Another cool thing that could be added is alternative kill animations for werewolf that replace the blade of woe/vamp feeding. More RP shenanigans are always nice.
Not sure if any conversations around this have happened recently, but we'll pass them teams to review in the new year.
IncultaWolf wrote: »@ZOS_Kevin @ZOS_BrianWheeler
The new houseguest Hildegard mentions being able to successfully sneak as a werewolf, would be awesome if we could do dark brotherhood and thieves guild quests as a player werewolf.
I like the fact that the houseguest can transform randomly into a werewolf also, pretty cool feature!
Not sure if any conversations around this have happened recently, but we'll pass them teams to review in the new year.
Not sure if any conversations around this have happened recently, but we'll pass them teams to review in the new year.
Erickson9610 wrote: »Werewolf "sneaking" animations already exist in-game. Below is a screenshot of a player who is crouched. Due to a visual bug, they are shown on the client side as being in Werewolf form, when in actuality, they are in human form. This allows me to see the "unused" Werewolf stealth animations that would otherwise never be seen.
EDIT: Here is a video of some of the usually inaccessible Werewolf animations, courtesy of @IncultaWolf. This is only possible with the aforementioned visual bug; I am not actually in Werewolf form in this video.
https://www.youtube.com/watch?v=P2xkQSbr6io
- 0:00 to 0:18: I toggle between crouching and uncrouching. To get an idea what the uninterrupted idle crouch animation looks like, see the next video.
- 0:18 to 0:38: I showcase the movement animations for crouching with weapons sheathed and toggle walk enabled. This is the prowling animation that werewolf NPCs use.
- 0:38 to end: I showcase various animations using emotes. In chronological order, they are /kneelpray, /begone, /crouch, and /playdead. Additionally, other emotes like /take, /smash, and /cower have been known to work, but those are not shown in this video.
Further, you can see this animation for yourself in-game if you use an Invisibility potion while in Werewolf form and sheathe your weapons. Here is a video of what that idle stealth animation looks like:
https://youtu.be/eYMqCqBr1zQ
Also notice the animations of the NPC werewolves in the background. They use different animations than the player does, but the fact that these animations already exist in the game means that allowing Werewolf to sneak wouldn't require new animations to be made.
Erickson9610 wrote: »The inability to sneak causes problems in certain content. The most infamous example is in the March of Sacrifices dungeon, where during the indrik hunt phases, you must "crouch down" in order to avoid being detected. Werewolves can receive a boon to become immune to the teleporting magic, but they must first complete the 2nd side indrik hunt in their human form to receive it.
Furthermore, the Graven Deep dungeon has a crouch mechanic for the 2nd side boss. In the corridor to reach it, there are laser traps, and some of them are designed to only let you through if your character is crouching, or otherwise ducking under them. This is an annoyance for werewolves, because they cannot get past these lasers without dropping form.
Werewolves cannot complete content which requires players to crouch, as they currently have no ability to crouch.
Erickson9610 wrote: »In March of Sacrifices, the Tarcyr boss fight requires players to sneak. Werewolves currently can't sneak, but the 2nd side boss would give them immunity to Tarcyr's teleporting magic. The problem is that the 2nd side boss itself requires you to sneak! Unless you use Invisibility potions like I do in the upper right image, you aren't even given the ability to use the synergy to start the 2nd side boss:
Theoretically, you could complete March of Sacrifices in Werewolf form from start to end without dying if you run a potion cooldown build with Invisibility potions. But, the 2nd side boss for the Graven Deep dungeon has an even worse problem — you can't use Invisibility to get past the lasers just before the boss, because these check to see if your character is crouching under them, not if your character is Stealthed or Invisible: