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Hoping for more flexible trial guilds

me_ming
me_ming
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I'm just wondering, it seems like so much of the trial guilds I have been in the past few months (I'm a returning player, started playing again Aug 2022, stopped playing around March/April, then back again last June-- yes because of the new chapter) are looking for parses that has like 100k parse to be a part of their vet trial runs. So I'm really curious is having a 100k DPS that important to complete a trial? HM or not? Yeah, yeah, I know it's not necessary to have 100k DPS, but from my experience most of this guilds use that as a gauge for someone to join the harder content? Like some guilds will say if you do 50k you can only do vCraglorn trials, at 80K you can do this trial, and so on and so forth. Look, I'm not trying to tell how guilds should conduct their runs. But most of these groups aren't score pushing anyway, these are mostly mid-tier guilds just wanting to complete content. And I get it time is important, what's the point of allowing someone with low dps to be even in that content, but it's just weird to me, because back when there was only vCraglorn, you can complete that with only 9k DPS (not kidding), if you were hitting 20k dps, you're already in the score pushing zone. And people learned those trials in weeks, sometimes up to months, I'm looking at you Mantikora and HM Warrior in Hel Ra-- mostly Mantikora.

How is someone who has completed HM vSO with speed and no death run in 2015 less experience than someone who parsed with a dummy for 100k DPS, who wears gear they won't be using in vDSR anyway? Like I said, it's not my intention to tell trial guilds how to run their guilds, I just think so much bias of this 100k DPS is alienating people who would be interested in learning the mechanics in harder content. That is why right now the trial community is just dying in ESO, because most of the vets have [temporarily-- maybe] stopped playing this game and instead of allowing players to learn these harder content, they send people to normal trials because that was suppose to be a training run. Normal mode is NOT training run. So much mechanic is lost in normal mode, people don't have the chance to learn. And also, just saying that vMoL was first introduced to the game, the requirement was a 20 to 25k DPS and a completion of vMA. Which I think was more reasonable, because completing vMA back then meant you know how to actually navigate and survive while doing actual damage. Not saying that vMA still would be a good gauge to this day, but that was better than someone who is wearing a parse gear they will not use in the actual trial and fighting a stationary dummy with buffs they most likely won't have in actuality. I mean, I don't see people posting their parses at the end of boss fights anymore.

For me, if ESO's trial and vet dungeon community was to go back to it's glory days-- or at least close to it, it's best that guilds should be more flexible in their roles. Be more patient with people who are trying to learn or people who have low DPS. Low DPS doesn't mean you won't complete a dungeon. It just means you need people to be on the same page. Oh yeah, that's one more thing, people don't time their ults now? Based on my experience since being back in the game, people just throw ults when they feel like it. There are so many times I get confused by a Warhorn was used when it was that was not the time to use it. Or why no one uses Warhorn at the beginning at the fight and ult damp the boss. I think so much of the veteran trial guilds these days have high DPS parses but very little understand of group dynamics.

I could be wrong, after all, I'm really just comparing my experience of well coordinated groups then (like back in 2015-2017), and trial guilds now that require their members to have 100k DPS to even join vet content.
"We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
-Caldwell, "The Final Assault"

"There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

-Abnur Tharn, "God of Schemes"]
  • FantasticFreddie
    FantasticFreddie
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    If you feel like you know what makes a successful trial group, make your own server with rules to your liking.
    That the current selection of trial guilds are too restrictive and elitist is a common complaint on the forums, and on other social media.
    It's odd, that guilds require too many addons, gear setups, and high parses is such a frequently seen issue, you'd think there would be more guilds around without all those requirements!
    If you think that high dps etc isn't really needed, there seems to be plenty of like minded people about, you should have no trouble filling runs.
  • Soarora
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    Are you looking at training guilds? Training guilds have lower reqs. Non-training guilds may require high DPS just because the lead wants things to go as smooth and fast as possible.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 25/26 Tris
    • All Veterans completed!

      View my builds!
  • sarahthes
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    An arcanist can put on deadly with Ansuul or coral, plus Velothi, copy a dummy build, and hit 100K practically with their eyes closed. There's no excuse not to hit 100K these days because it only takes a little bit of work (and gold).
  • CrashTest
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    Make your own raids or guild with the things you want. No one but yourself is stopping you from doing that.
  • notyuu
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    sarahthes wrote: »
    An arcanist can put on deadly with Ansuul or coral, plus Velothi, copy a dummy build, and hit 100K practically with their eyes closed. There's no excuse not to hit 100K these days because it only takes a little bit of work (and gold).

    So you say but most players wouldn't know what Ansuul or Coral is, let alone where to get them or what a dummy build is or how to parse or weave or what CP to slot, and in a few cases, even how to slot their CP.

    As sad as it sounds, the adverage player is a 5-15K dps marshmellow that flops around overland doing quests with mismatched gear and no real idea what a set it, due to the game not teaching them.

    as for OPs topic, Look for a training/progression guild, their requirements for trials are usually
    1: know how to listen & learn
    2: can do mechanics (once told them)
    3: are willing to improve in your given role
  • Uvi_AUT
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    In mmorpgs the 1%ers and the word flexible really dont go together.
    If you wanna do Vet Trials, you gotta do the work and sacrifice your freedom to play, in any MMO.
    Registered since 2014, Customer Service lost my Forum-Account and can't find it.....
  • colossalvoids
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    Would honestly suggest starting your own group at this point if having some experience, a lot of parties just turtled up after recent patches and 100k+ is pretty common nowadays between people doing said content so it's easier to recruit people who can already perform rather taking a chance with someone who isn't there yet for one or other reason. You obviously don't need exactly 100k or something as always, it's just one of the benchmarks to measure understanding of game's mechanics without taking someone on a test run to logg it.

    You can also join prog team and start anew with that, don't see anything wrong with that as if I'd be back to raiding I'd either form a new core or join some fresh prog for what I'm looking for (like joining hof/vas tri while actually chasing newer trifectas, Don't see a problem redoing everything from the start which was hof for me, or even joining groups for clears that are ambitious enough to move past it eventually).
    Edited by colossalvoids on August 19, 2023 9:16AM
  • sarahthes
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    notyuu wrote: »
    sarahthes wrote: »
    An arcanist can put on deadly with Ansuul or coral, plus Velothi, copy a dummy build, and hit 100K practically with their eyes closed. There's no excuse not to hit 100K these days because it only takes a little bit of work (and gold).

    So you say but most players wouldn't know what Ansuul or Coral is, let alone where to get them or what a dummy build is or how to parse or weave or what CP to slot, and in a few cases, even how to slot their CP.

    As sad as it sounds, the adverage player is a 5-15K dps marshmellow that flops around overland doing quests with mismatched gear and no real idea what a set it, due to the game not teaching them.

    as for OPs topic, Look for a training/progression guild, their requirements for trials are usually
    1: know how to listen & learn
    2: can do mechanics (once told them)
    3: are willing to improve in your given role

    Ok but if they're complaining about not being to raid, then I assume they're familiar with trial sets.
  • xilfxlegion
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    there are a lot of guilds out there that will teach lower dps players mechanics in vet trials --- but i cant blame trial leaders for not wanting it to go smoothly.

  • virtus753
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    Back when Crags were the only trials, it wasn’t possible to hit anywhere near 100k on a dummy because the trial dummy didn’t exist yet. Parses of 9k or 20k then are not comparable to today’s trial dummy numbers due to the significant changes to our characters, builds, CP, and of course the trial dummy itself.
  • ForzaRammer
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    Make your own group then, see if you can even find mediocre supports that’s willing stick around with subpar dd.
  • DUTCH_REAPER
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    Dude I get it. I joined 3 trial guilds after coming back. They had all advertised “impromptu trial runs daily” and “come run with us!” BUT each trial guild only wanted people who had a complete to join. Back in the day it was “if you were a guildy then you got in the trial.” Regardless I have done the trials on normal and vet, I know the mechs and yes I also can pull over 100k (which is overkill and a stupid requirement unless you want leader boards or a specific achievement. BUT!!! if you are throwing together an impromptu trial run then that tells me you aren’t worried about leader boards or achievements but yet you put restrictions on the group like you are a sweaty try hard. “Must link completion must have 100k dps”

    So we formed our own guild and guess what. We have people who have NEVER done trials and they can’t pull 100k dps but we get the completion and the gear. And more importantly we have fun. Don’t let mechanics scare you. For burn phases I understand where you are coming from. But guiding a players is easy to do if they want to listen.

    You guilds who have been around soooo long, I’m talking to you. You are alienating a HUGE populace of players by placing your sweaty restrictions. Core group is for your sweaty ness. Don’t push people away bc they have never done it b4. Otherwise my guild will steal your players ;) and I’m cool with that.
    Edited by DUTCH_REAPER on August 19, 2023 7:04PM
  • DUTCH_REAPER
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    virtus753 wrote: »
    Back when Crags were the only trials, it wasn’t possible to hit anywhere near 100k on a dummy because the trial dummy didn’t exist yet. Parses of 9k or 20k then are not comparable to today’s trial dummy numbers due to the significant changes to our characters, builds, CP, and of course the trial dummy itself.

    Yeah man. No trial dummy back in the day. I remember being taken into Spindle to dps on the gargoyle. Was so proud back in The day when I hit 32k with my MDK.

    What’s so funny is there are still guilds who make everyone stack HRC still and time novas lol. Just spread for the star burst man. It will be okay. Lol
  • Ph1p
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    While I might be a bit off with the numbers, everything depends on what the group wants to accomplish:
    • If the run is to introduce veteran trials to new players, then a 100k DPS requirement is absolutely ridiculous, but I have also never seen this situation in reality.
    • If the run is to practice veteran trials and mechanics with people who have already cleared it, 100k seems too much - I would expect 60-80k.
    • If the run is to farm gear, then 100k seems high but could make sense if it's an elite group and the lead wants to complete a difficult trial X times in Y hours.
    • If the run is part of a progression towards (non-Craglorn) HMs, 80-100k is what I've seen in different places.
    • If the run is to go for trifectas or even push scores, then 100k is almost the minimum. Many groups will ask for higher parses, specific gear, and even logs.

    me_ming wrote: »
    [...] trial guilds now that require their members to have 100k DPS to even join vet content.
    What kind of runs are the trial guilds in your example offering? Are they truly asking people with no veteran experience for 100k parses just to join a learning run? Or are they actually progression groups aiming for advanced content?
  • me_ming
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    If you feel like you know what makes a successful trial group, make your own server with rules to your liking.
    That the current selection of trial guilds are too restrictive and elitist is a common complaint on the forums, and on other social media.
    It's odd, that guilds require too many addons, gear setups, and high parses is such a frequently seen issue, you'd think there would be more guilds around without all those requirements!
    If you think that high dps etc isn't really needed, there seems to be plenty of like minded people about, you should have no trouble filling runs.

    I don't think you and some who said that I should make my own guild understand what I'm saying... It's not about elitism. The reason why I took a break from ESO was because I was burned out. I was actually an officer of an end-game trial guild in the past. I'm not saying this because I can't reach the high DPS bench mark and from the perspective of someone who has only been with mid-tier trial guilds. I have been in guilds in the past where we push scores and that when you are in the run you are expected to have 'x' amount of soul gems, potions, gear sets, skills, where your race matters, etc.

    I'm just concerned that these days when the number of people who wants to to do trials and end game content, most mid-tier guilds who just wants to complete dungeons require 100k DPS on parse when the gear they wear and the food they take on that parse is far from what they will use on the actual trial. I mean, are those people hitting 100k on the actual trial runs? I just think it's silly when guilds think that hitting 100k is on top of their requirements to run with their vet groups when people are starting to do away with trials.

    Also, no, I didn't say high dps isn't necessary, but I don't think most guilds understand what they want to do, you don't need everyone to hit 100k to complete these trials. You need people who knows how to coordinate and move as one. Your high dps is essentially 0k dps, when you just constantly die over and over again, because you don't listen and you don't do mechanic, because you're just standing there doing your parse when you should have been trying to survive or go with the group.

    Like I said, if people don't get experience because these mid-tier guilds are looking for players who can only do 100k dps on a test dummy, then it won't be long where we just have guilds doing normal trials, because as it is, these groups are having a hard time looking for people to run with.

    And yes, I completely would understand the requirement if they were an actual end-game guild who wants to score push. People who are actually hitting 100k or more dps on the actual trials.
    Edited by me_ming on August 20, 2023 10:01PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • me_ming
    me_ming
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    Ph1p wrote: »
    While I might be a bit off with the numbers, everything depends on what the group wants to accomplish:
    • If the run is to introduce veteran trials to new players, then a 100k DPS requirement is absolutely ridiculous, but I have also never seen this situation in reality.
    • If the run is to practice veteran trials and mechanics with people who have already cleared it, 100k seems too much - I would expect 60-80k.
    • If the run is to farm gear, then 100k seems high but could make sense if it's an elite group and the lead wants to complete a difficult trial X times in Y hours.
    • If the run is part of a progression towards (non-Craglorn) HMs, 80-100k is what I've seen in different places.
    • If the run is to go for trifectas or even push scores, then 100k is almost the minimum. Many groups will ask for higher parses, specific gear, and even logs.

    me_ming wrote: »
    [...] trial guilds now that require their members to have 100k DPS to even join vet content.
    What kind of runs are the trial guilds in your example offering? Are they truly asking people with no veteran experience for 100k parses just to join a learning run? Or are they actually progression groups aiming for advanced content?

    See, that's my point, there are some guilds I have run with who will only take people with 100k dps in their vet (training or not) runs. I mean, not all guilds I have been in (and yeah, since I've been back, I've been in several trial guilds, still am trying to find the right trial guild for me until now, tbh). And yes, I will admit there are also guilds who aren't really looking for people with 100k dps to bring you to their vet runs. And look, I completely understand if it's a prog group or if it's score pushing, but if you're just looking to train or just to complete these trials 100k DPS IS just silly. Especially when right now people who wants to do trials is very low. And that most veterans have started to dwindle down in numbers. I think it's high time that people start to lower their standards for these kinds of run, because honestly, you are just isolating people rather than drawing them in.
    Edited by me_ming on August 20, 2023 10:02PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • me_ming
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    CrashTest wrote: »
    Make your own raids or guild with the things you want. No one but yourself is stopping you from doing that.

    Been there, done that. Well, actually no, but I have been an officer in an end game trial guild. And when I say "end game" I don't mean, some guild who just have completed HM or trifectas (well, to be fair there were no trifectas, back in those days). I mean, actual end-game trial guild where we push score. Where all of our characters were on the leaderboards at one point. all 13 of them. So yeah, been there, done that. So no thanks.

    Also you're damn right, I'm stopping myself from doing that, because I don't want to be burned out anymore.
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • me_ming
    me_ming
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    BUT!!! if you are throwing together an impromptu trial run then that tells me you aren’t worried about leader boards or achievements but yet you put restrictions on the group like you are a sweaty try hard. “Must link completion must have 100k dps”

    This! Hahaha.

    I'm glad you made your own guild and that you take with you players even without experience. We need more guilds like that. You are so right about one thing, new people who have not experienced trials are hesitant to join trial guilds because they are always worried that they are just going to bring the group down. If guilds have all these restrictions just to join a vet run, and will only take people on normal runs if they don't have the 100k dps, then people will never learn.

    Also yeah, one of the reason why I made this post is because of those guilds who advertise that they have training runs, or that they say they want to help you get into trials, but when you join, all they really have are dps requirements or these achievement requirements before you can join their vet runs. Otherwise you just have their normal runs. Normal runs are NOT training runs.
    Edited by me_ming on August 20, 2023 10:33PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
    -Caldwell, "The Final Assault"

    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

    -Abnur Tharn, "God of Schemes"]
  • FantasticFreddie
    FantasticFreddie
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    me_ming wrote: »
    If you feel like you know what makes a successful trial group, make your own server with rules to your liking.
    That the current selection of trial guilds are too restrictive and elitist is a common complaint on the forums, and on other social media.
    It's odd, that guilds require too many addons, gear setups, and high parses is such a frequently seen issue, you'd think there would be more guilds around without all those requirements!
    If you think that high dps etc isn't really needed, there seems to be plenty of like minded people about, you should have no trouble filling runs.

    I don't think you and some who said that I should make my own guild understand what I'm saying... It's not about elitism. The reason why I took a break from ESO was because I was burned out. I was actually an officer of an end-game trial guild in the past. I'm not saying this because I can't reach the high DPS bench mark and from the perspective of someone who has only been with mid-tier trial guilds. I have been in guilds in the past where we push scores and that when you are in the run you are expected to have 'x' amount of soul gems, potions, gear sets, skills, where your race matters, etc.

    I'm just concerned that these days when the number of people who wants to to do trials and end game content, most mid-tier guilds who just wants to complete dungeons require 100k DPS on parse when the gear they wear and the food they take on that parse is far from what they will use on the actual trial. I mean, are those people hitting 100k on the actual trial runs? I just think it's silly when guilds think that hitting 100k is on top of their requirements to run with their vet groups when people are starting to do away with trials.

    Also, no, I didn't say high dps isn't necessary, but I don't think most guilds understand what they want to do, you don't need everyone to hit 100k to complete these trials. You need people who knows how to coordinate and move as one. Your high dps is essentially 0k dps, when you just constantly die over and over again, because you don't listen and you don't do mechanic, because you're just standing there doing your parse when you should have been trying to survive or go with the group.

    Like I said, if people don't get experience because these mid-tier guilds are looking for players who can only do 100k dps on a test dummy, then it won't be long where we just have guilds doing normal trials, because as it is, these groups are having a hard time looking for people to run with.

    And yes, I completely would understand the requirement if they were an actual end-game guild who wants to score push. People who are actually hitting 100k or more dps on the actual trials.

    "Are they hitting that in the actual run?"

    Well, your milage may vary depending on what fight it is, but..... yes.

    Most recent TTT, most dds were over 160k on total damage and 100+ on single target on triplets (burn strat)

    Yolnakriin hm is another where dds will have 100+ single target, easily.

    Vrol, another where (as long as your tank doesn't make a mistake) a stupid high parse is possible.

    "You don't need that high of damage!"

    Actually, for some fights you do. Sunspire, Dreadsail Reef, and Rockgrove hm all have HARD dps checks. I would say vCR has a soft dps check. You do, in fact, need that dps to clear. Not scorepush, not trifecta, CLEAR. Have the damage or wipe.

    100k dps is NOT HARD to reach. Anyone getting into vet trials should be able to reach that. 100k does not require your gear be the latest and greatest top sets, 100k doesn't require mythics, 100k doesn't even require gold gear. Top parses are 130k these days.
  • me_ming
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    me_ming wrote: »
    If you feel like you know what makes a successful trial group, make your own server with rules to your liking.
    That the current selection of trial guilds are too restrictive and elitist is a common complaint on the forums, and on other social media.
    It's odd, that guilds require too many addons, gear setups, and high parses is such a frequently seen issue, you'd think there would be more guilds around without all those requirements!
    If you think that high dps etc isn't really needed, there seems to be plenty of like minded people about, you should have no trouble filling runs.

    I don't think you and some who said that I should make my own guild understand what I'm saying... It's not about elitism. The reason why I took a break from ESO was because I was burned out. I was actually an officer of an end-game trial guild in the past. I'm not saying this because I can't reach the high DPS bench mark and from the perspective of someone who has only been with mid-tier trial guilds. I have been in guilds in the past where we push scores and that when you are in the run you are expected to have 'x' amount of soul gems, potions, gear sets, skills, where your race matters, etc.

    I'm just concerned that these days when the number of people who wants to to do trials and end game content, most mid-tier guilds who just wants to complete dungeons require 100k DPS on parse when the gear they wear and the food they take on that parse is far from what they will use on the actual trial. I mean, are those people hitting 100k on the actual trial runs? I just think it's silly when guilds think that hitting 100k is on top of their requirements to run with their vet groups when people are starting to do away with trials.

    Also, no, I didn't say high dps isn't necessary, but I don't think most guilds understand what they want to do, you don't need everyone to hit 100k to complete these trials. You need people who knows how to coordinate and move as one. Your high dps is essentially 0k dps, when you just constantly die over and over again, because you don't listen and you don't do mechanic, because you're just standing there doing your parse when you should have been trying to survive or go with the group.

    Like I said, if people don't get experience because these mid-tier guilds are looking for players who can only do 100k dps on a test dummy, then it won't be long where we just have guilds doing normal trials, because as it is, these groups are having a hard time looking for people to run with.

    And yes, I completely would understand the requirement if they were an actual end-game guild who wants to score push. People who are actually hitting 100k or more dps on the actual trials.

    "Are they hitting that in the actual run?"

    Well, your milage may vary depending on what fight it is, but..... yes.

    Most recent TTT, most dds were over 160k on total damage and 100+ on single target on triplets (burn strat)

    Yolnakriin hm is another where dds will have 100+ single target, easily.

    Vrol, another where (as long as your tank doesn't make a mistake) a stupid high parse is possible.

    "You don't need that high of damage!"

    Actually, for some fights you do. Sunspire, Dreadsail Reef, and Rockgrove hm all have HARD dps checks. I would say vCR has a soft dps check. You do, in fact, need that dps to clear. Not scorepush, not trifecta, CLEAR. Have the damage or wipe.

    100k dps is NOT HARD to reach. Anyone getting into vet trials should be able to reach that. 100k does not require your gear be the latest and greatest top sets, 100k doesn't require mythics, 100k doesn't even require gold gear. Top parses are 130k these days.

    Ok.

    I mean, I'm not going to argue with this man. I just feel like that requirement is best left to guilds who want to score push. I mean, like I said majority of the guilds I have been in don't even time their ults with warhorn to maximize their DPS or raid leads not telling people to save ults to nuke stuff, and these are prog groups I have run with. I mean, is that a thing now? People just ult whenever they want too?

    "100k dps is NOT HARD to reach."

    Also, like I said I have been in prog groups, the issue is not me not hitting that dps mark, otherwise I wouldn't be in prog groups. The issue is guilds who have such high restrictions for vet runs in general. If you think that you need that high DPS to actually complete stuff in this game, then I guess, new players should just do solo content.
    Edited by me_ming on August 20, 2023 10:47PM
    "We're heroes, my boon companion, and heroes always win! Let that be a lesson to you."
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    "There is always a choice. But you don't get to choose what is true, you only get to choose what you will do about it..."

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  • Major_Toughness
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    It's not fool proof but it is one of the only ways to judge someone's capabilities, along with achievement (also not foolproof).

    Of course 100k DPS isn't necessary to do Veteran trials but higher DPS will always make runs faster, easier most of the time, and more enjoyable.

    It all depends on what the guild is trying to do, and who for.
    MAKE AZUREBLIGHT GREAT AGAIN
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  • Sheezabeast
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    In the guild I'm an officer in, we have no requirements for normals, and we had to bump up vet trial runs from 65k to 75k dps parses because people kept coming on Oaken Sorcs and not bringing AOE damage and it was needed. Asking casuals to get 75k for vet trial content/HM runs is reasonable. The 100k people you mentioned must be pushing for achievements.
    Grand Master Crafter, Beta baby who grew with the game. PC/NA. @Sheezabeast if you have crafting needs!
  • Soarora
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    100k dps is NOT HARD to reach. Anyone getting into vet trials should be able to reach that. 100k does not require your gear be the latest and greatest top sets, 100k doesn't require mythics, 100k doesn't even require gold gear. Top parses are 130k these days.

    I'm gonna disagree on this one. You do not need 100k to clear a vet trial and it is hard to reach. I fought to get a 100k parse on my warden and it took multiple changes and multiple people and multiple patches and multiple parses for me to get there, and of course that was after I got into vet content and thus had access to veteran gear-- such as perfected whorl and perfected dsa staff, which I both use. My magDK DPS 100k was easy to get, sure, but it's a magDK and I think I only got 100k on PTS, 80k/90k or so on live. My arcanist was a bit of a struggle too but I figured it out eventually, much faster than my warden haha. All of which with completely golded gear. 100k is hard. 110k is sweaty. 120k is hardcore dps main. 130k is 1%.

    And that's just now. Getting into being a DPS, the second time, my parse was like 56k or so...
    Edited by Soarora on August 21, 2023 1:38AM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • Rkindaleft
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    me_ming wrote: »
    For me, if ESO's trial and vet dungeon community was to go back to it's glory days-- or at least close to it, it's best that guilds should be more flexible in their roles. Be more patient with people who are trying to learn or people who have low DPS. Low DPS doesn't mean you won't complete a dungeon. It just means you need people to be on the same page. Oh yeah, that's one more thing, people don't time their ults now? Based on my experience since being back in the game, people just throw ults when they feel like it. There are so many times I get confused by a Warhorn was used when it was that was not the time to use it. Or why no one uses Warhorn at the beginning at the fight and ult damp the boss. I think so much of the veteran trial guilds these days have high DPS parses but very little understand of group dynamics.

    I could be wrong, after all, I'm really just comparing my experience of well coordinated groups then (like back in 2015-2017), and trial guilds now that require their members to have 100k DPS to even join vet content.

    Well coordinated groups and groups pushing for dungeon/trial trifectas regularly have ult teams or at least wait to ult alongside a War Horn, Sax barrier or colossus, etc. If they don't, they're likely a progression guild starting out in hard modes or doing more casual veteran content and aren't as serious and not as well coordinated.

    To be honest the barrier of entry for endgame has been at it's lowest point ever in the last year. Oaken HA still hits 90k and if you don't want to do heavy attacks or you'd rather try to push your DPS higher without complex rotations and two bars there are still one bar light attack builds that do 100k, such as on an Arcanist.

    My partner's guild has a requirement of 70k for their hard mode progression and unless everyone played perfectly, nobody ever died and DPS did their rotation perfectly while playing around mechanics with supports having solid uptimes on their buffs, it would be impossible for them to beat the DPS check on Rockgrove hard mode. A player with the the coordination to hit only 70k would never be able to make zero mistakes at all times, that's extremely difficult for even the score pushers who do 120k DPS. A guild who requests 100k is a guild who wants to push some of the hardest hardmodes in the game that have very high DPS checks while providing some leeway and it's not at all representative of the average trial guild. The most recent 3 HMs (the other two being DSR and SE) are pretty much the same, with very high DPS checks and complex mechanics that you have to play around while beating them. vDSRhm much less the trifecta is still only attainable by an extremely small portion of the trial community.

    P.S - sorry if this came off as rambly or went off topic I am very tired. My raid group asks for 110k but we push trifectas and leaderboard scores.
    Edited by Rkindaleft on August 21, 2023 9:46AM
    I play DPS in magical mystical elf game, my raid leaders have determined that I play beam character https://youtube.com/@rkindaleft
    All Solo, Dungeon and Arena trifectas.
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  • Daoin
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    i looked for and actively joined and enjoy more the guilds with open vet trials (160min cp/have voice if only listen/bring gems) prog groups when you have done enough in open then thier core groups( for the more advanced players) <-- all in one guild these guilds were not hard to find and in open theres an expanation of mechs each and every time theres an open trial. myself i prefer open trials each and every time. they are a base for getting to know who you are playing with and to improve and alot of the time some of the prog or core group join the opens anyway along with the raid lead..i have no idea why you think all guilds have a 100k dps check its too high. of my 5 guilds 3 like to do quite alot of trials and they are good at them (i class myself in the open area here as i still enjoy the explanations) and even those dont have 100k checks for the prog/core groups.
    Edited by Daoin on August 21, 2023 8:25AM
  • M0ntie
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    If you could clear HM vSO with speed and no death run in 2015, and today you researched a current strong dps build I'm sure you could hit 100k on the trial dummy. The current trial dummy has pretty much perfect buffs on it so you hit A LOT more than on an unbuffed dummy.
    I'd suggest looking around for different trials guilds. I've seen some only require 80k for vet trials. A HA sorc can hit that without much trouble and sets that drop from easy dungeons. A HA Oaken sorc can hit enough dps for a group of them to clear any vet trial. They have been a good move by ZoS to open up vet content to more of the player base.

    Guilds with teams running the newest trial triffectas (DSR, RG, SE) are looking for 110k+. There are some mechanics that are close to impossible without very high burn. The newer trials are much harder than the Crag trials, so fortunately there has been dps creep upwards.
  • boi_anachronism_
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    virtus753 wrote: »
    Back when Crags were the only trials, it wasn’t possible to hit anywhere near 100k on a dummy because the trial dummy didn’t exist yet. Parses of 9k or 20k then are not comparable to today’s trial dummy numbers due to the significant changes to our characters, builds, CP, and of course the trial dummy itself.

    Yeah man. No trial dummy back in the day. I remember being taken into Spindle to dps on the gargoyle. Was so proud back in The day when I hit 32k with my MDK.

    What’s so funny is there are still guilds who make everyone stack HRC still and time novas lol. Just spread for the star burst man. It will be okay. Lol

    32k at that point was unbuffed. That was really good back in the day. 45k was like the top. That would be the equivalent of about 90k today. My homie who played at that time was around 40k and ran with a lot of really good trial guilds.
  • boi_anachronism_
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    Soarora wrote: »
    100k dps is NOT HARD to reach. Anyone getting into vet trials should be able to reach that. 100k does not require your gear be the latest and greatest top sets, 100k doesn't require mythics, 100k doesn't even require gold gear. Top parses are 130k these days.

    I'm gonna disagree on this one. You do not need 100k to clear a vet trial and it is hard to reach. I fought to get a 100k parse on my warden and it took multiple changes and multiple people and multiple patches and multiple parses for me to get there, and of course that was after I got into vet content and thus had access to veteran gear-- such as perfected whorl and perfected dsa staff, which I both use. My magDK DPS 100k was easy to get, sure, but it's a magDK and I think I only got 100k on PTS, 80k/90k or so on live. My arcanist was a bit of a struggle too but I figured it out eventually, much faster than my warden haha. All of which with completely golded gear. 100k is hard. 110k is sweaty. 120k is hardcore dps main. 130k is 1%.

    And that's just now. Getting into being a DPS, the second time, my parse was like 56k or so...

    100k now will clear basically any hard mode now except xs. Base for that is typically around 110k acounring for deaths and not perfect up times. 90k is the base for hard modes progs in most of my guilds. Open hm is about 105k. Trifecta is around 115k.
  • Sync01
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    The dps requirements from guilds are not the minimum required to complete the trial but an estimate based on what skill level you can expect those players to be at. No one wants to constantly wipe on a farm run or have players who hold back a prog group etc.

    Sure you can't know if a player with high dps on a dummy will be able to actually bring high dps in a trial when there's other mechanics going on, but those who can't parse on a dummy definitely can't do it in a trial.

    I've run training runs, beginner progs etc without any dps requirements and in my experience those runs have a much higher amount of players who expect others to carry them. If someone can't be bothered to spend a few hours on a dummy to get a decent parse they most likely won't make any effort to get a good setup. learn mechanics or listen to feedback. So I understand why a raid leader would put a dps requirements on a training run.
  • sarahthes
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    My first parse on the raid dummy was 32K. I now parse just under 120K because I'm old and have tendinitis in my hands.

    I require 100K for many of my runs, although not all of them. High damage allows for a much wider margin of error and makes runs much more likely to succeed, and quickly enough to run more than once during the allotted time period (important for gear runs).

    I didn't used to have requirements, by the way. I've just been burned so many times that I had to put them in place because I got tired of progging content in a farm run.
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