Necrotech_Master wrote: »i havent really used the maelstrom 2h since the dot nerfs in u35, because it was only avg like 500 dmg per sec, or less
the new change in this weeks pts notes looks more promising than the previous one since it buffs all direct dmg instead of only 2h abilities
Panderbander wrote: »From a pvp perspective I really like this change. Imagine a 2h Templar using getting an extra 1500 damage for each cast of jabs or an extra 2k out of flurry. Is it stronger than lightning staff for Plars? Dunno, but why not both? You can back bar this and double dip the damage.
From a PvE perspective Templars are getting virtually nothing out of this set in the last 40% of a boss's health bar, and any Arcanist running beam isn't either.
From a PvE perspective Templars are getting virtually nothing out of this set in the last 40% of a boss's health bar, and any Arcanist running beam isn't either.
I doesn't have to work on every build, I don't think that is to be expected. This is still infinitely better than just having it work with 4 abilities and 2h autohits.
Don't mistake me for wanting this set to go back to 2-handed abilities/lights/heavies. I wasn't a fan of that either. I won't weigh the value of ruining the set vs. ruining the set for two classes because we shouldn't have to be faced with that choice, especially when the devs have said they want to maintain the relative power of the set and have obviously missed the mark badly yet again.
Urzigurumash wrote: »Interesting subject line when the post is about one particular weapon, not all of them. I don't PvE, is this Weapon ubiquitous in all PvE 2h builds?
The PTS note is also interesting - is it a 9% Damage Done bonus or a 560 WD bonus to the co-efficient? How does 560 WD = 9% Damage Done? This relates to my general confusion about Damage Done - I swear once upon a time it was never reflected in Tooltips, which made sense to me, but it seems it has been for the last few years. I don't know of any explanation outside of this thread: https://forums.elderscrollsonline.com/en/discussion/422268/a-comprehensive-guide-on-damage-dealing-in-elder-scrolls-online/p1
However it's calculated, sounds like a good change for PvP. 9% Damage Done on a Burst Ult is huge, and this change helps to compensate for the loss of the old Follow Up. If it's 560 Weapon Damage, also very strong for a 2 piece with high potential uptime. On the other hand Gapclosers are a bit weak in PvP these days since character speed is at all time highs. Bit of a wasted GCD / slot for the most part.
Panderbander wrote: »Urzigurumash wrote: »Interesting subject line when the post is about one particular weapon, not all of them. I don't PvE, is this Weapon ubiquitous in all PvE 2h builds?
The PTS note is also interesting - is it a 9% Damage Done bonus or a 560 WD bonus to the co-efficient? How does 560 WD = 9% Damage Done? This relates to my general confusion about Damage Done - I swear once upon a time it was never reflected in Tooltips, which made sense to me, but it seems it has been for the last few years. I don't know of any explanation outside of this thread: https://forums.elderscrollsonline.com/en/discussion/422268/a-comprehensive-guide-on-damage-dealing-in-elder-scrolls-online/p1
However it's calculated, sounds like a good change for PvP. 9% Damage Done on a Burst Ult is huge, and this change helps to compensate for the loss of the old Follow Up. If it's 560 Weapon Damage, also very strong for a 2 piece with high potential uptime. On the other hand Gapclosers are a bit weak in PvP these days since character speed is at all time highs. Bit of a wasted GCD / slot for the most part.
The way that it reads is that it adds flat damage (based on a percentage of your weapon/spell damage) to your direct damage attacks, similar to Draugrkin.
Panderbander wrote: »From a pvp perspective I really like this change. Imagine a 2h Templar using this getting an extra 1500 damage for each cast of jabs or an extra 2k out of flurry. Is it stronger than lightning staff for Plars? Dunno, but why not both? You can back bar this and double dip the damage.
From a PvE perspective Templars are getting virtually nothing out of this set in the last 40% of a boss's health bar, and any Arcanist running beam isn't either.
I doesn't have to work on every build, I don't think that is to be expected. This is still infinitely better than just having it work with 4 abilities and 2h autohits.
Panderbander wrote: »From a pvp perspective I really like this change. Imagine a 2h Templar using this getting an extra 1500 damage for each cast of jabs or an extra 2k out of flurry. Is it stronger than lightning staff for Plars? Dunno, but why not both? You can back bar this and double dip the damage.
thats a solid 1/2 of the community. PvE it completely kills the weapon and makes it unviable. Maybe there's a happy medium? How about we look for that instead of accept changes that kill over half of the communitys use of something.
So instead of working for both PvE and PvP for every class, not it only works in PvP on a few classes. Awesome change! Seems like you're advocating for eliminating gear and skills from usage for the majority of players.