I've already been through 2 graphics updates in other MMOs - which made my characters look nothing like I wanted them to look, and made the worlds even more cartoonish than they were to begin with, and which ultimately led to me cancelling numerous subs in both games, quitting them completely, and I've never been back to either one.
And considering the state of the "re-do" on templar jabs and DW flurry.... Please, no. Just leave the game alone.
Tyrant_Tim wrote: »Maybe a graphics update isn’t the right request…
I would say that most base game regions need to be redesigned style-wise, ie; Grahtwood.
I have never liked the weird pod-tree houses the Bosmer have, and as an enjoyer of high-fantasy, when I think of tree-houses, I imagine homes up in trees, not a foot or two above the ground…
They have told us before that they learnt an important lesson with a previous graphics update, I think it was the lighting one a long time ago, namely that with half the players loving the changes and half the players hating them, they really shouldn't repeat such an exercise as all it does is swap round the two halves of the playerbase.
ESO_player123 wrote: »Tyrant_Tim wrote: »Maybe a graphics update isn’t the right request…
I would say that most base game regions need to be redesigned style-wise, ie; Grahtwood.
I have never liked the weird pod-tree houses the Bosmer have, and as an enjoyer of high-fantasy, when I think of tree-houses, I imagine homes up in trees, not a foot or two above the ground…
Your picture looks pretty, but imagine navigating such a structure. Reminds me of the bridges in the Scar in Elsweyr. I hate that place and would never want to see another place again when you never know which level leads to where.
Pixiepumpkin wrote: »They have told us before that they learnt an important lesson with a previous graphics update, I think it was the lighting one a long time ago, namely that with half the players loving the changes and half the players hating them, they really shouldn't repeat such an exercise as all it does is swap round the two halves of the playerbase.
Seems illogical to me.
1. A graphics update does not really need to be more than a texture update for some of the old base textures. A higher poly count would be nice on some assets, but overall not necessary.
2. Why appease the 50% of the player base who likes the old graphics, vs appealing to the 50% of the player base who likes the new graphics? Newer graphics have a greater chance of attracting potential customers (fresh blood, never spent money, the crown store is their oyster). Lots of players dismiss a game based on graphics alone.
Pixiepumpkin wrote: »They have told us before that they learnt an important lesson with a previous graphics update, I think it was the lighting one a long time ago, namely that with half the players loving the changes and half the players hating them, they really shouldn't repeat such an exercise as all it does is swap round the two halves of the playerbase.
Seems illogical to me.
1. A graphics update does not really need to be more than a texture update for some of the old base textures. A higher poly count would be nice on some assets, but overall not necessary.
2. Why appease the 50% of the player base who likes the old graphics, vs appealing to the 50% of the player base who likes the new graphics? Newer graphics have a greater chance of attracting potential customers (fresh blood, never spent money, the crown store is their oyster). Lots of players dismiss a game based on graphics alone.
But retention has.Pixiepumpkin wrote: »They have told us before that they learnt an important lesson with a previous graphics update, I think it was the lighting one a long time ago, namely that with half the players loving the changes and half the players hating them, they really shouldn't repeat such an exercise as all it does is swap round the two halves of the playerbase.
Seems illogical to me.
1. A graphics update does not really need to be more than a texture update for some of the old base textures. A higher poly count would be nice on some assets, but overall not necessary.
2. Why appease the 50% of the player base who likes the old graphics, vs appealing to the 50% of the player base who likes the new graphics? Newer graphics have a greater chance of attracting potential customers (fresh blood, never spent money, the crown store is their oyster). Lots of players dismiss a game based on graphics alone.
Recruiting new players has never been a problem for ZOS.
Sure there is, the graphics from the base game look extremely dated by modern standards, both in the textures and as in the example I linked in poly count. Other studios updated their games to reflect the more modern graphic aesthetic without suffering massive loss and in fact have grown their client base.Besides, so far as those with reasonable hardware are concerned, there's nothing in the graphics that would turn new players away other than the fact that it doesn't look like their previous game, whether that's the cartoony look of WoW or the Asian MMO look of FFXIV,
There is no proof of that, its just heresay. Jabs gets a lot of flack because of how it feels more than how it looks, night blade is a bug more than a feature and arcanist is too flashy for some folks....but none of these have anything to do with updating textures and or polygons of base game content. They are both fruit, but its apples and oranges.and any attempt to "update" the graphics in those directions would drive a lot of long-term players away. The reaction to the flashy upgrades to Jabs, that NB skill (I forget the name) and the Arcanist skill effects demonstrates the risks if ZOS stick with that approach.
Tyrant_Tim wrote: »Maybe a graphics update isn’t the right request…
I would say that most base game regions need to be redesigned style-wise, ie; Grahtwood.
I have never liked the weird pod-tree houses the Bosmer have, and as an enjoyer of high-fantasy, when I think of tree-houses, I imagine homes up in trees, not a foot or two above the ground…
Sarousse42 wrote: »Give us animated cloaks, hair and X and we're set for the next 10 years !
Having a higher poly count on characters and optional higher res texture would be enough tbh
If something needs a graphical rework it would be old armor styles that looks like bodypaint