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Not enough

grzes848909
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Am I the only one dissapointed with this new update ? Don't get me wrong, the staff changes are actually nice but considering we arent getting any new content it genuinely seems too little.
  • MashmalloMan
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    Yes, but they did set the right expectations like 9 months ago when they said this update would be for mostly bug fixes and quality of life improvements.

    I think we need to hold our breath and see what they do with U40 to actually see if this new DLC cadence was worth it. U40's new content for an endless dungeon and class specific sets sounds awesome.

    It certainly doesn't help that they delayed Premade Group Finder and/or All in One Attunable Crafting Stations. Would have been perfect for this update. Not great that they swept it under the rug when we were expecting them.
    PC Beta - 2200+ CP

    Stam Sorc Khajiit PvE/PVP Main || Stam Sorc Dark Elf PvP ||
    Stam Templar Dark Elf || Stam Warden Wood Elf || Stam DK Nord || Stam Necro Orc || Stam Blade Khajiit


    Mag Sorc High Elf || Mag Templar High Elf || Mag Warden Breton || Mag Necro Khajiit || Mag Blade Khajiit
  • Jazraena
    Jazraena
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    I'm going to say it's too much, because I am forced to either drop fire staves on several characters or accept a significant damage nerf.

    It's cool for everyone who always wanted to run a lightning staff I guess, but for me, it's just ZOS randomly making fire suck and lightning good, AKA a 180 on the prior state, while completely missing the opportunity to make both of them a viable choice.

    I'd rather have no update instead of a half-baked one.
  • IncultaWolf
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    Necromancer needs so much help, the tethers need to be scrapped or completely reworked, to start
  • Tornaad
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    Bug fixes are time consuming and messy, especially with a program the size of ESO. So, yes, it may not seem like a lot, but it is.
  • merpins
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    Bug fixes are good. We definitely need some major balancing next patch though. For PVE, Warden, Necro, and templar need some decent sized buffs, and every other class needs some sort of adjusting. Arcanist healing/support needs a nerf, sorc could do with some pet adjustments like making them only need to be slotted on one bar, NB is kind of a joke in PVE and also needs some decent sized buffs but PVP and PVE needs to have their adjustments separate for anything to happen with that class... Just, a lot.
    Edited by merpins on August 7, 2023 8:16PM
  • JerBearESO
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    No we all wanted, and this was needed, for there to be a period focused on bug fixes and QoL work. They did what everyone suggested and it is a good thing.

    The lack of new content this period is immensely less important than the lack of bug fix focus would be/has been. Rather have a game running somewhat better than a new dungeon with new sets pushing old ones out of meta, ya know.
  • Bl4ckR3alm93
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    Am I the only one dissapointed with this new update ? Don't get me wrong, the staff changes are actually nice but considering we arent getting any new content it genuinely seems too little.

    ZoS already stated that their going to take a break from content to fix bug issues. Plus you already have tons of hours of content in this mmo to play so I rather ZoS take abreak from content and work on quality of life and bug fixes. I think ZoS is doing a great job
    Edited by Bl4ckR3alm93 on August 8, 2023 1:27AM
  • LatentBuzzard
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    Am I the only one dissapointed with this new update ? Don't get me wrong, the staff changes are actually nice but considering we arent getting any new content it genuinely seems too little.

    No, it's not just you. ZOS said they would be focusing on bug fixes and QoL changes which was a welcome situation but in the end they're delivering practically no worthwhile bug fixes and QoL changes. In each case they've gone for the lowest hanging fruit and ignored things that would have had much larger impacts which is why it feels like they've delivered too little.

    I was excited when I heard about the 31 pages of bug fixes and thought that ZOS would finally address some of their silly design decisions (the green CP tree anyone ?) with the QoL updates but in the end it all came to nothing. Some low effort fixes and practically nothing that will improve QoL except for possibly some new players going through their first few levels.
  • ApoAlaia
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    I'm a bit miffed that I was expecting multi-attunable crafting stations and I got a severe nerf to lightning staves instead.

  • CameraBeardThePirate
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    Am I the only one dissapointed with this new update ? Don't get me wrong, the staff changes are actually nice but considering we arent getting any new content it genuinely seems too little.

    No, it's not just you. ZOS said they would be focusing on bug fixes and QoL changes which was a welcome situation but in the end they're delivering practically no worthwhile bug fixes and QoL changes. In each case they've gone for the lowest hanging fruit and ignored things that would have had much larger impacts which is why it feels like they've delivered too little.

    I was excited when I heard about the 31 pages of bug fixes and thought that ZOS would finally address some of their silly design decisions (the green CP tree anyone ?) with the QoL updates but in the end it all came to nothing. Some low effort fixes and practically nothing that will improve QoL except for possibly some new players going through their first few levels.

    This. For an update touted as a QoL/bugfix patch, all they really did was fix a bunch of quests the majority of players will likely never touch and.... hurt QoL by preventing leaving instances in combat?

    Oh, and they added a major buff to nightblade without anyone asking for it but allow necromancer to suffer without any of the necessary major buffs. Great quality of life there, ZOS.
  • Veinblood1965
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    Personally I was looking forward to a wide range of combat changes which causes me to use my transmute crystals on new armor sets, those are always nice.
    Edited by Veinblood1965 on August 8, 2023 2:05PM
  • CameraBeardThePirate
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    JerBearESO wrote: »
    No we all wanted, and this was needed, for there to be a period focused on bug fixes and QoL work. They did what everyone suggested and it is a good thing.

    The lack of new content this period is immensely less important than the lack of bug fix focus would be/has been. Rather have a game running somewhat better than a new dungeon with new sets pushing old ones out of meta, ya know.

    Except they didn't really fix anything important... stuck in combat bug still persists, mail bug still persists, group bug after leaving an instance still persists... None of the game breaking bugs in Battlegrounds were fixed.... there's still areas you can clip through the map with the chaos ball, still ways to completely bypass bash interrupts to pick up relics, not to mention that pet damage and healing still doesn't show up on the scoreboard. Arcanist stun and portals are still buggy as oblivion... Necromancer's Fear Totem is still bugged and often skips the first fear tick.

    Plus they actively hurt quality of life with the change to leaving instances while in combat.

    This entire patch really kinda just felt like an excuse to not make meaningful changes.

    But you know what? I'm glad that those random quests are fixed for all 12 players that will complete them.



    Editing to add a couple more massive bugs (reported weeks ago) that weren't touched in the "bug fix" update. Arcanist abilities are not being classified correctly (Cephaliarch's not counting as an execute for proc sets for example). Esoteric Greaves are not reducing an Arcanist's stamina if they have a shield up.

    Both of these were reported last PTS cycle and have massive implications. Neither had any related notes in this PTS cycle.
    Edited by CameraBeardThePirate on August 8, 2023 5:29PM
  • ESO_Nightingale
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    Yes, but they did set the right expectations like 9 months ago when they said this update would be for mostly bug fixes and quality of life improvements.

    I think we need to hold our breath and see what they do with U40 to actually see if this new DLC cadence was worth it. U40's new content for an endless dungeon and class specific sets sounds awesome.

    It certainly doesn't help that they delayed Premade Group Finder and/or All in One Attunable Crafting Stations. Would have been perfect for this update. Not great that they swept it under the rug when we were expecting them.

    agreed. this is the worst update we've ever recieved in terms of content because it was bug fixes, some pvp item sets, some balancing for weapons and that's about it. i bet update 40 is going to feel completely underbaked as well since we'd normally get a dlc zone in addition to an arena, but this time we get no zone.
    Edited by ESO_Nightingale on August 12, 2023 6:22AM
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • AlterBlika
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    Esoteric Greaves are not reducing an Arcanist's stamina if they have a shield up.

    Is it only the case for arcanist? I heard the interaction between this mythic and shields was reported during necrom pts, but it seems they didn't do anything about it. Maybe it was intended?
  • valenwood_vegan
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    They are delivering no real QoL improvements (and omg there is so much low-hanging fruit), and a large quantity of minimal-effort random bug fixes for bugs that no one has ever noticed, while ignoring tons of real bugs. So no, it's not just you who's disappointed.

    Right? I mean they lowered expectations for this update... and then proceeded to cut the floor out from under those low expectations. There have been incremental patches with more meat in them. Sorry, but it's true.
    Edited by valenwood_vegan on August 13, 2023 2:40AM
  • CameraBeardThePirate
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    AlterBlika wrote: »
    Esoteric Greaves are not reducing an Arcanist's stamina if they have a shield up.

    Is it only the case for arcanist? I heard the interaction between this mythic and shields was reported during necrom pts, but it seems they didn't do anything about it. Maybe it was intended?

    Considering in those cases that you still get the damage reduction but don't have any stamina drain, I'd say it's not intended as the implications of that are troubling at the very least.

    I've only heard of it working with Arcanist shields. Not sure if it works for others but I'm not itching to abuse an exploit.
    Edited by CameraBeardThePirate on August 13, 2023 3:33PM
  • Katheriah
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    I was a big fan of the idea to leave a full update for important bugfixes and QoL.

    I should have known better.
  • AlterBlika
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    I've only heard of it working with Arcanist shields. Not sure if it works for others but I'm not itching to abuse an exploit.

    Just farmed the mythic and it does not work with other shields. Well, it's a bug then, yeah.
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