shadyjane62 wrote: »
Next year I will get all the challenge I need, living without the craft bag.
SilverBride wrote: »Free games have to make money somehow to keep running. Very few players never spend money on something.
Many free games are free because a small group of players pay for everyone else. The studios chase the whales because it is easier to get money from a few hundred fans than many thousands of ambivalent players. If the masses contribute a penny here or there, all the better.SickleCider wrote: »
I’m surprised it’s not on game pass yet for Xbox at least. Also, the game itself is usually on sale for $10. If you’re using this logic, PC has to pay twice as well. I think a mandatory subscription would be great but I also think they should implement something like the WoW token to allow players to purchase game time with gold to compensate for this.
SithisKhajitiiLamae wrote: »... eso's crown store that is completely optional and is never shoved in your face...
Narvuntien wrote: »I'd quit, I only started playing because there was no subscription. I am a 100% buy to play player
A lot of players would quit in that case. Game is not a work to farm currency to purchase game time.I think a mandatory subscription would be great but I also think they should implement something like the WoW token to allow players to purchase game time with gold to compensate for this.
Console would have to pay 3 times to play, pay for the game, pay for online game access (ps plus and xbox equiv) and then the sub
All this fuss over the crown store…I remember when ESO had a mandatory subscription to be able to play. Why can’t we go back to that, ditch the crown store and predatory methods of getting players to open their wallets, turn all the cosmetic stuff into in-game rewards, and everyone’s a winner?
How many people actually don’t subscribe for the craft bag, crowns and dlc access anyway? Would it upset that many people vs how many would be overjoyed to be able to earn good in game rewards? Can these micro transactions really be so successful compared to a standard sub?
A lot of the reactions here are warranted, but I think they're founded on the assumption that it would be a mandatory subscription with the current monetization structure still in place (expansive crown store). I am indeed heavily in favor of a subscription model IF and ONLY IF crown store prices are 25% of what they are now OR most of the rewards, tokens, etc are things that you do in game. Also, you should definitely be able to purchase game time with in-game gold.
Monte_Cristo wrote: »What's with the 'free to play' claims here? Without sub, ESO is 'pay to play', not free.
LesserCircle wrote: »I started playing ESO in 2015 instead of 2014 and the only reason was because I waited until the mandatory sub went away. I would stop playing if we return to that model.
Same here.
I'd played the betas and thought the game was ok, worth the purchase price but not worth paying every month to play. Especially since subscriptions don't work with my limited and erratic free time, I never know how much time I'll have over the next 30 days so I can easily end up paying for months when I barely get to log in. Also Elder Scrolls game have always been games I dip in and out of over years instead of playing through in one dedicated block of time. (Not that I really do that with any game, I've never had a 'main' game that I'm focused on.)
But I kept following news about the game and checking in on this forum, waiting for something to convince me it was worth paying a subscription for. Instead I got the news that they were dropping the mandatory subscription, which removed the problem entirely and I ordered a copy as soon as I finished reading about how it would work. (Then waited a week after it arrived to register my account, so my sign-up date was 16th February and the free month ended just as the switch to buy-to-play started and there was no gap where I was locked out of the game.)
I'm not sure how much I've spent since then but I've bought all the chapters and story/zone DLC (except Necrom which I haven't gotten to yet), numerous crown packs and occasionally subscription time - usually because I want to dye costumes and sometimes to get the cheap crowns and crown store discounts, the other benefits don't interest me.
All this fuss over the crown store…I remember when ESO had a mandatory subscription to be able to play. Why can’t we go back to that, ditch the crown store and predatory methods of getting players to open their wallets, turn all the cosmetic stuff into in-game rewards, and everyone’s a winner?
How many people actually don’t subscribe for the craft bag, crowns and dlc access anyway? Would it upset that many people vs how many would be overjoyed to be able to earn good in game rewards? Can these micro transactions really be so successful compared to a standard sub?
SickleCider wrote: »