When you deal damage with a damage over time effect, you apply a stack of Blight Seed to your target for 5 seconds. At 20 stacks, Blight Seed explodes, dealing 1565 Disease Damage to the target and nearby enemies, plus an additional 30% per enemy hit, up to 180%, scaling off the higher of your Weapon or Spell Damage. You can only trigger one explosion every 0.5 seconds. An enemy can only have one instance of Blight Seed at a time.
Seems uhm....working as intended? New zerg set confirmed
Oh I 100% was in a group. Not even denying that lol seems more a group buster is what I was commenting on. Just wasn't expecting it to be that high of dmg. Surprisingly this set outdamaged the oils and cold fires shot at us all night. Kinda nuts
He's not trying to pretend he's a solo player. If you're looking for the "I hate heal stacking" topic STOP... You've gone too far.
Let me reiterate.
Stop. You've gone too far.
Synapsis123 wrote: »He's not trying to pretend he's a solo player. If you're looking for the "I hate heal stacking" topic STOP... You've gone too far.
Let me reiterate.
Stop. You've gone too far.
"New zerg set confirmed" is what he said. Hes trying to pretend like this is a set used by zergs against solo players. This is a set used by solo players against zergs. Its very ineffective against solo players because you have to have 20 dot ticks to do 3k damage. Probably one of the worst xv1 proc sets in the game.
For example after we saw that we farmed sets and went out to try it. Just defending open gates on keeps was hilarious. I think we had 5 just dropping caltrops/wall of elements/twisting paths/conduits/ and poison spray. Players were just exploding as they were running in lol. I will say it was definitely amusing
Necrotech_Master wrote: »For example after we saw that we farmed sets and went out to try it. Just defending open gates on keeps was hilarious. I think we had 5 just dropping caltrops/wall of elements/twisting paths/conduits/ and poison spray. Players were just exploding as they were running in lol. I will say it was definitely amusing
arcanist beams would actually be one of the fastest ways to trigger this proc (tick rate of .3 times per sec get to 20 stacks in just under 7 seconds by itself lol)
not that the beam needs any more help to be deadly in the right situation lol
Necrotech_Master wrote: »For example after we saw that we farmed sets and went out to try it. Just defending open gates on keeps was hilarious. I think we had 5 just dropping caltrops/wall of elements/twisting paths/conduits/ and poison spray. Players were just exploding as they were running in lol. I will say it was definitely amusing
arcanist beams would actually be one of the fastest ways to trigger this proc (tick rate of .3 times per sec get to 20 stacks in just under 7 seconds by itself lol)
not that the beam needs any more help to be deadly in the right situation lol
Necrotech_Master wrote: »For example after we saw that we farmed sets and went out to try it. Just defending open gates on keeps was hilarious. I think we had 5 just dropping caltrops/wall of elements/twisting paths/conduits/ and poison spray. Players were just exploding as they were running in lol. I will say it was definitely amusing
arcanist beams would actually be one of the fastest ways to trigger this proc (tick rate of .3 times per sec get to 20 stacks in just under 7 seconds by itself lol)
not that the beam needs any more help to be deadly in the right situation lol
Is the beam a proc or an area effect channel? If its a channeled ability it is boosted by Deadly set but would not set off azureblight
Necrotech_Master wrote: »For example after we saw that we farmed sets and went out to try it. Just defending open gates on keeps was hilarious. I think we had 5 just dropping caltrops/wall of elements/twisting paths/conduits/ and poison spray. Players were just exploding as they were running in lol. I will say it was definitely amusing
arcanist beams would actually be one of the fastest ways to trigger this proc (tick rate of .3 times per sec get to 20 stacks in just under 7 seconds by itself lol)
not that the beam needs any more help to be deadly in the right situation lol
Is the beam a proc or an area effect channel? If its a channeled ability it is boosted by Deadly set but would not set off azureblight
CameraBeardThePirate wrote: »Necrotech_Master wrote: »For example after we saw that we farmed sets and went out to try it. Just defending open gates on keeps was hilarious. I think we had 5 just dropping caltrops/wall of elements/twisting paths/conduits/ and poison spray. Players were just exploding as they were running in lol. I will say it was definitely amusing
arcanist beams would actually be one of the fastest ways to trigger this proc (tick rate of .3 times per sec get to 20 stacks in just under 7 seconds by itself lol)
not that the beam needs any more help to be deadly in the right situation lol
Is the beam a proc or an area effect channel? If its a channeled ability it is boosted by Deadly set but would not set off azureblight
Just because it's a channel doesn't mean it wouldn't proc Azureblight - it's still DoT damage.
CameraBeardThePirate wrote: »Necrotech_Master wrote: »For example after we saw that we farmed sets and went out to try it. Just defending open gates on keeps was hilarious. I think we had 5 just dropping caltrops/wall of elements/twisting paths/conduits/ and poison spray. Players were just exploding as they were running in lol. I will say it was definitely amusing
arcanist beams would actually be one of the fastest ways to trigger this proc (tick rate of .3 times per sec get to 20 stacks in just under 7 seconds by itself lol)
not that the beam needs any more help to be deadly in the right situation lol
Is the beam a proc or an area effect channel? If its a channeled ability it is boosted by Deadly set but would not set off azureblight
Just because it's a channel doesn't mean it wouldn't proc Azureblight - it's still DoT damage.
I think of a dot as something that is applied once , then continues to hit the person over time. Whereas the beam is a channeled direct damage-- if you step out of the beam it doesn't continue to damage over time. Could easily be tested, though, the standards arent exactly airtight!
CameraBeardThePirate wrote: »Necrotech_Master wrote: »For example after we saw that we farmed sets and went out to try it. Just defending open gates on keeps was hilarious. I think we had 5 just dropping caltrops/wall of elements/twisting paths/conduits/ and poison spray. Players were just exploding as they were running in lol. I will say it was definitely amusing
arcanist beams would actually be one of the fastest ways to trigger this proc (tick rate of .3 times per sec get to 20 stacks in just under 7 seconds by itself lol)
not that the beam needs any more help to be deadly in the right situation lol
Is the beam a proc or an area effect channel? If its a channeled ability it is boosted by Deadly set but would not set off azureblight
Just because it's a channel doesn't mean it wouldn't proc Azureblight - it's still DoT damage.
I think of a dot as something that is applied once , then continues to hit the person over time. Whereas the beam is a channeled direct damage-- if you step out of the beam it doesn't continue to damage over time. Could easily be tested, though, the standards arent exactly airtight!
Necrotech_Master wrote: »For example after we saw that we farmed sets and went out to try it. Just defending open gates on keeps was hilarious. I think we had 5 just dropping caltrops/wall of elements/twisting paths/conduits/ and poison spray. Players were just exploding as they were running in lol. I will say it was definitely amusing
arcanist beams would actually be one of the fastest ways to trigger this proc (tick rate of .3 times per sec get to 20 stacks in just under 7 seconds by itself lol)
not that the beam needs any more help to be deadly in the right situation lol
Necrotech_Master wrote: »For example after we saw that we farmed sets and went out to try it. Just defending open gates on keeps was hilarious. I think we had 5 just dropping caltrops/wall of elements/twisting paths/conduits/ and poison spray. Players were just exploding as they were running in lol. I will say it was definitely amusing
arcanist beams would actually be one of the fastest ways to trigger this proc (tick rate of .3 times per sec get to 20 stacks in just under 7 seconds by itself lol)
not that the beam needs any more help to be deadly in the right situation lol
Dang, I thought it was stack every half second, but it’s explosion! You can stack ‘em fast. Deadly + Azureblight might be a pretty wicked combo!
For everyone else, Jesus Beam is DoT, not sure about Anarchists though
EDIT: Did Masters Maces and Vate Frost just get 100x better? lol