Innkeeparr wrote: »The sheer amount of conniptions this gives me are through the roof. It does over 9,000 damage and heals for 33% but I don’t use it because it has to have a ridiculous red glow constantly as an indicator for absolutely nothing.
It should just be a combat setting since opinions are this varied. The only person to benefit from seeing this is the player, if it has to exist it should be optional.
ArgentAegis wrote: »Anyone who can make an addon that just.. removes it and puts it back on the bar to remove the glow automatically out of combat or with a key press?
I made a thread requesting an addon like it if anyone has any ideas to add to it: https://www.esoui.com/forums/showthread.php?p=51855#post51855
The requested feature was added to this addon: https://www.esoui.com/downloads/info4141-ImpifiedUI.html
Just wanted to ask about this. Addon definitely works to eliminate the glow, but it seems that it does so by eliminating the stacks - so shortly after combat is over, the stacks drop to zero and all benefit is gone. Of course, after U47 and the proposed changes, it may not be as big of a deal for those who will just back bar for Major buff. Nice addon regardless. Thanks
Araneae6537 wrote: »ArgentAegis wrote: »Anyone who can make an addon that just.. removes it and puts it back on the bar to remove the glow automatically out of combat or with a key press?
I made a thread requesting an addon like it if anyone has any ideas to add to it: https://www.esoui.com/forums/showthread.php?p=51855#post51855
The requested feature was added to this addon: https://www.esoui.com/downloads/info4141-ImpifiedUI.html
Just wanted to ask about this. Addon definitely works to eliminate the glow, but it seems that it does so by eliminating the stacks - so shortly after combat is over, the stacks drop to zero and all benefit is gone. Of course, after U47 and the proposed changes, it may not be as big of a deal for those who will just back bar for Major buff. Nice addon regardless. Thanks
Shouldn’t the stacks drop shortly after combat like Arcanist crux? I much prefer the original indication and animation. I’ve stopped using Grim Focus since it switched to the Permaglow — not counting trying it briefly after some time away to confirm it still ruined my weapon styling.
There should at least be styles for this skill, purple for a Nocturnal themed Nightblade, green for rangers and for coordinating Assassination and Tome Herald skill lines, invisible/clear for those who don’t want extra glow effects…
I mean... it's not making the glow invisible. It's just not replacing the weapons with a completely different motif.
So is the nightblade glow just to spite us or is someone at Zos really into it?
tomofhyrule wrote: »New Molten Weapons skill style in U50
Just leaves the glow, does not replace weapons.
tomofhyrule wrote: »I mean... it's not making the glow invisible. It's just not replacing the weapons with a completely different motif.
So is the nightblade glow just to spite us or is someone at Zos really into it?tomofhyrule wrote: »New Molten Weapons skill style in U50
Just leaves the glow, does not replace weapons.

Yeah I was kinda bummed, they did to Werewolf exactly what we've been asking to have on Grim Focus for ages, having the effect pop only when it's ready to cast.
I do think this will be addressed whenever NB gets the class refresh though.
Yeah I was kinda bummed, they did to Werewolf exactly what we've been asking to have on Grim Focus for ages, having the effect pop only when it's ready to cast.
I do think this will be addressed whenever NB gets the class refresh though.
2028 can't come soon enough then.. Assuming they stick to the current order and speed of the rollout.
- Dragonknight
- Warden
- Sorcerer
- Templar
- Nightblade
- Necromancer
- Arcanist
Now werewolf gets the same treatment, lucky me with a Werewolf Nightblade.
Seems ZOS took the wrong lesson from the hype around GW2 and instead of the many things that are done better over there, they implement the things that are worse: bland linear story with no personal agenda and over the top gaudy graphic effects.
laniakea_0 wrote: »Yeah I was kinda bummed, they did to Werewolf exactly what we've been asking to have on Grim Focus for ages, having the effect pop only when it's ready to cast.
I do think this will be addressed whenever NB gets the class refresh though.
2028 can't come soon enough then.. Assuming they stick to the current order and speed of the rollout.
- Dragonknight
- Warden
- Sorcerer
- Templar
- Nightblade
- Necromancer
- Arcanist
considering that we're getting 3 class reworks (plus werewolf) this year, it should still be happening in 2027.
We're getting Sorcerer on Season Two which is later this year, Nightblade is very likely to happen by 2027 but I don't think we can confirm that, things could be delayed if they decide to refresh more weapons and other skill lines like Vampire.laniakea_0 wrote: »Yeah I was kinda bummed, they did to Werewolf exactly what we've been asking to have on Grim Focus for ages, having the effect pop only when it's ready to cast.
I do think this will be addressed whenever NB gets the class refresh though.
2028 can't come soon enough then.. Assuming they stick to the current order and speed of the rollout.
- Dragonknight
- Warden
- Sorcerer
- Templar
- Nightblade
- Necromancer
- Arcanist
considering that we're getting 3 class reworks (plus werewolf) this year, it should still be happening in 2027.
I thought it was just Dragon Knight and Warden this year?