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Continuous Attack needlessly powerfull

laniakea_0
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there was a change a while ago, that caused this passive to bestow Major Gallop at all times. I think that's good and all but it's also active outside of Cyrodiil, the Imperial City and Battlegrounds. I don't believe that ought to be the case outside of PvP areas. permanently gaining a Major Buff like that feels unearned. it also renders any and all items and consumables that would grant you Major Gallop completely worthless.
Edited by ZOS_Volpe on August 23, 2023 1:20PM
  • chessalavakia_ESO
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    I think with many of the speed buffs you run into the issue that while the players are probably going too fast at this point they've gotten used to it so they'll be annoyed if it changes.

  • JanTanhide
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    It was changed specifically so we could all get it at level 3 in the Assault line without having to slot it as an Active skill. This was done on purpose as a quality of life issue quite some time ago.

    Removing it or nerfing it would negate the reason it was changed.
  • CameraBeardThePirate
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    Why though? Why would running faster on a mount be "too much" outside of PvP? It's not like running faster on your mount gives any tangible benefit outside of PvP, it's just a nice QoL. Leave it the way it is, Major Gallop literally only affects your mount speed.
  • laniakea_0
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    JanTanhide wrote: »
    It was changed specifically so we could all get it at level 3 in the Assault line without having to slot it as an Active skill. This was done on purpose as a quality of life issue quite some time ago.

    Removing it or nerfing it would negate the reason it was changed.

    I don't want them to remove. I just think it would be better if it only activated under the same conditions as Battle Spirit
  • laniakea_0
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    Why though? Why would running faster on a mount be "too much" outside of PvP? It's not like running faster on your mount gives any tangible benefit outside of PvP, it's just a nice QoL. Leave it the way it is, Major Gallop literally only affects your mount speed.

    it's from the PvP skill line and is intended for use in PvP areas, as was the the active ability before it. I don't want them to remove it from PvP areas, but I don't think it belongs in the PvE portions of the game. in general, getting any buff from a passive ability alone doesn't make much sense.
  • CameraBeardThePirate
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    laniakea_0 wrote: »
    JanTanhide wrote: »
    It was changed specifically so we could all get it at level 3 in the Assault line without having to slot it as an Active skill. This was done on purpose as a quality of life issue quite some time ago.

    Removing it or nerfing it would negate the reason it was changed.

    I don't want them to remove. I just think it would be better if it only activated under the same conditions as Battle Spirit

    But why? Then we'd have to go back to slotting Rapid Maneuver everytime we ride our horse outside of PvP. Again, you're not really giving a reason - why do you think it doesn't belong in PvE? You're not getting any sort of advantage over other players for having a faster mount speed in overland.

    Rapids was never meant to be a "PvP only" ability, it was just a mount speed buff. Just because Vigor is in the Assault line doesn't make it a PvP only ability, the same goes for the mount speed buff.
    Edited by CameraBeardThePirate on August 22, 2023 1:39PM
  • laniakea_0
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    it's too cheap. if you can have it without any trade off, it makes it considerably less valuable than any other buff. like any other major buff, receiving it should be tied to conditions. also, the way it is now, Adept Rider is basically worthless as a 5-piece-set.
  • CameraBeardThePirate
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    laniakea_0 wrote: »
    it's too cheap. if you can have it without any trade off, it makes it considerably less valuable than any other buff. like any other major buff, receiving it should be tied to conditions. also, the way it is now, Adept Rider is basically worthless as a 5-piece-set.

    It's just mount speed though. Again, it doesn't actually give you any benefits other than quality of life. It shouldn't have any sort of condition or tradeoff.
  • fizl101
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    I'm happy with it the way it is.
    Soupy twist
  • laniakea_0
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    laniakea_0 wrote: »
    it's too cheap. if you can have it without any trade off, it makes it considerably less valuable than any other buff. like any other major buff, receiving it should be tied to conditions. also, the way it is now, Adept Rider is basically worthless as a 5-piece-set.

    It's just mount speed though. Again, it doesn't actually give you any benefits other than quality of life. It shouldn't have any sort of condition or tradeoff.

    then it shouldn't exist as a major buff to begin with. just increase the movement speed gained per mount speed upgrade and be done with it.
  • CameraBeardThePirate
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    laniakea_0 wrote: »
    laniakea_0 wrote: »
    it's too cheap. if you can have it without any trade off, it makes it considerably less valuable than any other buff. like any other major buff, receiving it should be tied to conditions. also, the way it is now, Adept Rider is basically worthless as a 5-piece-set.

    It's just mount speed though. Again, it doesn't actually give you any benefits other than quality of life. It shouldn't have any sort of condition or tradeoff.

    then it shouldn't exist as a major buff to begin with. just increase the movement speed gained per mount speed upgrade and be done with it.

    Or... and here me out, complete a single BG, and the Cyrodiil Tutorial, and put a point into the passive. There's no reason to change something as silly as this. It's not hurting anyone, it's not causing anyone to have any sort of unfair advantage, and it's an extremely easy passive to unlock.
  • Gederic
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    That's because there is no reason to remove or change how it works now. It doesn't serve any purpose in overland/PvE other then to make life slightly easier and the game more enjoyable, especially for new players who won't have a 60 speed mount for some time. Oh no, people got to ride to the first add wave in HRC a few seconds faster! Which apparently serves to make it INSANELY OP.

    At this point in the games life are we just choosing to be angry at the most inane things? Grasping at straws doesn't even begin to describe this thread.
    Ours is the Fury
  • laniakea_0
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    laniakea_0 wrote: »
    laniakea_0 wrote: »
    it's too cheap. if you can have it without any trade off, it makes it considerably less valuable than any other buff. like any other major buff, receiving it should be tied to conditions. also, the way it is now, Adept Rider is basically worthless as a 5-piece-set.

    It's just mount speed though. Again, it doesn't actually give you any benefits other than quality of life. It shouldn't have any sort of condition or tradeoff.

    then it shouldn't exist as a major buff to begin with. just increase the movement speed gained per mount speed upgrade and be done with it.

    Or... and here me out, complete a single BG, and the Cyrodiil Tutorial, and put a point into the passive. There's no reason to change something as silly as this. It's not hurting anyone, it's not causing anyone to have any sort of unfair advantage, and it's an extremely easy passive to unlock.

    the point is it was already changed for no good reason. a PvP passive should only impact PvP. this is nothing new. weapon and armor passives also don't actively change other skill areas
  • laniakea_0
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    Gederic wrote: »
    That's because there is no reason to remove or change how it works now. It doesn't serve any purpose in overland/PvE other then to make life slightly easier and the game more enjoyable, especially for new players who won't have a 60 speed mount for some time. Oh no, people got to ride to the first add wave in HRC a few seconds faster! Which apparently serves to make it INSANELY OP.

    At this point in the games life are we just choosing to be angry at the most inane things? Grasping at straws doesn't even begin to describe this thread.

    I'm not saying it's overpowered. I said it's needlessly powerful. there was no need for this to be always active without any trade-off outside of PvP
  • CameraBeardThePirate
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    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    it's too cheap. if you can have it without any trade off, it makes it considerably less valuable than any other buff. like any other major buff, receiving it should be tied to conditions. also, the way it is now, Adept Rider is basically worthless as a 5-piece-set.

    It's just mount speed though. Again, it doesn't actually give you any benefits other than quality of life. It shouldn't have any sort of condition or tradeoff.

    then it shouldn't exist as a major buff to begin with. just increase the movement speed gained per mount speed upgrade and be done with it.

    Or... and here me out, complete a single BG, and the Cyrodiil Tutorial, and put a point into the passive. There's no reason to change something as silly as this. It's not hurting anyone, it's not causing anyone to have any sort of unfair advantage, and it's an extremely easy passive to unlock.

    the point is it was already changed for no good reason. a PvP passive should only impact PvP. this is nothing new. weapon and armor passives also don't actively change other skill areas

    Just because an ability is in a PvP line doesn't mean it should only impact PvP.

    Should we make Barrier only work in PvP? How about Warhorn? Vigor? Caltrops? Surely PvE'rs don't need any of those abilities since they're in a PvP line, right?
  • laniakea_0
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    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    it's too cheap. if you can have it without any trade off, it makes it considerably less valuable than any other buff. like any other major buff, receiving it should be tied to conditions. also, the way it is now, Adept Rider is basically worthless as a 5-piece-set.

    It's just mount speed though. Again, it doesn't actually give you any benefits other than quality of life. It shouldn't have any sort of condition or tradeoff.

    then it shouldn't exist as a major buff to begin with. just increase the movement speed gained per mount speed upgrade and be done with it.

    Or... and here me out, complete a single BG, and the Cyrodiil Tutorial, and put a point into the passive. There's no reason to change something as silly as this. It's not hurting anyone, it's not causing anyone to have any sort of unfair advantage, and it's an extremely easy passive to unlock.

    the point is it was already changed for no good reason. a PvP passive should only impact PvP. this is nothing new. weapon and armor passives also don't actively change other skill areas

    Just because an ability is in a PvP line doesn't mean it should only impact PvP.

    Should we make Barrier only work in PvP? How about Warhorn? Vigor? Caltrops? Surely PvE'rs don't need any of those abilities since they're in a PvP line, right?

    those are active abilities, it's not the same. slotting an active means sacrificing a slot you could've used for something else. it's This OR That. a passive is no sacrifice at all, there's plenty of skill points that it reduces it to a trifle.
  • CameraBeardThePirate
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    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    it's too cheap. if you can have it without any trade off, it makes it considerably less valuable than any other buff. like any other major buff, receiving it should be tied to conditions. also, the way it is now, Adept Rider is basically worthless as a 5-piece-set.

    It's just mount speed though. Again, it doesn't actually give you any benefits other than quality of life. It shouldn't have any sort of condition or tradeoff.

    then it shouldn't exist as a major buff to begin with. just increase the movement speed gained per mount speed upgrade and be done with it.

    Or... and here me out, complete a single BG, and the Cyrodiil Tutorial, and put a point into the passive. There's no reason to change something as silly as this. It's not hurting anyone, it's not causing anyone to have any sort of unfair advantage, and it's an extremely easy passive to unlock.

    the point is it was already changed for no good reason. a PvP passive should only impact PvP. this is nothing new. weapon and armor passives also don't actively change other skill areas

    Just because an ability is in a PvP line doesn't mean it should only impact PvP.

    Should we make Barrier only work in PvP? How about Warhorn? Vigor? Caltrops? Surely PvE'rs don't need any of those abilities since they're in a PvP line, right?

    those are active abilities, it's not the same. slotting an active means sacrificing a slot you could've used for something else. it's This OR That. a passive is no sacrifice at all, there's plenty of skill points that it reduces it to a trifle.

    You're just moving the goalposts now. It's silly to say that moving faster on your mount is "too much" for a passive ability.
    Edited by CameraBeardThePirate on August 22, 2023 1:57PM
  • KlauthWarthog
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    And requiring people to push a button every X seconds, or fiddle with the skill bars anytime they need to engage something, would improve the game... how, exactly?
  • valenwood_vegan
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    Yeah no thanks, 100% a solution in search of a problem. It's fine. It's mount speed. It literally isn't hurting anyone.
  • laniakea_0
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    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    it's too cheap. if you can have it without any trade off, it makes it considerably less valuable than any other buff. like any other major buff, receiving it should be tied to conditions. also, the way it is now, Adept Rider is basically worthless as a 5-piece-set.

    It's just mount speed though. Again, it doesn't actually give you any benefits other than quality of life. It shouldn't have any sort of condition or tradeoff.

    then it shouldn't exist as a major buff to begin with. just increase the movement speed gained per mount speed upgrade and be done with it.

    Or... and here me out, complete a single BG, and the Cyrodiil Tutorial, and put a point into the passive. There's no reason to change something as silly as this. It's not hurting anyone, it's not causing anyone to have any sort of unfair advantage, and it's an extremely easy passive to unlock.

    the point is it was already changed for no good reason. a PvP passive should only impact PvP. this is nothing new. weapon and armor passives also don't actively change other skill areas

    Just because an ability is in a PvP line doesn't mean it should only impact PvP.

    Should we make Barrier only work in PvP? How about Warhorn? Vigor? Caltrops? Surely PvE'rs don't need any of those abilities since they're in a PvP line, right?

    those are active abilities, it's not the same. slotting an active means sacrificing a slot you could've used for something else. it's This OR That. a passive is no sacrifice at all, there's plenty of skill points that it reduces it to a trifle.

    You're just moving the goalposts now. It's silly to say that moving faster on your mount is "too much" for a passive ability.

    it is when it's a major buff. if this was any other major buff it would be ridiculously easy to get and suddenly everyone would have it, taking away from the variety of gameplay options players can choose from. so either don't make it so hard to get or don't consider it a major buff. getting buffs is always a trade off in this game. always. this passive breaks that unspoken rule.
  • laniakea_0
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    And requiring people to push a button every X seconds, or fiddle with the skill bars anytime they need to engage something, would improve the game... how, exactly?

    it's fine in PvP. you already suffer from Battle Spirit so that's the trade off. but it's just not earned in PvE. most players don't need it (especially because all other zones are significantly smaller than Cyrodiil) and if you really do need it for some reason, there should be a trad-off. it's not about pressing the button in that case but about sacrificing an ability slot to gain it.
  • jaws343
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    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    it's too cheap. if you can have it without any trade off, it makes it considerably less valuable than any other buff. like any other major buff, receiving it should be tied to conditions. also, the way it is now, Adept Rider is basically worthless as a 5-piece-set.

    It's just mount speed though. Again, it doesn't actually give you any benefits other than quality of life. It shouldn't have any sort of condition or tradeoff.

    then it shouldn't exist as a major buff to begin with. just increase the movement speed gained per mount speed upgrade and be done with it.

    Or... and here me out, complete a single BG, and the Cyrodiil Tutorial, and put a point into the passive. There's no reason to change something as silly as this. It's not hurting anyone, it's not causing anyone to have any sort of unfair advantage, and it's an extremely easy passive to unlock.

    the point is it was already changed for no good reason. a PvP passive should only impact PvP. this is nothing new. weapon and armor passives also don't actively change other skill areas

    Just because an ability is in a PvP line doesn't mean it should only impact PvP.

    Should we make Barrier only work in PvP? How about Warhorn? Vigor? Caltrops? Surely PvE'rs don't need any of those abilities since they're in a PvP line, right?

    those are active abilities, it's not the same. slotting an active means sacrificing a slot you could've used for something else. it's This OR That. a passive is no sacrifice at all, there's plenty of skill points that it reduces it to a trifle.

    You're just moving the goalposts now. It's silly to say that moving faster on your mount is "too much" for a passive ability.

    it is when it's a major buff. if this was any other major buff it would be ridiculously easy to get and suddenly everyone would have it, taking away from the variety of gameplay options players can choose from. so either don't make it so hard to get or don't consider it a major buff. getting buffs is always a trade off in this game. always. this passive breaks that unspoken rule.

    You are needlessly hung up on this being call Major Gallop. Somehow, if this were just called Gallop, and functioned exactly the same, you wouldn't have a problem with it. Which just tells me you are being tiringly argumentative over nothing.
  • Gederic
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    Other major buffs actually provide massive damage, defense, or healing increases. Gallup is more novelty than true major buff. A buff that literally only effects mount speed, even separate from major expedition...
    Ours is the Fury
  • valenwood_vegan
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    So basically OP wants to remove a nice QoL update from PvE for spite.
  • Gederic
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    So basically OP wants to remove a nice QoL update from PvE for spite.

    Accurate assessment
    Ours is the Fury
  • Lumenn
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    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    it's too cheap. if you can have it without any trade off, it makes it considerably less valuable than any other buff. like any other major buff, receiving it should be tied to conditions. also, the way it is now, Adept Rider is basically worthless as a 5-piece-set.

    It's just mount speed though. Again, it doesn't actually give you any benefits other than quality of life. It shouldn't have any sort of condition or tradeoff.

    then it shouldn't exist as a major buff to begin with. just increase the movement speed gained per mount speed upgrade and be done with it.

    Or... and here me out, complete a single BG, and the Cyrodiil Tutorial, and put a point into the passive. There's no reason to change something as silly as this. It's not hurting anyone, it's not causing anyone to have any sort of unfair advantage, and it's an extremely easy passive to unlock.

    the point is it was already changed for no good reason. a PvP passive should only impact PvP. this is nothing new. weapon and armor passives also don't actively change other skill areas

    Just because an ability is in a PvP line doesn't mean it should only impact PvP.

    Should we make Barrier only work in PvP? How about Warhorn? Vigor? Caltrops? Surely PvE'rs don't need any of those abilities since they're in a PvP line, right?

    those are active abilities, it's not the same. slotting an active means sacrificing a slot you could've used for something else. it's This OR That. a passive is no sacrifice at all, there's plenty of skill points that it reduces it to a trifle.

    You're just moving the goalposts now. It's silly to say that moving faster on your mount is "too much" for a passive ability.

    it is when it's a major buff. if this was any other major buff it would be ridiculously easy to get and suddenly everyone would have it, taking away from the variety of gameplay options players can choose from. so either don't make it so hard to get or don't consider it a major buff. getting buffs is always a trade off in this game. always. this passive breaks that unspoken rule.

    There is a trade off even if you don't like the goalpost, with a cost of a skill point and a little bit of time. How is this any different than any of the other skills? Mages guild extra Magicka, fighters extra dmg? Sure you could say a skill has to be slotted. Ok then, Less aggro while mounted. Treasure chests glowing. Easier sneaking/pickpocket. Just because this "buff" has an actual name compared to the other "buffs" and you personally don't like the reduced goalpost set by the developers doesn't mean it shouldn't be allowed.

    Edit: of course we ARE all entitled to an opinion, 👍
    Edited by Lumenn on August 22, 2023 2:21PM
  • Soarora
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    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    laniakea_0 wrote: »
    it's too cheap. if you can have it without any trade off, it makes it considerably less valuable than any other buff. like any other major buff, receiving it should be tied to conditions. also, the way it is now, Adept Rider is basically worthless as a 5-piece-set.

    It's just mount speed though. Again, it doesn't actually give you any benefits other than quality of life. It shouldn't have any sort of condition or tradeoff.

    then it shouldn't exist as a major buff to begin with. just increase the movement speed gained per mount speed upgrade and be done with it.

    Or... and here me out, complete a single BG, and the Cyrodiil Tutorial, and put a point into the passive. There's no reason to change something as silly as this. It's not hurting anyone, it's not causing anyone to have any sort of unfair advantage, and it's an extremely easy passive to unlock.

    the point is it was already changed for no good reason. a PvP passive should only impact PvP. this is nothing new. weapon and armor passives also don't actively change other skill areas

    Just because an ability is in a PvP line doesn't mean it should only impact PvP.

    Should we make Barrier only work in PvP? How about Warhorn? Vigor? Caltrops? Surely PvE'rs don't need any of those abilities since they're in a PvP line, right?

    those are active abilities, it's not the same. slotting an active means sacrificing a slot you could've used for something else. it's This OR That. a passive is no sacrifice at all, there's plenty of skill points that it reduces it to a trifle.

    What about the other skill line, the defensive one… where the first passive is magicka regeneration and is why PvE supports tend to put barrier on their frontbar.

    Mount speed is painfully slow without Gallop and if anything you should be cheering because it’s an opportunity for people to find they enjoy PvP.
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  • laniakea_0
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    I really don't know why I have to keep repeating myself, or how some of you keep misunderstanding me, but once more:

    I DO NOT WANT THEM TO REMOVE IT!

    it's a great addition for PvP areas. but I don't think it belongs into PvE areas. mount speed is not essential there and you are not forced to make use of it, like in PvP. this change was made so you wouldn't have to sacrifice an ability slot just to get around Cyrodiil at a reasonable speed. therefore, unlike in PvP, there is no good reason to grant it without trade-off in non-PvP areas. If you think it doesn't matter and it's ok for it to be active at all times practically for free, then it shouldn't be part of the buff/debuff system to begin with. Major and Minor buffs aren't just bestowed for free and I don't expect everyone to understand this but names set expectations. if you really think it's better for everyone to have it all the time, because in your opinion it doesn't matter, then there are other ways to implement that same bonus without having to take this roundabout route. you could just directly add that 30% increase to all mount speed improvement stages. However, if you think it's impactful enough as this Major Buff to make a real difference outside of PvP, then getting it practically for free in PvE areas is way too cheap.
    personally, I don't think going that fast all the time is that great, it rushes the mount sprinting animation and it's not actually all that useful outside of Cyrodiil, most zones are simply too small to justify needing that speed increase. In Cyrodiil, going from A to B fast is very important, but in PvE areas it just distracts from the journey..
    Edited by laniakea_0 on August 22, 2023 3:03PM
  • Parrot1986
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    Balance in this game must finally be fixed if this is the nerfs we are now calling for.
  • laniakea_0
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    Parrot1986 wrote: »
    Balance in this game must finally be fixed if this is the nerfs we are now calling for.

    it's not even a real nerf. I'm merely asking for consistency in the game systems.
This discussion has been closed.