AnduinTryggva wrote: »Argonian 3D model looks like that older person having to use a tooth prothesis but forgot to put it in.
The transition from the skull to the neck on the back side of the Argonian model is bad.
The jaw bone should be more V-shape when looking at it from the top and not what we have currently where the bone is sort of bent inward before bending outward to the corner of the jaw. You have to put the jaw slider to the extreme position to mitigate a bit this but it is not enough.
NotaDaedraWorshipper wrote: »AnduinTryggva wrote: »Argonian 3D model looks like that older person having to use a tooth prothesis but forgot to put it in.
The transition from the skull to the neck on the back side of the Argonian model is bad.
The jaw bone should be more V-shape when looking at it from the top and not what we have currently where the bone is sort of bent inward before bending outward to the corner of the jaw. You have to put the jaw slider to the extreme position to mitigate a bit this but it is not enough.
Yeah, this is one of the things that bothers me about argonians. It's clearly an adjusted human head and not one made for them. It becomes very noticeable in some animations as well, because argonians will move parts of their faces in ways that looks outright weird, because it's the human face movement. Such as the inner part of their brow/eye area narrows in a strange way, because that's where the human eyes are and narrows or lifts.
They also got some awful textures, even compared to other things in ESO. Like the start of their tails is terrible.
Although you should probably have cleared this up in the thread's first post. I wouldn't want argonians to be dragonborns or look exactly like them, but in BG3 so do dragonborn have a better shape and head to neck transition for a lizard/dragon-like humanoid. Even with the limited customisation, there are some good ideas there as well.
Here one can compare the difference. It's a lot less snout slapped on a human skull, and I even spent quite some time in character creation to try make these argonians less wonky. It's quite jarring, and makes the argonian fan I am disappointed, because it looks so lazy. More so compared to the artwork ESO uses for them, or just Skyrim's models.
Here are also some other dragonborn examples for those curious. Thought I could take some pictures, because the only one posted here is a bit awkward angle of a white one. (And I only remembered after taking them that I could've removed the clothes to show the head-neck angle better).
Blur does a great job at literally everything they make a cinematic for.
Having the body rigged the same way for all make outfits so much easier.AnduinTryggva wrote: »I've purchased BG3 and play a dragonborn. I think this is how Argonians should look like in ESO.
They did really an outstanding work with the head and body model.
Yeah, I'm not a fan of the beast design in this game. For the khajiit.. I feel like they're just humans inside of a costume rp'ing as a furry... same with the Argonians... feels like they're too plain.
Now ESO let you modify your face, not only having 7-10 set faces like in BG 3.MasterSpatula wrote: »I know that when I want to make a truly fair comparison, I hold the graphics and design of a nine-year-old game up against a two-day-old game.
Having the body rigged the same way for all make outfits so much easier.AnduinTryggva wrote: »I've purchased BG3 and play a dragonborn. I think this is how Argonians should look like in ESO.
They did really an outstanding work with the head and body model.
Yeah, I'm not a fan of the beast design in this game. For the khajiit.. I feel like they're just humans inside of a costume rp'ing as a furry... same with the Argonians... feels like they're too plain.
I say Morrowind is the only game who used different models and its execution was not good compared to WOW as an excellent example.
AnduinTryggva wrote: »NotaDaedraWorshipper wrote: »AnduinTryggva wrote: »Argonian 3D model looks like that older person having to use a tooth prothesis but forgot to put it in.
The transition from the skull to the neck on the back side of the Argonian model is bad.
The jaw bone should be more V-shape when looking at it from the top and not what we have currently where the bone is sort of bent inward before bending outward to the corner of the jaw. You have to put the jaw slider to the extreme position to mitigate a bit this but it is not enough.
Yeah, this is one of the things that bothers me about argonians. It's clearly an adjusted human head and not one made for them. It becomes very noticeable in some animations as well, because argonians will move parts of their faces in ways that looks outright weird, because it's the human face movement. Such as the inner part of their brow/eye area narrows in a strange way, because that's where the human eyes are and narrows or lifts.
They also got some awful textures, even compared to other things in ESO. Like the start of their tails is terrible.
Although you should probably have cleared this up in the thread's first post. I wouldn't want argonians to be dragonborns or look exactly like them, but in BG3 so do dragonborn have a better shape and head to neck transition for a lizard/dragon-like humanoid. Even with the limited customisation, there are some good ideas there as well.
Here one can compare the difference. It's a lot less snout slapped on a human skull, and I even spent quite some time in character creation to try make these argonians less wonky. It's quite jarring, and makes the argonian fan I am disappointed, because it looks so lazy. More so compared to the artwork ESO uses for them, or just Skyrim's models.
Here are also some other dragonborn examples for those curious. Thought I could take some pictures, because the only one posted here is a bit awkward angle of a white one. (And I only remembered after taking them that I could've removed the clothes to show the head-neck angle better).
Thanks! Exactly my impression.
Just look at the - sorry to say that - lacy chin shape of an argonian head from the side view if you selected the more edge version in the triangle slider. This head shape would be great if it were not for the bad polygon settings they apply there.
To be honest, my deep impression is that they did not dedicate as much work to the Argonians than to the other races probably because they thought most people will not be interested in Argonians at all and thus they could get away with it.
There are Winged Argonians, But they lie within the center of Black Marsh and we should never see them. The Center of Black Marsh is Unknown territory even in the 5th era.
There are Winged Argonians, But they lie within the center of Black Marsh and we should never see them. The Center of Black Marsh is Unknown territory even in the 5th era.
AnduinTryggva wrote: »NotaDaedraWorshipper wrote: »AnduinTryggva wrote: »Argonian 3D model looks like that older person having to use a tooth prothesis but forgot to put it in.
The transition from the skull to the neck on the back side of the Argonian model is bad.
The jaw bone should be more V-shape when looking at it from the top and not what we have currently where the bone is sort of bent inward before bending outward to the corner of the jaw. You have to put the jaw slider to the extreme position to mitigate a bit this but it is not enough.
Yeah, this is one of the things that bothers me about argonians. It's clearly an adjusted human head and not one made for them. It becomes very noticeable in some animations as well, because argonians will move parts of their faces in ways that looks outright weird, because it's the human face movement. Such as the inner part of their brow/eye area narrows in a strange way, because that's where the human eyes are and narrows or lifts.
They also got some awful textures, even compared to other things in ESO. Like the start of their tails is terrible.
Although you should probably have cleared this up in the thread's first post. I wouldn't want argonians to be dragonborns or look exactly like them, but in BG3 so do dragonborn have a better shape and head to neck transition for a lizard/dragon-like humanoid. Even with the limited customisation, there are some good ideas there as well.
Here one can compare the difference. It's a lot less snout slapped on a human skull, and I even spent quite some time in character creation to try make these argonians less wonky. It's quite jarring, and makes the argonian fan I am disappointed, because it looks so lazy. More so compared to the artwork ESO uses for them, or just Skyrim's models.
Here are also some other dragonborn examples for those curious. Thought I could take some pictures, because the only one posted here is a bit awkward angle of a white one. (And I only remembered after taking them that I could've removed the clothes to show the head-neck angle better).
Thanks! Exactly my impression.
Just look at the - sorry to say that - lacy chin shape of an argonian head from the side view if you selected the more edge version in the triangle slider. This head shape would be great if it were not for the bad polygon settings they apply there.
To be honest, my deep impression is that they did not dedicate as much work to the Argonians than to the other races probably because they thought most people will not be interested in Argonians at all and thus they could get away with it.
It helps to see images and have specific details about the differences that bother you. I do think that if the team was to start from scratch today, there could be some improvements made to the Argonian models, but I think the same thing about other playable races too.
To say that the team "did not dedicate as much work to the Argonians" because not a lot of people would want to play an Argonian...seems farfetched. For starters, the team is not a hivemind with a unified favorite or least favorite race. I'm sure there are some people who worked on these models who love Argonians and some who don't care for them as much. If, as a whole, they decided Argonians weren't worth the effort, they wouldn't be in the game as a playable race to begin with. Saying they thought "they could get away with it" implies some kind of deception or ill-intent from ZOS that I really don't think is warranted as regards this topic. Why would they put any time and effort into a playable race they didn't expect to be played and enjoyed?
In the end, a lot of this discussion comes down to preference. I personally think the BG3 Dragonborn look great, but I wouldn't want Argonians to look quite so dragon-based. I do think the technology and engines with which they were created make a huge difference as well as the as the things the creators of each game expect their players to be able to do with character-creation and in-game activities. If you really just want the ZOS team to be aware of your desires for the next ES game, that's fine (although it's not the same team as mainline games). I would just avoid making assumptions about the reasoning behind anyone's choices when you have no evidence, especially when the decisions were made almost a decade ago and when it maligns them even in a small way.
emilyhyoyeon wrote: »I like ESO argonians
Same is true in ESO I say also digtigrade is not that hard.AnduinTryggva wrote: »Having the body rigged the same way for all make outfits so much easier.AnduinTryggva wrote: »I've purchased BG3 and play a dragonborn. I think this is how Argonians should look like in ESO.
They did really an outstanding work with the head and body model.
Yeah, I'm not a fan of the beast design in this game. For the khajiit.. I feel like they're just humans inside of a costume rp'ing as a furry... same with the Argonians... feels like they're too plain.
I say Morrowind is the only game who used different models and its execution was not good compared to WOW as an excellent example.
Still BG3 gets the transition head-neck better - despite having a human-like neck. Actually BG3 is a really good example of how the 3D model could have been made. It is not about the totality of the head but on certain region it is simply not well made.
Anyhow I think the story about outfits need to fit is not hitting well since the outfits have their own 3d models. You can observe that when you put various outfits on. Sometimes your body looks broader, sometimes not. Also head model changes depending on helmet outfit.
Tommy_The_Gun wrote: »Unpoular opinion: Divinity Original Sin 2 made it way better than BG3 in a 1st place...
...Because the "Lizard" race that was in DOS2 had entire body build from the ground up with tail taken into account, so it looked more natural & realistic as tail was a part of the body. This of course also included armours & apperal items, so if you equipped an armour - it was also covering the tail of your character with protective elements.
However, in TES games, ESO, BG3 and even Solasta - they made the reptilian races with tail that looks literally like it is "glued to the back" Eeyore - style
I can imagine that the only reason behind this is to save costs as you don’t need to model a bunch of additional armour pieces for the tail, but it really hurts the immersion.
^ This is something that I don't really understand as it makes no sense from a logical and immersivve standpoint. If a race capable of thinking & making tools and creating culture has a body piece - that body piece will be also a part of their culture, daily live, sports, economy, commers etc. If humans for example have hands and feet - then we make those things called gloves & boots. I am pretty sure if in some kind of alternative universe where human kind did not lost "the tail bone" - we would have an entire cultural, medical, clothing, sport departments that would be focused on, well - "the tail". In ESO it is especially wierd as Argonians for example literally have a sports game revolving around using a tail (just like we humans have a sports game revolving around using legs). So, why Argonians don't have any kind of protective wear for their tails ? Especially when taking into account that their sports game can be kinda brutal ? It does not make much sense.
Alphawolf01A wrote: »Tommy_The_Gun wrote: »Unpoular opinion: Divinity Original Sin 2 made it way better than BG3 in a 1st place...
...Because the "Lizard" race that was in DOS2 had entire body build from the ground up with tail taken into account, so it looked more natural & realistic as tail was a part of the body. This of course also included armours & apperal items, so if you equipped an armour - it was also covering the tail of your character with protective elements.
However, in TES games, ESO, BG3 and even Solasta - they made the reptilian races with tail that looks literally like it is "glued to the back" Eeyore - style
I can imagine that the only reason behind this is to save costs as you don’t need to model a bunch of additional armour pieces for the tail, but it really hurts the immersion.
^ This is something that I don't really understand as it makes no sense from a logical and immersivve standpoint. If a race capable of thinking & making tools and creating culture has a body piece - that body piece will be also a part of their culture, daily live, sports, economy, commers etc. If humans for example have hands and feet - then we make those things called gloves & boots. I am pretty sure if in some kind of alternative universe where human kind did not lost "the tail bone" - we would have an entire cultural, medical, clothing, sport departments that would be focused on, well - "the tail". In ESO it is especially wierd as Argonians for example literally have a sports game revolving around using a tail (just like we humans have a sports game revolving around using legs). So, why Argonians don't have any kind of protective wear for their tails ? Especially when taking into account that their sports game can be kinda brutal ? It does not make much sense.
Yeah! Kind of like how many Argonian Chairs have backs that are not designed to accommodate a tail the size of your leg sticking out of your backside. The ergonomics aren't there. A race with a tail wouldn't design chairs like that.
This game blows my mind sometime with the "attention to detail" one minute, and the complete lack of "attention to detail" the next. This is always on my mind with Housing, such as windows that are on one side of a wall, but not the other.
The other thing you have got to take into account is that their is 10 years difference in when the games were developed.
You can't really compare them with each other.
Tommy_The_Gun wrote: »Unpoular opinion: Divinity Original Sin 2 made it way better than BG3 in a 1st place...