Alienoutlaw wrote: »Arcanist is one of the easier classes to defend against, dont stand still and use an interupt you take all their damage away
CameraBeardThePirate wrote: »boi_anachronism_ wrote: »SandandStars wrote: »I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.
Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.
Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.
Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.
Alright I'll bite.
Fatecarver is fantastic in PvP. People just suck at using it.
Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.
Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.
Never use beam without CC immunity. Never use it without 3 crux.
It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.
CameraBeardThePirate wrote: »boi_anachronism_ wrote: »SandandStars wrote: »I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.
Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.
Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.
Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.
Alright I'll bite.
Fatecarver is fantastic in PvP. People just suck at using it.
Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.
Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.
Never use beam without CC immunity. Never use it without 3 crux.
It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.
boi_anachronism_ wrote: »CameraBeardThePirate wrote: »boi_anachronism_ wrote: »SandandStars wrote: »I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.
Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.
Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.
Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.
Alright I'll bite.
Fatecarver is fantastic in PvP. People just suck at using it.
Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.
Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.
Never use beam without CC immunity. Never use it without 3 crux.
It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.
Its really too easy to dodge out of. Most players with any experience will be able to either purge a cc, bash, or roll out of the way. beyond that most players, especially experienced folks have roughly 32k hp + a ton of resistance, battle spirit also impacts damage significantly. You also have a big floating green sign over your head that tells folks when you can use it and they will buff with shields and mitigation. Even if you manage a couple ticks they are healing within a second, maybe 2. Im pretty experienced. It worked ok for maybe a week before ppl understood how to counter it. Now its really not useful.
CameraBeardThePirate wrote: »boi_anachronism_ wrote: »CameraBeardThePirate wrote: »boi_anachronism_ wrote: »SandandStars wrote: »I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.
Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.
Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.
Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.
Alright I'll bite.
Fatecarver is fantastic in PvP. People just suck at using it.
Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.
Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.
Never use beam without CC immunity. Never use it without 3 crux.
It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.
Its really too easy to dodge out of. Most players with any experience will be able to either purge a cc, bash, or roll out of the way. beyond that most players, especially experienced folks have roughly 32k hp + a ton of resistance, battle spirit also impacts damage significantly. You also have a big floating green sign over your head that tells folks when you can use it and they will buff with shields and mitigation. Even if you manage a couple ticks they are healing within a second, maybe 2. Im pretty experienced. It worked ok for maybe a week before ppl understood how to counter it. Now its really not useful.
Idk man. Everyone says it sucks and I'm having great success with it. Against good players, in both BGs and Open World.
LittlePinkDot wrote: »
[snip]
Your problem is the 60k health proc tank meta in PvP in general. My almost glass cannon 27k health bowcanist can certainly die, the shield only gives me a couple seconds to either attempt to finish the opponent off or get the hell out of dodge.
Mr_Jord_Joe wrote: »Arcanist doesn't need nerfs, the other classes that need improvement...
acastanza_ESO wrote: »The shields need to be nerfed, for sure - they are way out of proportion when compared with the other shield class (Sorcerer) and their combination of shields+heals is insulting to anyone who plays Sorcerer.
That said, there are only really two other things that need to be tweaked: Rune of Displacement shouldn't pull players. The skill is nearly as strong as Dark Convergence - which is crazy. And the Beam needs to deal reduced damage to subsequent targets because the cleave damage is insane, unprecedented, and way overturned.
Tweak those three things and Arcanist would be in a good spot.
boi_anachronism_ wrote: »CameraBeardThePirate wrote: »boi_anachronism_ wrote: »SandandStars wrote: »I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.
Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.
Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.
Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.
Alright I'll bite.
Fatecarver is fantastic in PvP. People just suck at using it.
Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.
Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.
Never use beam without CC immunity. Never use it without 3 crux.
It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.
Its really too easy to dodge out of. Most players with any experience will be able to either purge a cc, bash, or roll out of the way. beyond that most players, especially experienced folks have roughly 32k hp + a ton of resistance, battle spirit also impacts damage significantly. You also have a big floating green sign over your head that tells folks when you can use it and they will buff with shields and mitigation. Even if you manage a couple ticks they are healing within a second, maybe 2. Im pretty experienced. It worked ok for maybe a week before ppl understood how to counter it. Now its really not useful.
Necrotech_Master wrote: »boi_anachronism_ wrote: »CameraBeardThePirate wrote: »boi_anachronism_ wrote: »SandandStars wrote: »I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.
Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.
Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.
Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.
Alright I'll bite.
Fatecarver is fantastic in PvP. People just suck at using it.
Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.
Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.
Never use beam without CC immunity. Never use it without 3 crux.
It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.
Its really too easy to dodge out of. Most players with any experience will be able to either purge a cc, bash, or roll out of the way. beyond that most players, especially experienced folks have roughly 32k hp + a ton of resistance, battle spirit also impacts damage significantly. You also have a big floating green sign over your head that tells folks when you can use it and they will buff with shields and mitigation. Even if you manage a couple ticks they are healing within a second, maybe 2. Im pretty experienced. It worked ok for maybe a week before ppl understood how to counter it. Now its really not useful.
when i was unlocking caltrops on my arcanist and running in cyro i was using the beam (in fact i never changed that toon out of PVE gear lol)
the beam definitely worked better on stuff like choke points (bridge or doorways), the open areas definitely needed a stun to help make it more useful (either your own stun, or timed with another players knockback/stun)
it was actually decently effective against block tanks too, im not sure if it was due to eating their stam bar from blocking the dmg, or if the beam being considered a dot not was not actually being mitigated by block
boi_anachronism_ wrote: »Necrotech_Master wrote: »boi_anachronism_ wrote: »CameraBeardThePirate wrote: »boi_anachronism_ wrote: »SandandStars wrote: »I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.
Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.
Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.
Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.
Alright I'll bite.
Fatecarver is fantastic in PvP. People just suck at using it.
Camera Settings > Horizontal Offset - Make sure your toon is centered in the middle of your screen or aiming the beam is inaccurate.
Accessibility > Turn off Arcanist aim assist. It's trash, and you have to lead your target since ZOS never bothered fixing positional desync.
Never use beam without CC immunity. Never use it without 3 crux.
It's really not a bad ability. Its almost always the very top of my damage on CMX. It takes practice and a bit of game sense to know when to use it. You can get consistent 6k crits and up to 10k crits against players in a group setting. That's anywhere from 18k dps to 30k dps. It's free to cast with a couple cost reduction glyphs, and grants a 7-9k shield depending on stats. It's not bad.
Its really too easy to dodge out of. Most players with any experience will be able to either purge a cc, bash, or roll out of the way. beyond that most players, especially experienced folks have roughly 32k hp + a ton of resistance, battle spirit also impacts damage significantly. You also have a big floating green sign over your head that tells folks when you can use it and they will buff with shields and mitigation. Even if you manage a couple ticks they are healing within a second, maybe 2. Im pretty experienced. It worked ok for maybe a week before ppl understood how to counter it. Now its really not useful.
when i was unlocking caltrops on my arcanist and running in cyro i was using the beam (in fact i never changed that toon out of PVE gear lol)
the beam definitely worked better on stuff like choke points (bridge or doorways), the open areas definitely needed a stun to help make it more useful (either your own stun, or timed with another players knockback/stun)
it was actually decently effective against block tanks too, im not sure if it was due to eating their stam bar from blocking the dmg, or if the beam being considered a dot not was not actually being mitigated by block
The reason its effective on perma block tanks is because they have a massive drop in speed while holding block. Its a build style that is at a major disadvantage in this way. Where other builds can just dip they rely on just standing there and doing.. well nothing. It eats their stam. Its very common for example for a sorc to hit em once to knock down the shield and literally just streak right through an arc using beam. I predominantly use sorc in pvp and ive found it to be fantastic against arcs for this reason.
boi_anachronism_ wrote: »acastanza_ESO wrote: »The shields need to be nerfed, for sure - they are way out of proportion when compared with the other shield class (Sorcerer) and their combination of shields+heals is insulting to anyone who plays Sorcerer.
That said, there are only really two other things that need to be tweaked: Rune of Displacement shouldn't pull players. The skill is nearly as strong as Dark Convergence - which is crazy. And the Beam needs to deal reduced damage to subsequent targets because the cleave damage is insane, unprecedented, and way overturned.
Tweak those three things and Arcanist would be in a good spot.
Disagree. Beam IS the entire damage basis for the class, you do that, you trash the class. Plain and simple. They have zero other hard hitting skills of any kind. None. plenty of weapon skills have massive cleave as well. As far as displacement? There are other skills that pull and other proc sets. I dont really see that as a huge issue. Its a tank skill. If they get rid of that from other skills and proc sets then you might have a point. Id suggest a cooldown on non npcs maybe. What i do think is that they should remove cc from flail or atleast give it a major cool down. Low cost spammables shouldn't cc like that.
Sorc has bound armor/ageis. It gets protection slotted on any bar as well as a whopping 40% block mitigation bonus when active. That combined with crit surge and Matriarch it made sorc damn near indestructible in 4 man and trial. In vas2 you can literally have olms jump on your head and survive no problem. You cant do that with an arc- believe me ive tested this thoroughly, i have countless no deaths in there as well as ir. Its the biggest reason heavy sorcs could farm vas. They were nearly indestructible between heals and mitigation. Sorcs can take stupid damage. If you dont realize that, you dont understand the class well. All classes have different "tank" skills otherwise you are relegated to pure dps, especially since arc lacks a burst heal and no ward is not one, you have to take damage and it requires a crux build up. It has no heal without that and remedy will go to the lowest health player within range in your group before it hits you. Cascade is incredibly slow and lacks use in mobile fights of any kind. In pvp most people choose off class skills like vigor in place of it.
So what im hearing is you want to nerf every part of the class (damage, heal and shield= dps, healer, and tank which those "3 things" are literally the 3 components of every class) nerf arc because i dont see sorc as being up to par with it.
Fun fact arc damage isnt on par with sorc. The highest parse currently is sorc with a whopping 8k damage above any other class.
LittlePinkDot wrote: »boi_anachronism_ wrote: »acastanza_ESO wrote: »The shields need to be nerfed, for sure - they are way out of proportion when compared with the other shield class (Sorcerer) and their combination of shields+heals is insulting to anyone who plays Sorcerer.
That said, there are only really two other things that need to be tweaked: Rune of Displacement shouldn't pull players. The skill is nearly as strong as Dark Convergence - which is crazy. And the Beam needs to deal reduced damage to subsequent targets because the cleave damage is insane, unprecedented, and way overturned.
Tweak those three things and Arcanist would be in a good spot.
Disagree. Beam IS the entire damage basis for the class, you do that, you trash the class. Plain and simple. They have zero other hard hitting skills of any kind. None. plenty of weapon skills have massive cleave as well. As far as displacement? There are other skills that pull and other proc sets. I dont really see that as a huge issue. Its a tank skill. If they get rid of that from other skills and proc sets then you might have a point. Id suggest a cooldown on non npcs maybe. What i do think is that they should remove cc from flail or atleast give it a major cool down. Low cost spammables shouldn't cc like that.
Sorc has bound armor/ageis. It gets protection slotted on any bar as well as a whopping 40% block mitigation bonus when active. That combined with crit surge and Matriarch it made sorc damn near indestructible in 4 man and trial. In vas2 you can literally have olms jump on your head and survive no problem. You cant do that with an arc- believe me ive tested this thoroughly, i have countless no deaths in there as well as ir. Its the biggest reason heavy sorcs could farm vas. They were nearly indestructible between heals and mitigation. Sorcs can take stupid damage. If you dont realize that, you dont understand the class well. All classes have different "tank" skills otherwise you are relegated to pure dps, especially since arc lacks a burst heal and no ward is not one, you have to take damage and it requires a crux build up. It has no heal without that and remedy will go to the lowest health player within range in your group before it hits you. Cascade is incredibly slow and lacks use in mobile fights of any kind. In pvp most people choose off class skills like vigor in place of it.
So what im hearing is you want to nerf every part of the class (damage, heal and shield= dps, healer, and tank which those "3 things" are literally the 3 components of every class) nerf arc because i dont see sorc as being up to par with it.
Fun fact arc damage isnt on par with sorc. The highest parse currently is sorc with a whopping 8k damage above any other class.
While I agree that Arcanist does NOT need a nerf.
Neither does sorc. They don't have a burst heal.
Streak and use of line of sight is their best skill. Sorcs mobility it's why I think ZoS doesn't give them a shield as good as arcanists.
Meanwhile Arcanist has poor mobility.
SandandStars wrote: »NB and DK are magnitudes above Arcanist.
Go into competitive pvp bgs and you won’t see Arcanists going 30-0.
Theyre a new class that can be built extremely tanky, but Arcanist’s offensive skills for pvp are non-existent compared to NB and DK.
SandandStars wrote: »I should add the pool of bg players gets smaller each day. Seems I see the same 15 players almost all the time these days. bg population is in a sorry state.
SandandStars wrote: »I cant believe people want to nerf arcanists while every toad in the bgs I play is running masters dw/vatesh on their DK with endless sustain, absurd healing, and by far the most effective cc in the game. Did I mention leap or corrosive?
Some tools even run engine guardian as well (add undead of course)… Sooo much cheese….
And someone wants to nerf arcanist…