Necrotech_Master wrote: »i dont have a lot of opinion on the tripots (i have like 3000 some crown tripots sitting in my bank right now lol)
but i would agree on the transmutes for BGs, its nice to have options
Curious question. When you pvp, what type of potions do you typically use? I'm always running low on tri pots and I know they can be used in pve as well, which may be a driver for the cost being so high.
Personally I think adding even a slightly weaker version of the standard tri pots into the alliance merchant system would help reign in prices while not dramatically eliminating markets.
Necrotech_Master wrote: »i dont have a lot of opinion on the tripots (i have like 3000 some crown tripots sitting in my bank right now lol)
but i would agree on the transmutes for BGs, its nice to have options
I assume that OP is asking for the tri-restoration pots, as Zenimax calls it, that restore all three resources since an HP+Invis+Unstopable is also a tri-pot by definition.
I suggest being clear about that in the OP since any potion that provides three things is a tri-pot.
Good luck with the suggestion.
gariondavey wrote: »Necrotech_Master wrote: »i dont have a lot of opinion on the tripots (i have like 3000 some crown tripots sitting in my bank right now lol)
but i would agree on the transmutes for BGs, its nice to have options
In a pvp environment you usually use potion on cooldown.
This means you will go through a stack of 200 potions in 2.5 hours. If zos gave the option of choosing your daily reward so that you could only get tri pots instead of crown food, riding lessons, etc, then people who do intense pve and pvp content would not be in the situation we are currently in.
If I play a couple hours of bgs or ic in the evening, I can go through 5+ stacks of potions by the time a week is over. That's millions of gold worth of potions.
People who have stacks of potions sitting around don't partake in enough intense combat situations to have this be an issue to them.
This is all inconsequential anyway. There are 3 potions you can buy with alliance points, and the addition of a tri pot would do wonders for pvpers and pvers alike.
Necrotech_Master wrote: »gariondavey wrote: »Necrotech_Master wrote: »i dont have a lot of opinion on the tripots (i have like 3000 some crown tripots sitting in my bank right now lol)
but i would agree on the transmutes for BGs, its nice to have options
In a pvp environment you usually use potion on cooldown.
This means you will go through a stack of 200 potions in 2.5 hours. If zos gave the option of choosing your daily reward so that you could only get tri pots instead of crown food, riding lessons, etc, then people who do intense pve and pvp content would not be in the situation we are currently in.
If I play a couple hours of bgs or ic in the evening, I can go through 5+ stacks of potions by the time a week is over. That's millions of gold worth of potions.
People who have stacks of potions sitting around don't partake in enough intense combat situations to have this be an issue to them.
This is all inconsequential anyway. There are 3 potions you can buy with alliance points, and the addition of a tri pot would do wonders for pvpers and pvers alike.
i certainly dont go through pots that fast, the way i use them lol, ill usually use them only if the fight is dragging on and im low on resources, or i need a quick burst heal to help me get through
other than that i pretty much never use them (like ive mentioned i dont play pvp seriously or competitively lol)
After so many years you should know what they think of the PvP community. It would be best if one of you could just buy Cyrodiil and fix it with the help of another dev team. Make a whole new game. I would buy it.
BGs used to give 10 transmutes. I wonder why ZoS removed that? I can't see anyone complaining about an easy quick way to get more transmutes.
Plus it would encourage more people back to BGs, not just super sweaty BG'ers, which would make it more fun.
BGs used to give 10 transmutes. I wonder why ZoS removed that? I can't see anyone complaining about an easy quick way to get more transmutes.
Plus it would encourage more people back to BGs, not just super sweaty BG'ers, which would make it more fun.
Reason I don't see transmute thing happening is because PVE players will complain that they feel "forced" to PvP to get transmutes because of it's about comparable with the rewards you'd get from a random normal dungeon without the long wait time from finding roles.
Obviously I don't believe that one bit but that's the argument I will see being tossed around
gariondavey wrote: »This would benefit pvers. Tanks use tri pots in trials, as do some dps and healers in various pve content.
gariondavey wrote: »Dear developers,
Please add "tri-pots" (health + stam + mag) to the pvp rewards vendor. It could replace the existing "health draught" that gives hp + invis + unstoppable, or it could be a new item entirely.
Please change "daily bg" reward to align with "daily random dungeon" reward by giving 10 transmute crystals. A bg takes about the same time as a random dungeon so this would be fair in terms of time invested. It would also increase interest in bgs.
Thank you.
@ZOS_Kevin
Edit: please hit agree to show your support so zos can see player agreement to these simple yet effective changes.
gariondavey wrote: »
Please add "tri-pots" (health + stam + mag) to the pvp rewards vendor.
After so many years you should know what they think of the PvP community. It would be best if one of you could just buy Cyrodiil and fix it with the help of another dev team. Make a whole new game. I would buy it.
JerBearESO wrote: »After so many years you should know what they think of the PvP community. It would be best if one of you could just buy Cyrodiil and fix it with the help of another dev team. Make a whole new game. I would buy it.
This is an interesting point of view. I have always felt that the cryo concept done right could be it's very own amazingly successful stand alone title. I wonder why they overlook just how big a thing this could be.
I would say their current design attracts well under a percent of it's potential, as far as player base. This has always been the thing that is perpetually ALMOST the biggest thing in gaming, from my point of view. It's like they honestly have no idea of the gold mine they are sitting on....