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Can't Leave Instance While Stuck in Combat

bigrodthebeast
While I understand the reason for not allowing people to leave instances while in combat, can we at least get the combat bug fixed then? The only way to leave a dungeon when you're stuck in combat is to disband the group first. My 4 man and I even focused all the ads just to avoid this at the end of the dungeon, however, there seem to be some serious pathing issues and ads getting stuck inside of walls/objects. While in Darkshae Caverns 1 we had an ad get stuck in the wall and had to disband the group to turn in the completed pledges. Really annoying for a "Quality of Life" update.

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  • React
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    Incredible they went through with this change while knowing that the stuck in combat issue is as prevalent as it is. Almost like they simply do not care how this impacts players.
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  • Toanis
    Toanis
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    Almost like they want us to kill every single mob, so we don't run out of content that fast.
  • tincanman
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    Is the dread cellar missing quest skill-point npc fixed? AFAIK the only reliable workaround to that bug was to port out and back in again - leaving group to get out of combat means the instance is going to vanish very quickly.
    Edited by tincanman on August 21, 2023 5:25PM
  • tincanman
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    React wrote: »
    Incredible they went through with this change while knowing that the stuck in combat issue is as prevalent as it is. Almost like they simply do not care how this impacts players.

    Coming to the crown store soon: token of non-combat, single use item. 1500 crowns.

    /s
  • sarahthes
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    Toanis wrote: »
    Almost like they want us to kill every single mob, so we don't run out of content that fast.

    People were using it to cheese mechs. That's why they changed it. Lots of exploiting by porting out of a trial.
  • SpacemanSpiff1
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    no leave. only combat.
  • tincanman
    tincanman
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    sarahthes wrote: »
    Toanis wrote: »
    Almost like they want us to kill every single mob, so we don't run out of content that fast.

    People were using it to cheese mechs. That's why they changed it. Lots of exploiting by porting out of a trial.

    So, rather than fix it within the exploited context the infamous Sledghammer of Ubiquity was deployed?

    Thanks for the rationale, though. :)
    Edited by tincanman on August 21, 2023 5:42PM
  • Jaraal
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    sarahthes wrote: »
    People were using it to cheese mechs. That's why they changed it. Lots of exploiting by porting out of a trial.

    They couldn't be bothered to fix the individual mechanics. Instead, welcome to stuck in combat locks, even if you try to play the game as intended.

    RIP Bosmer Nation. 4/4/14 - 2/25/19.
  • sarahthes
    sarahthes
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    Jaraal wrote: »
    sarahthes wrote: »
    People were using it to cheese mechs. That's why they changed it. Lots of exploiting by porting out of a trial.

    They couldn't be bothered to fix the individual mechanics. Instead, welcome to stuck in combat locks, even if you try to play the game as intended.

    One of the exploits is literally porting out if you get sent into a portal by accident. How are they supposed to handle that differently?

    I dislike the change too (it makes resetting in trifecta progs a lot more onerous), but I can see why it's necessary.
  • NeuroticPixels
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    Whether or not they made this change, the stuck in combat bug should have been fixed years ago.
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  • VaranisArano
    VaranisArano
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    Toanis wrote: »
    Almost like they want us to kill every single mob, so we don't run out of content that fast.

    And pray you never get uppercut by a dungeon boss through a wall into the backrooms.
  • CrashTest
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    Just give us PTE back. This is such a NoQuality of Life change.
  • MidniteOwl1913
    MidniteOwl1913
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    Stuck-in-combat seems to getting worse. It happens far more often now and is harder to get out of. Sometimes I just have to wait.

    Last night splash damage caught an ad that then wandered off. I had to chase it down. Very annoying! Why is this bug getting worse? Is it deliberate?

    PS5/NA
  • tmbrinks
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    Using PTE should just count as a "death", whether that is for scoring, for achievements, or whatever. Just have it take away vitality and the ability to earn achievements which require "no death", and I'd bet virtually all cases of exploiting while using this would have vanished..

    ...and players would still be able to get out of buggy instances, reset for raid groups, etc...
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  • haelgaan
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    this was a terrible change - feedback was given but it was ignored, sadly.
  • dcrush
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    I guess Alt+F4 is going to be the new PTE, followed by starting up something else.
  • KlauthWarthog
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    Reported on the PTS, ignored as usual.
  • Rkindaleft
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    God, this is such an awful change and the feedback on the PTS from Day 1 was overwhelmingly negative. The PTE is literally the only viable workaround for the already mentioned stuck in combat, but there are SO many more instances where this was the only convenient way to get around other bugs like the blocking bug, lately 3-4 members of my raid group has even been getting a bug where they can't use synergies and dying or leaving instance was the only fix, getting knocked into the cliff or into the ice wall in unresurrectable positions on Sunspire where you left instance rather than do the fight with 11 members and every dungeon in the game mobs can glitch into the floor or the walls and be unkillable.

    If you want the quite possibly 100 players max across all servers to stop cheesing vitality for leaderboard runs you should've just made it that when you leave instance you lose vitality. None of those people would ever do it then. 99% of progression and endgame level players don't do this and most don't even know it's a thing to begin with. It also makes resetting instances for trifecta runs take way longer than it needs to be.

    For a patch that was designed to fix things and provide quality of life updates this is a major step back in that regard.
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    6/9 Trial Trifecta achievements.
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    Scores:
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    VHOF 226,036
    VAS 116,298
    VCR 132,542
    VSS 246,143
    VKA 242,910
    VRG 294,543
  • Reverb
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    They should absolutely not be adding any changes to what can be done while in combat until they fix being stuck in combat inappropriately.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Just_Attivi
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    i am of the mindset that I dont typically run past mobs in dungeons, BUT ive seen plenty of mobs get stuck in unkillable spots. or the instance that really comes to mind.... the end of Volen fell. the endless skeleton spawns, that lock you in combat if anyone is anywhere near that boss arena. and then you can never leave combat. I understand trying to fix something being abused, but it was done entirely wrong.
  • Rkindaleft
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    i am of the mindset that I dont typically run past mobs in dungeons, BUT ive seen plenty of mobs get stuck in unkillable spots. or the instance that really comes to mind.... the end of Volen fell. the endless skeleton spawns, that lock you in combat if anyone is anywhere near that boss arena. and then you can never leave combat. I understand trying to fix something being abused, but it was done entirely wrong.

    Yes. I am a console player but I have a PC account to do stuff on the PTS. We tried it on Week 1 and we either had to run out of the dungeon or disband the group to leave, and since we were still in combat the door at the entrance seemed to be really inconsistent and it took a couple minutes for it to be interactable for everyone. Much faster to just leave group and reinvite everyone which is still way slower compared to leaving instance.

    It’s seriously annoying that they went through with this change because it’s as if they didn’t even consider the implications of what this affects. Until they fix the numerous bugs that involve combat they should never have touched this. So disappointed and it hasn’t even gone live on console yet.
    Edited by Rkindaleft on August 22, 2023 11:50AM
    https://youtube.com/@rkindaleft PlayStation NA. I upload parses and trial POVs sometimes.
    6/9 Trial Trifecta achievements.
    Tick Tock Tormentor | Immortal Redeemer | Gryphon Heart | Godslayer | Dawnbringer | Planesbreaker

    Scores:
    VMOL 172,828 (PSNA Server Record)
    VHOF 226,036
    VAS 116,298
    VCR 132,542
    VSS 246,143
    VKA 242,910
    VRG 294,543
  • JanTanhide
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    Volenfell is always like this. No matter what you do the end is always "In Combat". This change was unneeded and has caused us to disband group to get out of dungeons.

    Not a good "QOL" change at all.
  • FantasticFreddie
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    sarahthes wrote: »
    Jaraal wrote: »
    sarahthes wrote: »
    People were using it to cheese mechs. That's why they changed it. Lots of exploiting by porting out of a trial.

    They couldn't be bothered to fix the individual mechanics. Instead, welcome to stuck in combat locks, even if you try to play the game as intended.

    One of the exploits is literally porting out if you get sent into a portal by accident. How are they supposed to handle that differently?

    I dislike the change too (it makes resetting in trifecta progs a lot more onerous), but I can see why it's necessary.

    Make it so if someone leaves the instance it counts as a drop in vitality. MUCH more fair than this.
  • OnnuK
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    I do not understand this. Just void the Trifecta/No Dead/Any achievement when someone in the group PTE. That is it!
    PC/EU @onnuk, Guild: ANADOLU "|H1:guild:29269|hAnadolu|h"
  • FantasticFreddie
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    Toanis wrote: »
    Almost like they want us to kill every single mob, so we don't run out of content that fast.

    People keep saying this as if this is the only reason the stuck in combat bug occurs, and it just isn't. It's not even the most COMMON way.
    Things that can cause include but are not limited to:
    A mob clipping through the floor/wall/ceiling/random piece of furniture (looking at you, table in CoH 2)
    A team member clipping through the floor/wall/ceiling/random furniture won't necessarily make you be stuck in combat, but they won't be able to join the fight ubtil they leave and rejoin.
    Doors. Dread Cellar infamously has a couple of gates you can aggro mobs on the other side of, but can't actually open the dang door to kill them because..... you are stuck in combat. And wayrest has a bunch of doors you can get stuck on, even when all the mobs you can see are dead.
    Stuck in combat happens a lot on Taleria, and I've never been able to figure out why. There aren't any adds people typically skip on the way, and you can enter the door into her room just fine, but get stuck in combat when the whole group wipes.
    Also happens in Navi fight in vSS.

    This doesn't even cover all the times a team member can get yeeted into an un-resurrectable area and then is stuck there until wipe or fight over.


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