Mirri not liking me snatching a butterfly out of the air and pulling it's wings off is understandable. Azandar's distaste for crafting coffee and playing ToT or Sharp-as-Night disliking the use of outfit stations however, these are all just dumb things that the developers appear to have just decided upon at random.
Adding characters with qwirks is fine but when those qwirks come in the form of their disproval over menial things, you just make the characters come across as petty and harder to like.
On a side note, I actually do agree with Azandar not liking ToT, that game is genuinly terrible.
Blood_again wrote: »I can agree, that it can be annoying.
Well, actually I've noticed when companion's negation really annoys me. When I don't care about their presence.
Like "Omg, I just wanted to collect all around passing through. Why can't I just get this firefly?", and I simply forgot that Mirri is here at the moment.
I think it is a really good idea to add such elements to companion's behaviour. They are not furniture. I should remember their interests, their moods. I'd better let them do their things when I actually don't need them. Well if I forgot about them here, I probably didn't need them, yes?
So it is very RPG moment. It can be irritating at some places, but it reminds us to treat companions as companions. I like how it is done.
To clarify the issue isn't the rapport system itself, it is the fact that companion's rapport will decrease over incredibly trivial things, which makes all of them all come across as petty and harder to like.
Blood_again wrote: »To clarify the issue isn't the rapport system itself, it is the fact that companion's rapport will decrease over incredibly trivial things, which makes all of them all come across as petty and harder to like.
That's why I'd call companions when I need their help or do something that matters for them.
Companions don't have to be cozy and all-side-pleasant.
If you want somebody who runs behind and doesn't care what you're doing - use non-battle pet for it.
The only downside is some of the less sense things.... like Bastion hates you opening a thieves' trove that someone left there... but not the chest that someone just left there....
For that matter, those chests could be stashes to provide needed money for local orphanages.... but it's ok to take that, as long as you call it a "chest" and not a "dead drop".....
On the plus side, he's about as smart as old DnD Paladins.... "Hey Bastion, there is chaos squiggles on that wall ..... dismiss, loot, and recall..... all in the span of 3 seconds.... and he never figures out the "evil thieves' trove" that he saw a minute ago must have gone somewhere........ and oh, we're visiting the outlaw refuge again..... oh cool!
Auldwulfe
Warhawke_80 wrote: »I'm a cat...and I hate fishing....
The distaste is just -1 for most, exception is stealing / killing / getting caught.
Later is an action you select to do, Miri distaste for catching insects is annoying as you end up doing it by accident harvesting or picking up loot.
Blood_again wrote: »I can agree, that it can be annoying.
Well, actually I've noticed when companion's negation really annoys me. When I don't care about their presence.
Like "Omg, I just wanted to collect all around passing through. Why can't I just get this firefly?", and I simply forgot that Mirri is here at the moment.
I think it is a really good idea to add such elements to companion's behaviour. They are not furniture. I should remember their interests, their moods. I'd better let them do their things when I actually don't need them. Well if I forgot about them here, I probably didn't need them, yes?
So it is very RPG moment. It can be irritating at some places, but it reminds us to treat companions as companions. I like how it is done.
To clarify the issue isn't the rapport system itself, it is the fact that companion's rapport will decrease over incredibly trivial things, which makes all of them all come across as petty and harder to like.
Its bit too obvious Bastian and Mirri were their first try on companions. Their trivial things are too common and difficult to avoid, they are cartoonishly annoying in general and both of then are incompatible with Dark Brotherhood DLC. Bastian complaining when you miss the boss and fry a rat (they patched that out of that pretty quick) and Mirri complaining when you try to interact with a node/wayshrine/chest and pick a torchbug instead. And Bastian being incompatible with Legerdemain, Thieves Guild and cheese and top of that filling inventory with useless *** potions. To me Isobel and Ember feel more like fixed versions of them than something new.
Blood_again wrote: »To clarify the issue isn't the rapport system itself, it is the fact that companion's rapport will decrease over incredibly trivial things, which makes all of them all come across as petty and harder to like.
That's why I'd call companions when I need their help or do something that matters for them.
Companions don't have to be cozy and all-side-pleasant.
If you want somebody who runs behind and doesn't care what you're doing - use non-battle pet for it.
Mirri not liking me snatching a butterfly out of the air and pulling it's wings off is understandable. Azandar's distaste for crafting coffee and playing ToT or Sharp-as-Night disliking the use of outfit stations however, these are all just dumb things that the developers appear to have just decided upon at random.
Adding characters with qwirks is fine but when those qwirks come in the form of their disproval over menial things, you just make the characters come across as petty and harder to like. (To clarify, the rapport system itself isn't the issue, the issue is how the rapport system is being used).
On a side note, I actually do agree with Azandar not liking ToT, that game is genuinly terrible.
Again, the issue isn't that the companions have their dislikes, I'm able to handle characters with their own opinions.
The issue is the how the characters are being misportrayed as petty and dislikable by the poor choices made within the rapport system.
Grizzbeorn wrote: »The coffee thing is logical, since tea is his beverage of choice.
I'm not a fan of him throwing a hissy when you give some coin to the needy folk.
ArchangelIsraphel wrote: »The entire concept of rapport loss due to inconsequential things was done very badly, and in my opinion, reflects poorly on the actual personalities of the characters and their stories.
RaddlemanNumber7 wrote: »It's a marketing ploy. A little bit annoying by design. This motivates paying customers to look forward to buying a replacement, which they naïvely hope will not have any annoying features.
If they sold us their best work today what would they sell us tomorrow?
emilyhyoyeon wrote: »I actually like the annoying companion quirks, in that I'd definitely rather them be there than not, although I can see how some of them are shallowly implemented.
I think Azandar's mushroom thing is a good one. I like the companions to have opinions and not necessarily always go perfectly along with everything we're doing.