people are saying that TESO with cooldowns would turn into WoW. Why all of a sudden? For you, apart from all other MMOs, only WoW exists? Have you tried at least playing single-player games? When I was talking about fighting with cooldowns and mixing them with light attacks, probably the closest example is tes blades (except that it has a targeted fighting game, due to the conditions of the game on the phone). I suggested leaving non target and doing approximately the same as Tes Blades, but with the conditions teso. And a few words about the second panel. Tell me why you need a second panel when it is used not for the sake of a second weapon, but for the sake of buffs? With the same success, you can simply remove the second panel from the game, and make 10 skills on the first panel. Nothing will change at the same time.
What are you even talking about? Bar swap does let you use two different weapons, including the skills for those specific weapons.
For example, a common PVP setup is Detro/Restro, with Crushing Shock (Destro Skill) on the front bar and Radiating Regen (Restro Skill) on the back bar, Among countless other examples of utilizing multiple weapon types in builds.
Not to mention, console players literally don't have 10 buttons to push to remove the back bar.
And cooldowns would be atrocious.
All in all, it sounds like maybe this game isn't for you, which is fine.
You don't use spam skills on both panels, the second panel is reserved for buffs. Yes, you use the second type of weapon, but not as a weapon, but as a buff. You can't fight with daggers, and then immediately switch to two-handed and not lose damage. Because obviously the two-handed is reserved for the "Momentum" skill, and not for hitting with this sword. You are right that with a healing staff, you really use a healing staff. But it's still a buff, not another way to deal damage.
...?
My back bar has weapon skills on it, like Wall of Elements for example, or Twin Slashes and Blade Cloak. Or even Whirlwind as an execute ability backbarred with a two hand front bar.
Even bow, where backbar is skills like Snipe and Poison Arrow and front bar is Two hand or dual wield skills.
Just because you don't use two bars in a meaningful way doesn't mean that they cannot be used properly. (Also, none of the skills I listed that plenty of people use on their back bars are "buff" skills)
And stop writing to me that this game is not for me, I went through all the single parts, starting from Tes Arena and ending with the relatively recent tes blades. So why should I suddenly stop playing teso? It's just that for me, the teso action was extremely faded compared to the singles (Although even in them fights are bad, but at least you can feel the struggle). And it's not normal for me that just one *** goblin from tes arena causes me more emotions than a whole bunch of NPCs from teso, which I'll spend half a second killing and immediately forget.
people are saying that TESO with cooldowns would turn into WoW. Why all of a sudden? For you, apart from all other MMOs, only WoW exists? Have you tried at least playing single-player games? When I was talking about fighting with cooldowns and mixing them with light attacks, probably the closest example is tes blades (except that it has a targeted fighting game, due to the conditions of the game on the phone). I suggested leaving non target and doing approximately the same as Tes Blades, but with the conditions teso. And a few words about the second panel. Tell me why you need a second panel when it is used not for the sake of a second weapon, but for the sake of buffs? With the same success, you can simply remove the second panel from the game, and make 10 skills on the first panel. Nothing will change at the same time.
What are you even talking about? Bar swap does let you use two different weapons, including the skills for those specific weapons.
For example, a common PVP setup is Detro/Restro, with Crushing Shock (Destro Skill) on the front bar and Radiating Regen (Restro Skill) on the back bar, Among countless other examples of utilizing multiple weapon types in builds.
Not to mention, console players literally don't have 10 buttons to push to remove the back bar.
And cooldowns would be atrocious.
All in all, it sounds like maybe this game isn't for you, which is fine.
You don't use spam skills on both panels, the second panel is reserved for buffs. Yes, you use the second type of weapon, but not as a weapon, but as a buff. You can't fight with daggers, and then immediately switch to two-handed and not lose damage. Because obviously the two-handed is reserved for the "Momentum" skill, and not for hitting with this sword. You are right that with a healing staff, you really use a healing staff. But it's still a buff, not another way to deal damage.
...?
My back bar has weapon skills on it, like Wall of Elements for example, or Twin Slashes and Blade Cloak. Or even Whirlwind as an execute ability backbarred with a two hand front bar.
Even bow, where backbar is skills like Snipe and Poison Arrow and front bar is Two hand or dual wield skills.
Just because you don't use two bars in a meaningful way doesn't mean that they cannot be used properly. (Also, none of the skills I listed that plenty of people use on their back bars are "buff" skills)
This does not make the back panel capable of dealing damage without losing in dps. In the end, you still have to switch to the front panel to continue to apply acceptable DPS. And only at the right moments, switch to the back panel for a few seconds to squeeze buffs /debuffs and DoTs
Blencathra wrote: »Necrotech_Master wrote: »Blencathra wrote: »And there is me just wanting a single button to switch between the front and back bars.
If anyone knows an add-on for this now THAT would be such a help.
there is? on PC at least with keyboard the default bar swap is `, but i rebound it to a button on my mouse
That doesn't work for me, but it seems that button on my keyboard cannot be bound, so will try another key. I presume it is the option 'weapon swap'?
Thanks.
And stop writing to me that this game is not for me, I went through all the single parts, starting from Tes Arena and ending with the relatively recent tes blades. So why should I suddenly stop playing teso? It's just that for me, the teso action was extremely faded compared to the singles (Although even in them fights are bad, but at least you can feel the struggle). And it's not normal for me that just one *** goblin from tes arena causes me more emotions than a whole bunch of NPCs from teso, which I'll spend half a second killing and immediately forget.
I think anyone coming in an proposing sweeping changes to the fundamental combat of a game because they don't like or don't understand it is a very clear case of that game not being for that person.
The game being part of Elder Scrolls is irrelevant really. I never played blades because I wasn't interested in a mobile game. I didn't come to the blades community and tell them the game they enjoy would be better if it were something different. I just didn't play the game. Plenty of people do this with countless games.people are saying that TESO with cooldowns would turn into WoW. Why all of a sudden? For you, apart from all other MMOs, only WoW exists? Have you tried at least playing single-player games? When I was talking about fighting with cooldowns and mixing them with light attacks, probably the closest example is tes blades (except that it has a targeted fighting game, due to the conditions of the game on the phone). I suggested leaving non target and doing approximately the same as Tes Blades, but with the conditions teso. And a few words about the second panel. Tell me why you need a second panel when it is used not for the sake of a second weapon, but for the sake of buffs? With the same success, you can simply remove the second panel from the game, and make 10 skills on the first panel. Nothing will change at the same time.
What are you even talking about? Bar swap does let you use two different weapons, including the skills for those specific weapons.
For example, a common PVP setup is Detro/Restro, with Crushing Shock (Destro Skill) on the front bar and Radiating Regen (Restro Skill) on the back bar, Among countless other examples of utilizing multiple weapon types in builds.
Not to mention, console players literally don't have 10 buttons to push to remove the back bar.
And cooldowns would be atrocious.
All in all, it sounds like maybe this game isn't for you, which is fine.
You don't use spam skills on both panels, the second panel is reserved for buffs. Yes, you use the second type of weapon, but not as a weapon, but as a buff. You can't fight with daggers, and then immediately switch to two-handed and not lose damage. Because obviously the two-handed is reserved for the "Momentum" skill, and not for hitting with this sword. You are right that with a healing staff, you really use a healing staff. But it's still a buff, not another way to deal damage.
...?
My back bar has weapon skills on it, like Wall of Elements for example, or Twin Slashes and Blade Cloak. Or even Whirlwind as an execute ability backbarred with a two hand front bar.
Even bow, where backbar is skills like Snipe and Poison Arrow and front bar is Two hand or dual wield skills.
Just because you don't use two bars in a meaningful way doesn't mean that they cannot be used properly. (Also, none of the skills I listed that plenty of people use on their back bars are "buff" skills)
This does not make the back panel capable of dealing damage without losing in dps. In the end, you still have to switch to the front panel to continue to apply acceptable DPS. And only at the right moments, switch to the back panel for a few seconds to squeeze buffs /debuffs and DoTs
Literally the back bar, including the damage from it, is what makes up most DPS for players. Like honestly, people mostly put dots on the back bar that make up a ton of DPS for a parse. Not to mention, for PVP, back bar skills also make up a decent amount of damage.
Even so, having a spot for defensive skills isn't some problem that needs to be solved. Even if only buffs and non damaging skills were on a back bar, that doesn't somehow warrant its removal. Just don't use the back bar if you dislike it so much.
And stop writing to me that this game is not for me, I went through all the single parts, starting from Tes Arena and ending with the relatively recent tes blades. So why should I suddenly stop playing teso? It's just that for me, the teso action was extremely faded compared to the singles (Although even in them fights are bad, but at least you can feel the struggle). And it's not normal for me that just one *** goblin from tes arena causes me more emotions than a whole bunch of NPCs from teso, which I'll spend half a second killing and immediately forget.
I think anyone coming in an proposing sweeping changes to the fundamental combat of a game because they don't like or don't understand it is a very clear case of that game not being for that person.
The game being part of Elder Scrolls is irrelevant really. I never played blades because I wasn't interested in a mobile game. I didn't come to the blades community and tell them the game they enjoy would be better if it were something different. I just didn't play the game. Plenty of people do this with countless games.people are saying that TESO with cooldowns would turn into WoW. Why all of a sudden? For you, apart from all other MMOs, only WoW exists? Have you tried at least playing single-player games? When I was talking about fighting with cooldowns and mixing them with light attacks, probably the closest example is tes blades (except that it has a targeted fighting game, due to the conditions of the game on the phone). I suggested leaving non target and doing approximately the same as Tes Blades, but with the conditions teso. And a few words about the second panel. Tell me why you need a second panel when it is used not for the sake of a second weapon, but for the sake of buffs? With the same success, you can simply remove the second panel from the game, and make 10 skills on the first panel. Nothing will change at the same time.
What are you even talking about? Bar swap does let you use two different weapons, including the skills for those specific weapons.
For example, a common PVP setup is Detro/Restro, with Crushing Shock (Destro Skill) on the front bar and Radiating Regen (Restro Skill) on the back bar, Among countless other examples of utilizing multiple weapon types in builds.
Not to mention, console players literally don't have 10 buttons to push to remove the back bar.
And cooldowns would be atrocious.
All in all, it sounds like maybe this game isn't for you, which is fine.
You don't use spam skills on both panels, the second panel is reserved for buffs. Yes, you use the second type of weapon, but not as a weapon, but as a buff. You can't fight with daggers, and then immediately switch to two-handed and not lose damage. Because obviously the two-handed is reserved for the "Momentum" skill, and not for hitting with this sword. You are right that with a healing staff, you really use a healing staff. But it's still a buff, not another way to deal damage.
...?
My back bar has weapon skills on it, like Wall of Elements for example, or Twin Slashes and Blade Cloak. Or even Whirlwind as an execute ability backbarred with a two hand front bar.
Even bow, where backbar is skills like Snipe and Poison Arrow and front bar is Two hand or dual wield skills.
Just because you don't use two bars in a meaningful way doesn't mean that they cannot be used properly. (Also, none of the skills I listed that plenty of people use on their back bars are "buff" skills)
This does not make the back panel capable of dealing damage without losing in dps. In the end, you still have to switch to the front panel to continue to apply acceptable DPS. And only at the right moments, switch to the back panel for a few seconds to squeeze buffs /debuffs and DoTs
Literally the back bar, including the damage from it, is what makes up most DPS for players. Like honestly, people mostly put dots on the back bar that make up a ton of DPS for a parse. Not to mention, for PVP, back bar skills also make up a decent amount of damage.
Even so, having a spot for defensive skills isn't some problem that needs to be solved. Even if only buffs and non damaging skills were on a back bar, that doesn't somehow warrant its removal. Just don't use the back bar if you dislike it so much.
I don't want to remove the back panel, I just want the game to be able to apply 100k dps (for vet content) in any of the cases. For example, while the enemy is far away, use a bow or a staff. And when he is close, switch to dual / two-handed fighting and not lose in dps. I want variety in the staging of the fight. And yes, it's really possible in PVP, and that makes me happy. But this is incompatible with the content of vet. I've been playing this game for 4 years now, but I've never liked the action in all that time. From quests - yes, from lore - yes, from the world - yes, but not from action. It's a stupid reason to quit the game. And it doesn't matter if you've played tes blades, it would be important if you played at least skyrim. And in this example, you would see which impact gives an action in this game, and which one in teso (there is no impact, it's just a burnout 5,1,2,4,3 ~,5,3,4,1,2, lbm,2, lbm, 2, lbm...) moreover, lbm is designed not so much for damage, but for interrupting the animation of the skill.
And stop writing to me that this game is not for me, I went through all the single parts, starting from Tes Arena and ending with the relatively recent tes blades. So why should I suddenly stop playing teso? It's just that for me, the teso action was extremely faded compared to the singles (Although even in them fights are bad, but at least you can feel the struggle). And it's not normal for me that just one *** goblin from tes arena causes me more emotions than a whole bunch of NPCs from teso, which I'll spend half a second killing and immediately forget.
I think anyone coming in an proposing sweeping changes to the fundamental combat of a game because they don't like or don't understand it is a very clear case of that game not being for that person.
The game being part of Elder Scrolls is irrelevant really. I never played blades because I wasn't interested in a mobile game. I didn't come to the blades community and tell them the game they enjoy would be better if it were something different. I just didn't play the game. Plenty of people do this with countless games.people are saying that TESO with cooldowns would turn into WoW. Why all of a sudden? For you, apart from all other MMOs, only WoW exists? Have you tried at least playing single-player games? When I was talking about fighting with cooldowns and mixing them with light attacks, probably the closest example is tes blades (except that it has a targeted fighting game, due to the conditions of the game on the phone). I suggested leaving non target and doing approximately the same as Tes Blades, but with the conditions teso. And a few words about the second panel. Tell me why you need a second panel when it is used not for the sake of a second weapon, but for the sake of buffs? With the same success, you can simply remove the second panel from the game, and make 10 skills on the first panel. Nothing will change at the same time.
What are you even talking about? Bar swap does let you use two different weapons, including the skills for those specific weapons.
For example, a common PVP setup is Detro/Restro, with Crushing Shock (Destro Skill) on the front bar and Radiating Regen (Restro Skill) on the back bar, Among countless other examples of utilizing multiple weapon types in builds.
Not to mention, console players literally don't have 10 buttons to push to remove the back bar.
And cooldowns would be atrocious.
All in all, it sounds like maybe this game isn't for you, which is fine.
You don't use spam skills on both panels, the second panel is reserved for buffs. Yes, you use the second type of weapon, but not as a weapon, but as a buff. You can't fight with daggers, and then immediately switch to two-handed and not lose damage. Because obviously the two-handed is reserved for the "Momentum" skill, and not for hitting with this sword. You are right that with a healing staff, you really use a healing staff. But it's still a buff, not another way to deal damage.
...?
My back bar has weapon skills on it, like Wall of Elements for example, or Twin Slashes and Blade Cloak. Or even Whirlwind as an execute ability backbarred with a two hand front bar.
Even bow, where backbar is skills like Snipe and Poison Arrow and front bar is Two hand or dual wield skills.
Just because you don't use two bars in a meaningful way doesn't mean that they cannot be used properly. (Also, none of the skills I listed that plenty of people use on their back bars are "buff" skills)
This does not make the back panel capable of dealing damage without losing in dps. In the end, you still have to switch to the front panel to continue to apply acceptable DPS. And only at the right moments, switch to the back panel for a few seconds to squeeze buffs /debuffs and DoTs
Literally the back bar, including the damage from it, is what makes up most DPS for players. Like honestly, people mostly put dots on the back bar that make up a ton of DPS for a parse. Not to mention, for PVP, back bar skills also make up a decent amount of damage.
Even so, having a spot for defensive skills isn't some problem that needs to be solved. Even if only buffs and non damaging skills were on a back bar, that doesn't somehow warrant its removal. Just don't use the back bar if you dislike it so much.
I don't want to remove the back panel, I just want the game to be able to apply 100k dps (for vet content) in any of the cases. For example, while the enemy is far away, use a bow or a staff. And when he is close, switch to dual / two-handed fighting and not lose in dps. I want variety in the staging of the fight. And yes, it's really possible in PVP, and that makes me happy. But this is incompatible with the content of vet. I've been playing this game for 4 years now, but I've never liked the action in all that time. From quests - yes, from lore - yes, from the world - yes, but not from action. It's a stupid reason to quit the game. And it doesn't matter if you've played tes blades, it would be important if you played at least skyrim. And in this example, you would see which impact gives an action in this game, and which one in teso (there is no impact, it's just a burnout 5,1,2,4,3 ~,5,3,4,1,2, lbm,2, lbm, 2, lbm...) moreover, lbm is designed not so much for damage, but for interrupting the animation of the skill.
people are saying that TESO with cooldowns would turn into WoW. Why all of a sudden? For you, apart from all other MMOs, only WoW exists? Have you tried at least playing single-player games? When I was talking about fighting with cooldowns and mixing them with light attacks, probably the closest example is tes blades (except that it has a targeted fighting game, due to the conditions of the game on the phone). I suggested leaving non target and doing approximately the same as Tes Blades, but with the conditions teso. And a few words about the second panel. Tell me why you need a second panel when it is used not for the sake of a second weapon, but for the sake of buffs? With the same success, you can simply remove the second panel from the game, and make 10 skills on the first panel. Nothing will change at the same time.
It sounds like you should use a one bar build if you don't like the application of the back bar. There are other things besides doing damage. There's nothing wrong with having damage up front and using your back bar as sword and board or ice staff for buffs and heals. You're being very close minded
Necrotech_Master wrote: »And stop writing to me that this game is not for me, I went through all the single parts, starting from Tes Arena and ending with the relatively recent tes blades. So why should I suddenly stop playing teso? It's just that for me, the teso action was extremely faded compared to the singles (Although even in them fights are bad, but at least you can feel the struggle). And it's not normal for me that just one *** goblin from tes arena causes me more emotions than a whole bunch of NPCs from teso, which I'll spend half a second killing and immediately forget.
I think anyone coming in an proposing sweeping changes to the fundamental combat of a game because they don't like or don't understand it is a very clear case of that game not being for that person.
The game being part of Elder Scrolls is irrelevant really. I never played blades because I wasn't interested in a mobile game. I didn't come to the blades community and tell them the game they enjoy would be better if it were something different. I just didn't play the game. Plenty of people do this with countless games.people are saying that TESO with cooldowns would turn into WoW. Why all of a sudden? For you, apart from all other MMOs, only WoW exists? Have you tried at least playing single-player games? When I was talking about fighting with cooldowns and mixing them with light attacks, probably the closest example is tes blades (except that it has a targeted fighting game, due to the conditions of the game on the phone). I suggested leaving non target and doing approximately the same as Tes Blades, but with the conditions teso. And a few words about the second panel. Tell me why you need a second panel when it is used not for the sake of a second weapon, but for the sake of buffs? With the same success, you can simply remove the second panel from the game, and make 10 skills on the first panel. Nothing will change at the same time.
What are you even talking about? Bar swap does let you use two different weapons, including the skills for those specific weapons.
For example, a common PVP setup is Detro/Restro, with Crushing Shock (Destro Skill) on the front bar and Radiating Regen (Restro Skill) on the back bar, Among countless other examples of utilizing multiple weapon types in builds.
Not to mention, console players literally don't have 10 buttons to push to remove the back bar.
And cooldowns would be atrocious.
All in all, it sounds like maybe this game isn't for you, which is fine.
You don't use spam skills on both panels, the second panel is reserved for buffs. Yes, you use the second type of weapon, but not as a weapon, but as a buff. You can't fight with daggers, and then immediately switch to two-handed and not lose damage. Because obviously the two-handed is reserved for the "Momentum" skill, and not for hitting with this sword. You are right that with a healing staff, you really use a healing staff. But it's still a buff, not another way to deal damage.
...?
My back bar has weapon skills on it, like Wall of Elements for example, or Twin Slashes and Blade Cloak. Or even Whirlwind as an execute ability backbarred with a two hand front bar.
Even bow, where backbar is skills like Snipe and Poison Arrow and front bar is Two hand or dual wield skills.
Just because you don't use two bars in a meaningful way doesn't mean that they cannot be used properly. (Also, none of the skills I listed that plenty of people use on their back bars are "buff" skills)
This does not make the back panel capable of dealing damage without losing in dps. In the end, you still have to switch to the front panel to continue to apply acceptable DPS. And only at the right moments, switch to the back panel for a few seconds to squeeze buffs /debuffs and DoTs
Literally the back bar, including the damage from it, is what makes up most DPS for players. Like honestly, people mostly put dots on the back bar that make up a ton of DPS for a parse. Not to mention, for PVP, back bar skills also make up a decent amount of damage.
Even so, having a spot for defensive skills isn't some problem that needs to be solved. Even if only buffs and non damaging skills were on a back bar, that doesn't somehow warrant its removal. Just don't use the back bar if you dislike it so much.
I don't want to remove the back panel, I just want the game to be able to apply 100k dps (for vet content) in any of the cases. For example, while the enemy is far away, use a bow or a staff. And when he is close, switch to dual / two-handed fighting and not lose in dps. I want variety in the staging of the fight. And yes, it's really possible in PVP, and that makes me happy. But this is incompatible with the content of vet. I've been playing this game for 4 years now, but I've never liked the action in all that time. From quests - yes, from lore - yes, from the world - yes, but not from action. It's a stupid reason to quit the game. And it doesn't matter if you've played tes blades, it would be important if you played at least skyrim. And in this example, you would see which impact gives an action in this game, and which one in teso (there is no impact, it's just a burnout 5,1,2,4,3 ~,5,3,4,1,2, lbm,2, lbm, 2, lbm...) moreover, lbm is designed not so much for damage, but for interrupting the animation of the skill.
weaving does add a significant amount of dmg, if you are playing with a "classic" style build
if you dont want to weave, do a oaken heavy attack build, or a velothi build and ignore it
you are never going to be "guaranteed" 100k dps in this game without putting in the time and effort to understand combat to even a basic degree
that is not a good reason to completely overhaul and change the entire combat system because you cant hit 100k dps on a trial dummy
It sounds like you should use a one bar build if you don't like the application of the back bar. There are other things besides doing damage. There's nothing wrong with having damage up front and using your back bar as sword and board or ice staff for buffs and heals. You're being very close minded
What are you talking about... I don't want the back panel to be removed, I want the game to give me the opportunity, without losing dps, to switch to the back panel and deal damage already with it, with another type of weapon. But at the moment, the player is forced to play only one type of weapon, on the first panel, and only in moments of need to switch to the back panel for DoTs, buffs or debuffs. That is, from the fact that you put a bow on the back panel, for example, you will not spam the boss with this bow, because you will lose dps, you will still have to go to the first panel.
FantasticFreddie wrote: »In the game, the action is not that exciting. It doesn't even look like a fight, I would say more like a pianist's simulator. Moreover, the action in the game is based on a bug with weaving. And here is my solution to this problem, which may either cause you rejection, or on the contrary, there will be like-minded people. And that's why I divided each of my proposals into points, so that I could express my opinion on each point:
1. Cooldowns. I would like every skill in the game to have a cooldown. What for? Well, this will eliminate several problems from the game at once. This will cease to be a pianist's simulant and will make weaving meaningless, because even spam skills will have a cooldown, which will make them not spam. And to compensate for the reduced damage, I suggest raising the damage to light and heavy attacks. This will allow you to focus on interrupting and protecting attacks, which will make the action game more exciting. You will have to look at the enemy, not at the skill panel. Then why use skills? Well, for the first time, even taking into account that now the skills will be available only after the cooldown has passed, they still cause, albeit rare (due to the cooldown), but high damage. Also, some skills give you buffs, or debuffs to enemies. But due to the cooldown, some skills that have a timer when used will need to change the duration of the skill.
2. This application probably won't appeal to many, but I would like the buffs from the skills imposed on the player to fall off when the panel is swapped, except when the same skills that hung these buffs are on two panels. Why do you say it is necessary? And why is there a second panel in the game in principle? The fact is that 2 panels do not allow you to use 2 types of weapons in a swap battle. You are forced to use only one weapon in battle, while the second weapon is just a plug for another panel, for the sake of buffs. So if you're going to use daggers for melee, and a bow for ranged combat, on the second panel. Then you will be disappointed, because your damage will drop, so you will be forced to use the bow only as a plug for another panel of buffs and skill hail of arrows. But my option implies the second panel not as a buffs panel, but as a way to change the gameplay during the battle. Switch from melee to ranged and not lose damage. Or fight with daggers, and then take a two-handed sw
(by the way, I do not exclude that in this regard it is necessary to increase the number of cells for skills on the panel to 6 or 7)
3. And finally the last sentence. However, it only works in tandem with the first one. And this complication of enemies in the open world. Does someone perceive enemies as enemies? Of course not, these are just dummies. But as for me, they should not just be given damage and HP. They need to change their intelligence so that the player more often needs to use parrying or interrupting enemy attacks. Are you generally interrupting enemy attacks? Of course not, they hardly do damage. For this reason, the damage to attacks that can be interrupted or blocked should be raised. The same applies to bosses, for the most part boss battles are just a passive infusion of damage. It is necessary to give players the need to fend off the boss's attacks and dodge his attacks across the area. However, even if it's all in the game, players still won't have an incentive to block attacks. Why? Regeneration of hp. In the open world, healers are not needed. As soon as you receive damage, even without the help of a healer, you immediately restore the HP spent. As for me, it is necessary to reduce regeneration during combat, or remove it altogether. But at the same time reduce the cooldown of potions.
That's kind of it. please forgive me if the meaning of some points was not clear, I used a translator.
I hate literally all if these suggestions. If you want to change combat THIS DRASTICALLY maybe ESO is not the MMO for you
Necrotech_Master wrote: »And stop writing to me that this game is not for me, I went through all the single parts, starting from Tes Arena and ending with the relatively recent tes blades. So why should I suddenly stop playing teso? It's just that for me, the teso action was extremely faded compared to the singles (Although even in them fights are bad, but at least you can feel the struggle). And it's not normal for me that just one *** goblin from tes arena causes me more emotions than a whole bunch of NPCs from teso, which I'll spend half a second killing and immediately forget.
I think anyone coming in an proposing sweeping changes to the fundamental combat of a game because they don't like or don't understand it is a very clear case of that game not being for that person.
The game being part of Elder Scrolls is irrelevant really. I never played blades because I wasn't interested in a mobile game. I didn't come to the blades community and tell them the game they enjoy would be better if it were something different. I just didn't play the game. Plenty of people do this with countless games.people are saying that TESO with cooldowns would turn into WoW. Why all of a sudden? For you, apart from all other MMOs, only WoW exists? Have you tried at least playing single-player games? When I was talking about fighting with cooldowns and mixing them with light attacks, probably the closest example is tes blades (except that it has a targeted fighting game, due to the conditions of the game on the phone). I suggested leaving non target and doing approximately the same as Tes Blades, but with the conditions teso. And a few words about the second panel. Tell me why you need a second panel when it is used not for the sake of a second weapon, but for the sake of buffs? With the same success, you can simply remove the second panel from the game, and make 10 skills on the first panel. Nothing will change at the same time.
What are you even talking about? Bar swap does let you use two different weapons, including the skills for those specific weapons.
For example, a common PVP setup is Detro/Restro, with Crushing Shock (Destro Skill) on the front bar and Radiating Regen (Restro Skill) on the back bar, Among countless other examples of utilizing multiple weapon types in builds.
Not to mention, console players literally don't have 10 buttons to push to remove the back bar.
And cooldowns would be atrocious.
All in all, it sounds like maybe this game isn't for you, which is fine.
You don't use spam skills on both panels, the second panel is reserved for buffs. Yes, you use the second type of weapon, but not as a weapon, but as a buff. You can't fight with daggers, and then immediately switch to two-handed and not lose damage. Because obviously the two-handed is reserved for the "Momentum" skill, and not for hitting with this sword. You are right that with a healing staff, you really use a healing staff. But it's still a buff, not another way to deal damage.
...?
My back bar has weapon skills on it, like Wall of Elements for example, or Twin Slashes and Blade Cloak. Or even Whirlwind as an execute ability backbarred with a two hand front bar.
Even bow, where backbar is skills like Snipe and Poison Arrow and front bar is Two hand or dual wield skills.
Just because you don't use two bars in a meaningful way doesn't mean that they cannot be used properly. (Also, none of the skills I listed that plenty of people use on their back bars are "buff" skills)
This does not make the back panel capable of dealing damage without losing in dps. In the end, you still have to switch to the front panel to continue to apply acceptable DPS. And only at the right moments, switch to the back panel for a few seconds to squeeze buffs /debuffs and DoTs
Literally the back bar, including the damage from it, is what makes up most DPS for players. Like honestly, people mostly put dots on the back bar that make up a ton of DPS for a parse. Not to mention, for PVP, back bar skills also make up a decent amount of damage.
Even so, having a spot for defensive skills isn't some problem that needs to be solved. Even if only buffs and non damaging skills were on a back bar, that doesn't somehow warrant its removal. Just don't use the back bar if you dislike it so much.
I don't want to remove the back panel, I just want the game to be able to apply 100k dps (for vet content) in any of the cases. For example, while the enemy is far away, use a bow or a staff. And when he is close, switch to dual / two-handed fighting and not lose in dps. I want variety in the staging of the fight. And yes, it's really possible in PVP, and that makes me happy. But this is incompatible with the content of vet. I've been playing this game for 4 years now, but I've never liked the action in all that time. From quests - yes, from lore - yes, from the world - yes, but not from action. It's a stupid reason to quit the game. And it doesn't matter if you've played tes blades, it would be important if you played at least skyrim. And in this example, you would see which impact gives an action in this game, and which one in teso (there is no impact, it's just a burnout 5,1,2,4,3 ~,5,3,4,1,2, lbm,2, lbm, 2, lbm...) moreover, lbm is designed not so much for damage, but for interrupting the animation of the skill.
weaving does add a significant amount of dmg, if you are playing with a "classic" style build
if you dont want to weave, do a oaken heavy attack build, or a velothi build and ignore it
you are never going to be "guaranteed" 100k dps in this game without putting in the time and effort to understand combat to even a basic degree
that is not a good reason to completely overhaul and change the entire combat system because you cant hit 100k dps on a trial dummy
The problem is not that I can't score 100 dps, I just can. But I don't like that it turns into a quiver of skills. I don't like that light and heavy attacks in this game are useless if you don't use skills to strengthen them, and these attacks are used not for the sake of DPS, but for the sake of interrupting the animation of the skill. Heavy build does not solve the problem. And I don't want to delete the second panel, I just want the second panel to make it possible to use it as spam, but without losing dps.
And stop writing to me that this game is not for me, I went through all the single parts, starting from Tes Arena and ending with the relatively recent tes blades. So why should I suddenly stop playing teso? It's just that for me, the teso action was extremely faded compared to the singles (Although even in them fights are bad, but at least you can feel the struggle). And it's not normal for me that just one *** goblin from tes arena causes me more emotions than a whole bunch of NPCs from teso, which I'll spend half a second killing and immediately forget.
In the game, the action is not that exciting. It doesn't even look like a fight, I would say more like a pianist's simulator. Moreover, the action in the game is based on a bug with weaving. And here is my solution to this problem, which may either cause you rejection, or on the contrary, there will be like-minded people. And that's why I divided each of my proposals into points, so that I could express my opinion on each point:
1. Cooldowns. I would like every skill in the game to have a cooldown. What for? Well, this will eliminate several problems from the game at once. This will cease to be a pianist's simulant and will make weaving meaningless, because even spam skills will have a cooldown, which will make them not spam. And to compensate for the reduced damage, I suggest raising the damage to light and heavy attacks. This will allow you to focus on interrupting and protecting attacks, which will make the action game more exciting. You will have to look at the enemy, not at the skill panel. Then why use skills? Well, for the first time, even taking into account that now the skills will be available only after the cooldown has passed, they still cause, albeit rare (due to the cooldown), but high damage. Also, some skills give you buffs, or debuffs to enemies. But due to the cooldown, some skills that have a timer when used will need to change the duration of the skill.
2. This application probably won't appeal to many, but I would like the buffs from the skills imposed on the player to fall off when the panel is swapped, except when the same skills that hung these buffs are on two panels. Why do you say it is necessary? And why is there a second panel in the game in principle? The fact is that 2 panels do not allow you to use 2 types of weapons in a swap battle. You are forced to use only one weapon in battle, while the second weapon is just a plug for another panel, for the sake of buffs. So if you're going to use daggers for melee, and a bow for ranged combat, on the second panel. Then you will be disappointed, because your damage will drop, so you will be forced to use the bow only as a plug for another panel of buffs and skill hail of arrows. But my option implies the second panel not as a buffs panel, but as a way to change the gameplay during the battle. Switch from melee to ranged and not lose damage. Or fight with daggers, and then take a two-handed sw
(by the way, I do not exclude that in this regard it is necessary to increase the number of cells for skills on the panel to 6 or 7)
3. And finally the last sentence. However, it only works in tandem with the first one. And this complication of enemies in the open world. Does someone perceive enemies as enemies? Of course not, these are just dummies. But as for me, they should not just be given damage and HP. They need to change their intelligence so that the player more often needs to use parrying or interrupting enemy attacks. Are you generally interrupting enemy attacks? Of course not, they hardly do damage. For this reason, the damage to attacks that can be interrupted or blocked should be raised. The same applies to bosses, for the most part boss battles are just a passive infusion of damage. It is necessary to give players the need to fend off the boss's attacks and dodge his attacks across the area. However, even if it's all in the game, players still won't have an incentive to block attacks. Why? Regeneration of hp. In the open world, healers are not needed. As soon as you receive damage, even without the help of a healer, you immediately restore the HP spent. As for me, it is necessary to reduce regeneration during combat, or remove it altogether. But at the same time reduce the cooldown of potions.
That's kind of it. please forgive me if the meaning of some points was not clear, I used a translator.
1. Not everyone spams every skill on their bar its usually just one or two... and buffs/debuffs or other effects effectively serve as cooldowns.. adding a cooldown to spam skills would mean that most players would sit there for 5 or so seconds JUST light attacking which would be a downgrade from current gameplay.. as far as pianist simulator goes i might suggest getting a build that doesnt require as much dexterity because combat often does...
2. This is an awful idea because a ranger and even a mage is entitled to a backup weapon in the event that their main is rendered ineffective... It would be absurd to think that all my buffs i had cast would just vanish because i decided to wield my dagger instead of my staff or that all the hard work i put into weakening my enemy with arrows just vanishes as soon as i pull out my sword..
3. Parrying is somewhat already a feature.. You can interrupt certain attacks (heavies attacks and most special attacks) for all but the biggest bosses with a bash then follow up with a heavy attack for a repost that stuns the enemy.... What IS dumb is how easy it is to pull off after playing the game for awhile... If what you wanted was to make enemies stronger i would suggest adding realistic resistances to each enemy and upgrading ai reactivity... Most or all shield npcs can parry but not a lot of others do... i imagine ranged npcs could aggro casters automatically if not taunted and cast interrupt spells at certain intervals and assassin types can deal out common debuffs that you might actually never see in pve...
TLDR: i disagree with the player combat changes but somewhat agree that npcs need a buff...