ArchangelIsraphel wrote: »I was looking forwards to that dragon ultimate during the release of Elsweyr. So sad we got that hideous flesh atronach that looks like every other atronach mob instead. It made the class skills a bit mundane, if you ask me. The dragon would have been so much cooler.
OtarTheMad wrote: »To go further with @IncultaWolf's post here are the others: (Apparently more than just the cooler Dragon Ult was changed)
It seems that Impaling Spikes became Grave Grasp... Impaling might have been better.
I imagine dragon ult had collision issues in many places.
The way devs forever broke Blastbones during initial PTS test tho...that's very unfortunate.
I'm still hoping beyond hope this class gets a full-scale overhaul in the future. Necromancer has always been my go-to playstyle in TES games and I really hate how it was done in ESO, basically becoming more of a "dark wizard" than a proper necromancer.
The lack of minion abilities is my main gripe. We don't need permanent summons or anything (although that would be cool), but we certainly need more/better offensive minions than what we have. I don't FEEL like a necromancer when I play it in ESO since I'm not swarming my enemies with minions and empowering my skeletons during the battle (the only minion that fights alongside us is the skeletal mage/archer, which feels very lacklustre). The focus of the gameplay is on ME when it should be on my MINIONS.
NPC necromancers do this rather well, where they summon a minion to fight you at MELEE range and then they cast spells to empower it, sometimes making it so you NEED to deal with the empowered minion because if you go right for the necro you'll die by the minion before you can finish off its master. Player necromancy should be like this but boosted.
I think the way Demonology Warlocks work in World of Warcraft (at least in the Legion expansion) is a great example of how ESO necros should also work. In that game you summon a small SWARM of minions, each lasting between around 6–20 seconds (with 1 permanent minion), and your main focus is empowering them to increase your damage. Pets can even serve as tanks, which is really cool in solo play where you can buff your tank pet and even get away with soloing low-ranked dungeons.
We need this kind of gameplay in ESO. I'm tired of being a dark wizard. I want to be a necromancer.