El_Borracho wrote: »@BlueRaven awesome literal response to the first sentence of my original post. No need to read further.
But do go on. Because farming nodes directly correlates to using the Oakensoul ring in combat. As does looting lockboxes in Murkmire. Just like running Lair of Maarselok to get a Maarselok helm. Or March of Sacrifices for a Balorgh helm. Almost indistinguishable.
And thanks for pointing out you can wear both. Good to know I can wear a watered down monster set, or maybe only one piece of it. Because I still want to run an arena weapon with it, because the arena weapon is now much better than 2 pieces of a monster set. A choice that only exists because the original, more powerful version of the monster set doesn't exist anymore because it was nerfed ahead of mythics coming out. That makes me want to go out and run more dungeons to get more watered down monster sets.
Will have to try that out, right after I get back to playing the game, aka hoping that watchling drops that lead this time. Strange, never really had to hope and pray the final boss of a dungeon dropped that helm in order to get a useful armor piece...
One task can be performed faster by a talented player. One task takes everyone the same amount of time (notwithstanding RNG.) They create artificial difficulty around acquiring mythics by tying them to finite nodes or quests that can only be done daily.
I don't think anyone here misses that fact. I think it's exactly what is being complained about.
Amount of time spent is not the same as difficulty.
One task can be performed faster by a talented player. One task takes everyone the same amount of time (notwithstanding RNG.) They create artificial difficulty around acquiring mythics by tying them to finite nodes or quests that can only be done daily.
I don't think anyone here misses that fact. I think it's exactly what is being complained about.
Mythics are just P2W (Buy dlc and you can do all content!). Just don't argue with me, it's useless because there is a lot of experience in pvp and trifects in pve (all but the last two trials).
After they were introduced, the game was already destroyed. If before you had the choice to wear set 1 or set 2 and etc (so very short list) in any content, now you have almost only 1 gear setup for all content and classes. And it definitely includes mythic. (Except for score-runs, where RL selects the best time-management builds. But this is a completely different level. Not for beginners, not for average players, and not even beginner end-game players, but much more seriously).
Yes, you can easily play with any builds. Wear a Velidreth, Selena or an Illambris (Miserly tear of an old player). But it will stupidly be INEFFICIENT. You are literally being pushed to the fact that you NEED it. You can run a random dungeon on normal in 20 minutes in a group, or you can equip a super duper build DLC and complete the same dungeon IN 5 MINUTES SOLO. Feel the difference? And if you don’t buy any DLC at all, you'll just deal terrible damage. (You will be able to deal damage, but not as effectively. (It's like forcing yourself to removing all the armor in the set slot from the tank and filling it with random white gear and going to tank the HM dungeon DLC).
It's not that the monster sets are irrelevant, it's that zos (pay more, we dont care about game) balance has destroyed the game. It is impossible to assemble it properly, there are just a couple of directions of new super-strong sets and that's it. To fix this, a hard rebalance is needed again, which the extended development staff will think about. But no one needs this, leave the dying game alone. Maybe then the developers will notice that their donkey died.
And I haven't talked about pvp yet. There was only dust left from the balance.
Oops, I forgot about the arcanist. Sorry. Why do all classes and sets needed if there is an arcanist with one gear? This game is called The elder Arcanists online, yep?
El_Borracho wrote: »@BlueRaven awesome literal response to the first sentence of my original post. No need to read further.
But do go on. Because farming nodes directly correlates to using the Oakensoul ring in combat. As does looting lockboxes in Murkmire. Just like running Lair of Maarselok to get a Maarselok helm. Or March of Sacrifices for a Balorgh helm. Almost indistinguishable.
And thanks for pointing out you can wear both. Good to know I can wear a watered down monster set, or maybe only one piece of it. Because I still want to run an arena weapon with it, because the arena weapon is now much better than 2 pieces of a monster set. A choice that only exists because the original, more powerful version of the monster set doesn't exist anymore because it was nerfed ahead of mythics coming out. That makes me want to go out and run more dungeons to get more watered down monster sets.
Will have to try that out, right after I get back to playing the game, aka hoping that watchling drops that lead this time. Strange, never really had to hope and pray the final boss of a dungeon dropped that helm in order to get a useful armor piece...
There is no special competition between monsters and mythics. Gearing requires choices. ‘Can I get A and B in the same build? How can I incorporate C?’
And it’s not like mythics are immune to nerfs.
And “mining nodes” is a way over simplification about getting mythics, so what ever point you are trying to make, it’s getting lost. Getting a mythic requires doing the “work” to get them. Skill points, crafting, leveling, there is effort there. Any “just turned cp 150” player can get any monster helm they want, if they have friends to carry them. So don’t make this an “effort” argument.
This all sounds like nothing more than another tired “those players don’t deserve the gear they got” thread if it is, no one voted you the arbiter of rewards.
Amount of time spent is not the same as difficulty.
One task can be performed faster by a talented player. One task takes everyone the same amount of time (notwithstanding RNG.) They create artificial difficulty around acquiring mythics by tying them to finite nodes or quests that can only be done daily.
I don't think anyone here misses that fact. I think it's exactly what is being complained about.
So getting a mythic task takes the same amount of time for a new player or veteran player? Once the new player levels antiquities, of course. Sounds fair to me. I would rather have ZOS make it take the same time for new player and veteran player to get the gear they need to do group PvE content.
CameraBeardThePirate wrote: »Kalle_Demos wrote: »One thing to remember about Monster Sets, Procs specifically, is that the ridiculous spell/weapon threshold restriction is still in effect. Unless you have 6,574 Weapon or Spell Damage, your proc set values are cut in half from their original values. Getting rid of this malformed 'solution' to what at the time could be boiled down to pvp whining and an unethical attempt to make Mythics, still behind paywalls, more appealing would be an excellent step in putting the 'Monster' back into Monster Sets.
1) Getting to 6500 weapon or spell damage is not that hard.
2) Even if you don't get that high, most procs still retain their usefulness.
Proc set scaling was needed, and wasn't due to "pvp whining".
El_Borracho wrote: »El_Borracho wrote: »@BlueRaven awesome literal response to the first sentence of my original post. No need to read further.
But do go on. Because farming nodes directly correlates to using the Oakensoul ring in combat. As does looting lockboxes in Murkmire. Just like running Lair of Maarselok to get a Maarselok helm. Or March of Sacrifices for a Balorgh helm. Almost indistinguishable.
And thanks for pointing out you can wear both. Good to know I can wear a watered down monster set, or maybe only one piece of it. Because I still want to run an arena weapon with it, because the arena weapon is now much better than 2 pieces of a monster set. A choice that only exists because the original, more powerful version of the monster set doesn't exist anymore because it was nerfed ahead of mythics coming out. That makes me want to go out and run more dungeons to get more watered down monster sets.
Will have to try that out, right after I get back to playing the game, aka hoping that watchling drops that lead this time. Strange, never really had to hope and pray the final boss of a dungeon dropped that helm in order to get a useful armor piece...
There is no special competition between monsters and mythics. Gearing requires choices. ‘Can I get A and B in the same build? How can I incorporate C?’
And it’s not like mythics are immune to nerfs.
And “mining nodes” is a way over simplification about getting mythics, so what ever point you are trying to make, it’s getting lost. Getting a mythic requires doing the “work” to get them. Skill points, crafting, leveling, there is effort there. Any “just turned cp 150” player can get any monster helm they want, if they have friends to carry them. So don’t make this an “effort” argument.
This all sounds like nothing more than another tired “those players don’t deserve the gear they got” thread if it is, no one voted you the arbiter of rewards.
Oversimplification. Yeah, wouldn't want to do that.
Yes, any CP 160 player can get a monster helm, by playing the game with others. Who are better than them. Who might [GASP] teach mechanics and help others improve. Which is so, so much worse than "actually" playing the game by, again, farming nodes, opening lockboxes, and even reading a book (Pale Order), right? Things apparently integral to PVE and PVP group play. Like that time you had to mine 10 jewelry nodes to beat the Warrior in Hel Ra.
But keep claiming I am somehow against mythics. I don't know why you do, as I have repeatedly said I am not. As my whole point is TO MAKE MONSTER SETS STRONG AGAIN TO GIVE PLAYERS THE OPTION OF RUNNING THEM INSTEAD OF MYTHICS, OR WITH MYTHICS. But somehow that is construed as me being "the arbiter of rewards" (whatever that is) because in reality, this is just another disguised elitist thread where I am super angry that "players don't deserve the gear they got." By proposing a viable alternative that would bring back diversity of builds.
Where is the eye roll emoji when you need one.
El_Borracho wrote: »Once upon a time, you had to play the actual game to get some of the best gear.
Wait, have I not been playing the game? Can I get 10 years worth of refunds? 😆
Couple of things to break down here;
- “Once upon s time” dungeons were much simpler, and let’s face it, easier.
- & “Once upon s time” the dungeon community (and the eso community in general) was much less toxic.
- No one can just press a button and get the latest mythic, it takes a commitment to the game.
-There is no “conflict” between mythics and monster helms. There is a boat load of monster helms to choose from. And both can be worn at the same time.
While mythics do compete with item slots with monster sets sometimes, I think more often the monster set is competing with arena weapons. You can do builds with two 5-piece sets, monster and mythic.
FantasticFreddie wrote: »Mythics are just P2W (Buy dlc and you can do all content!). Just don't argue with me, it's useless because there is a lot of experience in pvp and trifects in pve (all but the last two trials).
After they were introduced, the game was already destroyed. If before you had the choice to wear set 1 or set 2 and etc (so very short list) in any content, now you have almost only 1 gear setup for all content and classes. And it definitely includes mythic. (Except for score-runs, where RL selects the best time-management builds. But this is a completely different level. Not for beginners, not for average players, and not even beginner end-game players, but much more seriously).
Yes, you can easily play with any builds. Wear a Velidreth, Selena or an Illambris (Miserly tear of an old player). But it will stupidly be INEFFICIENT. You are literally being pushed to the fact that you NEED it. You can run a random dungeon on normal in 20 minutes in a group, or you can equip a super duper build DLC and complete the same dungeon IN 5 MINUTES SOLO. Feel the difference? And if you don’t buy any DLC at all, you'll just deal terrible damage. (You will be able to deal damage, but not as effectively. (It's like forcing yourself to removing all the armor in the set slot from the tank and filling it with random white gear and going to tank the HM dungeon DLC).
It's not that the monster sets are irrelevant, it's that zos (pay more, we dont care about game) balance has destroyed the game. It is impossible to assemble it properly, there are just a couple of directions of new super-strong sets and that's it. To fix this, a hard rebalance is needed again, which the extended development staff will think about. But no one needs this, leave the dying game alone. Maybe then the developers will notice that their donkey died.
And I haven't talked about pvp yet. There was only dust left from the balance.
Oops, I forgot about the arcanist. Sorry. Why do all classes and sets needed if there is an arcanist with one gear? This game is called The elder Arcanists online, yep?
Well someone is certainly feeling dramatic today.
Hot take: if all you own is base game, you don't need the latest and greatest mythic or class. Wardens have been stupid strong in pvp for years, and part of base game since 2018.
FantasticFreddie wrote: »Mythics are just P2W (Buy dlc and you can do all content!). Just don't argue with me, it's useless because there is a lot of experience in pvp and trifects in pve (all but the last two trials).
After they were introduced, the game was already destroyed. If before you had the choice to wear set 1 or set 2 and etc (so very short list) in any content, now you have almost only 1 gear setup for all content and classes. And it definitely includes mythic. (Except for score-runs, where RL selects the best time-management builds. But this is a completely different level. Not for beginners, not for average players, and not even beginner end-game players, but much more seriously).
Yes, you can easily play with any builds. Wear a Velidreth, Selena or an Illambris (Miserly tear of an old player). But it will stupidly be INEFFICIENT. You are literally being pushed to the fact that you NEED it. You can run a random dungeon on normal in 20 minutes in a group, or you can equip a super duper build DLC and complete the same dungeon IN 5 MINUTES SOLO. Feel the difference? And if you don’t buy any DLC at all, you'll just deal terrible damage. (You will be able to deal damage, but not as effectively. (It's like forcing yourself to removing all the armor in the set slot from the tank and filling it with random white gear and going to tank the HM dungeon DLC).
It's not that the monster sets are irrelevant, it's that zos (pay more, we dont care about game) balance has destroyed the game. It is impossible to assemble it properly, there are just a couple of directions of new super-strong sets and that's it. To fix this, a hard rebalance is needed again, which the extended development staff will think about. But no one needs this, leave the dying game alone. Maybe then the developers will notice that their donkey died.
And I haven't talked about pvp yet. There was only dust left from the balance.
Oops, I forgot about the arcanist. Sorry. Why do all classes and sets needed if there is an arcanist with one gear? This game is called The elder Arcanists online, yep?
Well someone is certainly feeling dramatic today.
Hot take: if all you own is base game, you don't need the latest and greatest mythic or class. Wardens have been stupid strong in pvp for years, and part of base game since 2018.
You see, you just want to play in the class that you really want to play, and not in the class that is super-duper at this patch. And in any sets of your choice. But it all just comes down to one thing.
The Arcanist is generally a prime example. Crazy AOE DPS with the ability to dynamically change positioning, group damage acceleration, insane defense. No class can provide as many benefits as it does. Even when there was that terrifying meta on the NB, where they were in the majority, it was not felt so strongly, still I had to think with my own head. Why think about playing game if u have arcanist with free 18k strenght shield for 300 stamina with immunity to immobilization/interruption? And all rotation is a press 3 buttons. Elemental blockade, tentacles and beam.
I just don't want to play it anymore. This game has ceased to be interesting, even theorycrafting in min-max always runs into meta-sets/myths of new DLC or broken sets. This applies to both pvp and pve.
And the classes themselves were simply destroyed (All classes are now the same skeleton of one class, with the only difference in the graphical appearance of the skills), the only existing class....ARCANIST! He is the only one who has a unique gameplay style. For example, before the dk had a nerf, it was positioned as an anti-mage/range (wings reflected projectiles, the dk’s armor used to reflect more damage, increased melee damage), a berserker in melee but bad at healing itself, slow speed and terrible in range attacks (This forced all ranged enemies in pvp to go into melee, giving an advantage to dk, but if you play on dots or abilities with support, you got a strong advantage against dk). What now? - Do whatever you want, it will still turn out the same at any class (except for some difference in inconvenience between classes).
FantasticFreddie wrote: »Mythics are just P2W (Buy dlc and you can do all content!). Just don't argue with me, it's useless because there is a lot of experience in pvp and trifects in pve (all but the last two trials).
After they were introduced, the game was already destroyed. If before you had the choice to wear set 1 or set 2 and etc (so very short list) in any content, now you have almost only 1 gear setup for all content and classes. And it definitely includes mythic. (Except for score-runs, where RL selects the best time-management builds. But this is a completely different level. Not for beginners, not for average players, and not even beginner end-game players, but much more seriously).
Yes, you can easily play with any builds. Wear a Velidreth, Selena or an Illambris (Miserly tear of an old player). But it will stupidly be INEFFICIENT. You are literally being pushed to the fact that you NEED it. You can run a random dungeon on normal in 20 minutes in a group, or you can equip a super duper build DLC and complete the same dungeon IN 5 MINUTES SOLO. Feel the difference? And if you don’t buy any DLC at all, you'll just deal terrible damage. (You will be able to deal damage, but not as effectively. (It's like forcing yourself to removing all the armor in the set slot from the tank and filling it with random white gear and going to tank the HM dungeon DLC).
It's not that the monster sets are irrelevant, it's that zos (pay more, we dont care about game) balance has destroyed the game. It is impossible to assemble it properly, there are just a couple of directions of new super-strong sets and that's it. To fix this, a hard rebalance is needed again, which the extended development staff will think about. But no one needs this, leave the dying game alone. Maybe then the developers will notice that their donkey died.
And I haven't talked about pvp yet. There was only dust left from the balance.
Oops, I forgot about the arcanist. Sorry. Why do all classes and sets needed if there is an arcanist with one gear? This game is called The elder Arcanists online, yep?
Well someone is certainly feeling dramatic today.
Hot take: if all you own is base game, you don't need the latest and greatest mythic or class. Wardens have been stupid strong in pvp for years, and part of base game since 2018.
You see, you just want to play in the class that you really want to play, and not in the class that is super-duper at this patch. And in any sets of your choice. But it all just comes down to one thing.
The Arcanist is generally a prime example. Crazy AOE DPS with the ability to dynamically change positioning, group damage acceleration, insane defense. No class can provide as many benefits as it does. Even when there was that terrifying meta on the NB, where they were in the majority, it was not felt so strongly, still I had to think with my own head. Why think about playing game if u have arcanist with free 18k strenght shield for 300 stamina with immunity to immobilization/interruption? And all rotation is a press 3 buttons. Elemental blockade, tentacles and beam.
I just don't want to play it anymore. This game has ceased to be interesting, even theorycrafting in min-max always runs into meta-sets/myths of new DLC or broken sets. This applies to both pvp and pve.
And the classes themselves were simply destroyed (All classes are now the same skeleton of one class, with the only difference in the graphical appearance of the skills), the only existing class....ARCANIST! He is the only one who has a unique gameplay style. For example, before the dk had a nerf, it was positioned as an anti-mage/range (wings reflected projectiles, the dk’s armor used to reflect more damage, increased melee damage), a berserker in melee but bad at healing itself, slow speed and terrible in range attacks (This forced all ranged enemies in pvp to go into melee, giving an advantage to dk, but if you play on dots or abilities with support, you got a strong advantage against dk). What now? - Do whatever you want, it will still turn out the same at any class (except for some difference in inconvenience between classes).
FantasticFreddie wrote: »FantasticFreddie wrote: »Mythics are just P2W (Buy dlc and you can do all content!). Just don't argue with me, it's useless because there is a lot of experience in pvp and trifects in pve (all but the last two trials).
After they were introduced, the game was already destroyed. If before you had the choice to wear set 1 or set 2 and etc (so very short list) in any content, now you have almost only 1 gear setup for all content and classes. And it definitely includes mythic. (Except for score-runs, where RL selects the best time-management builds. But this is a completely different level. Not for beginners, not for average players, and not even beginner end-game players, but much more seriously).
Yes, you can easily play with any builds. Wear a Velidreth, Selena or an Illambris (Miserly tear of an old player). But it will stupidly be INEFFICIENT. You are literally being pushed to the fact that you NEED it. You can run a random dungeon on normal in 20 minutes in a group, or you can equip a super duper build DLC and complete the same dungeon IN 5 MINUTES SOLO. Feel the difference? And if you don’t buy any DLC at all, you'll just deal terrible damage. (You will be able to deal damage, but not as effectively. (It's like forcing yourself to removing all the armor in the set slot from the tank and filling it with random white gear and going to tank the HM dungeon DLC).
It's not that the monster sets are irrelevant, it's that zos (pay more, we dont care about game) balance has destroyed the game. It is impossible to assemble it properly, there are just a couple of directions of new super-strong sets and that's it. To fix this, a hard rebalance is needed again, which the extended development staff will think about. But no one needs this, leave the dying game alone. Maybe then the developers will notice that their donkey died.
And I haven't talked about pvp yet. There was only dust left from the balance.
Oops, I forgot about the arcanist. Sorry. Why do all classes and sets needed if there is an arcanist with one gear? This game is called The elder Arcanists online, yep?
Well someone is certainly feeling dramatic today.
Hot take: if all you own is base game, you don't need the latest and greatest mythic or class. Wardens have been stupid strong in pvp for years, and part of base game since 2018.
You see, you just want to play in the class that you really want to play, and not in the class that is super-duper at this patch. And in any sets of your choice. But it all just comes down to one thing.
The Arcanist is generally a prime example. Crazy AOE DPS with the ability to dynamically change positioning, group damage acceleration, insane defense. No class can provide as many benefits as it does. Even when there was that terrifying meta on the NB, where they were in the majority, it was not felt so strongly, still I had to think with my own head. Why think about playing game if u have arcanist with free 18k strenght shield for 300 stamina with immunity to immobilization/interruption? And all rotation is a press 3 buttons. Elemental blockade, tentacles and beam.
I just don't want to play it anymore. This game has ceased to be interesting, even theorycrafting in min-max always runs into meta-sets/myths of new DLC or broken sets. This applies to both pvp and pve.
And the classes themselves were simply destroyed (All classes are now the same skeleton of one class, with the only difference in the graphical appearance of the skills), the only existing class....ARCANIST! He is the only one who has a unique gameplay style. For example, before the dk had a nerf, it was positioned as an anti-mage/range (wings reflected projectiles, the dk’s armor used to reflect more damage, increased melee damage), a berserker in melee but bad at healing itself, slow speed and terrible in range attacks (This forced all ranged enemies in pvp to go into melee, giving an advantage to dk, but if you play on dots or abilities with support, you got a strong advantage against dk). What now? - Do whatever you want, it will still turn out the same at any class (except for some difference in inconvenience between classes).
Have you already forgotten the infamous Oakensorc? Did you forget that DKs have been supreme for years and are still equal with arcanist? Even templar has been gaining popularity in raid groups now.
Wardens haven't been strong dds in pve for a while but they are still a force to be reckoned with in pvp, and are still the staple healer literally everywhere.
I would say of original classes, nightblade has fallen out of favor and of dlc classes, necro could use some love in the pvp and pve dd departments-- It is still a staple raid tank.
El_Borracho wrote: »El_Borracho wrote: »@BlueRaven awesome literal response to the first sentence of my original post. No need to read further.
But do go on. Because farming nodes directly correlates to using the Oakensoul ring in combat. As does looting lockboxes in Murkmire. Just like running Lair of Maarselok to get a Maarselok helm. Or March of Sacrifices for a Balorgh helm. Almost indistinguishable.
And thanks for pointing out you can wear both. Good to know I can wear a watered down monster set, or maybe only one piece of it. Because I still want to run an arena weapon with it, because the arena weapon is now much better than 2 pieces of a monster set. A choice that only exists because the original, more powerful version of the monster set doesn't exist anymore because it was nerfed ahead of mythics coming out. That makes me want to go out and run more dungeons to get more watered down monster sets.
Will have to try that out, right after I get back to playing the game, aka hoping that watchling drops that lead this time. Strange, never really had to hope and pray the final boss of a dungeon dropped that helm in order to get a useful armor piece...
There is no special competition between monsters and mythics. Gearing requires choices. ‘Can I get A and B in the same build? How can I incorporate C?’
And it’s not like mythics are immune to nerfs.
And “mining nodes” is a way over simplification about getting mythics, so what ever point you are trying to make, it’s getting lost. Getting a mythic requires doing the “work” to get them. Skill points, crafting, leveling, there is effort there. Any “just turned cp 150” player can get any monster helm they want, if they have friends to carry them. So don’t make this an “effort” argument.
This all sounds like nothing more than another tired “those players don’t deserve the gear they got” thread if it is, no one voted you the arbiter of rewards.
Oversimplification. Yeah, wouldn't want to do that.
Yes, any CP 160 player can get a monster helm, by playing the game with others. Who are better than them. Who might [GASP] teach mechanics and help others improve. Which is so, so much worse than "actually" playing the game by, again, farming nodes, opening lockboxes, and even reading a book (Pale Order), right? Things apparently integral to PVE and PVP group play. Like that time you had to mine 10 jewelry nodes to beat the Warrior in Hel Ra.
But keep claiming I am somehow against mythics. I don't know why you do, as I have repeatedly said I am not. As my whole point is TO MAKE MONSTER SETS STRONG AGAIN TO GIVE PLAYERS THE OPTION OF RUNNING THEM INSTEAD OF MYTHICS, OR WITH MYTHICS. But somehow that is construed as me being "the arbiter of rewards" (whatever that is) because in reality, this is just another disguised elitist thread where I am super angry that "players don't deserve the gear they got." By proposing a viable alternative that would bring back diversity of builds.
Where is the eye roll emoji when you need one.
FantasticFreddie wrote: »Mythics are just P2W (Buy dlc and you can do all content!). Just don't argue with me, it's useless because there is a lot of experience in pvp and trifects in pve (all but the last two trials).
After they were introduced, the game was already destroyed. If before you had the choice to wear set 1 or set 2 and etc (so very short list) in any content, now you have almost only 1 gear setup for all content and classes. And it definitely includes mythic. (Except for score-runs, where RL selects the best time-management builds. But this is a completely different level. Not for beginners, not for average players, and not even beginner end-game players, but much more seriously).
Yes, you can easily play with any builds. Wear a Velidreth, Selena or an Illambris (Miserly tear of an old player). But it will stupidly be INEFFICIENT. You are literally being pushed to the fact that you NEED it. You can run a random dungeon on normal in 20 minutes in a group, or you can equip a super duper build DLC and complete the same dungeon IN 5 MINUTES SOLO. Feel the difference? And if you don’t buy any DLC at all, you'll just deal terrible damage. (You will be able to deal damage, but not as effectively. (It's like forcing yourself to removing all the armor in the set slot from the tank and filling it with random white gear and going to tank the HM dungeon DLC).
It's not that the monster sets are irrelevant, it's that zos (pay more, we dont care about game) balance has destroyed the game. It is impossible to assemble it properly, there are just a couple of directions of new super-strong sets and that's it. To fix this, a hard rebalance is needed again, which the extended development staff will think about. But no one needs this, leave the dying game alone. Maybe then the developers will notice that their donkey died.
And I haven't talked about pvp yet. There was only dust left from the balance.
Oops, I forgot about the arcanist. Sorry. Why do all classes and sets needed if there is an arcanist with one gear? This game is called The elder Arcanists online, yep?
Well someone is certainly feeling dramatic today.
Hot take: if all you own is base game, you don't need the latest and greatest mythic or class. Wardens have been stupid strong in pvp for years, and part of base game since 2018.
CameraBeardThePirate wrote: »Kalle_Demos wrote: »One thing to remember about Monster Sets, Procs specifically, is that the ridiculous spell/weapon threshold restriction is still in effect. Unless you have 6,574 Weapon or Spell Damage, your proc set values are cut in half from their original values. Getting rid of this malformed 'solution' to what at the time could be boiled down to pvp whining and an unethical attempt to make Mythics, still behind paywalls, more appealing would be an excellent step in putting the 'Monster' back into Monster Sets.
1) Getting to 6500 weapon or spell damage is not that hard.
2) Even if you don't get that high, most procs still retain their usefulness.
Proc set scaling was needed, and wasn't due to "pvp whining".
Kalle_Demos wrote: »CameraBeardThePirate wrote: »Kalle_Demos wrote: »One thing to remember about Monster Sets, Procs specifically, is that the ridiculous spell/weapon threshold restriction is still in effect. Unless you have 6,574 Weapon or Spell Damage, your proc set values are cut in half from their original values. Getting rid of this malformed 'solution' to what at the time could be boiled down to pvp whining and an unethical attempt to make Mythics, still behind paywalls, more appealing would be an excellent step in putting the 'Monster' back into Monster Sets.
1) Getting to 6500 weapon or spell damage is not that hard.
2) Even if you don't get that high, most procs still retain their usefulness.
Proc set scaling was needed, and wasn't due to "pvp whining".
1) Getting to 6,574 weapon damage is much easier than spell damage only adding more imbalance to the game.
2) With their values cut IN HALF, proc Monster Sets are not nearly as useful or fun as they were. Hence this thread and many in the past.
3) Procs were yet another victim of the heavy handed nerf hammer. And in conjunction with the dev's new pay walled favorite Mythics, a casualty of unethical business practices.
El_Borracho wrote: »Once upon a time, you had to play the actual game to get some of the best gear.
Wait, have I not been playing the game? Can I get 10 years worth of refunds? 😆
Couple of things to break down here;
- “Once upon s time” dungeons were much simpler, and let’s face it, easier.
- & “Once upon s time” the dungeon community (and the eso community in general) was much less toxic.
- No one can just press a button and get the latest mythic, it takes a commitment to the game.
-There is no “conflict” between mythics and monster helms. There is a boat load of monster helms to choose from. And both can be worn at the same time.
It literally took me 1 hour to get oakensoul, but I understand your point
You can use monsterset and mythic if you frontbar and backbar 5piece or replace second mythic with 2 arena weapons. Most PvP players use Monsterset and Mythic.
I think the problem lies with a lack of clear direction / purpose.
At the moment it seems monster sets and mythics are competing to provide the most tangible benefit, whereas I would say they should have different purposes entirely; monster sets to enhance a particular gameplay style, mythics to open up a completely new build option.
For example you could run a completely off-meta dd build that's purely designed to feed ultimate to your group;
This on a nord nb for max ulti generation, running Elemental Susceptibility on the backbar, and barbed trap and deadly cloak on the frontbar with 2 charged dual wield weapons, 1 running poison, 1 disease. (maybe that's overkill and you just need elemental susceptibility to proc all 3 stacks of zaudrus)
Cryptcanon Vestments
(1 item) You can no longer cast Ultimate abilities. Instead, casting an Ultimate ability transfers your Ultimate resource to your living group members, divided equally among them. Gain Minor Heroism while you are in combat.
Baron Zaudrus
1 item: Adds 548 Maximum Stamina, Adds 548 Maximum Magicka, Adds 603 Maximum Health
2 items: Applying a status effect to an enemy grants you a stack of Zaudrus's Ambition for 10 seconds, up to 3 stacks max. When you gain 3 stacks, the stacks are removed and you gain 4 Ultimate. On gaining Ultimate, you cannot gain additional stacks of Zaudrus's Ambition for 1 second.
Perfected Pillager's Profit
2 items: Adds 4% Healing Done
3 items: Gain Minor Aegis at all times, reducing your damage taken from Dungeon, Trial, and Arena Monsters by 5%.
4 items: Adds 1096 Maximum Magicka
5 items: Adds 129 Magicka Recovery, Casting an Ultimate ability while in combat grants 5% of Ultimate spent, up to a max of 20, as Ultimate to up to 11 other group members within 12 meters every 2 seconds over 10 seconds. Group members can only be affected by this set once every 45 seconds.