Maintenance for the week of December 2:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – December 2, 4:00AM EST (9:00 UTC) - 9:00AM EST (14:00 UTC)
• Xbox: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)
• PlayStation®: NA and EU megaservers for patch maintenance – December 4, 6:00AM EST (11:00 UTC) - 12:00PM EST (17:00 UTC)

PTS Patch Notes v9.1.2

ZOS_GinaBruno
ZOS_GinaBruno
Community Manager
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The Elder Scrolls Online v9.1.2 includes a few balance adjustments for combat abilities and item sets, along with various fixes for quests, UI, housing, and other base game content. We’ve also added a new option to preview furnishing placements directly from the Housing Editor and are testing the Witches Festival event this week. All PC EU characters are copied for this patch, which is approximate 246MB in size.


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  • New Features / Updates / Big Changes
    • Furnishing Preview Placement
    • Event Testing: Witches Festival
  • Known Issues
  • Combat & Gameplay
    • Combat & Abilities
    • Itemization & Item Sets
  • Fixes & Improvements
    • Chapters & DLCs
    • Base Game
Edited by ZOS_GinaBruno on July 25, 2023 1:57PM
Gina Bruno
Senior Creator Engagement Manager
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Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Furnishing Preview Placement
    There is now a Preview Placement option available when previewing items from the Purchase tab of the Housing Editor so you can see exactly what a new furnishing will look like in your home.

    Event Testing: Witches Festival
    Witches Festival is back! This year's Plunder Skulls may contain a myriad of offerings, including spooky furnishings, recipes, alchemy supplies, and saleable treasures. Their Dremora Plunder Skull counterparts, available from the usual sources, have a chance to drop Witches Festival crafting writs (from which you can get Hollowjack style pages for those who need them!), Glenmoril treasure maps, Grave Dancer style pages, or this year's new offerings: the Tome of Forbidden Appetites which will eat your face (seriously), the utterly and terrifyingly adorable Ghost Netch, or pages for the fearsome Crowborne Hunter outfit style.
    • The Witches Festival grab bag this year contains the following items:
      • Festival masks (Hollowjack Spectre, Pumpkin Spectre, Scarecrow Spectre, and Thicketman Spectre)
      • Apple-Bobbing Cauldron Fragments
      • Skeletal Marionette Memento Parts
      • Throwing Bones Memento Fragments
      • Marshmallow Toasty Treat Emote
      • Witch’s Bonfire Dust Memento
      • Ghastly Visitation Memento
      • Bonedust Pigment for the Witch-Tamed Bear Dog
      • Bound style pages for the Witchmother's Servant outfit
    • Event Tickets come from the first boss-type creature that would drop a Plunder Skull. You can get 2 Event Tickets per day this way, all in one parcel, as a drop from the boss.
    • This event also introduces the first of three total fragments for the final morph for this year's Dibella-themed options, the Hoardhunter Ursauk.
      • The Impresario will carry this fragment as usual, along with bound versions of this year's new offerings.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Furnishings
    • There is currently an ongoing issue with a black box on the “Telvanni Door, Round” furnishing. This should be fixed in next week’s PTS patch.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed an issue where the final hit of channeled Heavy Attacks (Lightning and Restoration) were not considered channeled attacks, despite totally being channeled attacks.

    Arcanist
    • Herald of the Tome
      • Fatecarver: Fixed an issue where this ability and its morphs could fail to return as a channeled or Damage over Time effect in some cases.

    Nightblade
    • Shadow
      • Veiled Strike
        • Surprise Attack: Reduced the cooldown of the guaranteed Critical Strike on this morph to 3 seconds, down from 4.
        • Concealed Weapon: This morph now grants Major Berserk for 7-10 seconds based on rank, rather than a unique 7-10% damage done when meeting its conditions.
        Developer Comment:
        We’ve been relatively happy with how these morphs have enabled melee centric Nightblades, but we’re seeing a lot of behaviors where Concealed is being used more passively than we’d like. Rather than targeting the duration at this point, we’re moving forward with changing the bonus to a named buff rather than a unique one to try and reign in the upper bounds of the morph. We’ll still be keeping a close eye on this morph since there’s been plenty of feedback about the incentives it causes, so please continue to discuss! In addition to these adjustments, we’re also trying to hit on some of the feedback we’ve seen where Surprise Attack feels weaker than Concealed in too many areas, so we’re conservatively buffing up the damage potential as we find a stable spot for Concealed.

    Sorcerer
    • Storm Calling
      • Overload: Fixed an issue where this Ultimate and its morphs’ Light and Heavy Attacks did not properly interact with Bound Armaments’ stacking behavior. The Light Attacks now always grant 1 stack, and the Heavy Attacks will now always grant 1 stack every tick.

    Weapons
    • Destruction Staff
      • Ancient Knowledge: Based on player feedback, we’ve re-adjusted the bonuses granted for these staff types to fit more into their theme, while moving to be more generic amplifications so more builds can easily derive meaningful power without intense specialization.   
        • Inferno Staves now increase your damage done with Damage over Time effects by 6/12%, rather than the initial hit of status effects by 250/500.
        • Lightning Staves now increase your damage done with direct damage and channeled effects by 6/12%, rather than Damage over Time and channeled effects by 6/12%
      • Developer Comment:
        We’ve been keeping a close eye on this passive in particular, since it received larger changes comparatively to other weapon passives. We originally set out to create bonuses that would help make each staff type unique compared to other weapon bonuses, but much of the feedback we’ve seen focused on how the adjustments felt disjointed from the typical play patterns and elemental fantasies these weapons focus on, while also being a bit niche (mainly Inferno Staff). As such, we’ve simplified the bonus, while focusing more on the elemental type’s main fantasies. Inferno Staves will focus on enhancing your Damage over Time effects to burn your foes to cinders, while Lightning staves focus on amping up your burst and channeled damage to zap enemies to dust. It is our hope that these bonuses are less restrictive in their effects so more builds can meaningfully interact with them, while feeling like they still have some uniqueness and build opportunities to min max around without the niche interactions we imposed with our first pass.
      • Weakness to Elements
        • Elemental Susceptibility (morph): Fixed an issue where the Concussed and Chilled status effects applied from this morph could be treated as Damage over Time in some cases, and could fail to interact with sets such as a Baron Zaudrus.

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    Arena Weapons
    • Merciless Charge: This set now increases your damage done with direct damage attacks by 9.3% of your Weapon or Spell Damage, up to a maximum of 560, rather than increasing your damage done with all Two Handed attacks by 11.16% of your Weapon or Spell Damage with no maximum.
      Developer Comment:
      Our first pass with this set was meant to grant a reward mechanism that was more impactful and less buggy than its current Damage over Time effect seen on the Live servers. We tried finding a bonus that was less generic and more interactive, with some build opportunities and synergy where you could use it passively on your back bar or dig in and carve through your foes on your front bar too. Unfortunately the first pass created situations where the reward incentivized you to often replace your existing skills with more Two Handed skills, rather than just help you use it as a front bar enabler.

      In order to alleviate this, we’ve adjusted the bonus to be slightly more generic in its amplifications. This bonus continues to synergize with the ability that activates the bonus, as well as a vast majority of the Two Handed skill line itself – retaining your ability to go “all in” with build crafting, while opening up what skills you slot to diversify that build craft. With these adjustments we’ve also slightly lowered the bonus to make up for the fact that it can now enhance more damage sources and put a cap on the scaling to limit its scaling potential.
    Edited by ZOS_GinaBruno on July 25, 2023 1:57PM
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • The map for Tomb of the Serpents no longer displays upon approaching the exterior.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    Achievements
    • Added an achievement if you find all the fragments for the Blessings of Stone antiquity.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed an issue with Tales of Tribute rewards not being properly granted when leveraging the Activity Finder.
    Edited by ZOS_GinaBruno on July 24, 2023 5:16PM
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Your character will no longer be dismounted while passing through the Wayshrine pavillion inside Necrom City.
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
  • ZOS_GinaBruno
    ZOS_GinaBruno
    Community Manager
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    General
    • Fixed several areas where terrain could become invisible when Occlusion Culling was enabled in graphics settings.

    Animation
    • Fixed an issue where the animation for the Legion Zero Recall was changed to an unrelated animation.

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    Secrets of the Telvanni
    • The Telvanni Secret: Fixed an issue where Tralise and Yensa had incorrect greetings if you started this quest via the Crown Store.

    Witches Festival
    • The achievement "Haunted by Netches" now has an icon.

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    General
    • Added contextual sourcing for the following outfits:
      • Thane of Falkreath
      • Highland Gallant
      • Cumberland Cavalier

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    Houses
    • Based on player feedback, we have tinted the windows on the interior of Shadow Queen's Labyrinth to better match the interior light projections.
    • Fixed some stretching and small gaps on the staircase leading out of the interior workshop in Kelesan'ruhn.

    Furnishings
    • Fixed an issue where the Master Writ recipe for the "Dwarven Door, Bronze" furnishing was using the wrong Style Item. It now uses the Arkthzand Style Item.

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    General
    • Fixed an issue if you changed your account name while offline, it would not be reflected in active groups when logging back in.

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    Stonefalls
    • The waterline is no longer cut off near the shores of Davon's Watch.

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    General
    • Fixed an issue that caused some technically self-inflicted kills to appear in the PvP Death Notifications, such as death by Slaughterfish. Also, please just avoid Slaughterfish in general.
    • Added more fish icons!

    Gamepad Mode
    • Fixed issue where locked collectible icons were showing as white silhouettes instead of the intended greyed-out visual.
    • Furniture containers will now correctly be removed from your inventory after you empty them.
    • Vendor windows will now display an icon indicating items that cannot be sold, just like in the keyboard UI.

    Help & Tutorials
    • Various currency tutorials will now only be displayed when you gain that currency instead of when there is any change to that currency (gain or lose).
    Gina Bruno
    Senior Creator Engagement Manager
    Dev Tracker | Service Alerts | ESO Twitter | My Twitter
    Staff Post
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