Adding cooldowns would be the best way to ruin what this game has to offer. I didn't bother to read much further than that first sentence because I see where this is going. No thanks. I like the fast pace as it is. I don't want to play WoW.
In the game, the action is not that exciting. It doesn't even look like a fight, I would say more like a pianist's simulator. Moreover, the action in the game is based on a bug with weaving. And here is my solution to this problem, which may either cause you rejection, or on the contrary, there will be like-minded people. And that's why I divided each of my proposals into points, so that I could express my opinion on each point:
1. Cooldowns. I would like every skill in the game to have a cooldown. What for? Well, this will eliminate several problems from the game at once. This will cease to be a pianist's simulant and will make weaving meaningless, because even spam skills will have a cooldown, which will make them not spam. And to compensate for the reduced damage, I suggest raising the damage to light and heavy attacks. This will allow you to focus on interrupting and protecting attacks, which will make the action game more exciting. You will have to look at the enemy, not at the skill panel. Then why use skills? Well, for the first time, even taking into account that now the skills will be available only after the cooldown has passed, they still cause, albeit rare (due to the cooldown), but high damage. Also, some skills give you buffs, or debuffs to enemies. But due to the cooldown, some skills that have a timer when used will need to change the duration of the skill.
2. This application probably won't appeal to many, but I would like the buffs from the skills imposed on the player to fall off when the panel is swapped, except when the same skills that hung these buffs are on two panels. Why do you say it is necessary? And why is there a second panel in the game in principle? The fact is that 2 panels do not allow you to use 2 types of weapons in a swap battle. You are forced to use only one weapon in battle, while the second weapon is just a plug for another panel, for the sake of buffs. So if you're going to use daggers for melee, and a bow for ranged combat, on the second panel. Then you will be disappointed, because your damage will drop, so you will be forced to use the bow only as a plug for another panel of buffs and skill hail of arrows. But my option implies the second panel not as a buffs panel, but as a way to change the gameplay during the battle. Switch from melee to ranged and not lose damage. Or fight with daggers, and then take a two-handed sw
(by the way, I do not exclude that in this regard it is necessary to increase the number of cells for skills on the panel to 6 or 7)
3. And finally the last sentence. However, it only works in tandem with the first one. And this complication of enemies in the open world. Does someone perceive enemies as enemies? Of course not, these are just dummies. But as for me, they should not just be given damage and HP. They need to change their intelligence so that the player more often needs to use parrying or interrupting enemy attacks. Are you generally interrupting enemy attacks? Of course not, they hardly do damage. For this reason, the damage to attacks that can be interrupted or blocked should be raised. The same applies to bosses, for the most part boss battles are just a passive infusion of damage. It is necessary to give players the need to fend off the boss's attacks and dodge his attacks across the area. However, even if it's all in the game, players still won't have an incentive to block attacks. Why? Regeneration of hp. In the open world, healers are not needed. As soon as you receive damage, even without the help of a healer, you immediately restore the HP spent. As for me, it is necessary to reduce regeneration during combat, or remove it altogether. But at the same time reduce the cooldown of potions.
That's kind of it. please forgive me if the meaning of some points was not clear, I used a translator.
This will allow you to focus on interrupting and protecting attacks, which will make the action game more exciting. You will have to look at the enemy, not at the skill panel.
Blencathra wrote: »And there is me just wanting a single button to switch between the front and back bars.
If anyone knows an add-on for this now THAT would be such a help.
In the game, the action is not that exciting. It doesn't even look like a fight, I would say more like a pianist's simulator. Moreover, the action in the game is based on a bug with weaving. And here is my solution to this problem, which may either cause you rejection, or on the contrary, there will be like-minded people. And that's why I divided each of my proposals into points, so that I could express my opinion on each point:
1. Cooldowns. I would like every skill in the game to have a cooldown. What for? Well, this will eliminate several problems from the game at once. This will cease to be a pianist's simulant and will make weaving meaningless, because even spam skills will have a cooldown, which will make them not spam. And to compensate for the reduced damage, I suggest raising the damage to light and heavy attacks. This will allow you to focus on interrupting and protecting attacks, which will make the action game more exciting. You will have to look at the enemy, not at the skill panel. Then why use skills? Well, for the first time, even taking into account that now the skills will be available only after the cooldown has passed, they still cause, albeit rare (due to the cooldown), but high damage. Also, some skills give you buffs, or debuffs to enemies. But due to the cooldown, some skills that have a timer when used will need to change the duration of the skill.
2. This application probably won't appeal to many, but I would like the buffs from the skills imposed on the player to fall off when the panel is swapped, except when the same skills that hung these buffs are on two panels. Why do you say it is necessary? And why is there a second panel in the game in principle? The fact is that 2 panels do not allow you to use 2 types of weapons in a swap battle. You are forced to use only one weapon in battle, while the second weapon is just a plug for another panel, for the sake of buffs. So if you're going to use daggers for melee, and a bow for ranged combat, on the second panel. Then you will be disappointed, because your damage will drop, so you will be forced to use the bow only as a plug for another panel of buffs and skill hail of arrows. But my option implies the second panel not as a buffs panel, but as a way to change the gameplay during the battle. Switch from melee to ranged and not lose damage. Or fight with daggers, and then take a two-handed sw
(by the way, I do not exclude that in this regard it is necessary to increase the number of cells for skills on the panel to 6 or 7)
3. And finally the last sentence. However, it only works in tandem with the first one. And this complication of enemies in the open world. Does someone perceive enemies as enemies? Of course not, these are just dummies. But as for me, they should not just be given damage and HP. They need to change their intelligence so that the player more often needs to use parrying or interrupting enemy attacks. Are you generally interrupting enemy attacks? Of course not, they hardly do damage. For this reason, the damage to attacks that can be interrupted or blocked should be raised. The same applies to bosses, for the most part boss battles are just a passive infusion of damage. It is necessary to give players the need to fend off the boss's attacks and dodge his attacks across the area. However, even if it's all in the game, players still won't have an incentive to block attacks. Why? Regeneration of hp. In the open world, healers are not needed. As soon as you receive damage, even without the help of a healer, you immediately restore the HP spent. As for me, it is necessary to reduce regeneration during combat, or remove it altogether. But at the same time reduce the cooldown of potions.
That's kind of it. please forgive me if the meaning of some points was not clear, I used a translator.
Necrotech_Master wrote: »Blencathra wrote: »And there is me just wanting a single button to switch between the front and back bars.
If anyone knows an add-on for this now THAT would be such a help.
there is? on PC at least with keyboard the default bar swap is `, but i rebound it to a button on my mouse
people are saying that TESO with cooldowns would turn into WoW. Why all of a sudden? For you, apart from all other MMOs, only WoW exists? Have you tried at least playing single-player games? When I was talking about fighting with cooldowns and mixing them with light attacks, probably the closest example is tes blades (except that it has a targeted fighting game, due to the conditions of the game on the phone). I suggested leaving non target and doing approximately the same as Tes Blades, but with the conditions teso. And a few words about the second panel. Tell me why you need a second panel when it is used not for the sake of a second weapon, but for the sake of buffs? With the same success, you can simply remove the second panel from the game, and make 10 skills on the first panel. Nothing will change at the same time.
people are saying that TESO with cooldowns would turn into WoW. Why all of a sudden? For you, apart from all other MMOs, only WoW exists? Have you tried at least playing single-player games? When I was talking about fighting with cooldowns and mixing them with light attacks, probably the closest example is tes blades (except that it has a targeted fighting game, due to the conditions of the game on the phone). I suggested leaving non target and doing approximately the same as Tes Blades, but with the conditions teso. And a few words about the second panel. Tell me why you need a second panel when it is used not for the sake of a second weapon, but for the sake of buffs? With the same success, you can simply remove the second panel from the game, and make 10 skills on the first panel. Nothing will change at the same time.
What are you even talking about? Bar swap does let you use two different weapons, including the skills for those specific weapons.
For example, a common PVP setup is Detro/Restro, with Crushing Shock (Destro Skill) on the front bar and Radiating Regen (Restro Skill) on the back bar, Among countless other examples of utilizing multiple weapon types in builds.
Not to mention, console players literally don't have 10 buttons to push to remove the back bar.
And cooldowns would be atrocious.
All in all, it sounds like maybe this game isn't for you, which is fine.
people are saying that TESO with cooldowns would turn into WoW. Why all of a sudden? For you, apart from all other MMOs, only WoW exists? Have you tried at least playing single-player games? When I was talking about fighting with cooldowns and mixing them with light attacks, probably the closest example is tes blades (except that it has a targeted fighting game, due to the conditions of the game on the phone). I suggested leaving non target and doing approximately the same as Tes Blades, but with the conditions teso. And a few words about the second panel. Tell me why you need a second panel when it is used not for the sake of a second weapon, but for the sake of buffs? With the same success, you can simply remove the second panel from the game, and make 10 skills on the first panel. Nothing will change at the same time.
What are you even talking about? Bar swap does let you use two different weapons, including the skills for those specific weapons.
For example, a common PVP setup is Detro/Restro, with Crushing Shock (Destro Skill) on the front bar and Radiating Regen (Restro Skill) on the back bar, Among countless other examples of utilizing multiple weapon types in builds.
Not to mention, console players literally don't have 10 buttons to push to remove the back bar.
And cooldowns would be atrocious.
All in all, it sounds like maybe this game isn't for you, which is fine.
You don't use spam skills on both panels, the second panel is reserved for buffs. Yes, you use the second type of weapon, but not as a weapon, but as a buff. You can't fight with daggers, and then immediately switch to two-handed and not lose damage. Because obviously the two-handed is reserved for the "Momentum" skill, and not for hitting with this sword. You are right that with a healing staff, you really use a healing staff. But it's still a buff, not another way to deal damage.