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Why am I special?

Brozgar
Brozgar
Ok, seriously, why? It feels like 90% of the quests starts with "Oh, it's you! I've heard a lot about your skills! I want to give you a quest that nobody would ever give to a stranger!", while I'm just a guy who almost drown, was saved by some girl and just came to this town, without doing anything. Perhaps they talk about my deeds before I was imprisoned, but first it's a lame excuse for a bad writing, secondly why are we not aware of it?

Playing ESO so far feels like playing these stupid school games where "everybody wins". There is no feel of danger, no feel of competition. Oh, and the animations made like they are a hybrid of Sims game and Shrek movie (somebody, please, let me meet the person who made cooking animations and allow me to cut his/her hands off). Male character don't have *** (not that I care that much, but it makes the game look even more childish), they're absolutely flat there. Combat animations and combat system overall with 6 buttons (why not make it 1 button then?) are just so boring, the only weapon I can play with is dual-wield axes/blunts, because of this slashing skill that looks somewhat painful, while others don't feel cruel at all. Graphics sucks badly, but at least I can live with it (armor textures that are on the same layer with skin are pissing me off all the time though).

There are so many quests where you have nothing else to do but run around hoping that finally a mob or an object that you need for your quest would reappear and this time you would be fast enough to collect it first. That's just boring and reminds me of Lineage 2 and other grinding games.

When it comes to challenge I fail to find any. And the problem is not even that the mobs are easy and absolutely vulnerable when they start their special attack, but simply because you don't get that much fight - somebody comes and helps you out. This is the thing that I hated the most in Guild Wars 2 (after its' horrible art style).

I want PVP server, where I'm always in danger, where another player could be the deadliest enemy or the best friend, where I have to be wise, where I should always try my best to survive. I haven't went to Cyrodiil yet, simply because I was switching a lot between characters, stopping to level them before I reach lvl10 (another issue here - since races are not pure RP, but provide skill bonuses, I can't play just who I want, since I want to make a very effective character... I remember in Age of Conan I couldn't pick a class because I wanted to play all of them, here I can't pick a class because I don't really wanna play any of them). PVP is my last hope for this game (although pvp with no collision, no violent fatalities and almost no blood sounds rather meh).

Perhaps Skyrim Online mod is something I should've went for. But don't get me wrong, I still like many aspects of this game and will try hard to find arguments for staying, simply because TES were always the biggest thing for me in gaming (only Fallout 2 played a bigger role, I think, but most of the times I'd still put Morrowind on the first place).

I realize that I'm gonna be attacked by fans now, but I'm curious enough about what others think about story aspect of the game and the game in general. I've heard a lot of amazement about ESO already, but none of the arguments got me any closer to change my mind...


PS: Sorry for going slightly away from the topic and describing more aspects, but I just couldn't help it and there's not general discussion category on this forum and I don't want to flood it with different threads that are all about the same in general).
  • StevieKingslayer
    StevieKingslayer
    ✭✭✭✭✭
    I understand this 100%. I had really high hopes for this game, being a lover of the series for quite some time. I feel slightly cheated in a way. I saw the advertisements, and I got really excited, they made it look like it was full of danger, but all I have encountered so far that was a challenge, was bugged quests.

    I tried my hand at PVP - but to be honest, I got easily bored, and it was an aspect that I was looking forward to. The first Beta it wouldn't even let me finish the tutorial, and then the last beta I just gave up because I couldnt find a group to join to take castles. For me; One of the biggest letdowns of the entire game. I tried so hard to find people to PVP with, but everyone ignored me, so I stuck with attacking lvl 50 wolves lol.

    But yes, I think some more challenging aspects need to be put into the game, and I think some of the quests need some more depth. I didn't understand why people hailed me as a hero, when I had done pretty much nothing - I felt too easily praised in this game, and it felt like backing away from it, because in all honesty, they made this game out to look challenging, and it's not.


    I will continue to play, but in all honesty, I'm just not immersed and "into" it, not to mention, it's hard to play in a community full of people who make disparaging remarks towards you, simply because you think something different than them.
    I am demanding better customer service from Zenimax Studios.
    I am demanding better and more open communication between the devs & the playerbase.
    Majin Stevie || Iothane || Nymphetamine
    PVP || PVE
    Player since beta.
  • AbraCadabra
    AbraCadabra
    ✭✭✭
    Brozgar wrote: »
    Ok, seriously, why? It feels like 90% of the quests starts with "Oh, it's you! I've heard a lot about your skills! I want to give you a quest that nobody would ever give to a stranger!", while I'm just a guy who almost drown, was saved by some girl and just came to this town, without doing anything. Perhaps they talk about my deeds before I was imprisoned, but first it's a lame excuse for a bad writing, secondly why are we not aware of it?
    /snip

    You can thank the people who complained about the start of the game being to linear for the change to make the starting islands optional. Had you done that starter island the dialogue would probably make more sense. Due to the change so late in the development of the game I'm assuming it was to cost prohibitive to rewrite and recast the actors to do the voices for the new dialogue.
  • Ragnar_Lodbrok
    Ragnar_Lodbrok
    ✭✭✭✭✭
    Brozgar wrote: »
    Ok, seriously, why? It feels like 90% of the quests starts with "Oh, it's you! I've heard a lot about your skills! I want to give you a quest that nobody would ever give to a stranger!", while I'm just a guy who almost drown, was saved by some girl and just came to this town, without doing anything. Perhaps they talk about my deeds before I was imprisoned, but first it's a lame excuse for a bad writing, secondly why are we not aware of it?

    Playing ESO so far feels like playing these stupid school games where "everybody wins". There is no feel of danger, no feel of competition. Oh, and the animations made like they are a hybrid of Sims game and Shrek movie (somebody, please, let me meet the person who made cooking animations and allow me to cut his/her hands off). Male character don't have *** (not that I care that much, but it makes the game look even more childish), they're absolutely flat there. Combat animations and combat system overall with 6 buttons (why not make it 1 button then?) are just so boring, the only weapon I can play with is dual-wield axes/blunts, because of this slashing skill that looks somewhat painful, while others don't feel cruel at all. Graphics sucks badly, but at least I can live with it (armor textures that are on the same layer with skin are pissing me off all the time though).

    There are so many quests where you have nothing else to do but run around hoping that finally a mob or an object that you need for your quest would reappear and this time you would be fast enough to collect it first. That's just boring and reminds me of Lineage 2 and other grinding games.

    When it comes to challenge I fail to find any. And the problem is not even that the mobs are easy and absolutely vulnerable when they start their special attack, but simply because you don't get that much fight - somebody comes and helps you out. This is the thing that I hated the most in Guild Wars 2 (after its' horrible art style).

    I want PVP server, where I'm always in danger, where another player could be the deadliest enemy or the best friend, where I have to be wise, where I should always try my best to survive. I haven't went to Cyrodiil yet, simply because I was switching a lot between characters, stopping to level them before I reach lvl10 (another issue here - since races are not pure RP, but provide skill bonuses, I can't play just who I want, since I want to make a very effective character... I remember in Age of Conan I couldn't pick a class because I wanted to play all of them, here I can't pick a class because I don't really wanna play any of them). PVP is my last hope for this game (although pvp with no collision, no violent fatalities and almost no blood sounds rather meh).

    Perhaps Skyrim Online mod is something I should've went for. But don't get me wrong, I still like many aspects of this game and will try hard to find arguments for staying, simply because TES were always the biggest thing for me in gaming (only Fallout 2 played a bigger role, I think, but most of the times I'd still put Morrowind on the first place).

    I realize that I'm gonna be attacked by fans now, but I'm curious enough about what others think about story aspect of the game and the game in general. I've heard a lot of amazement about ESO already, but none of the arguments got me any closer to change my mind...


    PS: Sorry for going slightly away from the topic and describing more aspects, but I just couldn't help it and there's not general discussion category on this forum and I don't want to flood it with different threads that are all about the same in general).

    Youve never played mmos before, or any elder scroll game have you?
  • Brozgar
    Brozgar
    Brozgar wrote: »
    Ok, seriously, why? It feels like 90% of the quests starts with "Oh, it's you! I've heard a lot about your skills! I want to give you a quest that nobody would ever give to a stranger!", while I'm just a guy who almost drown, was saved by some girl and just came to this town, without doing anything. Perhaps they talk about my deeds before I was imprisoned, but first it's a lame excuse for a bad writing, secondly why are we not aware of it?
    /snip

    You can thank the people who complained about the start of the game being to linear for the change to make the starting islands optional. Had you done that starter island the dialogue would probably make more sense. Due to the change so late in the development of the game I'm assuming it was to cost prohibitive to rewrite and recast the actors to do the voices for the new dialogue.

    Makes sense. For some reason I didn't keep this in mind.

    Still though, dialogs are best described by Rock Paper Shotgun: "You are important. And everything you love is in danger!" - that's a quote from the game.

    I understand that developers want players to feel that they cared about us creating this game. But I personally would like them to do that by making a great game, providing me with decent challenges where success would be rewarding by itself, instead of telling me how special I am.

  • BKTHNDR
    BKTHNDR
    ✭✭✭
    Sounds like this isn't the game for you. A couple of co-workers and I started playing together on early release day and we've been having crazy fun together. This is definitely one of the best MMOs I've played.
  • Laura
    Laura
    ✭✭✭✭✭
    Yeah not doing the starting experience first skews the experience. Though I do agree I would have preferred a "who are you? you want work go do this" just some schmuck that makes a name for themselves. Admittedly some factions do a better job of this than others - being an argonian in ebonheart certainly makes you feel that way for sure. There are a LOT of challenging things in this game, though, in fact I see people in zone crying that it should be nerfed all the time. It comes later, but unfortunately its not going to be like skyrim on legendary.
    Edited by Laura on April 1, 2014 10:50PM
  • Brozgar
    Brozgar
    Laura wrote: »
    Yeah not doing the starting experience first skews the experience. Though I do agree I would have preferred a "who are you? you want work go do this" just some schmuck that makes a name for themselves. Admittedly some factions do a better job of this than others - being an argonian in ebonheart certainly makes you feel that way for sure. There are a LOT of challenging things in this game, though, in fact I see people in zone crying that it should be nerfed all the time. It comes later, but unfortunately its not going to be like skyrim on legendary.

    Maybe I should try Argonians then... They are not very attractive to me in terms of skills though.

    I really hope you're right about the challenge. I wouldn't call Skyrim on legendary too challenging though, it just requires you to be a bit more careful and use more potions. Here even if I find an elite mob it's going to be killed in 5 seconds or less because of the other players around.

    The very best example of how open-world in MMORPG should work in my opinion would be Age of Conan, which has also lots of other aspects that I'd like to see here (like decapitation, maturity of content, mini-games and duels on arenas). But probably any player that has spent a lot of time in another MMORPG would search something that he really liked there in any other MMORPG, so that's probably not a strong argument, not even for myself.

    Still though, when your enemies are killed by random people and you're left just going through quests without trying to improve your skills, since you don't need them, this would ruin any game, since it's ruining gaming in its very meaning.

    I realize that challenge is considered differently by different people, because it depends on skill and experience. But here the problem is not in how strong the enemies are, but how many or few of them left for you to fight.
  • aelorosb14_ESO
    aelorosb14_ESO
    Soul Shriven
    To be fair, AoC is the only game that I've ever played that truly got open-world PVP correct. I don't think it's the aim of ZOS to make that kind of game though, and you and I both know there are plenty of other problems that AOC to this day has not fixed since their beta.
  • iryola
    iryola
    Soul Shriven
    I do want to argue with you, i really do... But the fact that you've been jumping between characters leveling them all to 10 (I think that's what you said) and complaining about not having any challenges? wtf... You want an epic fight with your OH SO FEW abilities you even have!? You want a battle that will make it so you cant go to sleep at night when all you have available to you are the first couple of abilities and probably no morphs yet? I mean holy hell, don't judge a game until you have actually put some time into it, jeez!!
  • MMZSinjin
    MMZSinjin
    Soul Shriven
    Sorry you don't like ESO. The only game I've played that sounds like what you're looking for is EVE Online.
  • jakenaftalb14a_ESO
    If you don't feel special when you're surrounded by others doing the same quests as you it's totally because you're not. No one is exceptional in a game with a calculable amount of choices. The quests are a roleplaying experience in an MMO.
    The people who are doing those same quests aren't really doing those quests. You're the sole adventurer. It's only just the way you look at things.
  • Laura
    Laura
    ✭✭✭✭✭
    Brozgar wrote: »
    Laura wrote: »
    Yeah not doing the starting experience first skews the experience. Though I do agree I would have preferred a "who are you? you want work go do this" just some schmuck that makes a name for themselves. Admittedly some factions do a better job of this than others - being an argonian in ebonheart certainly makes you feel that way for sure. There are a LOT of challenging things in this game, though, in fact I see people in zone crying that it should be nerfed all the time. It comes later, but unfortunately its not going to be like skyrim on legendary.

    Maybe I should try Argonians then... They are not very attractive to me in terms of skills though.

    I really hope you're right about the challenge. I wouldn't call Skyrim on legendary too challenging though, it just requires you to be a bit more careful and use more potions. Here even if I find an elite mob it's going to be killed in 5 seconds or less because of the other players around.

    The very best example of how open-world in MMORPG should work in my opinion would be Age of Conan, which has also lots of other aspects that I'd like to see here (like decapitation, maturity of content, mini-games and duels on arenas). But probably any player that has spent a lot of time in another MMORPG would search something that he really liked there in any other MMORPG, so that's probably not a strong argument, not even for myself.

    Still though, when your enemies are killed by random people and you're left just going through quests without trying to improve your skills, since you don't need them, this would ruin any game, since it's ruining gaming in its very meaning.

    I realize that challenge is considered differently by different people, because it depends on skill and experience. But here the problem is not in how strong the enemies are, but how many or few of them left for you to fight.

    Yeah everyone treats you like trash as an Argonian. The difficulty REALLY ramps up though, trust me, veteran ranks are insane.
  • Brozgar
    Brozgar
    iryola wrote: »
    I do want to argue with you, i really do... But the fact that you've been jumping between characters leveling them all to 10 (I think that's what you said) and complaining about not having any challenges? wtf... You want an epic fight with your OH SO FEW abilities you even have!? You want a battle that will make it so you cant go to sleep at night when all you have available to you are the first couple of abilities and probably no morphs yet? I mean holy hell, don't judge a game until you have actually put some time into it, jeez!!

    That's a fair point and I really hope you're right. But I'm judging the mechanics, not the exact experience that I've had. On level 50 I will still have 6 (well, 12, but still it's not enough to make cooldown control - if it's even there - any interesting) and I will still have lots of people running around and killing my enemies for me.
  • ColtonMorris
    Play at weird hours so there are less people killing your enemies for you
  • mercenaryaieb17_ESO
    You win the prize for worst complaint thread I've read so far, op.

    The game gave you a choice to make RP character, a min-maxed one, or anything between, and you complain about it, because you, as a player, lack something to make that choice and live with it.

    You did not try PvP, or even bothered leveling to 10th level, yet complain about lack of PvP.

    You also expect the NPCs to treat you like a regular Tamriel adventurer, yet expect epic abilities and choices.

    Cooldown control? That's not what makes the combat feel good in ESO - or any PvP/PvE game. ESO managed to step away from this chore of MMOs, and yet again you complain about lack of it?

    Most of other complaints are similar garbage.

    Oh, and talking about chopping developer's hands because you did not like a cooking animation? *** really? Grow up.
  • charlesbr
    charlesbr
    Tou are crazy this mmo is the ones who is different from the others, on this u can choose to talk to npc that will change the way the others npcs talks to you even reveal stuffs and givees you levels from only talking, and that options that u choose can be the good or the bad or depending on the way you feel in the quest, its so immersive and you dont even have to hear all the dialogue boxes becouse theres so many additional dialogues that only explain for those who dont know about those things, and if you followed the storyline you would know why they talk to you that way,
    and im not even a fan of the elder scrolls only played skyrim ,
    and i can say, zenimax have a great potential to make this game even better, and i know they will do it becouse you can find a very responsive support and feedback.
  • randomriffyrocksprerb18_ESO
    Put your graphics settings to Ultra :D
  • Brozgar
    Brozgar
    Put your graphics settings to Ultra :D

    Ultra is a lie : P

    Seriously though, one layered textures are so yesterday, but I remember the times when my PC couldn't run most of the fancy games and I guess there are many players out there who don't have decent rigs, so like I said, I can live with the graphics here, and I'm happier if the game runs smoother for more people.

    Thanks for your input guys, even those who think that I'm immature... I'm 26, in case you wonder, mercenaryaieb17_ESO, and I'm a gamer since I was 8, hardcore since 15, so I take games very seriously and that is why it insults me when art style of TES becomes childish and comical at some places here. There are plenty of games for kids or housewives or bored office workers, while there are so few for hardcore gamers who seek immersion into something more... convincing?

    Of course I didn't mean it literally to cut someone's hands because I don't like their art style. But I'm really curious how that is considered normal and why only me and my friends notice that... Just next time you'll be working on your blacksmithing skill take a look how your hand hammers. If that's alright for your perception, than I'm really jealous because I'd need a lot of skooma to make it fit into my criteria of normal.

    Edited by Brozgar on April 2, 2014 4:02PM
  • Bayezid
    Bayezid
    ✭✭
    Laura wrote: »
    Yeah everyone treats you like trash as an Argonian. The difficulty REALLY ramps up though, trust me, veteran ranks are insane.

    Dude seriously, how can you even say that?

    The game has barely even been out and already your saying that the Veteran ranks level up is hard?

    Give the game 4 weeks before making that judgement.
    Edited by Bayezid on April 2, 2014 10:36PM
  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Brozgar wrote: »
    iryola wrote: »
    I do want to argue with you, i really do... But the fact that you've been jumping between characters leveling them all to 10 (I think that's what you said) and complaining about not having any challenges? wtf... You want an epic fight with your OH SO FEW abilities you even have!? You want a battle that will make it so you cant go to sleep at night when all you have available to you are the first couple of abilities and probably no morphs yet? I mean holy hell, don't judge a game until you have actually put some time into it, jeez!!

    That's a fair point and I really hope you're right. But I'm judging the mechanics, not the exact experience that I've had. On level 50 I will still have 6 (well, 12, but still it's not enough to make cooldown control - if it's even there - any interesting) and I will still have lots of people running around and killing my enemies for me.

    I read this thread until this post. Please excuse me, i am trying to not come off as rude.

    * Cool downs are never an issue. As you actually start building your character, resource management starts to rear its ugly head. You only have so much magicka and stamina. You play long enough you WILL get fights that are instanced to you alone and you will have make do with limited resources, or you will die...a lot.

    * Slight reiteration for emphasis: There will be fights where you wish some of those annoying strangers would make an impromptu guest appearance to help you pull it out of the fire. Believe this.

    * As you actually lvl, those 5 slots plus ultimate are going to get progressively smaller and smaller.


    The game has been out less than 72 hrs. I really think you should take a character past lvl 10 before you write it off.

    Pre-Post Edit:

    Quick statement at this
    Brozgar wrote: »
    Put your graphics settings to Ultra :D

    Ultra is a lie : P

    Seriously though, one layered textures are so yesterday, but I remember the times when my PC couldn't run most of the fancy games and I guess there are many players out there who don't have decent rigs, so like I said, I can live with the graphics here, and I'm happier if the game runs smoother for more people...

    You are expecting too much from the graphics. You pointed it out yourself that the devs had to setup the graphics with low-end rigs in mind and this has been the case since EQ imo. And honestly, these are some of the better graphics i've seen in a MMO in forever.

    Anywhere as good as i had Skyrim looking even better i modded the hell out of it? No way. But then again i really never expected as much.
  • Rytfield
    Rytfield
    ✭✭✭
    I somewhat agree. Every player is "the hero" of this game. May it be for a single person, a group, a whole town or whatever. I understand that every MMO has a few quests like this and it's also part of the TES formula but it doesn't really work in an MMO if you want to stay immersed (which is what a TES game is all about for me). When you're in a town and the folks are cheering for you, they're most likely also cheering for the person next to you even though you've got no clue who that person is.

    I think quests would have been better if your character is merely a small pawn in a bigger picture and that afterwards you get thanked for your involvement herein without being THE person that saved the day. It's probably not an easy task to write good quests which keeps a plausible feel like this but it would be awesome if you could pull it off.

    Quests where you play a bigger role would be nice on a bigger scale where (for example) your whole guild has to participate (so guild quests basically) but only 1 guild can "win" this quest. Imagine you're walking into a village and it's your guild that did something great for these people and they recognize you as a member for this guild so they respect you for that. Until a new threat poses and this village needs saving once again.. (to give other guilds a chance too).

    As for the "feel of danger" part.. I do kinda miss open world PVP. Cyrodiil just isn't the same so people can keep their "go to Cyrodiil" comments for themselves. Any true PVP player knows what I mean. Don't get me wrong, Cyrodiil is awesome but it's just not same. It would be awesome if ZOS would create a duplicate zone of every PVE zone so you could choose to phase in an area with strictly PVE or one where PVP is also an option. This also keeps the PVE player happy (which is important) so it's a win-win situation if you'd ask me.

    Let me finish the post off with saying that thus far I find this game pretty awesome and I'll be playing it for some time to come but some things can always be improved.
  • Brozgar
    Brozgar
    Level 14, still no challenge. Not at all. Not even when there are no other players around (which happens really really rare).

    I've found out that there seems to be no AoE of melee weapons, not even if you try to hit 2 enemies standing right next to each other with a 2H sword.

    Quests are so ridiculous, writing is terrible, you never have to use your brain in this game (well, as long as you're not new to gaming). It actually really feels like the developers didn't even expect you to listen to the dialogs (a funny thing, by the way, there are quests where there are like 5 or more different NPCs with different voices and they all same the very same phrase... like if making different phrases for different actors would be much more work).

    The immersion is zero, everybody around does the exact same thing with exact same consequences. Often times the very same "boss" would appear 10 times in a row because there are 10 players triggering it and it will also take seconds to kill with all these people around.

    I am so pissed off by this game, because it not just absolutely ruins everything that I loved so much in TES, but also because it's a badly made game in general. Level design is so terrible, I've found lots of places that were EXACTLY like in other MMOs that I've played.

    It is really hard to keep playing and it becomes more and more something like watching a really crappy movie - you want to skip it, but you're still curious how far it might go in stupidity, lack of any sense and even entertainment. The only reason I'm still getting back online is because of those who support the game and I thank you for that: money are wasted on this game anyway, but that way they are not simply thrown away. However there are defenders of every MMO, so even if I get attacked by thousands it wouldn't mean that much, perhaps it's just a question of preferences. I can't stand Guild Wars 2 art style, for example, but other than that I admit that the game quality is much higher than this.

    By the way, here's a quote of one of the Bethesda's key people, made before the launch:
    “Zenimax Online Studio is an MMO shop,” said Hines. “They’re making an Elder Scrolls MMO and that is 100% unrelated to [the single-player series]. Todd Howard, at this point, has earned the right to do what the hell he wants; nobody gets to tell him different and nobody gets to dictate to him what he gets to do. "

    That's kinda funny of him to say that it's 100% unrelated to the single player. I wish that would be written on TESO main website. In fact, I would rate game slightly higher if they wouldn't pretend to be a TES game (still would rank it poorly though).


    Edited by Brozgar on April 7, 2014 1:45AM
  • Rytfield
    Rytfield
    ✭✭✭
    Brozgar wrote: »
    I've found out that there seems to be no AoE of melee weapons, not even if you try to hit 2 enemies standing right next to each other with a 2H sword.
    You can spend skill points to make your 2h weapon do splash damage.
  • Brozgar
    Brozgar
    Rytfield wrote: »
    Brozgar wrote: »
    I've found out that there seems to be no AoE of melee weapons, not even if you try to hit 2 enemies standing right next to each other with a 2H sword.
    You can spend skill points to make your 2h weapon do splash damage.

    Sure, but I'm speaking of normal attacks (left mouse button, both click and hold). I don't mind if an ability can be used only against 1 target if it's animated in such a way, but when you swing your giant sword and it visually hits multiple enemies it feels kinda lame that you damage only one.
  • Singular
    Singular
    ✭✭✭✭
    omg, so you haven't heard of you??? You're like famous!
    War, give me war, give me war.
  • Brozgar
    Brozgar
    Singular wrote: »
    omg, so you haven't heard of you??? You're like famous!

    Nope, never heard of me.

    WHO AM I???

  • Spiritreaver_ESO
    Spiritreaver_ESO
    ✭✭✭
    Brozgar wrote: »
    Level 14, still no challenge. Not at all. Not even when there are no other players around (which happens really really rare).

    I've found out that there seems to be no AoE of melee weapons, not even if you try to hit 2 enemies standing right next to each other with a 2H sword.

    Quests are so ridiculous, writing is terrible, you never have to use your brain in this game (well, as long as you're not new to gaming). It actually really feels like the developers didn't even expect you to listen to the dialogs (a funny thing, by the way, there are quests where there are like 5 or more different NPCs with different voices and they all same the very same phrase... like if making different phrases for different actors would be much more work).

    The immersion is zero, everybody around does the exact same thing with exact same consequences. Often times the very same "boss" would appear 10 times in a row because there are 10 players triggering it and it will also take seconds to kill with all these people around.

    I am so pissed off by this game, because it not just absolutely ruins everything that I loved so much in TES, but also because it's a badly made game in general. Level design is so terrible, I've found lots of places that were EXACTLY like in other MMOs that I've played.

    It is really hard to keep playing and it becomes more and more something like watching a really crappy movie - you want to skip it, but you're still curious how far it might go in stupidity, lack of any sense and even entertainment. The only reason I'm still getting back online is because of those who support the game and I thank you for that: money are wasted on this game anyway, but that way they are not simply thrown away. However there are defenders of every MMO, so even if I get attacked by thousands it wouldn't mean that much, perhaps it's just a question of preferences. I can't stand Guild Wars 2 art style, for example, but other than that I admit that the game quality is much higher than this.

    By the way, here's a quote of one of the Bethesda's key people, made before the launch:
    “Zenimax Online Studio is an MMO shop,” said Hines. “They’re making an Elder Scrolls MMO and that is 100% unrelated to [the single-player series]. Todd Howard, at this point, has earned the right to do what the hell he wants; nobody gets to tell him different and nobody gets to dictate to him what he gets to do. "

    That's kinda funny of him to say that it's 100% unrelated to the single player. I wish that would be written on TESO main website. In fact, I would rate game slightly higher if they wouldn't pretend to be a TES game (still would rank it poorly though).


    Point for point, i could match you. But there's no point. You don't like the game. Play out your month and you are no more out anything than if you played any other game and didn't like it.

    I will say one thing though, if you have been playing TES games as much as you are implying you have, you should feel shame at yourself for trying to make a point out of what either Pete Hines OR Todd Howard say or do.

    Bad form old man, bad form.
  • Uviryth
    Uviryth
    ✭✭✭✭✭

    * Cool downs are never an issue. As you actually start building your character, resource management starts to rear its ugly head. You only have so much magicka and stamina. You play long enough you WILL get fights that are instanced to you alone and you will have make do with limited resources, or you will die...a lot.

    So what youre saying is, the harder the fights are, the less buttons you will actually press one at a time.

    youre making the OP's point here.

    OnTopic:
    I agree with the "not enough buttons"-part.

  • Taeblin
    Taeblin
    "Why am i special?"
    Easy question, easy answer you just have to think about it.

    Would you ask a stranger, you never heard about, to free your daughter out of the claws of bandits? No? Well me neither

    Imagine:
    You: Hi im not special but i want to help.
    NPC: Oh well....you are not special...well i dont know if you can handle this...hmmm. You want buy a cookie while we are waiting for true soldiers or the Dragonborn who can rescue my daughter.
    You: But i wanna help, i am a mighty warrior, you can believe me. See my big Sword?!
    NPS:Oh yes! Its a big sword... sit down and eat your cookie. Security!

    You cant expect a good Questdesign if you are not "special".
    Instead you would get the same old "kill 5 wolfes to save my herd" Quests.
  • Laranja
    Laranja
    You win the prize for worst complaint thread I've read so far, op.

    The game gave you a choice to make RP character, a min-maxed one, or anything between, and you complain about it, because you, as a player, lack something to make that choice and live with it.

    You did not try PvP, or even bothered leveling to 10th level, yet complain about lack of PvP.

    You also expect the NPCs to treat you like a regular Tamriel adventurer, yet expect epic abilities and choices.

    Cooldown control? That's not what makes the combat feel good in ESO - or any PvP/PvE game. ESO managed to step away from this chore of MMOs, and yet again you complain about lack of it?

    Most of other complaints are similar garbage.

    Oh, and talking about chopping developer's hands because you did not like a cooking animation? *** really? Grow up.

    Well said and so true!. :)
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