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Time to tone down that ridicolous Arcanist

  • Alienoutlaw
    Alienoutlaw
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    Arcanist is one of the easier classes to defend against, dont stand still and use an interupt you take all their damage away
  • katorga
    katorga
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    Arcanist is one of the easier classes to defend against, dont stand still and use an interupt you take all their damage away

    Ranged builds hard counter Arcanist as well.

    IMO, they are B tier and designed almost entirely around ballgroup play. Arcanist is such a minimal threat I rarely think about them.
  • LittlePinkDot
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    I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.

    Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.

    Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.

    Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.

    Alright I'll bite.

    Fatecarver is fantastic in PvP. People just suck at using it.

    Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.

    Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.

    Never use beam without CC immunity. Never use it without 3 crux.

    It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.

    Excuses. It's still sucks. Fatecarver is easy to aim on console. Controllers are superior to mouse and keyboard in regards to fatecarver.
    It still doesn't matter.

    I can hit with my bow skills anytime I want and don't need to wait for planets to align to use it. And I dont need a neon green sign telling everybody when I can attack.
    Any skilled player can avoid fatecarver everytime.
  • boi_anachronism_
    boi_anachronism_
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    I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.

    Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.

    Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.

    Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.

    Alright I'll bite.

    Fatecarver is fantastic in PvP. People just suck at using it.

    Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.

    Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.

    Never use beam without CC immunity. Never use it without 3 crux.

    It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.

    Its really too easy to dodge out of. Most players with any experience will be able to either purge a cc, bash, or roll out of the way. beyond that most players, especially experienced folks have roughly 32k hp + a ton of resistance, battle spirit also impacts damage significantly. You also have a big floating green sign over your head that tells folks when you can use it and they will buff with shields and mitigation. Even if you manage a couple ticks they are healing within a second, maybe 2. Im pretty experienced. It worked ok for maybe a week before ppl understood how to counter it. Now its really not useful.
    Edited by boi_anachronism_ on September 8, 2023 2:22PM
  • CameraBeardThePirate
    CameraBeardThePirate
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    I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.

    Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.

    Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.

    Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.

    Alright I'll bite.

    Fatecarver is fantastic in PvP. People just suck at using it.

    Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.

    Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.

    Never use beam without CC immunity. Never use it without 3 crux.

    It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.

    Its really too easy to dodge out of. Most players with any experience will be able to either purge a cc, bash, or roll out of the way. beyond that most players, especially experienced folks have roughly 32k hp + a ton of resistance, battle spirit also impacts damage significantly. You also have a big floating green sign over your head that tells folks when you can use it and they will buff with shields and mitigation. Even if you manage a couple ticks they are healing within a second, maybe 2. Im pretty experienced. It worked ok for maybe a week before ppl understood how to counter it. Now its really not useful.

    Idk man. Everyone says it sucks and I'm having great success with it. Against good players, in both BGs and Open World.
  • boi_anachronism_
    boi_anachronism_
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    I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.

    Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.

    Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.

    Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.

    Alright I'll bite.

    Fatecarver is fantastic in PvP. People just suck at using it.

    Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.

    Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.

    Never use beam without CC immunity. Never use it without 3 crux.

    It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.

    Its really too easy to dodge out of. Most players with any experience will be able to either purge a cc, bash, or roll out of the way. beyond that most players, especially experienced folks have roughly 32k hp + a ton of resistance, battle spirit also impacts damage significantly. You also have a big floating green sign over your head that tells folks when you can use it and they will buff with shields and mitigation. Even if you manage a couple ticks they are healing within a second, maybe 2. Im pretty experienced. It worked ok for maybe a week before ppl understood how to counter it. Now its really not useful.

    Idk man. Everyone says it sucks and I'm having great success with it. Against good players, in both BGs and Open World.

    Not arguing your experience for sure, for 4man, trials, open world its great but i am definitely seeing quite the opposite in pvp. Any time i actually used it it was dodged or i was bashed in 2 ticks and i was forced into bb indefinitely beyond those that were obviously new to pvp.
  • Brakkish
    Brakkish
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    [snip]

    Your problem is the 60k health proc tank meta in PvP in general. My almost glass cannon 27k health bowcanist can certainly die, the shield only gives me a couple seconds to either attempt to finish the opponent off or get the hell out of dodge.

    I feel like we're talking about me now. 🙂

    CP2332 +3100 hrs spent in BGs. US PS5 - Nine PVP Tanks - toons named variations of "Combat Medic" I like long walks on the beach. What's PVE? https://www.youtube.com/brakkish
  • xFocused
    xFocused
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    Arcanist doesn't need nerfs, the other classes that need improvement...

    Make Necros Great Again :'(
  • acastanza_ESO
    acastanza_ESO
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    The shields need to be nerfed, for sure - they are way out of proportion when compared with the other shield class (Sorcerer) and their combination of shields+heals is insulting to anyone who plays Sorcerer.

    That said, there are only really two other things that need to be tweaked: Rune of Displacement shouldn't pull players. The skill is nearly as strong as Dark Convergence - which is crazy. And the Beam needs to deal reduced damage to subsequent targets because the cleave damage is insane, unprecedented, and way overturned.

    Tweak those three things and Arcanist would be in a good spot.
  • boi_anachronism_
    boi_anachronism_
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    The shields need to be nerfed, for sure - they are way out of proportion when compared with the other shield class (Sorcerer) and their combination of shields+heals is insulting to anyone who plays Sorcerer.

    That said, there are only really two other things that need to be tweaked: Rune of Displacement shouldn't pull players. The skill is nearly as strong as Dark Convergence - which is crazy. And the Beam needs to deal reduced damage to subsequent targets because the cleave damage is insane, unprecedented, and way overturned.

    Tweak those three things and Arcanist would be in a good spot.

    Disagree. Beam IS the entire damage basis for the class, you do that, you trash the class. Plain and simple. They have zero other hard hitting skills of any kind. None. plenty of weapon skills have massive cleave as well. As far as displacement? There are other skills that pull and other proc sets. I dont really see that as a huge issue. Its a tank skill. If they get rid of that from other skills and proc sets then you might have a point. Id suggest a cooldown on non npcs maybe. What i do think is that they should remove cc from flail or atleast give it a major cool down. Low cost spammables shouldn't cc like that.

    Sorc has bound armor/ageis. It gets protection slotted on any bar as well as a whopping 40% block mitigation bonus when active. That combined with crit surge and Matriarch it made sorc damn near indestructible in 4 man and trial. In vas2 you can literally have olms jump on your head and survive no problem. You cant do that with an arc- believe me ive tested this thoroughly, i have countless no deaths in there as well as ir. Its the biggest reason heavy sorcs could farm vas. They were nearly indestructible between heals and mitigation. Sorcs can take stupid damage. If you dont realize that, you dont understand the class well. All classes have different "tank" skills otherwise you are relegated to pure dps, especially since arc lacks a burst heal and no ward is not one, you have to take damage and it requires a crux build up. It has no heal without that and remedy will go to the lowest health player within range in your group before it hits you. Cascade is incredibly slow and lacks use in mobile fights of any kind. In pvp most people choose off class skills like vigor in place of it.

    So what im hearing is you want to nerf every part of the class (damage, heal and shield= dps, healer, and tank which those "3 things" are literally the 3 components of every class) nerf arc because i dont see sorc as being up to par with it.

    Fun fact arc damage isnt on par with sorc. The highest parse currently is sorc with a whopping 8k damage above any other class.
    Edited by boi_anachronism_ on September 8, 2023 9:30PM
  • Necrotech_Master
    Necrotech_Master
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    I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.

    Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.

    Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.

    Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.

    Alright I'll bite.

    Fatecarver is fantastic in PvP. People just suck at using it.

    Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.

    Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.

    Never use beam without CC immunity. Never use it without 3 crux.

    It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.

    Its really too easy to dodge out of. Most players with any experience will be able to either purge a cc, bash, or roll out of the way. beyond that most players, especially experienced folks have roughly 32k hp + a ton of resistance, battle spirit also impacts damage significantly. You also have a big floating green sign over your head that tells folks when you can use it and they will buff with shields and mitigation. Even if you manage a couple ticks they are healing within a second, maybe 2. Im pretty experienced. It worked ok for maybe a week before ppl understood how to counter it. Now its really not useful.

    when i was unlocking caltrops on my arcanist and running in cyro i was using the beam (in fact i never changed that toon out of PVE gear lol)

    the beam definitely worked better on stuff like choke points (bridge or doorways), the open areas definitely needed a stun to help make it more useful (either your own stun, or timed with another players knockback/stun)

    it was actually decently effective against block tanks too, im not sure if it was due to eating their stam bar from blocking the dmg, or if the beam being considered a dot not was not actually being mitigated by block
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • boi_anachronism_
    boi_anachronism_
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    I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.

    Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.

    Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.

    Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.

    Alright I'll bite.

    Fatecarver is fantastic in PvP. People just suck at using it.

    Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.

    Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.

    Never use beam without CC immunity. Never use it without 3 crux.

    It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.

    Its really too easy to dodge out of. Most players with any experience will be able to either purge a cc, bash, or roll out of the way. beyond that most players, especially experienced folks have roughly 32k hp + a ton of resistance, battle spirit also impacts damage significantly. You also have a big floating green sign over your head that tells folks when you can use it and they will buff with shields and mitigation. Even if you manage a couple ticks they are healing within a second, maybe 2. Im pretty experienced. It worked ok for maybe a week before ppl understood how to counter it. Now its really not useful.

    when i was unlocking caltrops on my arcanist and running in cyro i was using the beam (in fact i never changed that toon out of PVE gear lol)

    the beam definitely worked better on stuff like choke points (bridge or doorways), the open areas definitely needed a stun to help make it more useful (either your own stun, or timed with another players knockback/stun)

    it was actually decently effective against block tanks too, im not sure if it was due to eating their stam bar from blocking the dmg, or if the beam being considered a dot not was not actually being mitigated by block

    The reason its effective on perma block tanks is because they have a massive drop in speed while holding block. Its a build style that is at a major disadvantage in this way. Where other builds can just dip they rely on just standing there and doing.. well nothing. It eats their stam. Its very common for example for a sorc to hit em once to knock down the shield and literally just streak right through an arc using beam. I predominantly use sorc in pvp and ive found it to be fantastic against arcs for this reason.
    Edited by boi_anachronism_ on September 8, 2023 9:56PM
  • Necrotech_Master
    Necrotech_Master
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    I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.

    Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.

    Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.

    Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.

    Alright I'll bite.

    Fatecarver is fantastic in PvP. People just suck at using it.

    Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.

    Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.

    Never use beam without CC immunity. Never use it without 3 crux.

    It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.

    Its really too easy to dodge out of. Most players with any experience will be able to either purge a cc, bash, or roll out of the way. beyond that most players, especially experienced folks have roughly 32k hp + a ton of resistance, battle spirit also impacts damage significantly. You also have a big floating green sign over your head that tells folks when you can use it and they will buff with shields and mitigation. Even if you manage a couple ticks they are healing within a second, maybe 2. Im pretty experienced. It worked ok for maybe a week before ppl understood how to counter it. Now its really not useful.

    when i was unlocking caltrops on my arcanist and running in cyro i was using the beam (in fact i never changed that toon out of PVE gear lol)

    the beam definitely worked better on stuff like choke points (bridge or doorways), the open areas definitely needed a stun to help make it more useful (either your own stun, or timed with another players knockback/stun)

    it was actually decently effective against block tanks too, im not sure if it was due to eating their stam bar from blocking the dmg, or if the beam being considered a dot not was not actually being mitigated by block

    The reason its effective on perma block tanks is because they have a massive drop in speed while holding block. Its a build style that is at a major disadvantage in this way. Where other builds can just dip they rely on just standing there and doing.. well nothing. It eats their stam. Its very common for example for a sorc to hit em once to knock down the shield and literally just streak right through an arc using beam. I predominantly use sorc in pvp and ive found it to be fantastic against arcs for this reason.

    yeah not saying it couldnt be countered, or saying it was amazing, but i think that saying its useless or ineffective in cyro is also a bit hyperbole

    like most things in pvp, timing is crucial on when/where to use it, i would say 2/3 of my killing blows were from the beam (i would have to look at my kill counter stats on it to get better numbers)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • boi_anachronism_
    boi_anachronism_
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    Yah know there is something i would like to point out:

    People scream "we want class identity" from the rooftops but really you want all classes to be the same- heals, shields, damage, mitigation, burst, mobility... lets break it down:

    Blade: insane burst damage, excellent mobility, average burst heal/great "combat" heal, average mitigation, execute, no shield, cheap ulti, ulti regen, pen bonus, crit bonus, stealth, low health

    Sorc: excellent burst, execute, excellent mobility, excellent mitigation, below average burst heal in pvp/excellent for pve, great "combat heal", no shield, great access to major/minor buffs, cc

    Warden: unparalleled healing, great shields, amazing health passives, status effect advantage, average mobility, no burst, high ulti gen, great cc, decent access to buffs

    Arc: excellent cleave, excellent shields, no burst heal, poor mobility, no burst damage, no execute, good mitigation, excellent ulti regen, great cc, excellent pen bonus

    Dk: ... eh.. i dont really need to touch this

    The classes that currently need help right now are templars and the tragic necro. They desperately need some love

    If i forgot something feel free to add to it. Keep in mind we are talking major pros and cons
    Edited by boi_anachronism_ on September 9, 2023 8:34AM
  • LittlePinkDot
    LittlePinkDot
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    The shields need to be nerfed, for sure - they are way out of proportion when compared with the other shield class (Sorcerer) and their combination of shields+heals is insulting to anyone who plays Sorcerer.

    That said, there are only really two other things that need to be tweaked: Rune of Displacement shouldn't pull players. The skill is nearly as strong as Dark Convergence - which is crazy. And the Beam needs to deal reduced damage to subsequent targets because the cleave damage is insane, unprecedented, and way overturned.

    Tweak those three things and Arcanist would be in a good spot.

    Disagree. Beam IS the entire damage basis for the class, you do that, you trash the class. Plain and simple. They have zero other hard hitting skills of any kind. None. plenty of weapon skills have massive cleave as well. As far as displacement? There are other skills that pull and other proc sets. I dont really see that as a huge issue. Its a tank skill. If they get rid of that from other skills and proc sets then you might have a point. Id suggest a cooldown on non npcs maybe. What i do think is that they should remove cc from flail or atleast give it a major cool down. Low cost spammables shouldn't cc like that.

    Sorc has bound armor/ageis. It gets protection slotted on any bar as well as a whopping 40% block mitigation bonus when active. That combined with crit surge and Matriarch it made sorc damn near indestructible in 4 man and trial. In vas2 you can literally have olms jump on your head and survive no problem. You cant do that with an arc- believe me ive tested this thoroughly, i have countless no deaths in there as well as ir. Its the biggest reason heavy sorcs could farm vas. They were nearly indestructible between heals and mitigation. Sorcs can take stupid damage. If you dont realize that, you dont understand the class well. All classes have different "tank" skills otherwise you are relegated to pure dps, especially since arc lacks a burst heal and no ward is not one, you have to take damage and it requires a crux build up. It has no heal without that and remedy will go to the lowest health player within range in your group before it hits you. Cascade is incredibly slow and lacks use in mobile fights of any kind. In pvp most people choose off class skills like vigor in place of it.

    So what im hearing is you want to nerf every part of the class (damage, heal and shield= dps, healer, and tank which those "3 things" are literally the 3 components of every class) nerf arc because i dont see sorc as being up to par with it.

    Fun fact arc damage isnt on par with sorc. The highest parse currently is sorc with a whopping 8k damage above any other class.

    While I agree that Arcanist does NOT need a nerf.
    Neither does sorc. They don't have a burst heal.
    Streak and use of line of sight is their best skill. Sorcs mobility it's why I think ZoS doesn't give them a shield as good as arcanists.
    Meanwhile Arcanist has poor mobility.
  • OtarTheMad
    OtarTheMad
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    Arcanist shield, whether it’s the one that works by stacking health or the one that works like others, is hard to spam because of cost.

    Also, make sure you aren’t fighting a tank.

    Lastly, nerfing beam would kill this class and I only have to point to Necro as an example. Now Necromancer when it launched was poo but Major Vulnerability was OP. What made up for Necro’s crap offensive abilities was the self-synergy/harmony combo you could bomb with. However, if you didn’t want to bomb with it then you could use it as a second burst ability in normal PvP damage builds. Combo it with BB, when that decided to work, and you had a pretty unique playstyle. However, then self-synergy/harmony combo was pretty much killed, Major Vulnerability was toned down but none of the bad offensive abilities were touched… and you have the pile of goo that is the Necro class of today.

    Arcanist works because while Fatecarver is strong it has a huge downside and needs some timing.

    If you are having issues with shields in general, not just Arcanist but Sorcs or anyone who gets one… look into the Shield Breaker set… drops in IC and is underrated in my opinion. Here is the 5pc bonus:

    Increases your damage done by 6%. This effect is doubled when attacking targets with a damage shield active.

    Combo that with Bastion CP and you’ll be okay.
  • boi_anachronism_
    boi_anachronism_
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    The shields need to be nerfed, for sure - they are way out of proportion when compared with the other shield class (Sorcerer) and their combination of shields+heals is insulting to anyone who plays Sorcerer.

    That said, there are only really two other things that need to be tweaked: Rune of Displacement shouldn't pull players. The skill is nearly as strong as Dark Convergence - which is crazy. And the Beam needs to deal reduced damage to subsequent targets because the cleave damage is insane, unprecedented, and way overturned.

    Tweak those three things and Arcanist would be in a good spot.

    Disagree. Beam IS the entire damage basis for the class, you do that, you trash the class. Plain and simple. They have zero other hard hitting skills of any kind. None. plenty of weapon skills have massive cleave as well. As far as displacement? There are other skills that pull and other proc sets. I dont really see that as a huge issue. Its a tank skill. If they get rid of that from other skills and proc sets then you might have a point. Id suggest a cooldown on non npcs maybe. What i do think is that they should remove cc from flail or atleast give it a major cool down. Low cost spammables shouldn't cc like that.

    Sorc has bound armor/ageis. It gets protection slotted on any bar as well as a whopping 40% block mitigation bonus when active. That combined with crit surge and Matriarch it made sorc damn near indestructible in 4 man and trial. In vas2 you can literally have olms jump on your head and survive no problem. You cant do that with an arc- believe me ive tested this thoroughly, i have countless no deaths in there as well as ir. Its the biggest reason heavy sorcs could farm vas. They were nearly indestructible between heals and mitigation. Sorcs can take stupid damage. If you dont realize that, you dont understand the class well. All classes have different "tank" skills otherwise you are relegated to pure dps, especially since arc lacks a burst heal and no ward is not one, you have to take damage and it requires a crux build up. It has no heal without that and remedy will go to the lowest health player within range in your group before it hits you. Cascade is incredibly slow and lacks use in mobile fights of any kind. In pvp most people choose off class skills like vigor in place of it.

    So what im hearing is you want to nerf every part of the class (damage, heal and shield= dps, healer, and tank which those "3 things" are literally the 3 components of every class) nerf arc because i dont see sorc as being up to par with it.

    Fun fact arc damage isnt on par with sorc. The highest parse currently is sorc with a whopping 8k damage above any other class.

    While I agree that Arcanist does NOT need a nerf.
    Neither does sorc. They don't have a burst heal.
    Streak and use of line of sight is their best skill. Sorcs mobility it's why I think ZoS doesn't give them a shield as good as arcanists.
    Meanwhile Arcanist has poor mobility.

    No i agree. My whole point in the above post was to point out that all classes have strengths and weaknesses. If you understand the class and play to its strength it can be a monster, play it without understanding the class and you will be steam rolled. I dont think sorc needs a nerf. I wasnt saying that. Its just differently specialized.

    I main a blade but I love my sorc and my arc, they are all just radically different play styles and i like that.
  • SandandStars
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    I cant believe people want to nerf arcanists while every toad in the bgs I play is running masters dw/vatesh on their DK with endless sustain, absurd healing, and by far the most effective cc in the game. Did I mention leap or corrosive?

    Some tools even run engine guardian as well (add undead of course)… Sooo much cheese….

    And someone wants to nerf arcanist…
  • karthrag_inak
    karthrag_inak
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    No
    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.
  • Galeriano
    Galeriano
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    NB and DK are magnitudes above Arcanist.

    Go into competitive pvp bgs and you won’t see Arcanists going 30-0.

    Theyre a new class that can be built extremely tanky, but Arcanist’s offensive skills for pvp are non-existent compared to NB and DK.

    You won't see any class going 30-0 in a "competitive pvp BGs". You only get that results if You fight average or under the average enemies and against this type of enemies every class in proper hands can go 30-0.
    Edited by Galeriano on September 10, 2023 12:59PM
  • SandandStars
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    yep, but xbox na has a very small pool of competitive bg players, especially depending on time of day/week. so sometimes you get this mismatch, especially with very experienced players on cheesed out nb or dk, vs ppl trying off meta builds.

    I see both types of matches (low death/everyone tanky vs great disparity of skill AND BUILD).
  • SandandStars
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    I should add the pool of bg players gets smaller each day. Seems I see the same 15 players almost all the time these days. bg population is in a sorry state.
  • LittlePinkDot
    LittlePinkDot
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    I should add the pool of bg players gets smaller each day. Seems I see the same 15 players almost all the time these days. bg population is in a sorry state.

    I wish they would merge the NA PS and NA Xbox servers. Then we could actually play together. Just don't include PC, they have add ons that's like cheating. 😁

    Fyi. I've been leveling up my new PVE tank arcanist in Dungeons and battlegrounds and I have to wonder.... Maybe it's because she's PvE and not finished yet, but it seems like running out of resources is a problem when blocking alot. Yes she can tank alot on a point in crazy king, but eventually she's going to run out of resources and won't be able to block or heal anymore = dead.
    How the heck do those PvP tanks not run out of resources?
    Edited by LittlePinkDot on September 10, 2023 4:10PM
  • katorga
    katorga
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    I cant believe people want to nerf arcanists while every toad in the bgs I play is running masters dw/vatesh on their DK with endless sustain, absurd healing, and by far the most effective cc in the game. Did I mention leap or corrosive?

    Some tools even run engine guardian as well (add undead of course)… Sooo much cheese….

    And someone wants to nerf arcanist…

    Hah. Leap AND Corrosive. I'm seeing them drop leap while Corrosive is still up.

    (And next update, DK's will get permanent Major/Minor Heroism....hah hah hah.)
    Edited by katorga on September 18, 2023 1:31PM
  • TheImperfect
    TheImperfect
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    Please leave my arcanist alone - only just got it to level 50 and geared up - not everyone rushes everything.
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