Maintenance for the week of January 5:
• PC/Mac: No maintenance – January 5
• NA megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)
• EU megaservers for maintenance – January 7, 4:00AM EST (9:00 UTC) - 10:00AM EST (15:00 UTC)

Should ZOS remove gender restrictions on appearance collectibles?

  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    Amottica wrote: »
    virtus753 wrote: »
    Amottica wrote: »
    virtus753 wrote: »
    Amottica wrote: »
    ErMurazor wrote: »
    No. Men shouldn't be able to wear women clothes and adornments. It's unnatural and destroys immersion.

    The newer cosmetics do not have gender restrictions.

    But some new ones are still very dimorphic. The baker’s costume for male characters has pants, while the version for female characters has a long dress or skirt. “Women belong in dresses” is not a message that belongs in today’s world. With two versions of the costume like this, we should have access to both. I understand it may be a bit different with tops, since the rating boards of various countries clearly treat male and female exposure above the waist differently than pants vs dresses/skirts, but I don’t see a justifiable reason to keep female characters from wearing pants.

    I had not noticed that though I would not suggest there should be multiple versions of the same cosmetic. One suffices and if they chose it to be pants then it would be pants for both genders just as a costume that is a dress would be a dress for both genders.

    That would be fine with me as well. I would just ask for equal access to what they choose to offer.

    Not sure what you mean by equal access. I hope that does not mean for every costume with a pair of pants that they make one with a skirt.

    Heavy armor designs would be pants and most medium armor designs would likely be pants. That would leave costumes essentially forcing all light armor designs to be all pants and anything outside of an armor appearance to be mostly skirts. That is if things are to be one for one.

    The focus of this thread is to not have items gender or race-locked. That means something with pants can go on both genders and all races just as something with a skirt should be unlocked for everyone as well. It does not mean we should have an equal number of feminine and masculine items available. Such limitations are not necessary.

    Equal access means everyone can access what is provided. If it exists, we should be able to wear it. It is not about what should exist, only about who can use it.
  • TaSheen
    TaSheen
    ✭✭✭✭✭
    ✭✭✭✭✭
    virtus753 wrote: »
    Amottica wrote: »
    virtus753 wrote: »
    Amottica wrote: »
    virtus753 wrote: »
    Amottica wrote: »
    ErMurazor wrote: »
    No. Men shouldn't be able to wear women clothes and adornments. It's unnatural and destroys immersion.

    The newer cosmetics do not have gender restrictions.

    But some new ones are still very dimorphic. The baker’s costume for male characters has pants, while the version for female characters has a long dress or skirt. “Women belong in dresses” is not a message that belongs in today’s world. With two versions of the costume like this, we should have access to both. I understand it may be a bit different with tops, since the rating boards of various countries clearly treat male and female exposure above the waist differently than pants vs dresses/skirts, but I don’t see a justifiable reason to keep female characters from wearing pants.

    I had not noticed that though I would not suggest there should be multiple versions of the same cosmetic. One suffices and if they chose it to be pants then it would be pants for both genders just as a costume that is a dress would be a dress for both genders.

    That would be fine with me as well. I would just ask for equal access to what they choose to offer.

    Not sure what you mean by equal access. I hope that does not mean for every costume with a pair of pants that they make one with a skirt.

    Heavy armor designs would be pants and most medium armor designs would likely be pants. That would leave costumes essentially forcing all light armor designs to be all pants and anything outside of an armor appearance to be mostly skirts. That is if things are to be one for one.

    The focus of this thread is to not have items gender or race-locked. That means something with pants can go on both genders and all races just as something with a skirt should be unlocked for everyone as well. It does not mean we should have an equal number of feminine and masculine items available. Such limitations are not necessary.

    Equal access means everyone can access what is provided. If it exists, we should be able to wear it. It is not about what should exist, only about who can use it.

    The problem is the non-human races. Khajiit, argonian (and to a certain extent) orc. Those races mean sub par fit as to cosmetics. Yes, I'm aware orcs are mer. They are still outliers when it comes to the way cosmetics work with their facial structures.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • virtus753
    virtus753
    ✭✭✭✭✭
    ✭✭✭✭✭
    TaSheen wrote: »
    virtus753 wrote: »
    Amottica wrote: »
    virtus753 wrote: »
    Amottica wrote: »
    virtus753 wrote: »
    Amottica wrote: »
    ErMurazor wrote: »
    No. Men shouldn't be able to wear women clothes and adornments. It's unnatural and destroys immersion.

    The newer cosmetics do not have gender restrictions.

    But some new ones are still very dimorphic. The baker’s costume for male characters has pants, while the version for female characters has a long dress or skirt. “Women belong in dresses” is not a message that belongs in today’s world. With two versions of the costume like this, we should have access to both. I understand it may be a bit different with tops, since the rating boards of various countries clearly treat male and female exposure above the waist differently than pants vs dresses/skirts, but I don’t see a justifiable reason to keep female characters from wearing pants.

    I had not noticed that though I would not suggest there should be multiple versions of the same cosmetic. One suffices and if they chose it to be pants then it would be pants for both genders just as a costume that is a dress would be a dress for both genders.

    That would be fine with me as well. I would just ask for equal access to what they choose to offer.

    Not sure what you mean by equal access. I hope that does not mean for every costume with a pair of pants that they make one with a skirt.

    Heavy armor designs would be pants and most medium armor designs would likely be pants. That would leave costumes essentially forcing all light armor designs to be all pants and anything outside of an armor appearance to be mostly skirts. That is if things are to be one for one.

    The focus of this thread is to not have items gender or race-locked. That means something with pants can go on both genders and all races just as something with a skirt should be unlocked for everyone as well. It does not mean we should have an equal number of feminine and masculine items available. Such limitations are not necessary.

    Equal access means everyone can access what is provided. If it exists, we should be able to wear it. It is not about what should exist, only about who can use it.

    The problem is the non-human races. Khajiit, argonian (and to a certain extent) orc. Those races mean sub par fit as to cosmetics. Yes, I'm aware orcs are mer. They are still outliers when it comes to the way cosmetics work with their facial structures.

    Yes, they’d have to go back and make sure things fit for possibilities they didn’t want to consider previously. I think that’s part of ensuring equal access.

    And there are also cosmetics like dances that are divided by gender where fit isn’t a problem - nothing is going to go more wrong on a female character doing the male Redguard dance than a male. I know because there are workarounds to make it happen. Whatever clips still clips, but it’s the same as with a male character. There is no work that needs to be done there cosmetically. Yet several dances remain gender locked.
  • Amottica
    Amottica
    ✭✭✭✭✭
    ✭✭✭✭✭
    virtus753 wrote: »
    Amottica wrote: »
    virtus753 wrote: »
    Amottica wrote: »
    virtus753 wrote: »
    Amottica wrote: »
    ErMurazor wrote: »
    No. Men shouldn't be able to wear women clothes and adornments. It's unnatural and destroys immersion.

    The newer cosmetics do not have gender restrictions.

    But some new ones are still very dimorphic. The baker’s costume for male characters has pants, while the version for female characters has a long dress or skirt. “Women belong in dresses” is not a message that belongs in today’s world. With two versions of the costume like this, we should have access to both. I understand it may be a bit different with tops, since the rating boards of various countries clearly treat male and female exposure above the waist differently than pants vs dresses/skirts, but I don’t see a justifiable reason to keep female characters from wearing pants.

    I had not noticed that though I would not suggest there should be multiple versions of the same cosmetic. One suffices and if they chose it to be pants then it would be pants for both genders just as a costume that is a dress would be a dress for both genders.

    That would be fine with me as well. I would just ask for equal access to what they choose to offer.

    Not sure what you mean by equal access. I hope that does not mean for every costume with a pair of pants that they make one with a skirt.

    Heavy armor designs would be pants and most medium armor designs would likely be pants. That would leave costumes essentially forcing all light armor designs to be all pants and anything outside of an armor appearance to be mostly skirts. That is if things are to be one for one.

    The focus of this thread is to not have items gender or race-locked. That means something with pants can go on both genders and all races just as something with a skirt should be unlocked for everyone as well. It does not mean we should have an equal number of feminine and masculine items available. Such limitations are not necessary.

    Equal access means everyone can access what is provided. If it exists, we should be able to wear it. It is not about what should exist, only about who can use it.

    Great. I did not suggest otherwise so not sure why it was said to me.

    Regardless. have a great day. Enjoy the game.
  • wilykcat
    wilykcat
    ✭✭✭✭✭
    [snip]

    ESO is a fantasy video game which takes place in an imaginary universe full or creativity and unique wonders. Also we make our characters look how ever we want. This is highly recommended but not required-- leave politics out of online games and please take politics elsewhere; to social media (facebook, X, discord, etc) instead.

    [edited to remove quote]

    [I edited out some unnecessary sentences out of my post. Now my comment makes more sense after the quote got snipped]
    Edited by wilykcat on August 28, 2023 12:35PM
  • rpa
    rpa
    ✭✭✭✭✭
    ✭✭
  • SatanicSister
    SatanicSister
    ✭✭✭
    Can some moderator please take care of this thread before it turns to full on political war @ZOS_Hadeostry @ZOS_Icy ?
    There is life after death, be patient and you will see.
  • Tra_Lalan
    Tra_Lalan
    ✭✭✭✭✭
    virtus753 wrote: »

    But some new ones are still very dimorphic. The baker’s costume for male characters has pants, while the version for female characters has a long dress or skirt. “Women belong in dresses” is not a message that belongs in today’s world.

    I really don't see anything wrong in a woman wearing a dress. Also don't see any political message in a fact that some baker costume was made including a dress for female and pants for male baker.
    Those costumes look like they were based on medieval clothes, and they are just made historicaly accurate. ESO world is a fantasy world, which uses historical and cultural references. When they portrait a king, he looks like a medieval fighter king, in heavy armor, not like some guy in a suit driving a limo (King Charles). Meaning their king looks the way that you would imagine a fantasy king to look like, the same goes for a noble npc, a thief in a dark alley, and also a baker. All those alchetypes must be accurate to make this fantasy world more believable. If I was reading a fantasy book, and it mentioned a baker female and a baker male, I would rather imagine them in similar clothes that ZOS made.

    As stated previously, this topic was already adressed. I think it would be easier for ZOS to create new cosmetics than to redo the older ones.

    Also you should have in mind, that the new policy (to keep all new cosmetics wearable for all) kinda limits what can be added to the game. I think it is logical to assume, that without it, it would be easier for them to add more cosmetics, but then again those would've been race or gender specific ones.


    Edited by Tra_Lalan on August 29, 2023 10:54AM
  • Sparxlost
    Sparxlost
    ✭✭✭
    i dont care, but imagine asking anyone to do all of that work.. trying to fit facial hair to female characters..
  • wilykcat
    wilykcat
    ✭✭✭✭✭
    Can some moderator please take care of this thread before it turns to full on political war @ZOS_Hadeostry @ZOS_Icy ?

    yes please
  • Tommy_The_Gun
    Tommy_The_Gun
    ✭✭✭✭✭
    ✭✭✭✭✭
    Not sure about that. I guess that "in general" that would not be good idea.

    The game is designed with certain style in mind and as long as stuff is designed to stay for the most part true to the certain rule set, it stays more or less coherent. Ignoring established guidelines in favour of "current fashion" will be for the most part kinda bad for the game, when looking at things in larger scope - and especially when taking into account the "live service" nature of an mmo.

    And I get it - there are some benefits of what OP is proposing, but it would most likely require a lot of dev hours to re-do stuff. I would imagine it is not as simple as "flipping the switch" as many visual models would have clipping issues and would have to be adjusted (edited or even made from scratch). Also the "random" button (the ones that generates character appearance during character creation) would have to be re-done as well. BG3 for example has everything "unlocked" and random button in BG3 character creation = little nightmares :wink:

    Personally, I would much rather see this dev hours being spend on the hair colours. So we could pick different hair colours after character was created. Just like other "Cosmetic Packs" we could simply buy it and "equip" different colors that were available for race of our character during character creation.
    Edited by Tommy_The_Gun on August 28, 2023 11:46AM
  • wilykcat
    wilykcat
    ✭✭✭✭✭
    We should dye our characters hair in any color --not just for the character creation, but also for the in the game outfit station. I agree. It is easier and more efficient to make new cosmetic packs (hair styles, adornments, etc, that also have high quality textures) compatible for all races and for any gender.
  • ZOS_Icy
    ZOS_Icy
    mod
    Greetings,

    We have recently removed some unnecessary back and forth in addition to some inappropriate content from this thread. This is a reminder to keep the discussion civil and constructive. Please keep our Community Rules in mind moving forward.

    Thank you for your understanding.
    Staff Post
  • xclassgaming
    xclassgaming
    ✭✭✭✭✭
    yes
    Give us clannfear mounts!
Sign In or Register to comment.