Having NPCs sell mats would:
Make the hireling skills obsolete
Make the keen eye passives obsolete
Make harvesting mats from nodes obsolete
Make crafting surveys obsolete
Make the Master Gatherer CP skill obsolete
Make the Plentiful Harvest CP skill obsolete
Make the Meticulus Disassembly Skill obsolete
Remove the primary gold generation method for many players
Remove the primary reason many people even do crafting Writs
It would also
Make furnishings free after a print is acquired
Make equipment upgrades free
Make enchantments free
Make an endless supply of potions free
Competing with bots to sell mats is trivial. I have made hundreds of millions selling mats that I personally gathered myself. Anyone can do it.
You know all of this already, but
It would make them practically obsolete because there would be no reason to do them if you can buy whatever you want.
It would make things free in the same sense that style mats are free. The cost is trivial.
Competing with a bot is trivial, we know because so many people do it, including me. Anyone can harvest heartwood and runes and make a mint. Anyone can do surveys and sell the tempers and get rich. Anyone can kill crabs and butterflies. Bots stop none of that.
Bots are a nuisance to people who want to farm mats. If we can eliminate them we should.
If you are going to continue please do so in good faith.
Discussing in good faith does involve avoiding untruths of any kind.
It also means looking at the strongest point the person opposing you makes, and taking it on based on the actual merits of the argument. I did that with you. Your strongest point is that bots that farm mats hurt players who farm mats. I took that on its merits and addressed it by pointing out that eliminating the farming of mats as a practical thing harms those players more than the bot farmers do.
Your second strongest point was that players can't compete with bots. I took that on its merits and addressed it by pointing out that players do compete with bots, and offering my success at selling mats as an example.
That is an example of discussing in good faith.
You have avoided the substance of my argument in all replies.
I wonder if the addition of AI+hackers will bring ESO cheating to a new and terrifying levels of deceit. This situation seems more and more impossible to control.
I know right? I'd PERSONALLY love if everything was bind on pickup, you have what you personally earned, and no economy for hackers to be interested, but even then I suppose you'd have people hacking stats etc. Not sure how a game with no economy would go over either. Some would love it, others not so much.
Nothing stops you PERSONALLY from binding everything and never engaging in guild trading or the wider economy. But don't impose your personal preferences on everyone else in an MMO. By all means, let's find better ways to eliminate bots, just think things through before suggesting something that would cause enormous frustration and kill one key social element in this game:The only people who might love it are hardcore solo players and they can play like this already today. Nothing wrong with that - it's how I started in ESO as well. But don't ruin the game for everyone else.
- Need a furnishing plan for your house? Farm until you drop it yourself.
- Dropped a rare furnishing plan, but you're not into housing? Well, it's now worthless
- Missing one motif to complete a style? Good luck with the double RNG of getting a motif AND the missing one.
- Got the same motif you already have? Congratulations, it's now worthless!
- Have to gold out new gear for your trial progression group? Go farm materials for a couple of hours first.
- Need a Deadly body piece, but don't like to do PVP? Sucks for you!
- Missing a weapon from PVP rewards chests? Just keep collecting AP until you get it.
- Wanna help a low-level friend level their crafting? Nah, it's everyone for themselves.
- Wanna help a friend farm public dungeon fragments? Nah, it's everyone for themselves.
- You were in a trading guild and really enjoyed the community? Don't fall as we pull the rug out from under you!
- Enjoying the trading and economy? Nope, that's gone - go play another MMO.
- Don't have Southern Elsweyr? Well, no heroism potions for you!
- Don't have any particular DLC? Well, no motifs from that zone or dungeon for you!
- ...
What substance did I miss? Your first post was full of untruths, as if the only reason mats exist was to make a fortune. Not one thing you posted as "obsolete" or "free" was in fact "obsolete" or "free". You DID correct yourself in a later post by changing your words to "practically obsolete " I'll give you that. Of course, THAT happens to be an opinion, one that differs from mine.
Was your substance that It will hurt bot farmers and people who sell mats? I've admitted that. Several times in fact. I even gave an alternative (how I made my money, by farming plans). Was the substance of your argument that you agree it will affect some and you don't like that? I got ya. Many don't. Its never been a popular suggestion on THESE forums. I think I admitted that as well here somewhere....
I get it, you don't want npcs selling mats. I got that in a previous post (the one you said I was smarter than you. I'd thank you for the compliment but I've always said I'm just smart enough to find trouble)
Look, it's just good business sense. Npc merchants would upset who? Bot farmers and people trying to ride their coattails in a flooded market that botters control.
Who would it please?
1.People complaining about having to gold out sets every. Single. Update.
2. Housing people. How many $120 houses did they NOT sell because furniture is a beast? I'd take it a step further and put furniture plans in the cash shop like they do motifs.
3. People who raid. Cheaper potions, cheaper gear upgrades.
4. A vast majority of people who, like me, think bots are tacky and a game should keep cheaters out and not make free money?
Player goodwill=Npc merchant wins
Now cost. What's cheaper?
1. Adding existing goods to a merchant one time or.....
2. A program to keep bots out that will be obsolete in a week. You keep paying someone to constantly tweak the "bot killer" program and get laughed at every time bots reappear, or you give up and lose face with your customers
3. You can pay several salaries to in game GMs for each server to rush around banning bots(and the unfortunate occasional live farmer) only to have the ones you catch pop back up 2 seconds later.
Cost= npc merchant wins again, and with housing, better situation in trials etc, Zos might even generate more income.
Those are MY thoughts, but zos does as zos' does, and they've confused me often enough in the past. That's MY goodwill faith. As for my argument regarding people not competing with bots and bots hurt farmers, that was in response to an earlier statement regarding bots lowering prices. Altruism and goodwill to the poor newbies farming isn't the reason I hate bots.
MY reason for hating bots is I find them tacky, and a bad sign when a company let's people make free money off of cheating. Simple as that. Single player game? Cheat all you want, idc. Online? I personally find it tacky, even if there's money in it.
Npc merchants aren't even what I would personally want, it's just a solution. If I had MY way everything in the game would be bind on pickup but THAT would have people bursting in rage. /Shrug
Edit: fat finger
Might wanna reread my post my friend. I clearly connected my response to your personal preference multiple times - see below - and whether it relates to bots or not, the point is that it's not a good idea. But hey whatever right?Might wanna look up a few posts my friend. That's my personal preference, not my suggestion to bots. But hey whatever right?
Might wanna reread my post my friend. I clearly connected my response to your personal preference multiple times - see below - and whether it relates to bots or not, the point is that it's not a good idea. But hey whatever right?
"Nothing stops you PERSONALLY from binding everything and never engaging in guild trading or the wider economy. But don't impose your personal preferences on everyone else in an MMO. [...]"
You have some interesting ideas to curb bots, which I despise as much as you do for the same reasons. For example, adding some basic materials to NPC traders. Let's stick to those instead of talking about "preferences" which would eliminate all the positive aspects of trading.
Is this a console thing/problem? I've been playing on PC EU for 6 years ish and I haven't seen a bot in a couple of years :thinking:
Rinlan_Darius wrote: »No need to catch bots. We need to catch their owners. 7 trading guilds x 3 capitals of alliances, even 30-40 guilds in top places, in each of which the owners of bots sell as many gold resources daily as an ordinary player cannot farm in 10 years of playing. I know the IDs of the bot hosts that I have seen in the game for at least five years, they are still trading.
I reacted to what you wrote, which was a bad idea in my opinion, and I won't apologize for my reasoning. Plus, nobody can distinguish a personal preference from a suggestion, since every actual suggestion represents a preference...
Having said that, I do apologize that I came across as impolite, which was certainly not the intention, and next time I will phrase my response better.
At least we seem to be in agreement, incl. about expanding the offering of NPC vendors, which I would probably support. It should be limited to basic materials, however, similar to how you can buy certain runes, but not Kutas. Combine this with lowering the chance to get gold mats on low-level toons, and you might limit bots without impacting everyone else too much. To be effective, it also has to be communicated very clearly to all players. Otherwise we get the Nickel situation, where people still buy them from guild traders during a certain event, even though they can be purchased from an NPC at a lower price...
I fully support the idea of adding mats to npc vendors. This would solve the bot problem entirely (botting wouldn't be profitable anymore) and also repair the broken market regarding mats on top of that. So almost everybody wins and it's not complicated to implement either.
Just to chime in here, we have passed this thread and video over to our customer service teams. One note we want to stress, for us, the most efficient way to get rid of these bots is to use the in-game reporting system. That gives us the most information regarding the parties engaging in this behavior and we can take action when we have definitive proof. But we are actively taking action against bots. We don't want bots harming the experience of players, so we are on the same page there.