Even though I want fake roles gone, and feel these players should be permanently account banned for all ill-gotten gains they have received. I do not think the groupfinder penalty should be accountwide, as the groupfinder, grouping, and dungeons themselves can sometimes bug out and give a penalty when it is not deserved.
permabanned? because they don't fit some people's opinions on what a role should do to their exact specifications?
Yikes.
No, because they purposely waste three other players their time and feel themselves so important to skip the line. Meaning they had no right to those dungeoncomplete rewards in the first place. And both stole the place and rewards from another player who would queue up with their real role for that role.Even though I want fake roles gone, and feel these players should be permanently account banned for all ill-gotten gains they have received. I do not think the groupfinder penalty should be accountwide, as the groupfinder, grouping, and dungeons themselves can sometimes bug out and give a penalty when it is not deserved.
permabanned? because they don't fit some people's opinions on what a role should do to their exact specifications?
Yikes.
Fake roles(and speedrunner) players destroy the entire MMO part of this game, making it into a horrible experience for almost everyone else. Who knows how many players they have already chased away from the game due to giving them bad experiences in groupplay.
So yes, permaban would fit the crime in my opinion. As players like these make or break a game, in this case break.
PS: I have no issue with players who are bad at their role, which is very different from a fake role.
i report every fake i see before leaving.Even though I want fake roles gone, and feel these players should be permanently account banned for all ill-gotten gains they have received. I do not think the groupfinder penalty should be accountwide, as the groupfinder, grouping, and dungeons themselves can sometimes bug out and give a penalty when it is not deserved.
permabanned? because they don't fit some people's opinions on what a role should do to their exact specifications?
Yikes.
i report every fake i see before leaving.Even though I want fake roles gone, and feel these players should be permanently account banned for all ill-gotten gains they have received. I do not think the groupfinder penalty should be accountwide, as the groupfinder, grouping, and dungeons themselves can sometimes bug out and give a penalty when it is not deserved.
permabanned? because they don't fit some people's opinions on what a role should do to their exact specifications?
Yikes.
No wonder they can't fix bugs, we have people abusing the report function, they can't find the real reports in the middle of all these abusive ones.
I'm shocked there are two people who think players should be PERMANANTLY BANNED FROM THE GAME for something like this... it's like taking a bomb to an ant hill.
Now abusing the report function by making fake reports... that is a ban worthy offense.
Yikes indeed.
Scale transmutes (and XP maybe) to somewhat fit difficulty and time.
FG1 : 10 crystals
Black drake villa with all extra stuff (that has to be typed out and explained to the keeno that wants to do it) : 10 crystals
Obvious outcome is people just duck out. If FG1 was 4 crystals and a full DLC run, say, 12 crystals, then that would fix the vast majority of problems I think.
The penalty being account wide will make it unfair for that player is their whole account gets locked from doing dungeons.
It seems to me that the simplest solution would be to implement a "base game dungeon only" toggle to the random dungeon finder to direct those that are queueing as fakes where they are most wanted and useful. Yes, it will definitely make queues for DLC dungeons longer, but at this point the system just seems to be broken, and trying to get people to change their behavior is utterly useless. The number of RNDs I do has dropped off lately, mostly because a majority of the dungeons I've been getting are DLC and most end up ruined by fakes and bailers. I'd rather wait longer to group with players that actually want to run DLC dungeons.
MerguezMan wrote: »Adding more requirements to queue as a given role: yes, that is long overdue.
- having a shield or frost staff and a taunt skill equipped to queue as tank
Basics.
It seems to me that the simplest solution would be to implement a "base game dungeon only" toggle to the random dungeon finder to direct those that are queueing as fakes where they are most wanted and useful. Yes, it will definitely make queues for DLC dungeons longer, but at this point the system just seems to be broken, and trying to get people to change their behavior is utterly useless. The number of RNDs I do has dropped off lately, mostly because a majority of the dungeons I've been getting are DLC and most end up ruined by fakes and bailers. I'd rather wait longer to group with players that actually want to run DLC dungeons.
It seems to me that the simplest solution would be to implement a "base game dungeon only" toggle to the random dungeon finder to direct those that are queueing as fakes where they are most wanted and useful. Yes, it will definitely make queues for DLC dungeons longer, but at this point the system just seems to be broken, and trying to get people to change their behavior is utterly useless. The number of RNDs I do has dropped off lately, mostly because a majority of the dungeons I've been getting are DLC and most end up ruined by fakes and bailers. I'd rather wait longer to group with players that actually want to run DLC dungeons.
Would be a solution, if no transmutes are earned for placing oneself in a "base game dungeon only" queue.
It seems to me that the simplest solution would be to implement a "base game dungeon only" toggle to the random dungeon finder to direct those that are queueing as fakes where they are most wanted and useful. Yes, it will definitely make queues for DLC dungeons longer, but at this point the system just seems to be broken, and trying to get people to change their behavior is utterly useless. The number of RNDs I do has dropped off lately, mostly because a majority of the dungeons I've been getting are DLC and most end up ruined by fakes and bailers. I'd rather wait longer to group with players that actually want to run DLC dungeons.
Would be a solution, if no transmutes are earned for placing oneself in a "base game dungeon only" queue.
In that case the fakes and would still queue for the full set of dungeons and we'd still have the same problem, because why else are they queueing at all except for the transmutes?
I think a better solution would be to give fewer transmutes for the base game set so the fakes still get their daily transmutes, but a higher number for the full dungeon set as an incentive for those that are actually willing to put in the effort for DLC dungeons.
AvalonRanger wrote: »Actually say, I can't understand why the people are not willing to become real tank.
I know that real tank doesn't fit for the solo trial or PVP because of low damage. But they're tough.
Not so easily killed by damage only "ganker" player in PVP zone, and you can do solo in the
most of overland. There're many of benefit to become real tank.
Let's feel the situation that "I'm great wall for the team mate" in front of dangerous foe.
It's really stressful moment. I know it as the tank. But you can feel honor at same time.
Blood_again wrote: »To OP:
As for accountwide penalties - I'm strongly against this idea.
There were lots of situations when low level or low CP characters were kicked at start, probably because their low level.
There shouldn't be that kind of punishment that hits hard to innocent. Even if the real toxic behaviour avoids punishment because of this. We need other measures.
Ok that’s fair and I didn’t think about that scenario.
A lot of games have a restriction on the amount of games you can leave. Perhaps something similar, you leave x amount of dungeons over x amount of time you get your account banned from queuing for a period.
I don’t know. The current system and the amount of fake tanks that queue for quicker dungeons just isn’t working. I love doing my dungeons, fills my sticker book and gets me transmutes but the amount of times I end up raging because I receive a penalty because the dungeon falls apart and I have to leave just makes me not want to play
How do you know you're dealing with a "fake tank" if the player is leaving right at the beginning? Aren't there other possible reasons for leaving?
And no, we don't need accountwide penalties.
AvalonRanger wrote: »How do you know you're dealing with a "fake tank" if the player is leaving right at the beginning? Aren't there other possible reasons for leaving?
And no, we don't need accountwide penalties.
"How do you know you're dealing with a "fake tank" if the player is leaving right at the beginning?"
Because, real tank will not do like those behavior.
AvalonRanger wrote: »How do you know you're dealing with a "fake tank" if the player is leaving right at the beginning? Aren't there other possible reasons for leaving?
And no, we don't need accountwide penalties.
"How do you know you're dealing with a "fake tank" if the player is leaving right at the beginning?"
Because, real tank will not do like those behavior.
That's wrong. Alone in this very thread (and every other too of course) several tanks told us, that they leave group right at the beginning, if they suspect the presence of fake dds.