Twohothardware wrote: »The passives are what make Arcanist strong in PvP.
12% increased Crit Damage and Healing, 5% increased weapon spell damage, 15% increased Status Effect damage and 75% increased Status Effect chance, 991 Penetration added per Herald of the Tome skill slotted up to 5946 Penetration. Then theres multiple sources of increased armor and Crux weave armor automatically applies Minor Breach to anyone attacking you.
Compare that to passives on say Necromancer and you'll see why Arcanist is dealing more damage in PvP on top of being one of the tankiest classes.
Twohothardware wrote: »The passives are what make Arcanist strong in PvP.
12% increased Crit Damage and Healing, 5% increased weapon spell damage, 15% increased Status Effect damage and 75% increased Status Effect chance, 991 Penetration added per Herald of the Tome skill slotted up to 5946 Penetration. Then theres multiple sources of increased armor and Crux weave armor automatically applies Minor Breach to anyone attacking you.
Compare that to passives on say Necromancer and you'll see why Arcanist is dealing more damage in PvP on top of being one of the tankiest classes.
Zavijah_Arventi wrote: »[snip]
Zavijah_Arventi wrote: »[snip]
[snip]
I am also very sick of the toxicity shown by a lot of pvers. We got It, you are a lot more important but try at least to have some respect for people that love other aspects of the game.
We are not killling or sabotaging anything, we just love balanced things and not playing on easy mode.
Zavijah_Arventi wrote: »Agreed. Necromancer needs its own help, but don't even use it as a comparison tool for Arcanist.
The arcanists limitations have already been spelt out. It doesn't need a need. The other classes instead can be improved.
[snip]
LittlePinkDot wrote: »Zavijah_Arventi wrote: »Agreed. Necromancer needs its own help, but don't even use it as a comparison tool for Arcanist.
The arcanists limitations have already been spelt out. It doesn't need a need. The other classes instead can be improved.
[snip]
Actually it's Pvers that have been asking for fatecarver to be nerfed. They don't like how Arcanists can achieve high DPS without weaving.
Arcanist is a nice accessible class to people who are not normally good at DPS.
I'm not good at vet PVE, I'm hoping the Arcanist tank I'm building will help me and make DLC Vet dungeons more accessible for me.
So many monster helm sets I can't get, but want.
I see a lot o people didn't get it, I specifically talked bout their shield in pvp (see subforum - PvP and combat skills).
An avarage aracnist can use a little los and that ridicolous shield to always go full health and this is bad for pvp.
I never talked about their offensive potential, I don't care being killed in PvP, Pvp is about killing and being killed.
But spending half an hour to try to take down an arcanist is just not fun, so for now I just ignore them and go away.
And maybe look and that other ridicolous +18% stam AND mag recovery please
Turtle_Bot wrote: »The only thing that needs fixing for the arcanist is the bug with the stun that prevents you from breaking free.
Outside of that, the class seems fine. Strong, yes, but nothing that isn't out of the ordinary when looking at DK, NB or warden, which is to be expected of a new class.
- Fatecarver is strong, but difficult to reliably land its full duration (unless you abuse the stun bug).
- The ultimate is strong but can be fairly reliably kited (again unless you abuse the stun bug).
- Arcanist is tanky thanks to the strong shields that also heal but this is nothing a DK, NB or warden cannot also pull off already thanks to block and super strong reliable heals.
- the execute is maybe a bit strong with the immovability there, but there's strong, common counters for that too (RaT), so I don't see that as an important issue that needs addressing anytime soon.
Personally, I'd like to see runeblades buffed a bit (maybe take some power from fatecarver if needed?), but that is more because I enjoy runeblades as a skill and want to see it be good to slot rather than fatecarver being overpowered.
I see a lot o people didn't get it, I specifically talked bout their shield in pvp (see subforum - PvP and combat skills).
An avarage aracnist can use a little los and that ridicolous shield to always go full health and this is bad for pvp.
I never talked about their offensive potential, I don't care being killed in PvP, Pvp is about killing and being killed.
But spending half an hour to try to take down an arcanist is just not fun, so for now I just ignore them and go away.
And maybe look and that other ridicolous +18% stam AND mag recovery please
Twohothardware wrote: »Crux are easy to always have up regardless if you’re running a cheese build with master DW.
If you’re not using Fatecarver nothing else is consuming your crux but your shield. Your Cruxweaver armor automatically generates a crux when you take damage. You then spam Flail a couple of times which heals you and immobilizes your attacker and your full crux.
So I fought some other arcanist, basically they turtle down with that ridicolus shield and as soon you get bored, ignore them and engage other people they start hitting you form behind with that other ridicolous pragmatic fatecarver.
A skill that does a ton of damage, give a shield and immunity to interrupts lmao
LittlePinkDot wrote: »Twohothardware wrote: »The passives are what make Arcanist strong in PvP.
12% increased Crit Damage and Healing, 5% increased weapon spell damage, 15% increased Status Effect damage and 75% increased Status Effect chance, 991 Penetration added per Herald of the Tome skill slotted up to 5946 Penetration. Then theres multiple sources of increased armor and Crux weave armor automatically applies Minor Breach to anyone attacking you.
Compare that to passives on say Necromancer and you'll see why Arcanist is dealing more damage in PvP on top of being one of the tankiest classes.
In PvP they have to use weapon skills though. So they won't he able to make much use of the class pen because it requires herald of Tomb abilities.
Zavijah_Arventi wrote: »Agreed. Necromancer needs its own help, but don't even use it as a comparison tool for Arcanist.
The arcanists limitations have already been spelt out. It doesn't need a need. The other classes instead can be improved.
[snip]
So I fought some other arcanist, basically they turtle down with that ridicolus shield and as soon you get bored, ignore them and engage other people they start hitting you form behind with that other ridicolous pragmatic fatecarver.
A skill that does a ton of damage, give a shield and immunity to interrupts lmao
I get, you have to sell the chapter, but is past time to down down this pay2win class.
It's really not fun fighing agaist someone thjat can just crutch on a risdicolus shield.
SandandStars wrote: »I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.
Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.
Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.
boi_anachronism_ wrote: »SandandStars wrote: »I’m going to stick by my original comment and say that arcanist does not have competitive offensive skills in PVP.
Good players simply do not get hit by fatecarver for more than half a second, Unless they are locked down by a zerg cc’ing them, and the delightful ESO cc lag dooms them anyways.
Arcanist in pvp is B tier, With the meaningless caveat that it can be built very tanky. I don’t want to play a tank that does no damage in pvp. I can’t imagine why anybody does.
Yeah pretty much. Id never use carver in pvp. Its just trash. Basically what its got going for it in pvp is pen and a shield. I honestly think they did a good job of not making it too op for pvp and still having it be good in pve. Only thing i think they might get is a cooldown on immobilize for flail. Otherwise i think its fine tbh.