Maintenance for the week of November 4:
• [COMPLETE] ESO Store and Account System for maintenance – November 6, 9:00AM EST (14:00 UTC) - 6:00PM EST (23:00 UTC)

Some of these companion disproval triggers are just dumb.

Btoop
Btoop
✭✭✭✭
Mirri not liking me snatching a butterfly out of the air and pulling it's wings off is understandable. Azandar's distaste for crafting coffee and playing ToT or Sharp-as-Night disliking the use of outfit stations however, these are all just dumb things that the developers appear to have just decided upon at random.

Adding characters with qwirks is fine but when those qwirks come in the form of their disproval over menial things, you just make the characters come across as petty and harder to like. (To clarify, the rapport system itself isn't the issue, the issue is how the rapport system is being used).

On a side note, I actually do agree with Azandar not liking ToT, that game is genuinly terrible.

Edited by Btoop on August 25, 2023 12:42PM
  • RaddlemanNumber7
    RaddlemanNumber7
    ✭✭✭✭✭
    ✭✭✭✭
    It's a marketing ploy. A little bit annoying by design. This motivates paying customers to look forward to buying a replacement, which they naïvely hope will not have any annoying features.

    If they sold us their best work today what would they sell us tomorrow?
    PC EU
  • TybaltKaine
    TybaltKaine
    ✭✭✭✭✭
    I mean, people have weird quirks.

    Look at it like this:

    Sharp dislikes fashion and all the nonsense that comes along with it, not the outfit station. But if you made him lose rapport every time you changed armor that would be genuinely annoying for the player. The best way to reflect Sharp not caring for fashion is to tie it to the outfit station, which is a completely optional thing used solely for, you guessed it, fashion.

    Same with Azandar, he dislikes games of chance, i.e., TOT, which ties back brilliantly into his story of wanting to control his own fate. He also dislikes coffee, but if you gave him a loss every time the player drank a 'coffee' in game, you'd have people in an uproar because their companion can't stand them buffing themselves regularly. Crafting is easier to manage, as you can just dismiss him for a few seconds and craft what you need in bulk, or just eat the small penalty when you craft in bulk and not worry about it again for days or months depending on how far you stretch those drinks.

    It's hard to capture a personality in gamified terms, but these are elegant solutions that still make the characters feel like actual people instead of a bot following you around.
    Edited by TybaltKaine on August 25, 2023 12:05PM
    • Tybalt Kaine Khajiit Nightblade Aldmeri Dominion
    • PC/NA
    • Guildmaster- Lucky Raven
    • Knight of Marrow - Blackfeather Academy
    • Adepti- The Witches Goblet
    • "Nightblade healer huh? How does that work?"
    • "I drain the blood of our enemies and fire it into you. It's a lot less messy than it sounds, and yeah I'm basically a Vampire without the whole AGH FIRE BAD"
  • Blood_again
    Blood_again
    ✭✭✭✭✭
    I can agree, that it can be annoying.
    Well, actually I've noticed when companion's negation really annoys me. When I don't care about their presence.
    Like "Omg, I just wanted to collect all around passing through. Why can't I just get this firefly?", and I simply forgot that Mirri is here at the moment.

    I think it is a really good idea to add such elements to companion's behaviour. They are not furniture. I should remember their interests, their moods. I'd better let them do their things when I actually don't need them. Well if I forgot about them here, I probably didn't need them, yes?
    So it is very RPG moment. It can be irritating at some places, but it reminds us to treat companions as companions. I like how it is done.
  • Gray_howling_parrot
    Gray_howling_parrot
    ✭✭✭✭✭
    Btoop wrote: »
    Mirri not liking me snatching a butterfly out of the air and pulling it's wings off is understandable. Azandar's distaste for crafting coffee and playing ToT or Sharp-as-Night disliking the use of outfit stations however, these are all just dumb things that the developers appear to have just decided upon at random.

    Adding characters with qwirks is fine but when those qwirks come in the form of their disproval over menial things, you just make the characters come across as petty and harder to like.

    On a side note, I actually do agree with Azandar not liking ToT, that game is genuinly terrible.

    Yea I think some of the disapproval stuff is actually funny lol. At the end of the day, most of that stuff only reduces rapport by like 1 if you have the addon that shows the numbers for it. No biggie! :)
    ESO YouTube Content Creator & Templar Tank/Healer Main
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    The distaste is just -1 for most, exception is stealing / killing / getting caught.
    Later is an action you select to do, Miri distaste for catching insects is annoying as you end up doing it by accident harvesting or picking up loot.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Btoop
    Btoop
    ✭✭✭✭
    I can agree, that it can be annoying.
    Well, actually I've noticed when companion's negation really annoys me. When I don't care about their presence.
    Like "Omg, I just wanted to collect all around passing through. Why can't I just get this firefly?", and I simply forgot that Mirri is here at the moment.

    I think it is a really good idea to add such elements to companion's behaviour. They are not furniture. I should remember their interests, their moods. I'd better let them do their things when I actually don't need them. Well if I forgot about them here, I probably didn't need them, yes?
    So it is very RPG moment. It can be irritating at some places, but it reminds us to treat companions as companions. I like how it is done.

    To clarify the issue isn't the rapport system itself, it is the fact that companion's rapport will decrease over incredibly trivial things, which makes all of them all come across as petty and harder to like.
    Edited by Btoop on August 25, 2023 12:43PM
  • Blood_again
    Blood_again
    ✭✭✭✭✭
    Btoop wrote: »
    To clarify the issue isn't the rapport system itself, it is the fact that companion's rapport will decrease over incredibly trivial things, which makes all of them all come across as petty and harder to like.

    That's why I'd call companions when I need their help or do something that matters for them.
    Companions don't have to be cozy and all-side-pleasant.
    If you want somebody who runs behind and doesn't care what you're doing - use non-battle pet for it.
  • Btoop
    Btoop
    ✭✭✭✭
    Btoop wrote: »
    To clarify the issue isn't the rapport system itself, it is the fact that companion's rapport will decrease over incredibly trivial things, which makes all of them all come across as petty and harder to like.

    That's why I'd call companions when I need their help or do something that matters for them.
    Companions don't have to be cozy and all-side-pleasant.
    If you want somebody who runs behind and doesn't care what you're doing - use non-battle pet for it.

    Again, the issue isn't that the companions have their dislikes, I'm able to handle characters with their own opinions.

    The issue is the how the characters are being misportrayed as petty and dislikable by the poor choices made within the rapport system.
  • JanTanhide
    JanTanhide
    ✭✭✭✭✭
    I agree. It's silly to do this to us. For me I just do what I normally do. I don't care if the Companion likes it or not. That wizard hates me for picking alchemy nodes. I get the Negative Rapport constantly from him but I don't care. I don't care if it goes solidly to the left on the Rapport bar and he disappears forever.

    But for some reason the Rapport bar is higher in the green than Ember. Makes no sense.
  • Grizzbeorn
    Grizzbeorn
    ✭✭✭✭✭
    ✭✭✭
    The coffee thing is logical, since tea is his beverage of choice.

    I'm not a fan of him throwing a hissy when you give some coin to the needy folk.
    Edited by Grizzbeorn on August 25, 2023 1:43PM
      PC/NA Warden Main
    • AcadianPaladin
      AcadianPaladin
      ✭✭✭✭✭
      ✭✭✭✭✭
      Just like I pick houses based primarily on proximity to a wayshrine, I choose companions based on not being whined at. The only one who works for me is Mirri - WITH an excellent addon (No Interact) that I set to prevent any interaction with torchbugs or butterflies.

      Fishing, using outfit stations, picking mushrooms, looting a thieves trove, accidently killing a bunny with collateral damage during a fight? Are you kidding me?

      My elf accidently stole a potion and Bastion yelled at her. She instantly and permanently fired him. She later accidently stole another potion and got attacked by an NPC. Mirri instantly killed the NPC who attacked her pal. At that moment, Mirri instantly earned her permanent position as traveling companion.
      Edited by AcadianPaladin on September 4, 2023 12:11AM
      PC NA(no Steam), PvE, mostly solo
    • Warhawke_80
      Warhawke_80
      ✭✭✭✭✭
      I'm a cat...and I hate fishing.... :/
      ““Elric knew. The sword told him, without words of any sort. Stormbringer needed to fight, for that was its reason for existence...”― Michael Moorcock, Elric of Melniboné
    • Necrotech_Master
      Necrotech_Master
      ✭✭✭✭✭
      ✭✭✭✭✭
      i just ignore the companion rapport gains and losses, outside of the ones which actually matter (daily quest bonuses and personal companion quests)

      all of the other gains are negligible (both positive and negative)

      this is why i wish i could turn off companion reactionary dialog so i could ignore it even further
      plays PC/NA
      handle @Necrotech_Master
      active player since april 2014

      i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

      feel free to stop by and use the facilities
    • Mesite
      Mesite
      ✭✭✭✭
      I think it makes sense. In real life I know people like the companions. I know some strange people with strange quirks.
      The fashion thing especially. Maybe meat instead of coffee or cheeses.
      I don't pay a lot of attention to rapport but Isobel is very pleasant and positive. Sharp got annoyed that my armour was in a bad state, which was quite helpful.
    • Auldwulfe
      Auldwulfe
      ✭✭✭✭✭
      The only downside is some of the less sense things.... like Bastion hates you opening a thieves' trove that someone left there... but not the chest that someone just left there....
      For that matter, those chests could be stashes to provide needed money for local orphanages.... but it's ok to take that, as long as you call it a "chest" and not a "dead drop".....

      On the plus side, he's about as smart as old DnD Paladins.... "Hey Bastion, there is chaos squiggles on that wall ..... dismiss, loot, and recall..... all in the span of 3 seconds.... and he never figures out the "evil thieves' trove" that he saw a minute ago must have gone somewhere........ and oh, we're visiting the outlaw refuge again..... oh cool!

      Auldwulfe
    • Necrotech_Master
      Necrotech_Master
      ✭✭✭✭✭
      ✭✭✭✭✭
      Auldwulfe wrote: »
      The only downside is some of the less sense things.... like Bastion hates you opening a thieves' trove that someone left there... but not the chest that someone just left there....
      For that matter, those chests could be stashes to provide needed money for local orphanages.... but it's ok to take that, as long as you call it a "chest" and not a "dead drop".....

      On the plus side, he's about as smart as old DnD Paladins.... "Hey Bastion, there is chaos squiggles on that wall ..... dismiss, loot, and recall..... all in the span of 3 seconds.... and he never figures out the "evil thieves' trove" that he saw a minute ago must have gone somewhere........ and oh, we're visiting the outlaw refuge again..... oh cool!

      Auldwulfe

      to be fair that is all companions, you just dismiss them for 30 sec to do whatever the companion dislikes, then you resummon them and they act like its been months since you called them lol

      i just stopped caring, ill plainly murder and steal right in front of bastian/isobel because the rapport is so negligible
      plays PC/NA
      handle @Necrotech_Master
      active player since april 2014

      i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

      feel free to stop by and use the facilities
    • Grizzbeorn
      Grizzbeorn
      ✭✭✭✭✭
      ✭✭✭
      I'm a cat...and I hate fishing.... :/

      It's not the fishing she hates, it's the standing still.
        PC/NA Warden Main
      • Jaimeh
        Jaimeh
        ✭✭✭✭✭
        ✭✭✭✭✭
        It's by design, so that people will have different preferences for companions of choice (and, like someone said above, so that they will keep buying new ones that they like better), but also so that they feel more like fleshed out characters, instead of robotic minions, since most people would have weird pet peeves about different things. I'll agree though that some parts of their personality don't mesh very well with the things they approve of/disapprove of, for eg., Ember being all gleeful on murder-- this was mostly because players wanted a companion for justice activities but it doesn't work that well with her personality, imo.
      • cyclonus11
        cyclonus11
        ✭✭✭✭✭
        ✭✭
        zaria wrote: »
        The distaste is just -1 for most, exception is stealing / killing / getting caught.
        Later is an action you select to do, Miri distaste for catching insects is annoying as you end up doing it by accident harvesting or picking up loot.

        Mirri's is annoying because it triggers when you "open" the insect, not when you actually take its guts
      • kargen27
        kargen27
        ✭✭✭✭✭
        ✭✭✭✭✭
        Btoop wrote: »
        I can agree, that it can be annoying.
        Well, actually I've noticed when companion's negation really annoys me. When I don't care about their presence.
        Like "Omg, I just wanted to collect all around passing through. Why can't I just get this firefly?", and I simply forgot that Mirri is here at the moment.

        I think it is a really good idea to add such elements to companion's behaviour. They are not furniture. I should remember their interests, their moods. I'd better let them do their things when I actually don't need them. Well if I forgot about them here, I probably didn't need them, yes?
        So it is very RPG moment. It can be irritating at some places, but it reminds us to treat companions as companions. I like how it is done.

        To clarify the issue isn't the rapport system itself, it is the fact that companion's rapport will decrease over incredibly trivial things, which makes all of them all come across as petty and harder to like.

        It kind of has to be trivial things they object to. Basically the action and the reaction means very little but adds a bit of color to the companion.
        and then the parrot said, "must be the water mines green too."
      • rpa
        rpa
        ✭✭✭✭✭
        ✭✭
        Its bit too obvious Bastian and Mirri were their first try on companions. Their trivial things are too common and difficult to avoid, they are cartoonishly annoying in general and both of then are incompatible with Dark Brotherhood DLC. Bastian complaining when you miss the boss and fry a rat (they patched that out of that pretty quick) and Mirri complaining when you try to interact with a node/wayshrine/chest and pick a torchbug instead. And Bastian being incompatible with Legerdemain, Thieves Guild and cheese and top of that filling inventory with useless *** potions. To me Isobel and Ember feel more like fixed versions of them than something new.
        Edited by rpa on August 26, 2023 6:10AM
      • Treselegant
        Treselegant
        ✭✭✭✭✭
        rpa wrote: »
        Its bit too obvious Bastian and Mirri were their first try on companions. Their trivial things are too common and difficult to avoid, they are cartoonishly annoying in general and both of then are incompatible with Dark Brotherhood DLC. Bastian complaining when you miss the boss and fry a rat (they patched that out of that pretty quick) and Mirri complaining when you try to interact with a node/wayshrine/chest and pick a torchbug instead. And Bastian being incompatible with Legerdemain, Thieves Guild and cheese and top of that filling inventory with useless *** potions. To me Isobel and Ember feel more like fixed versions of them than something new.

        Isobel and Ember are totally different characters and when making them they were, in my opinion, too zealous is worrying about player complaints. We ended up a with a Knight of Stendarr who is ok with travelling with a known member of the Dark Brotherhood and a street-kid Khajiit who swings from being terrified of being caught by the law to being creepily enthusiastic about the player openly murdering innocents in the street. That, at least to me, is not an improvement.
        Btoop wrote: »
        To clarify the issue isn't the rapport system itself, it is the fact that companion's rapport will decrease over incredibly trivial things, which makes all of them all come across as petty and harder to like.

        That's why I'd call companions when I need their help or do something that matters for them.
        Companions don't have to be cozy and all-side-pleasant.
        If you want somebody who runs behind and doesn't care what you're doing - use non-battle pet for it
        .

        Pretty much. Companions are popular across rpgs because they have personality. There will always be some players who will find the like/dislike elements annoying but ultimately I believe that most aren't playing these games to just have a praise bot follow them around. When a game company does release a character that approves of everything you do, never pushes back, always thinks you're great - it's my observation from some of the single player games I've played - that those characters may have an initial boom of popularity but ultimately they get less attention and don't have much of a fan following after the shine has worn off.


      • Lugaldu
        Lugaldu
        ✭✭✭✭✭
        ✭✭✭
        I like it and find it realistic that there are things the companions don't like and what better way to tell than through a small disaprovel. It makes them individual, even if some of the dislikes are annoying. But I build it into the story - example: if I find a thieves trove, I send Basti away for a moment ("close your eyes!") and then it's all the funnier when he asks "did I miss something?". Or I'll pick mushrooms on purpose just to hear Azandar's complaint. :)
      • xilfxlegion
        xilfxlegion
        ✭✭✭✭✭
        Btoop wrote: »
        Mirri not liking me snatching a butterfly out of the air and pulling it's wings off is understandable. Azandar's distaste for crafting coffee and playing ToT or Sharp-as-Night disliking the use of outfit stations however, these are all just dumb things that the developers appear to have just decided upon at random.

        Adding characters with qwirks is fine but when those qwirks come in the form of their disproval over menial things, you just make the characters come across as petty and harder to like. (To clarify, the rapport system itself isn't the issue, the issue is how the rapport system is being used).

        On a side note, I actually do agree with Azandar not liking ToT, that game is genuinly terrible.

        i also hate tales of tribute --- and to get one of the leads you have to play it --- i just wish i had remembered to put azandar away before playing ---- took me an hour to win three npc matches --- only then did i realize that azandar's rapport bar fell from companion to close.

        other than that and the dumb stuff he says he is awesome
      • ArchangelIsraphel
        ArchangelIsraphel
        ✭✭✭✭✭
        ✭✭✭✭
        The entire concept of rapport loss due to inconsequential things was done very badly, and in my opinion, reflects poorly on the actual personalities of the characters and their stories.

        (I'm going to preface this with saying I like Bastian and find his story interesting, I just don't like the way many things regarding the companions were implemented, and I'm using him as an example)

        For instance, Bastian disliking it every time you do anything associated with cheese. It has been established that he is lactose intolerant, and that this is why you loose rapport with him for cheese related transgressions.

        My issue with this is not lactose intolerance in and of itself, but the way it has been portrayed.

        Rapport loss implies that Bastian actively begins disliking you as a person for even cooking with cheese. I'm lactose intolerant, and take medications that allow me to indulge in foods like cheese and dairy to avoid the unpleasant side effects...but when I haven't had my medicine, I don't spend my time actively disliking other people on a personal level for eating cheese. My opinion of others doesn't go down a notch based on their decision to eat cheese when I cannot.

        I feel that this reflects poorly on Bastian's character. Based on the personality they have given him, which I feel is heavily based on an intense need to be a better man than his father, it seems strange to give him a trait where he is nitpicking at others for eating something he cannot eat.

        Don't get me wrong, I have every sympathy for his symptoms as someone who has lactose intolerance myself. I suppose I can understand it when he gets annoyed, even if I don't agree with it. Which is why I find it incredibly frustrating that in a magical world full of potions and healing that can literally mend my war wounds on the spot, there's seemingly nothing I can do to help him with a digestive issue. As a templar, I can heal him, keep him alive when monsters chuck him across a volcanic vent, and bring him back to life after he's been stomped on by every world boss in Tamriel, but I can't fix an upset stomach :/

        From a roleplay perspective, it irks me, because its the first thing my templar would have done upon becoming aware of his stomach issues. Oh, cheese makes you ill? Allow me to come up with a way to ease that burden for you. (It's the very least he'd do for someone he fights beside and regards as a friend.)

        The second reason I don't particularly like how they have portrayed this aspect of Bastian- accidentally running into it when you are doing crafting writs. The solution is simply to unsummon him, which is what I do. However, I feel having Bastian reacting like this when you are neither cooking for him or even for yourself reflects poorly on his character. It is implied heavily that everything you cook in a crafting writ is meant as food to supply the troops at war in Cyrodiil. Why would Bastian, a fundamentally helpful person, be against me sending the troops some cheese? This is a staple food that would help sustain the army (from a roleplay perspective- as a PVP player I know I'm not out there actually eating any of these foods) why would it upset him to see it crafted and sent off to help people?

        Now, I realize fully well that he reacts this way because the companion AI is not capable of knowing why you are crafting something, and whether it is for yourself or for your writs. But I feel that the developers should have thought out the companion dislikes on a deeper level and looked a bit more at their character development to see where a dislike that blankets aspects of the game a bit too widely could be problematic.

        Which brings me to this quote, which I wholly agree with:
        Again, the issue isn't that the companions have their dislikes, I'm able to handle characters with their own opinions.

        The issue is the how the characters are being misportrayed as petty and dislikable by the poor choices made within the rapport system.

        This, absolutely, this. Bastian's character is actually quite complex, and his story is interesting. After playing through it more than once, I can see that there are some subtle, underlying motivations behind his behavior. But the rapport system itself, and its poor implementation/lack of ability to discern an accident by the player from a purposeful action, makes the companions seem petty when they aren't in truth.

        In real life, peoples likes and dislikes, and their opinion of you, is based on the context in which your actions occur, as well as intent. Unfortunately, the companion AI is not complex enough to recognize context, thus we have them shouting at our characters when we had no intention of crossing them at all. This makes the entire system annoying, even to those of us heavily into roleplay.

        As a result, you end up with a lot of opinions flying around that can make people dislike the companions before you even experience them.
        Legends never die
        They're written down in eternity
        But you'll never see the price it costs
        The scars collected all their lives
        When everything's lost, they pick up their hearts and avenge defeat
        Before it all starts, they suffer through harm just to touch a dream
        Oh, pick yourself up, 'cause
        Legends never die
      • Dokolus
        Dokolus
        ✭✭✭
        Grizzbeorn wrote: »
        The coffee thing is logical, since tea is his beverage of choice.

        I'm not a fan of him throwing a hissy when you give some coin to the needy folk.

        Yes but disliking someone because they like coffee does in fact come off as rather petty mentality, and well, this game involves crafting as a core mechanic, so an NPC not wanting you to craft something specific seems petty onto itself by their own logic.

        Same goes for giving to needy folk as well, petty no matter how many fans or devs try to spin it. There was no need for that to even be added in, other than a phone it in-type response to devs asking what their likes/dislikes should be like.

        Also another; "I don't like it when you fish"

        yet you're a Khajiit, and I've seen plenty around ES lore that do in fact fish and eat fish, so it is thus accepted that Khajiit do in fact like fish, but this one companion that happens to be a Khajiit that doesn't like you fishing, both comes off as illogical and mechanics breaking, because you need to fish to fillet fish in order to cook a dish.

        It's almost like none of the devs know how to use the rapport system properly and integrate it to give the companions some actual personality that could otherwise bloom far better than the state it is in now, where you are basically blocked off from mechanics the devs created and wanted you to make use of (which you can't when a companion throws a hissy fit at you, which is also the devs basically telling you not to do and thus becomes a duality paradox).

        The system should have revolved around interactions with the companions, instead of what the player is doing, or at the very least, involve more companion quests and letting the player decide how to approach their quests and the outcomes affecting their rapport directly (which would have been a far better use of the system, rather than currently, where it is absolutely used to deter you from using other mechanics).

        It's so weird how we're in 2023, and we're seeing a rise in voice generated AI and ChatGPT, yet devs in games still cannot create an AI companion that isn't bolted down to an archaic rapport system that's barebones and tied to deterring you from other game mechanics/systems. I'm not asking for Skynet elvel self aware AI, I'm just asking for a companion like this, that actually has some love and soul put into it:

        https://www.youtube.com/watch?v=H5jiK9aTGVg

        Even with this companion mod, they even give you a toggle switch to tell them not to give you more picks, and she even says "I'll keep my thoughts for myself from now on ". Like how hard is it for devs on ESO to allow for you to tell or even ask your fellow companion to keep their thoughts on coffee/fishing to themselves and simply abiding by that advice? (I know it's not impossible if this modder is able to both voice the companion and mod/create it in the first place).
      • JavaRen
        JavaRen
        ✭✭✭✭✭
        By far my biggest gipe is losing rapport with Miiri when a group member uses blade of woe.
      • Elsonso
        Elsonso
        ✭✭✭✭✭
        ✭✭✭✭✭
        The entire concept of rapport loss due to inconsequential things was done very badly, and in my opinion, reflects poorly on the actual personalities of the characters and their stories.

        The loss of rapport for these little things is an interesting reflection on the real world society that we live in. What is unclear is whether this is intentional or that it is something that they didn't realize.
        It's a marketing ploy. A little bit annoying by design. This motivates paying customers to look forward to buying a replacement, which they naïvely hope will not have any annoying features.

        If they sold us their best work today what would they sell us tomorrow?

        Even if they did that, the new ones would have these quirks. Rapport is per-character _and_ per-companion. It seems to me that the monetization side of the studio is probably already engaged. They have probably already considered that they could sell Rapport Boosting items that reduce negative rapport and increase positive rapport. These items, like the other convenience items in the store, would be be intended to be used by each character to influence a single companion. Lasts for an hour or two, like the XP boosters.
        ESO Plus: No
        PC NA/EU: @Elsonso
        XBox EU/NA: @ElsonsoJannus
        X/Twitter: ElsonsoJannus
      • emilyhyoyeon
        emilyhyoyeon
        ✭✭✭✭✭
        ✭✭✭
        I actually like the annoying companion quirks, in that I'd definitely rather them be there than not, although I can see how some of them are shallowly implemented.

        I think Azandar's mushroom thing is a good one. I like the companions to have opinions and not necessarily always go perfectly along with everything we're doing.
        IGN @ emilypumpkin
        Zirasia Firemaker, imperial fire mage & sunbather
        Deebaba Soul-Weaver, argonian ghostminder & soul gem collector
        Tullanisse Starborne, altmer battlemage & ayleid researcher

        BLACK HAIR FOR ALTMER PLEASE (hair color cosmetic pack)
      • Dokolus
        Dokolus
        ✭✭✭
        I actually like the annoying companion quirks, in that I'd definitely rather them be there than not, although I can see how some of them are shallowly implemented.

        I think Azandar's mushroom thing is a good one. I like the companions to have opinions and not necessarily always go perfectly along with everything we're doing.

        I don't mind them having opinions on subject matters or what you eat, just not when they have their opinion and it suddenly overrides your own via the rapport system, because then it becomes one sided.
      Sign In or Register to comment.