenshots of a player showcasing the four-legged prowling animation with high movement speed:
    ovk065ee9oej.png

    For those curious, this is the animation that NPC werewolves sometimes use (like in Moon Hunter Keep) when they're running into position. Upon further analysis, I get the impression that this is the standard quadrupedal run cycle, but slowed down — normally, the player reverts to the bipedal walk/run cycle at these speeds, but not so when sneaking.

    The fact that these animations would still work on players means that there's very little stopping the ability to sneak from being given to Werewolf.
    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
  • JaxontheUnfortunate
    Yeah I agree and have seen these animations being used as well.
  • huskandhunger
    huskandhunger
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    sneak please 🥺
  • JaxontheUnfortunate
    Also considering in the latest pts notes there is a reference that they reviewed crouching mechanic that every class can crouch well unless your a werewolf I guess. :)
  • Silvains_Demon
    I think this sounds like fun!
  • Erickson9610
    Erickson9610
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    The inability to sneak causes problems in certain content. The most infamous example is in the March of Sacrifices dungeon, where during the indrik hunt phases, you must "crouch down" in order to avoid being detected. Werewolves can receive a boon to become immune to the teleporting magic, but they must first complete the 2nd side indrik hunt in their human form to receive it.
    Furthermore, the Graven Deep dungeon has a crouch mechanic for the 2nd side boss. In the corridor to reach it, there are laser traps, and some of them are designed to only let you through if your character is crouching, or otherwise ducking under them. This is an annoyance for werewolves, because they cannot get past these lasers without dropping form.
    Werewolves cannot complete content which requires players to crouch, as they currently have no ability to crouch.

    I have since taken screenshots which highlight these instances:
    In March of Sacrifices, the Tarcyr boss fight requires players to sneak. Werewolves currently can't sneak, but the 2nd side boss would give them immunity to Tarcyr's teleporting magic. The problem is that the 2nd side boss itself requires you to sneak! Unless you use Invisibility potions like I do in the upper right image, you aren't even given the ability to use the synergy to start the 2nd side boss:
    5nga6brmkymb.png

    Theoretically, you could complete March of Sacrifices in Werewolf form from start to end without dying if you run a potion cooldown build with Invisibility potions. But, the 2nd side boss for the Graven Deep dungeon has an even worse problem — you can't use Invisibility to get past the lasers just before the boss, because these check to see if your character is crouching under them, not if your character is Stealthed or Invisible:
    daswpncunqxt.png

    PC/NA — Lone Werewolf, the Templar Khajiit Werewolf

    Werewolf Should be Allowed to Sneak
    Please give us Werewolf Skill Styles (for customizing our fur color), Grimoires/Scribing skills (to fill in the holes in our builds), and Companions (to transform with).
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