How do you know you're dealing with a "fake tank" if the player is leaving right at the beginning? Aren't there other possible reasons for leaving?
And no, we don't need accountwide penalties.
How do you know you're dealing with a "fake tank" if the player is leaving right at the beginning? Aren't there other possible reasons for leaving?
And no, we don't need accountwide penalties.
Blood_again wrote: »To OP:
As for accountwide penalties - I'm strongly against this idea.
There were lots of situations when low level or low CP characters were kicked at start, probably because their low level.
There shouldn't be that kind of punishment that hits hard to innocent. Even if the real toxic behaviour avoids punishment because of this. We need other measures.
If someone is queueing as a tank, then leaving once they see the dungeon, chances are they're a real tank who assessed the group and decided they didn't want to spend next hour slogging through content. Tanking is already rough and largely thankless in this game, but it's actually miserable in a super slow group, especially when any attempt to add to the dps is met with "fake tank!". Same goes for healer in random dungeon queues. It just doesn't feel worth the time spent. I won't waste my time and energy if the end result is someone abusing the reporting system by reporting me for throwing on a damage skill to speed things along. No thanks. I just don't trust the community enough anymore.
A better solution would be an option to deselect the harder DLC Dungeons.
If someone is queueing as a tank, then leaving once they see the dungeon, chances are they're a real tank who assessed the group and decided they didn't want to spend next hour slogging through content. Tanking is already rough and largely thankless in this game, but it's actually miserable in a super slow group, especially when any attempt to add to the dps is met with "fake tank!". Same goes for healer in random dungeon queues. It just doesn't feel worth the time spent. I won't waste my time and energy if the end result is someone abusing the reporting system by reporting me for throwing on a damage skill to speed things along. No thanks. I just don't trust the community enough anymore.
Someone who queues as a tank with 22k health and rocking dual wield daggers is definitely a “real tank” lol
Played this game long enough to be able to differentiate between real and fake tanks my guy and it’s those people I’m referring to.
If someone is queueing as a tank, then leaving once they see the dungeon, chances are they're a real tank who assessed the group and decided they didn't want to spend next hour slogging through content. Tanking is already rough and largely thankless in this game, but it's actually miserable in a super slow group, especially when any attempt to add to the dps is met with "fake tank!". Same goes for healer in random dungeon queues. It just doesn't feel worth the time spent. I won't waste my time and energy if the end result is someone abusing the reporting system by reporting me for throwing on a damage skill to speed things along. No thanks. I just don't trust the community enough anymore.
Someone who queues as a tank with 22k health and rocking dual wield daggers is definitely a “real tank” lol
Played this game long enough to be able to differentiate between real and fake tanks my guy and it’s those people I’m referring to.
If someone is queueing as a tank, then leaving once they see the dungeon, chances are they're a real tank who assessed the group and decided they didn't want to spend next hour slogging through content. Tanking is already rough and largely thankless in this game, but it's actually miserable in a super slow group, especially when any attempt to add to the dps is met with "fake tank!". Same goes for healer in random dungeon queues. It just doesn't feel worth the time spent. I won't waste my time and energy if the end result is someone abusing the reporting system by reporting me for throwing on a damage skill to speed things along. No thanks. I just don't trust the community enough anymore.
Someone who queues as a tank with 22k health and rocking dual wield daggers is definitely a “real tank” lol
Played this game long enough to be able to differentiate between real and fake tanks my guy and it’s those people I’m referring to.
The only thing required to tank in dungeons is a taunt if you're good at the game, and there are taunts that don't require a sword and shield.At the upper end, damage is so high, you can complete a lot of content without sticking to old school role requirements. I think the problem lies in that randoms have a mixed bag of players, most of which are nowhere near the upper end and both ends have unrealistic expectations of one another.
If someone is queueing as a tank, then leaving once they see the dungeon, chances are they're a real tank who assessed the group and decided they didn't want to spend next hour slogging through content. Tanking is already rough and largely thankless in this game, but it's actually miserable in a super slow group, especially when any attempt to add to the dps is met with "fake tank!". Same goes for healer in random dungeon queues. It just doesn't feel worth the time spent. I won't waste my time and energy if the end result is someone abusing the reporting system by reporting me for throwing on a damage skill to speed things along. No thanks. I just don't trust the community enough anymore.
Someone who queues as a tank with 22k health and rocking dual wield daggers is definitely a “real tank” lol
Played this game long enough to be able to differentiate between real and fake tanks my guy and it’s those people I’m referring to.
The only thing required to tank in dungeons is a taunt if you're good at the game, and there are taunts that don't require a sword and shield.At the upper end, damage is so high, you can complete a lot of content without sticking to old school role requirements. I think the problem lies in that randoms have a mixed bag of players, most of which are nowhere near the upper end and both ends have unrealistic expectations of one another.
DD's hate this trick. But serious, how about getting a tank youself?
I don’t know. The current system and the amount of fake tanks that queue for quicker dungeons just isn’t working. I love doing my dungeons, fills my sticker book and gets me transmutes but the amount of times I end up raging because I receive a penalty because the dungeon falls apart and I have to leave just makes me not want to play
Even though I want fake roles gone, and feel these players should be permanently account banned for all ill-gotten gains they have received. I do not think the groupfinder penalty should be accountwide, as the groupfinder, grouping, and dungeons themselves can sometimes bug out and give a penalty when it is not deserved.
No, because they purposely waste three other players their time and feel themselves so important to skip the line. Meaning they had no right to those dungeoncomplete rewards in the first place. And both stole the place and rewards from another player who would queue up with their real role for that role.Even though I want fake roles gone, and feel these players should be permanently account banned for all ill-gotten gains they have received. I do not think the groupfinder penalty should be accountwide, as the groupfinder, grouping, and dungeons themselves can sometimes bug out and give a penalty when it is not deserved.
permabanned? because they don't fit some people's opinions on what a role should do to their exact specifications?
Yikes.
No, because they purposely waste three other players their time and feel themselves so important to skip the line. Meaning they had no right to those dungeoncomplete rewards in the first place. And both stole the place and rewards from another player who would queue up with their real role for that role.Even though I want fake roles gone, and feel these players should be permanently account banned for all ill-gotten gains they have received. I do not think the groupfinder penalty should be accountwide, as the groupfinder, grouping, and dungeons themselves can sometimes bug out and give a penalty when it is not deserved.
permabanned? because they don't fit some people's opinions on what a role should do to their exact specifications?
Yikes.
Fake roles(and speedrunner) players destroy the entire MMO part of this game, making it into a horrible experience for almost everyone else. Who knows how many players they have already chased away from the game due to giving them bad experiences in groupplay.
So yes, permaban would fit the crime in my opinion. As players like these make or break a game, in this case break.
PS: I have no issue with players who are bad at their role, which is very different from a fake role.
No, because they purposely waste three other players their time and feel themselves so important to skip the line. Meaning they had no right to those dungeoncomplete rewards in the first place. And both stole the place and rewards from another player who would queue up with their real role for that role.Even though I want fake roles gone, and feel these players should be permanently account banned for all ill-gotten gains they have received. I do not think the groupfinder penalty should be accountwide, as the groupfinder, grouping, and dungeons themselves can sometimes bug out and give a penalty when it is not deserved.
permabanned? because they don't fit some people's opinions on what a role should do to their exact specifications?
Yikes.
Fake roles(and speedrunner) players destroy the entire MMO part of this game, making it into a horrible experience for almost everyone else. Who knows how many players they have already chased away from the game due to giving them bad experiences in groupplay.
So yes, permaban would fit the crime in my opinion. As players like these make or break a game, in this case break.
PS: I have no issue with players who are bad at their role, which is very different from a fake role.