yes pwease
i want to level up new skills with my main character instead of an entirely new character
Man I would be cool with a skill line which allows you to summon atronachs etc. but that wouldn't play well by stealing the sorc identity. All I'm saying is that I'd be 100% ok with being able to summon a gargoyle pet while being a vampire xD
MindOfTheSwarm wrote: »Man I would be cool with a skill line which allows you to summon atronachs etc. but that wouldn't play well by stealing the sorc identity. All I'm saying is that I'd be 100% ok with being able to summon a gargoyle pet while being a vampire xD
How would it steal? Sorcs have more than one identity. Just because a pet build is possible does not mean it is the only build they have. And a single flame atro isn’t going to take away what they can already do. It will enhance it if anything. Also, the Zombie morph might not quite fit, but I couldn’t really think of a Disease based pet. I suppose it could be Poison Wasp instead.
MindOfTheSwarm wrote: »Not necessarily a weapon skill line, but a guild or perhaps world skill line that isn’t filled with niche effects but optional build reinforcing skills.
Something like a Hedge Magic skill line with a focus on underrepresented damage types.
Perhaps something like this:
Hedge Magic
Ultimate: Flame with Disease Morph
Skill 1: Magic AoE DoT with Disease Morph (increased status effect chance)
Skill 2: Frost Single Target DoT with Disease Morph (execute mechanic)
Skill 3: Shock Single Target DPS skill with Disease Morph (could be instant direct or channel)
Skill 4: Flame Atronach pet with Disease Zombie Morph (one ranged, one melee. Both can be reactivated with unique results)
Skill 5: Healing Spell with Tanking Morph (To give healers and tanks something out of it. Perhaps with unique synergies or effects not found elsewhere.)
Reason most morphs are Disease, is that this damage type does not exist in non-class skill lines and as such needs some representation outside of classes.
This would enable Disease builds to actually be a thing.
This would open up so many options for builds, such as a Flame Sorcerer or Frost Necromancer as a couple of examples.
This could be repeated in a further world skill line that opens up more Bleed, Physical and Poison options for the more warrior and assassin type builds.
LittlePinkDot wrote: »MindOfTheSwarm wrote: »Not necessarily a weapon skill line, but a guild or perhaps world skill line that isn’t filled with niche effects but optional build reinforcing skills.
Something like a Hedge Magic skill line with a focus on underrepresented damage types.
Perhaps something like this:
Hedge Magic
Ultimate: Flame with Disease Morph
Skill 1: Magic AoE DoT with Disease Morph (increased status effect chance)
Skill 2: Frost Single Target DoT with Disease Morph (execute mechanic)
Skill 3: Shock Single Target DPS skill with Disease Morph (could be instant direct or channel)
Skill 4: Flame Atronach pet with Disease Zombie Morph (one ranged, one melee. Both can be reactivated with unique results)
Skill 5: Healing Spell with Tanking Morph (To give healers and tanks something out of it. Perhaps with unique synergies or effects not found elsewhere.)
Reason most morphs are Disease, is that this damage type does not exist in non-class skill lines and as such needs some representation outside of classes.
This would enable Disease builds to actually be a thing.
This would open up so many options for builds, such as a Flame Sorcerer or Frost Necromancer as a couple of examples.
This could be repeated in a further world skill line that opens up more Bleed, Physical and Poison options for the more warrior and assassin type builds.
How about Moamer water/serpent magic?
LittlePinkDot wrote: »MindOfTheSwarm wrote: »Not necessarily a weapon skill line, but a guild or perhaps world skill line that isn’t filled with niche effects but optional build reinforcing skills.
Something like a Hedge Magic skill line with a focus on underrepresented damage types.
Perhaps something like this:
Hedge Magic
Ultimate: Flame with Disease Morph
Skill 1: Magic AoE DoT with Disease Morph (increased status effect chance)
Skill 2: Frost Single Target DoT with Disease Morph (execute mechanic)
Skill 3: Shock Single Target DPS skill with Disease Morph (could be instant direct or channel)
Skill 4: Flame Atronach pet with Disease Zombie Morph (one ranged, one melee. Both can be reactivated with unique results)
Skill 5: Healing Spell with Tanking Morph (To give healers and tanks something out of it. Perhaps with unique synergies or effects not found elsewhere.)
Reason most morphs are Disease, is that this damage type does not exist in non-class skill lines and as such needs some representation outside of classes.
This would enable Disease builds to actually be a thing.
This would open up so many options for builds, such as a Flame Sorcerer or Frost Necromancer as a couple of examples.
This could be repeated in a further world skill line that opens up more Bleed, Physical and Poison options for the more warrior and assassin type builds.
How about Moamer water/serpent magic?
a maormer magic skill line would be awesome!
LittlePinkDot wrote: »MindOfTheSwarm wrote: »Not necessarily a weapon skill line, but a guild or perhaps world skill line that isn’t filled with niche effects but optional build reinforcing skills.
Something like a Hedge Magic skill line with a focus on underrepresented damage types.
Perhaps something like this:
Hedge Magic
Ultimate: Flame with Disease Morph
Skill 1: Magic AoE DoT with Disease Morph (increased status effect chance)
Skill 2: Frost Single Target DoT with Disease Morph (execute mechanic)
Skill 3: Shock Single Target DPS skill with Disease Morph (could be instant direct or channel)
Skill 4: Flame Atronach pet with Disease Zombie Morph (one ranged, one melee. Both can be reactivated with unique results)
Skill 5: Healing Spell with Tanking Morph (To give healers and tanks something out of it. Perhaps with unique synergies or effects not found elsewhere.)
Reason most morphs are Disease, is that this damage type does not exist in non-class skill lines and as such needs some representation outside of classes.
This would enable Disease builds to actually be a thing.
This would open up so many options for builds, such as a Flame Sorcerer or Frost Necromancer as a couple of examples.
This could be repeated in a further world skill line that opens up more Bleed, Physical and Poison options for the more warrior and assassin type builds.
How about Moamer water/serpent magic?
Moarmer wasn't an optional race in the Elder Scrolls series, and I don't think ZOS will break that tradition.
But non-class skills based on Disease Damage are indeed a good idea, and considering that Peryite is involved in the Necrom chapter, this fits the development of the plot very well.
Example: A member of a Daedric order who worships Peryite discovers that their god may have made a mistake, so seeks the player's help and gives the player a new skill line.
And this skill line mainly takes Disease, Poison Damage, and Flame (considering Peryite's dragon image) as the main elements.
This skill line can be presented in such ways as making the player spit venom, giving a curse with a disease, using a fireball with poison gas, healing with a disease (fight fire with fire), throwing a poisonous frog that explodes.
MindOfTheSwarm wrote: »I was thinking more along the lines of Puss and Rotting Flesh for Disease skills, but the Poison Gas Idea could be a Disease AoE. Like a toxic cloud that deals damage over time. Call it Miasma or something. There are plenty of green gas cloud effects that already exist in the game. Perhaps it could have a Frost morph for a frozen Mist.
It goes back to spellcrafting for me. I'd rather a spellcrafting type thing be a skill crafting skill line, where you can go throughout the world and find ingredients for skills, or even full skills. It'd appear as a world skill line, and would have 1 ultimate slot, 5 skill slots, and 4 passive slots, which you can fill with the skills you make or find, and replace the skills you have with other skills you make or find. I think that would open things up a lot, though it might kill the game's skill line systems in the future if Zos can just make more skills you can unlock for this skill line.